GlorphNoldorin wrote: »I'm trying for the no death achieve as tank. I have tanked this vet dungeon many times and cleared hard mode several times. On trying to clear no death we have gotten the last boss to 30% twice and I have been one shot through block. I run 39k health and iirc the death recap is a rend attack of about 35k and a 4-5k bleed. At both times I have been blocking. The first time I thought maybe there was a delay between block casting a skill and block being down but the second time I was straight blocking. I haven't seen this in clearing hard mode or other times regular vet. I seem to remember there was some bugs with scale and fang where tanks were one shot through block.
Anyone have any insight please?
GlorphNoldorin wrote: »I understand what you are saying and on oceanic ping the server delay can be intolerable, especially for the poison phase in vSCP but I am built for permablock and I was full blocking, at least 100% for the second occurrence ....which is why I posted.
I was not feared by the totem.
Truly frustrating to be one shot while blocking when I have successfully blocked/tanked other runs in regular vet and hard mode with out this happening.
I am wondering if it was perhaps a collision thing with the arena wall as both times I was very close/against the back wall.
I was tanking this fight for my first time ever yesterday, on HM. We were also getting a couple of friends their first HM clears, so we did several pulls.
I, too, noticed something strange. The first few pulls, I never had any unusual deaths to heavy attacks--I died only when the rest of the group wiped (and once when a fear totem spawned while the wolf was doing its heavy attack). On the final pull, I died three times to heavy attacks, and I couldn't explain it (ironically, despite those tank deaths, that was the pull where we cleared HM). I was blocking, I wasn't feared, and the enemy wasn't enraged.
I didn't think much of it, though, since it was my first time there as a tank and I just assumed at the time that I was doing something wrong on that pull, even though I had no idea what that could've been.
I have noticed the same thing tanking WHK and MOS. It seems that sometimes the block is not registering even when I am blocking. At first I thought it was my mouse but after switching hardware it persisted. Good to know I'm not just going crazy...
GlorphNoldorin wrote: »Enraged MHK final boss attacks usually only take me to about 40-50% from full health through block. The one shots here seems like a regular heavy attack that is not blocked at all, these attacks typically take me about 25-40% from full health. I haven't experienced this in MOS that I can remember but once I moved well away from the wall in MHK, I have not seen this again.
With these one shot attacks I have noticed they actually fully deplete your stamina bar before they kill you. Perhaps it is a bug or a mechanic we are missing. I have only noticed this happening in HM of course. The fear is easy enough to avoid unless the boss drops a totem on you. Walk out of the fear aoe, hold block for the roar, roll dodge the heavy attack jump, block the next roar, rinse and repeat.
With these one shot attacks I have noticed they actually fully deplete your stamina bar before they kill you. Perhaps it is a bug or a mechanic we are missing. I have only noticed this happening in HM of course. The fear is easy enough to avoid unless the boss drops a totem on you. Walk out of the fear aoe, hold block for the roar, roll dodge the heavy attack jump, block the next roar, rinse and repeat.
If they do the leap is not telegraphed, they look like the sitting on hind legs for a second an jump on random player, usually tank (it may have something to do with aggro).
If they do the leap is not telegraphed, they look like the sitting on hind legs for a second an jump on random player, usually tank (it may have something to do with aggro).
The Pounce (not the Lunge, which is well-telegraphed) from Ary and Zel is not well-telegraphed. It happens when one has been restrained for too long. Typically, the tank will hold one near the boss's spawn, which restrains the other. However, if you restrain them for too long (approx. 30s), the one that the tank has taunted will shed aggro and become untauntable and the other wolf will do a Pounce on a random player, which is an AoE and will 1-shot any DD or healer who don't dodge it. It hits so hard that blocking will not save you unless you are the tank, so dodging is the only option.
The best way to deal with this mechanic is to defeat the restrained wolf quickly, before they become restless. But if that doesn't happen, then the tank should switch taunt (since the wolf that the tank had taunted will become untauntable for a period of time after it sheds aggro) and everyone else should be prepared to dodge an imminent Pounce.
(The latest version of the Combat Alerts addon will alert when the tank has to switch taunt on Ary/Zel, and a couple of seconds later it will sound a dodge alert for the Pounce.)
BANK_IT_HERE wrote: »The world of PC.....
ChrisToTheCanvas wrote: »BANK_IT_HERE wrote: »The world of PC.....
not everyone on PC uses crutch addons