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How does eso line up with the lore of other elder scrolls games?

geekboy09
geekboy09
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I only played Skyrim, but I know eso is set a thousand years before Skyrim. I know there was a similar Daedric prince unleashing monsters in Oblivion. How does everything tie in and why do the daedtic princes keep unleashing stuff?
  • Aliyavana
    Aliyavana
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    Pretty well, people get after books appearing from future eras or cyrodil not being a jungle but the books were explained by being brought by hermous mora throughtout time and CHIM or whatever method was used to change cyrodil is affects all time


    id argue it is the best elder scrolls game lore wise since morrowind, I loved the juicy clockwork lore and orsinium storylines
    Edited by Aliyavana on August 19, 2018 10:53PM
  • Sylvermynx
    Sylvermynx
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    From what I recall over the many years I've played TES, ESO does a decent job of maintaining lore for its time period. I'm sure there are "oopsies" around, though I personally haven't run across any yet. Seriously, it would be unbelievably difficult NOT to miss some stuff; Beth has retconned things some themselves, and sometimes writers just miss things.

    Playing ESO feels to me like being in the world long before I ever played Arena (and all the games following it). I think that's a pretty good recommendation, myself!
    Edited by Sylvermynx on August 19, 2018 10:47PM
  • VaranisArano
    VaranisArano
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    The period in which ESO takes place in is described in the lore as a time of chaos and war where there were a bunch of emperors nobody remembers much of and where very little information survived, thanks to the general chaos and disorder.

    So that's why nobody in the 3rd Era calls out Mehrunes Dagon for copying Molag Bal. No matter what happens in game, its lost to history in the general chaos preceding Tiber Septim's rise.

    (My headcanon for the entities with enduring memories is that I'm pretty sure that the events of Morrowind, Clockwork City, and Summerset are so thoroughly embarrassing for Vivec, Sotha Sil, the Psijics, the Altmer, and various assorted Daedric Princes that everyone collectively agreed to save face by ignoring that the Vestige ever happened.)
    Edited by VaranisArano on August 19, 2018 10:57PM
  • zaria
    zaria
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    Sylvermynx wrote: »
    From what I recall over the many years I've played TES, ESO does a decent job of maintaining lore for its time period. I'm sure there are "oopsies" around, though I personally haven't run across any yet. Seriously, it would be unbelievably difficult NOT to miss some stuff; Beth has retconned things some themselves, and sometimes writers just miss things.

    Playing ESO feels to me like being in the world long before I ever played Arena (and all the games following it). I think that's a pretty good recommendation, myself!
    Yes, you have the lusty Argonian maid who was supposed to be written by an guy in TES3, but it might be explained he found an lost copy in an dungeon and took credit. (book is to fun not to have in eso (had some read loud from it during an break in trial)

    Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
    This is repeated in Skyrim, and yes its to not have all having one climate without seasons.

    Overall it hold up well and adds ton to lore including stuff we not seen before like Bosmer, Argoinan and Khaiit stuff.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Aliyavana
    Aliyavana
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    zaria wrote: »
    Sylvermynx wrote: »
    From what I recall over the many years I've played TES, ESO does a decent job of maintaining lore for its time period. I'm sure there are "oopsies" around, though I personally haven't run across any yet. Seriously, it would be unbelievably difficult NOT to miss some stuff; Beth has retconned things some themselves, and sometimes writers just miss things.

    Playing ESO feels to me like being in the world long before I ever played Arena (and all the games following it). I think that's a pretty good recommendation, myself!
    Yes, you have the lusty Argonian maid who was supposed to be written by an guy in TES3, but it might be explained he found an lost copy in an dungeon and took credit. (book is to fun not to have in eso (had some read loud from it during an break in trial)

    Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
    This is repeated in Skyrim, and yes its to not have all having one climate without seasons.

    Overall it hold up well and adds ton to lore including stuff we not seen before like Bosmer, Argoinan and Khaiit stuff.

    it was explained that books written in the future are collected and distributed across cyrodil from a library dedicated to hermous mora
  • Gilvoth
    Gilvoth
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    an offset to the elderscrolls series, in no way do i see anything in eso lining up with the lore of elderscrolls as a whole.
  • Aliyavana
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    an offset to the elderscrolls series, in no way do i see anything in eso lining up with the lore of elderscrolls as a whole.

    Its canon, any contradictions I am sure I can offer a counterpoint.
  • madchuska83
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    The most logical consensus is that ESO takes place during a Dragon Break.

    http://en.uesp.net/wiki/Lore:Dragon_Break
    Edited by madchuska83 on August 20, 2018 12:35AM
  • Sylvermynx
    Sylvermynx
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    The most logical consensus is that ESO takes place during a Dragon Break.

    http://en.uesp.net/wiki/Lore:Dragon_Break

    Hmm. I don't know. Celarus (during the Psijiic quest line) addresses the loss of a thousand years of history due to the Staff being used to cause a Dragon Break - which seems to mean that particular Dragon Break was in the past.

    Of course, if the time-position of ESO was within the 2nd Era Dragon Break, perhaps even the Psijiic Loremaster would not realize. I find that unlikely, but not totally impossible.
  • Ydrisselle
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    Sylvermynx wrote: »
    The most logical consensus is that ESO takes place during a Dragon Break.

    http://en.uesp.net/wiki/Lore:Dragon_Break

    Hmm. I don't know. Celarus (during the Psijiic quest line) addresses the loss of a thousand years of history due to the Staff being used to cause a Dragon Break - which seems to mean that particular Dragon Break was in the past.

    Of course, if the time-position of ESO was within the 2nd Era Dragon Break, perhaps even the Psijiic Loremaster would not realize. I find that unlikely, but not totally impossible.

    My headcanon is that we are right before a Dragon Break - which will cause the loss of the memory of the Vestige and the Planemeld. I'm almost sure that the final event of ESO before the servers will shut down forever will be that Dragon Break.
  • Sylvermynx
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    Oh, that's a good thought, Ydri! Makes a great deal of sense really. Hmm. Wasn't the 2nd era Dragon Break in the early 500s?
  • Elsonso
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    The most logical consensus is that ESO takes place during a Dragon Break.

    Nah. Nothing is happening in ESO that requires something as extreme as a Dragon Break.









    ESO Plus: No
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  • Ydrisselle
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    The most logical consensus is that ESO takes place during a Dragon Break.

    Nah. Nothing is happening in ESO that requires something as extreme as a Dragon Break.

    That's why I think that we are before it. It would also explain why nobody remembers the Planemeld in Morrowind, Oblivion or Skyrim - although it's a pretty big event for Tamriel.
  • Sylvermynx
    Sylvermynx
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    Deleted duplicate post.

    [Er.... I'm not at all sure why that posted twice.... with other posts between.... but sorry in any case!]
    Edited by Sylvermynx on August 20, 2018 2:05AM
  • Artim_X
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    Sometimes when clearing a dolmen Molag Bal will say "I will ensure no tales are told of your valor." My personal headcanon is that at some point in the future a spiteful Molag Bal perhaps alongside the other Daedric Princes we *** off will somehow make all of Tamriel forget about the Soulless One's valorous deeds.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
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    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Floydianlaw
  • Recremen
    Recremen
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    It ties in very well. It's hard to directly reference events that occur in other games except through characters that have survived that long, but in the rare instances where that's actually a thing that happens they have done a breathtaking job. Beyond that, we're seeing a lot of places for the first time and getting a look at cultures we've only seen glimpses of in lorebooks, but they're staying pretty true to existing lore with only a small reliance on Unreliable Narrator handwaving and Dragon Break chicanery.

    And, since this is an official Elder Scrolls game and we expect new things, not just rehashing old content, they've also developed loads of truly unique additions to the lore archives. Not just in books, mind you, but in the environments and the people that populate them. Most quests give you a non-generic look at a some slice of Tamrielic life. You're never collecting twelve antelope livers for some random farmer or slaying twenty bandits outside of some cookie-cutter stronghold, for instance. You're collecting mudcrab eyes because the firebreathing shalk in a local traveling circus are getting stagefright and their handler thinks their favorite treats will help motivate them, after which you can even watch their performance. Or you're saving a gay Khajiit couple from being sold into slavery by murdering the caravan leader who owns their gambling debts. It's all quite engaging if you're into storytelling and worldbuilding.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • vometia
    vometia
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    zaria wrote: »
    Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
    This is repeated in Skyrim, and yes its to not have all having one climate without seasons.
    The complaints about Cyrodiil in TES4 used to drive me nuts: they tended to be twofold, that it was bad because wasn't a jungle and it was also bad because it was all the same. In spite of being snow-capped peaks in the north to jungle in the south and featuring woodland, rolling hills, crags, moorland, farmland and all the other stuff in between.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Just to throw this out there, as I posted this in another thread, is all the titles and how they relate to ESO time line.
    3E399 – TES I: Arena ~(1994) ~ {712 years after ESO}
    3E405 – TES II: Daggerfall ~(1996) ~ {718 years after ESO}
    3E 398- TES Legends: Battlespire ~(1997) ~ {711 years after ESO}
    2E864 – TES Legends: Redguard ~(1998) ~ {281 years after ESO}
    3E427 – TES III: Morrowind ~(2002) ~ {740 years after ESO}
    ?E ???- TES Travels:Stormhold ~(2003)
    3E 397- TES Legends: Shadowkey ~(2004) ~ {710 years after ESO}
    ?E ???- TES Travels: Dawnstar ~(2004)
    3E433 – TES IV: Oblivion ~(2006) ~{746 years after ESO}
    4E201 – TES V: Skyrim ~(2011) ~{948 years after ESO}
    (**Note: Unable to find time line for Dawnstar & Stormhold~Approx 3E 397-3E 400 I believe**)

    To the OP, I consider myself a "Lore Wh**e", and I think they have done a good job and Loremaster @ZOS_Lawrence_Schick is amazing!!
    One suggestion, avoid any of the "Fan Fiction" and "Non In Game" writings of Micheal Kirkbride.
    Yes, he wrote a LARGE amount of the lore, many like to take his non game writings as canon.
    My 2 drakes..
    Huzzah!
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  • Recremen
    Recremen
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    vometia wrote: »
    zaria wrote: »
    Cyrodil not being an jungle dates back to TES 4. The southern parts are jungle the northern part as in Bruma is cold.
    This is repeated in Skyrim, and yes its to not have all having one climate without seasons.
    The complaints about Cyrodiil in TES4 used to drive me nuts: they tended to be twofold, that it was bad because wasn't a jungle and it was also bad because it was all the same. In spite of being snow-capped peaks in the north to jungle in the south and featuring woodland, rolling hills, crags, moorland, farmland and all the other stuff in between.

    It's not really jungle to the south, as I recall. There's some wetland type environments in Blackwood, but that's not reaaaaaally Cyrodiil that's newly-annexed territory of Elsweyr and possible also Black Marsh (my Black Marsh lore is fuzzy). In any case, you're quite right that it isn't all the same, but the Pocket Guides had been pretty explicit about a central grassland valley around the Imperial City surrounded by dense jungle, with mangroves and some deciduous forests as you go west petering out into a wet/dry climatic area along the Gold Coast. They weren't bad environments, they just went against like 7 years or so of established canon.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • swippy
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    i really think they're doing great with the lore. it lines up cleanly (along with the inherent messiness of our Aurbis), and -- as already mentioned -- it's adding to it greatly.

    i was worried at first, because so many people were saying that because it's not a "real" (i guess they mean numbered?) TES game that it wouldn't be canon anyway, so they expected it to suck at lore. then i played for a while and saw that they were wrong, but some of them stuck to their guns. now every time i see those people talk with real lorehounds on point-by-point theory they get embarrassed. (i usually stay out of it unless i recall a specific detail that's gone unaddressed too long.)

    i think it's cool how they chose an era that allows such freedom, too. most of these these NPCs live in the same Tamriel i know, but only the things that would logically persist are ever mentioned in later times. my point is i set a low bar and by playing the game i see the creators just keep raising it.
  • Enslaved
    Enslaved
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    Tbh its a complete joke.
    There is a huge war noone knew about between poorly patched sides. You use magic that never existed or was available only to complete masters, yet we have 10 000 000 accounts with ppl using these
  • playsforfun
    playsforfun
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    they have their own lore master on the staff to try keep things lore friendly, so most of the lore is correct but being an mmo obviously they had to change a few things to fit the genre.
    Edited by playsforfun on August 20, 2018 6:06AM
  • Aliyavana
    Aliyavana
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    Enslaved wrote: »
    Tbh its a complete joke.
    There is a huge war noone knew about between poorly patched sides. You use magic that never existed or was available only to complete masters, yet we have 10 000 000 accounts with ppl using these

    Records were lost as result of the war. The magic has always existed and the only argument you can make is dragonknight but it is a akavarin style that will be lost, see levitation where you see it in morrowind but it later on isn't common knowledge anymore. We are the vestige, all the other players running around are common adventurers and should not be considered masters in your gameplay.
    Edited by Aliyavana on August 20, 2018 6:12AM
  • Enslaved
    Enslaved
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    Aliyavana wrote: »
    Enslaved wrote: »
    Tbh its a complete joke.
    There is a huge war noone knew about between poorly patched sides. You use magic that never existed or was available only to complete masters, yet we have 10 000 000 accounts with ppl using these

    Records were lost as result of the war. The magic has always existed and the only argument you can make is dragonknight but it is a akavarin style that will be lost, see levitation where you see it in morrowind but it later on isn't common knowledge anymore. We are the vestige, all the other players running around are common adventurers and should not be considered masters in your gameplay.

    Dragonknight, yes, but what about nightblade? Shadow magic >>> all other types of magic and no mortal ever could use it.
    And about records being lost to war... Well there are records of war that happened more than an era ago and that were insignificant to this one and you tell me "records were lost". LOL
    If nothing, Meridia would brag 24/7/365/eons about this war since he/she/it is clearly a victor in this conflict.

    Orsimer were seen and treated as mere animals by all races till late 3rd era. Yet in ESO we see their killers standing next to them in some never existant covenant.

    Saxhleel joining the pact is on the same level, next to their slavers. It is explained better why they did so in ESO, but still it is more than unlikely.

    What is not broken is that akaviri invasion existed and races that formed EP did drive them of, and AD did exist, maybe not in this format but still they are part of lore.

  • Aliyavana
    Aliyavana
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    Enslaved wrote: »
    Aliyavana wrote: »
    Enslaved wrote: »
    Tbh its a complete joke.
    There is a huge war noone knew about between poorly patched sides. You use magic that never existed or was available only to complete masters, yet we have 10 000 000 accounts with ppl using these

    Records were lost as result of the war. The magic has always existed and the only argument you can make is dragonknight but it is a akavarin style that will be lost, see levitation where you see it in morrowind but it later on isn't common knowledge anymore. We are the vestige, all the other players running around are common adventurers and should not be considered masters in your gameplay.

    Dragonknight, yes, but what about nightblade? Shadow magic >>> all other types of magic and no mortal ever could use it.
    And about records being lost to war... Well there are records of war that happened more than an era ago and that were insignificant to this one and you tell me "records were lost". LOL
    If nothing, Meridia would brag 24/7/365/eons about this war since he/she/it is clearly a victor in this conflict.

    Orsimer were seen and treated as mere animals by all races till late 3rd era. Yet in ESO we see their killers standing next to them in some never existant covenant.

    Saxhleel joining the pact is on the same level, next to their slavers. It is explained better why they did so in ESO, but still it is more than unlikely.

    What is not broken is that akaviri invasion existed and races that formed EP did drive them of, and AD did exist, maybe not in this format but still they are part of lore.

    look up azra nightwielder as far as shadow magic is concerned
  • Enslaved
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    yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis
  • Aliyavana
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    Enslaved wrote: »
    yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis

    the character has existed since before eso tho
  • Enslaved
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    Aliyavana wrote: »
    Enslaved wrote: »
    yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis

    the character has existed since before eso tho

    That is what they changed to fit in this bs.
  • Aliyavana
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    Enslaved wrote: »
    Aliyavana wrote: »
    Enslaved wrote: »
    yeah, quick damage control character where they didnt even write the year he was alive. Shadow magic is related to Sithis

    the character has existed since before eso tho

    That is what they changed to fit in this bs.

    are you going to address the fact that zos isn't the only one that "bends" lore and Bethesda does it all the time with retcons and other explanations?
    Edited by Aliyavana on August 20, 2018 7:50AM
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