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How does eso line up with the lore of other elder scrolls games?

geekboy09
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I only played Skyrim, but I know eso is set a thousand years before Skyrim. I know there was a similar Daedric prince unleashing monsters in Oblivion. How does everything tie in and why do the daedtic princes keep unleashing stuff?
  • Sylvermynx
    Sylvermynx
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    From what I recall over the many years I've played TES, ESO does a decent job of maintaining lore for its time period. I'm sure there are "oopsies" around, though I personally haven't run across any yet. Seriously, it would be unbelievably difficult NOT to miss some stuff; Beth has retconned things some themselves, and sometimes writers just miss things.

    Playing ESO feels to me like being in the world long before I ever played Arena (and all the games following it). I think that's a pretty good recommendation, myself!
    Edited by Sylvermynx on August 19, 2018 10:47PM
  • zaria
    zaria
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    Sylvermynx wrote: »
    From what I recall over the many years I've played TES, ESO does a decent job of maintaining lore for its time period. I'm sure there are "oopsies" around, though I personally haven't run across any yet. Seriously, it would be unbelievably difficult NOT to miss some stuff; Beth has retconned things some themselves, and sometimes writers just miss things.

    Playing ESO feels to me like being in the world long before I ever played Arena (and all the games following it). I think that's a pretty good recommendation, myself!
    Yes, you have the lusty Argonian maid who was supposed to be written by an guy in TES3, but it might be explained he found an lost copy in an dungeon and took credit. (book is to fun not to have in eso (had some read loud from it during an break in trial)

    Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
    This is repeated in Skyrim, and yes its to not have all having one climate without seasons.

    Overall it hold up well and adds ton to lore including stuff we not seen before like Bosmer, Argoinan and Khaiit stuff.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Aliyavana
    Aliyavana
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    zaria wrote: »
    Sylvermynx wrote: »
    From what I recall over the many years I've played TES, ESO does a decent job of maintaining lore for its time period. I'm sure there are "oopsies" around, though I personally haven't run across any yet. Seriously, it would be unbelievably difficult NOT to miss some stuff; Beth has retconned things some themselves, and sometimes writers just miss things.

    Playing ESO feels to me like being in the world long before I ever played Arena (and all the games following it). I think that's a pretty good recommendation, myself!
    Yes, you have the lusty Argonian maid who was supposed to be written by an guy in TES3, but it might be explained he found an lost copy in an dungeon and took credit. (book is to fun not to have in eso (had some read loud from it during an break in trial)

    Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
    This is repeated in Skyrim, and yes its to not have all having one climate without seasons.

    Overall it hold up well and adds ton to lore including stuff we not seen before like Bosmer, Argoinan and Khaiit stuff.

    it was explained that books written in the future are collected and distributed across cyrodil from a library dedicated to hermous mora
  • Gilvoth
    Gilvoth
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    an offset to the elderscrolls series, in no way do i see anything in eso lining up with the lore of elderscrolls as a whole.
    best in slot: is the armor, weapon, clothing look, pet, or no pet, jewelry, race, class, skill choices, amount of DPS, and skin color best fit to you and the way you wish to play and makes you feel good and performs what YOU think it should be.

    worst in slot: what you read in zone chat, and forum comment, and forum thread, and you tube video, and live streamer advice, and class rep advice, and guild chat advice, and whisper told you to wear, and use for skill, and dress like, and use for weapon and armor.
  • madchuska83
    madchuska83
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    The most logical consensus is that ESO takes place during a Dragon Break.

    http://en.uesp.net/wiki/Lore:Dragon_Break
    Edited by madchuska83 on August 20, 2018 12:35AM
  • Sylvermynx
    Sylvermynx
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    The most logical consensus is that ESO takes place during a Dragon Break.

    http://en.uesp.net/wiki/Lore:Dragon_Break

    Hmm. I don't know. Celarus (during the Psijiic quest line) addresses the loss of a thousand years of history due to the Staff being used to cause a Dragon Break - which seems to mean that particular Dragon Break was in the past.

    Of course, if the time-position of ESO was within the 2nd Era Dragon Break, perhaps even the Psijiic Loremaster would not realize. I find that unlikely, but not totally impossible.
  • Ydrisselle
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    Sylvermynx wrote: »
    The most logical consensus is that ESO takes place during a Dragon Break.

    http://en.uesp.net/wiki/Lore:Dragon_Break

    Hmm. I don't know. Celarus (during the Psijiic quest line) addresses the loss of a thousand years of history due to the Staff being used to cause a Dragon Break - which seems to mean that particular Dragon Break was in the past.

    Of course, if the time-position of ESO was within the 2nd Era Dragon Break, perhaps even the Psijiic Loremaster would not realize. I find that unlikely, but not totally impossible.

    My headcanon is that we are right before a Dragon Break - which will cause the loss of the memory of the Vestige and the Planemeld. I'm almost sure that the final event of ESO before the servers will shut down forever will be that Dragon Break.
  • Sylvermynx
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    Oh, that's a good thought, Ydri! Makes a great deal of sense really. Hmm. Wasn't the 2nd era Dragon Break in the early 500s?
  • Elsonso
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    The most logical consensus is that ESO takes place during a Dragon Break.

    Nah. Nothing is happening in ESO that requires something as extreme as a Dragon Break.










  • Ydrisselle
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    The most logical consensus is that ESO takes place during a Dragon Break.

    Nah. Nothing is happening in ESO that requires something as extreme as a Dragon Break.

    That's why I think that we are before it. It would also explain why nobody remembers the Planemeld in Morrowind, Oblivion or Skyrim - although it's a pretty big event for Tamriel.
  • Sylvermynx
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    Deleted duplicate post.

    [Er.... I'm not at all sure why that posted twice.... with other posts between.... but sorry in any case!]
    Edited by Sylvermynx on August 20, 2018 2:05AM
  • Artim_X
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    Sometimes when clearing a dolmen Molag Bal will say "I will ensure no tales are told of your valor." My personal headcanon is that at some point in the future a spiteful Molag Bal perhaps alongside the other Daedric Princes we *** off will somehow make all of Tamriel forget about the Soulless One's valorous deeds.
    (AD) Artim X |PC/NA| Primary Guild: Storm Guides NA Casual staff wielding vampire sorcerer.

    My Easygoing Builds
    Electric-Stun
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    Proc free DPS build for when a tank isn't holding bosses in place and for times where one is not getting buffed by a healer.
    Gear: 5 Netch's Touch (All apparel Divines with Max Mag Enchants), 2 Slimecraw (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Shock Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Storms, and Thunderous Rage.

    Electric-Burn
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    DPS build for more organized groups.
    Gear: 5 Burning Spellweave (All apparel Divines with Max Mag Enchants), 2 Grothdarr (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Inferno Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Hardened Ward (Twilight Tormentor if one can somewhat trust both the heals and tank to keep you alive), Lightning Flood, and Power Overload.
    Ability-Bar 2: Dark Deal, Streak, Flame Reach, Dampen Magic (Twilight Tormentor if one can somewhat trust both the healer and tank to keep you alive), Unstable Wall of Fire, and Fiery Rage.

    Electric-Cool
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    Utility focused DPS build that is capable of tanking normal dungeons and vet non dlc dungeons, but it does not provide enough tank based buffs/debuffs to warrant it's use in trials/vet dlc dungeons and due to the limits of damage shields it would be too much of a liability due to the sheer number of potential one-shot mechanics that a pure tank would have an easier time dealing with.
    Gear: 5 Icy Conjuror (All apparel Divines with Max Mag Enchants), 2 Iceheart (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Ice Staff (infused/ice enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/lightning staff (infused/flame enchant).
    Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath (Elemental Drain in vet content if healer isn't using it), Hardened Ward, Lightning Flood, and Power Overload (Replenishing Barrier when healer isn't keeping others alive).
    Ability-Bar 2: Dark Deal, Streak (Inner Rage when dealing with multiple bosses), Frost Reach (Restraining Prison when I want to lock enemies down), Dampen Magic, Unstable Wall of Frost, and Icy Rage (Aggressive Horn when DPS is decent).

    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    My healer build that I for the most part only use in normal dungeons/trials or in Vet premades, since playing with randoms tend to result in me being in a group that lacks DPS, has a fake tank, or both.
    Gear: 5 Spell Power Cure (All apparel Divines with Max Mag Enchants), 2 spell critical monster set pieces when I don't feel like using spell crit pots, Grothdarr when I want to do more damage, Bogdan when I want more HoTs, Symphony of Blades to provide more emergency resources, or Earthgore when I feel like it would make a significant difference (All Divines. 1 med/1 heavy. Max Mag Enchants), Maelstrom's Lightning Staff (infused/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (infused with weapon damage enchant).
    Ability-Bar 1: Critical Surge (Power Surge for more heals), Boundless Storm, Combat Prayer, Ward Ally (Twilight Matriarch for another burst heal and damage), Energy Orb, and Replenishing Barrier.
    Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Hardened Ward (Twilight Matriarch for another burst heal and damage), Unstable Wall of Storms, and Aggressive Horn.

    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    Tanky utility focused PvP healer that can take down very inexperienced players, but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    Gear: 5 Torug's Pact (3 heavy body pieces, light waist, and medium hands. All Impenetrable. Max Mag Enchants), 2 heavy Mighty Chudan (All Impenetrable. Max Mag Enchants), and Knight Slayer jewelry (arcane with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant. Same enchant as lightning in order to maintain consistent pressure regardless of which staff you're heavy attacking with). [When more focused on damage will change Chudan pieces to medium and light. Also all my Torug body pieces to light except the chest that stays heavy].
    Ability-Bar 1: Structured Entropy, Consuming Trap, Haunting Curse, Ward Ally, Rapid Regeneration, and Life Giver (or Soul Assault).
    Ability-Bar 2: Dark Deal, Elusive Mist, Rune Cage, Hardened Ward, Efficient Purge, and Shooting Star.

    Electric-Ward
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    Damage shield tank designed to help my guildmates clear vet dungeons when a typical tank isn't available.
    Gear: 5 Brands of the Imperium (All Divines with Max Mag Enchants), 2 Mother Ciannait (All Divines. 1 med/1 light. Max Mag Enchants). Combat Physician jewelry (arcane with spell damage enchant)/Ice Staff (infused/crusher). Blackrose Restoration Staff (doesn't have to be the perfect version. infused/hardening enchant).
    Ability-Bar 1: Critical Surge, Bound Aegis, Inner Rage, Boundless Storm, Ward Ally, and Replenishing Barrier.
    Ability-Bar 2: Deep Thoughts, Bound Aegis, Restraining Prison (Elemental Drain in vet content if healer isn't using it), Unstable Wall of Frost, Hardened Ward, and Temporal Guard.

    PvE Starter Gear
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    Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap. Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).

    Race
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    High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.

    Mundus Stones
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    PvP: The Atronach.
    PvE: I will almost always use the Atronach in this content as well (especially if I'm healing in PvE or playing it safe while solo). However, in a strong group other Mundus Stones can be effective (Thief is what I would use in a serious group as a healer. As DPS I would use Shadow or Lover depending on group), since a heavy attack rotation will ensure that you're always restoring magicka at a decent rate. When using electric-ward in vet content I will always use the Lady to reach 25k+ physical/spell resistances.

    Current Champion Points
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    Mag Sorc: More focused on damage, since changing CP isn't free. Mage: Elfborn (56), Spell Erosion (22), Elemental Expert (64), Staff Expert (44), Master-at-Arms (9), and Thaumaturge (75). Warrior: Ironclad (34), Resistant (8), Light Armor Focus (12), Hardy (32), Elemental Defender (32), Thick Skinned (31), Expert Defender (33), Bastion (56), and Quick Recovery (32). Thief: Warlord (31), Sprinter (6), Bashing Focus (6), Arcanist (75), Tenacity (75), Shade (25), Tumbling (26), and Shadow Ward (26).

    Rotations
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    Mag Sorc: (In your gameplay settings turn on quick cast ground abilities) Buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, drop Rage if it's active (only drop it on significant bosses or in situations with lots of enemies where you know you'll have the ult filled up by the next boss), Reach, Unstable, quickly weapon swap, Liquid Flood, two heavy attacks, activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, and repeat. If you have an excessive amount of ult and you're dealing with trash mobs activate overload before performing the rotation, but don't heavy attack for too long. If you have enough ult for Rage while you're fighting a serious boss and you're in the middle of the rotation just focus on activating the ultimate, afterwards either continue the rotation or start from scratch. During the execute phase (around 20% health) replace the second heavy attack with about 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold heavy attack while spamming Wrath). When using Twilight Tormentor only use the active ability before a fight and at times where you aren't actively engaging the boss.

    When frost staff tanking a single boss buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff, drop Rage if it's active, Reach/Restraining (at times can be replaced with an additional lightning staff heavy for sustain), Unstable, quickly weapon swap, Lightning Flood, one heavy attack (two if Reach isn't used), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, one heavy attack, and repeat. If frost staff tanking multiple bosses buff up with Boundless and Surge, weapon swap immediately after casting the previous skill, heavy attack with the ice staff each enemy, drop Rage if it's active, Unstable, quickly weapon swap, Lightning Flood, heavy attack priority boss in order to proc IA (pink smoke), activate either Surge or Boundless, cancel the animation of the buff used with a weapon swap, heavy attack all the bosses, and repeat. Can also slot in Inner Rage and forego heavy attacking with the ice staff. If using inner rage after getting aggro perform the DPS oriented rotation and retake aggro after 1 rotation. Most challenging bosses to keep aggroed will be the Pact in the Blessed Crucible and the knights in the White-Gold Tower, since you need to keep 3 enemies taunted, but they can also be locked down with Restraining. During the execute phase on a single target (around 20% health) replace the second heavy attack with a partial heavy attack in order to proc IA and around 4 Mages' Wrath, but if boss is melting quickly just keep spamming Wrath (hold block while spamming Wrath).

    When healing in PvE just keep all support skills and Unstable up. Heavy attack primarily with a restoration staff whenever you can. Be reactive with your heals (when someone is scratched use ward ally and top them off with some Prayers). When taking a lot of continuous damage make sure to have all buffs/debuffs up while keeping Energy Orb active in the group. At the boss use the horn ult, but only when the group has decent survivability and damage. If too many players lack survivability then use the barrier ult to make life easier (longer fight, but less risk of death). Can use barrier when dealing with trash mobs (gives back ult).

    In PvP you'll rarely be in a scenario where you can perform a PvE esque rotation with AOE unless you're performing a single target burst. For the most part just stun peeps whenever possible, apply dots, and heavy attack them a few times. Rinse and repeat till they die and use ults as needed, but make sure to keep your health and shields up whenever you take significant damage (might have to keep one's distance if a dk is using a skill like draw essence). When in a high pressure situation stay on the lightning staff bar and keep hardened ward up while stunning and heavy attacking hostiles make sure to keep primary buffs up, heal up, purge, and shield stack as needed. When dealing with a large amount of enemy players alongside your faction keep your distance from friendlies (avoid bombs). If you get debuffs on you be careful not to overuse efficient purge, which is still quite costly. If not grouped up do not bother using purge on a debuffed friendly, since it will not affect them at all.

    In PvE and PvP make sure to utilize tab target to keep track of priority enemies. Use streak in PvE for mag based movement that also allows you to stun a group of enemies. Use elusive mist for mag based movement, snare removal, and damage mitigation in PvP (can also be used in stealth, but will pop you out of a hidden state for a brief moment).

    In PvP when solo taking a resource ride your mount towards the tower, aggro the two guards at the front of the entrance, then head on inside the tower, buff up, purge, head up the stairs, kill everyone that follows especially the mage guard, kill everyone on the flag, and flip.

    Favorite Foods and Potions
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    Gold Food for PvE:
    (DPS) Corrupting Bloody Mara (increases Max Magicka by 4620, Max Health by 5051, and Health Recovery by 505 for 2 hours). If a vampire use font of loss furnishing to decrease vampirism to stage 1 to benefit from health recovery.

    Gold Food for PvP and PvE:
    (PvP healer/PvE serious tank) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours).

    Trash Potions when feeling cheap:
    Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.

    Crafted Potions:
    Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking).
  • Floydianlaw
  • Recremen
    Recremen
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    It ties in very well. It's hard to directly reference events that occur in other games except through characters that have survived that long, but in the rare instances where that's actually a thing that happens they have done a breathtaking job. Beyond that, we're seeing a lot of places for the first time and getting a look at cultures we've only seen glimpses of in lorebooks, but they're staying pretty true to existing lore with only a small reliance on Unreliable Narrator handwaving and Dragon Break chicanery.

    And, since this is an official Elder Scrolls game and we expect new things, not just rehashing old content, they've also developed loads of truly unique additions to the lore archives. Not just in books, mind you, but in the environments and the people that populate them. Most quests give you a non-generic look at a some slice of Tamrielic life. You're never collecting twelve antelope livers for some random farmer or slaying twenty bandits outside of some cookie-cutter stronghold, for instance. You're collecting mudcrab eyes because the firebreathing shalk in a local traveling circus are getting stagefright and their handler thinks their favorite treats will help motivate them, after which you can even watch their performance. Or you're saving a gay Khajiit couple from being sold into slavery by murdering the caravan leader who owns their gambling debts. It's all quite engaging if you're into storytelling and worldbuilding.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • vometia
    vometia
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    zaria wrote: »
    Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
    This is repeated in Skyrim, and yes its to not have all having one climate without seasons.
    The complaints about Cyrodiil in TES4 used to drive me nuts: they tended to be twofold, that it was bad because wasn't a jungle and it was also bad because it was all the same. In spite of being snow-capped peaks in the north to jungle in the south and featuring woodland, rolling hills, crags, moorland, farmland and all the other stuff in between.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Just to throw this out there, as I posted this in another thread, is all the titles and how they relate to ESO time line.
    3E399 – TES I: Arena ~(1994) ~ {712 years after ESO}
    3E405 – TES II: Daggerfall ~(1996) ~ {718 years after ESO}
    3E 398- TES Legends: Battlespire ~(1997) ~ {711 years after ESO}
    2E864 – TES Legends: Redguard ~(1998) ~ {281 years after ESO}
    3E427 – TES III: Morrowind ~(2002) ~ {740 years after ESO}
    ?E ???- TES Travels:Stormhold ~(2003)
    3E 397- TES Legends: Shadowkey ~(2004) ~ {710 years after ESO}
    ?E ???- TES Travels: Dawnstar ~(2004)
    3E433 – TES IV: Oblivion ~(2006) ~{746 years after ESO}
    4E201 – TES V: Skyrim ~(2011) ~{948 years after ESO}
    (**Note: Unable to find time line for Dawnstar & Stormhold~Approx 3E 397-3E 400 I believe**)

    To the OP, I consider myself a "Lore Wh**e", and I think they have done a good job and Loremaster @ZOS_Lawrence_Schick is amazing!!
    One suggestion, avoid any of the "Fan Fiction" and "Non In Game" writings of Micheal Kirkbride.
    Yes, he wrote a LARGE amount of the lore, many like to take his non game writings as canon.
    My 2 drakes..
    Huzzah!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP 1250+
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Recremen
    Recremen
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    vometia wrote: »
    zaria wrote: »
    Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
    This is repeated in Skyrim, and yes its to not have all having one climate without seasons.
    The complaints about Cyrodiil in TES4 used to drive me nuts: they tended to be twofold, that it was bad because wasn't a jungle and it was also bad because it was all the same. In spite of being snow-capped peaks in the north to jungle in the south and featuring woodland, rolling hills, crags, moorland, farmland and all the other stuff in between.

    It's not really jungle to the south, as I recall. There's some wetland type environments in Blackwood, but that's not reaaaaaally Cyrodiil that's newly-annexed territory of Elsweyr and possible also Black Marsh (my Black Marsh lore is fuzzy). In any case, you're quite right that it isn't all the same, but the Pocket Guides had been pretty explicit about a central grassland valley around the Imperial City surrounded by dense jungle, with mangroves and some deciduous forests as you go west petering out into a wet/dry climatic area along the Gold Coast. They weren't bad environments, they just went against like 7 years or so of established canon.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • swippy
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    i really think they're doing great with the lore. it lines up cleanly (along with the inherent messiness of our Aurbis), and -- as already mentioned -- it's adding to it greatly.

    i was worried at first, because so many people were saying that because it's not a "real" (i guess they mean numbered?) TES game that it wouldn't be canon anyway, so they expected it to suck at lore. then i played for a while and saw that they were wrong, but some of them stuck to their guns. now every time i see those people talk with real lorehounds on point-by-point theory they get embarrassed. (i usually stay out of it unless i recall a specific detail that's gone unaddressed too long.)

    i think it's cool how they chose an era that allows such freedom, too. most of these these NPCs live in the same Tamriel i know, but only the things that would logically persist are ever mentioned in later times. my point is i set a low bar and by playing the game i see the creators just keep raising it.
  • Enslaved
    Enslaved
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    Tbh its a complete joke.
    There is a huge war noone knew about between poorly patched sides. You use magic that never existed or was available only to complete masters, yet we have 10 000 000 accounts with ppl using these
  • playsforfun
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    they have their own lore master on the staff to try keep things lore friendly, so most of the lore is correct but being an mmo obviously they had to change a few things to fit the genre.
    Edited by playsforfun on August 20, 2018 6:06AM
  • Aliyavana
    Aliyavana
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    Enslaved wrote: »
    Tbh its a complete joke.
    There is a huge war noone knew about between poorly patched sides. You use magic that never existed or was available only to complete masters, yet we have 10 000 000 accounts with ppl using these

    Records were lost as result of the war. The magic has always existed and the only argument you can make is dragonknight but it is a akavarin style that will be lost, see levitation where you see it in morrowind but it later on isn't common knowledge anymore. We are the vestige, all the other players running around are common adventurers and should not be considered masters in your gameplay.
    Edited by Aliyavana on August 20, 2018 6:12AM
  • Enslaved
    Enslaved
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    Aliyavana wrote: »
    Enslaved wrote: »
    Tbh its a complete joke.
    There is a huge war noone knew about between poorly patched sides. You use magic that never existed or was available only to complete masters, yet we have 10 000 000 accounts with ppl using these

    Records were lost as result of the war. The magic has always existed and the only argument you can make is dragonknight but it is a akavarin style that will be lost, see levitation where you see it in morrowind but it later on isn't common knowledge anymore. We are the vestige, all the other players running around are common adventurers and should not be considered masters in your gameplay.

    Dragonknight, yes, but what about nightblade? Shadow magic >>> all other types of magic and no mortal ever could use it.
    And about records being lost to war... Well there are records of war that happened more than an era ago and that were insignificant to this one and you tell me "records were lost". LOL
    If nothing, Meridia would brag 24/7/365/eons about this war since he/she/it is clearly a victor in this conflict.

    Orsimer were seen and treated as mere animals by all races till late 3rd era. Yet in ESO we see their killers standing next to them in some never existant covenant.

    Saxhleel joining the pact is on the same level, next to their slavers. It is explained better why they did so in ESO, but still it is more than unlikely.

    What is not broken is that akaviri invasion existed and races that formed EP did drive them of, and AD did exist, maybe not in this format but still they are part of lore.

  • Aliyavana
    Aliyavana
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    Enslaved wrote: »
    Aliyavana wrote: »
    Enslaved wrote: »
    Tbh its a complete joke.
    There is a huge war noone knew about between poorly patched sides. You use magic that never existed or was available only to complete masters, yet we have 10 000 000 accounts with ppl using these

    Records were lost as result of the war. The magic has always existed and the only argument you can make is dragonknight but it is a akavarin style that will be lost, see levitation where you see it in morrowind but it later on isn't common knowledge anymore. We are the vestige, all the other players running around are common adventurers and should not be considered masters in your gameplay.

    Dragonknight, yes, but what about nightblade? Shadow magic >>> all other types of magic and no mortal ever could use it.
    And about records being lost to war... Well there are records of war that happened more than an era ago and that were insignificant to this one and you tell me "records were lost". LOL
    If nothing, Meridia would brag 24/7/365/eons about this war since he/she/it is clearly a victor in this conflict.

    Orsimer were seen and treated as mere animals by all races till late 3rd era. Yet in ESO we see their killers standing next to them in some never existant covenant.

    Saxhleel joining the pact is on the same level, next to their slavers. It is explained better why they did so in ESO, but still it is more than unlikely.

    What is not broken is that akaviri invasion existed and races that formed EP did drive them of, and AD did exist, maybe not in this format but still they are part of lore.

    look up azra nightwielder as far as shadow magic is concerned
  • Enslaved
    Enslaved
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    yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis
  • Aliyavana
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    Enslaved wrote: »
    yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis

    the character has existed since before eso tho
  • Enslaved
    Enslaved
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    Aliyavana wrote: »
    Enslaved wrote: »
    yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis

    the character has existed since before eso tho

    That is what they changed to fit in this bs.
  • Aliyavana
    Aliyavana
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    Enslaved wrote: »
    Aliyavana wrote: »
    Enslaved wrote: »
    yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis

    the character has existed since before eso tho

    That is what they changed to fit in this bs.

    are you going to address the fact that zos isn't the only one that "bends" lore and Bethesda does it all the time with retcons and other explanations?
    Edited by Aliyavana on August 20, 2018 7:50AM
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