MLGProPlayer wrote: »joaaocaampos wrote: »This is ESO, not WoW or FFXIV. The right question would be:
"Are people ready for a new skill line yet?"
That is, no more classes, but SKILL LINES!
No more races, but SKINS!
This ain’t Skyrim either. You just got psijic and well.. none of my toons use it because it’s worst than magden lol and really really really situational.
lolwut? Psijic Order skills are BiS on every magicka DPS build.
Elemental Weapon is the best magicka spammable in the game. Channeled Acceleration is the best minor force skill for ranged DPS.
umm my frost reach in pvp is far better on my magden and crushing shock on my sorc so..and yeah puncturing sweep on templar too..but I guess I forgot to mention I mostly pvp. And on my PVE mageblade I still kept funnel health..the only thing psijic is good for is give a semblance of hope for Magplar but even then mist form is better.. I could maybe but time stop on my templar and that's it LOL.
Agreed. But then, I would say that, would I not? https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-iiI'd rather have a new weapon line even after all that.
I would agree to that as wel: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-iiThannazzar wrote: »Guild/World based skill lines give more flexibility, anything new should go that way...
Michaelkeir wrote: »Yes. Give me my necromancer. Waiting on the devs to "balance" the game is a pipe dream. They're more concerned with gambling boxes than balance. Might as well give me my necromancer...at least then i can borrow my head in the sand and play my favorite class.
joaaocaampos wrote: »This is ESO, not WoW or FFXIV. The right question would be:
"Are people ready for a new skill line yet?"
That is, no more classes, but SKILL LINES!
No more races, but SKINS!
This ain’t Skyrim either. You just got psijic and well.. none of my toons use it because it’s worst than magden lol and really really really situational.
lassitershawn wrote: »joaaocaampos wrote: »This is ESO, not WoW or FFXIV. The right question would be:
"Are people ready for a new skill line yet?"
That is, no more classes, but SKILL LINES!
No more races, but SKINS!
This ain’t Skyrim either. You just got psijic and well.. none of my toons use it because it’s worst than magden lol and really really really situational.
Really? I think all the skills except the healing thingy are pretty useful. Channeled Acceleration is OP and BiS on tons of builds. Ele wep is great and BiS on tons of build, depending on fight I guess. Meditate is great on overload bar for PvP and for some PvE tank builds. Temporal guard is great to slot if you need some passive mitigation. I haven't personally used time stop but I've seen people spamming it in Cyrodiil and it is pretty annoying. The barrier passive is also pretty nice.
lassitershawn wrote: »joaaocaampos wrote: »This is ESO, not WoW or FFXIV. The right question would be:
"Are people ready for a new skill line yet?"
That is, no more classes, but SKILL LINES!
No more races, but SKINS!
This ain’t Skyrim either. You just got psijic and well.. none of my toons use it because it’s worst than magden lol and really really really situational.
Really? I think all the skills except the healing thingy are pretty useful. Channeled Acceleration is OP and BiS on tons of builds. Ele wep is great and BiS on tons of build, depending on fight I guess. Meditate is great on overload bar for PvP and for some PvE tank builds. Temporal guard is great to slot if you need some passive mitigation. I haven't personally used time stop but I've seen people spamming it in Cyrodiil and it is pretty annoying. The barrier passive is also pretty nice.
I actually really hate Channeled compared to Trap, simply because channels feel like they slow your rotation down.
TheShadowScout wrote: »No to any "new class" questions.
For the reasons I keep stating whenever the tropic comes up... new classes may soubd nice to new players, but for those of us who have been here since launch and made a dozend alts already, the idea generally is greeted with a shudder, thinking of how we would have to play yet another alt through all the content we already did over a dozend times, and even worse, the possibility of vexation if any new class would fit one of our character concepts better then what we had when we made that character, and thus placing before us the uncomfortable choice of either retziring the old and often played character and redoing them with the new class, or grinding our teeth and thinking up a new character for the new class while always being reminded of the suddenly suboptimal depiction of the old character concept...
(And yes, I experienced both of those with Warden, and would prefer not to experience such aggrivation again)
If anything, they ought to add some class specialization options... something that might allow us to refit new classyness to -all- characters, no matter if newly created or played since launch, something that lets us diversify the existing classes into several optiopns, making people -choose- which way to go with their character instead of being able to "doitall" with guild lines, something to make the game more fun for everyone...
...maybe... like... https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiAgreed. But then, I would say that, would I not? https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-iiI'd rather have a new weapon line even after all that.I would agree to that as wel: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-iiThannazzar wrote: »Guild/World based skill lines give more flexibility, anything new should go that way...
And how are your crafting skills and riding training after those eight hours, pray tell? How are your skill lines and legerdemain?Simply don’t play it it’s just pure lazyness what you’re stating...it takes like 8 hours levelling an alt in bg’s now it took me 2 evenings to level a new character with 50%xp boost...
Oh, undoubtedly. Just as many people that would be vexed if necromancer came at all... I should know, I keep following those discussions after allAnd if it turns out Necromancy is just a dump skill line you can be sure people will be pissed !
TheShadowScout wrote: »And how are your crafting skills and riding training after those eight hours, pray tell? How are your skill lines and legerdemain?Simply don’t play it it’s just pure lazyness what you’re stating...it takes like 8 hours levelling an alt in bg’s now it took me 2 evenings to level a new character with 50%xp boost...
Wake up and see that the "level 50" is the -least- of it!Oh, undoubtedly. Just as many people that would be vexed if necromancer came at all... I should know, I keep following those discussions after allAnd if it turns out Necromancy is just a dump skill line you can be sure people will be pissed !
But as I keep saying there, and will say here... Necromancy makes a LOT more sense as skill line then as class in the elder scrolls universe. After all, the lore does point out that necromancy is merely a subset of the conjuration spells, which we already have represented with Sorcerors...
Also, if Psijics don't get their own class, I really don't see why necromancers would. Mannimarco himself was a psijic -before- he went and became the most death-magical necromancer in tamriels history, yes?
Still, that is a different discussion, to be had elsewhere...
If you don't want a new class, don't play it if it comes. ESO has so many idiots and weirdos that it blows the mind.
CyberSkooma wrote: »I don't see why not. This game will never be balanced anyway. The more options the better.
If games like WoW can have like twelve classes, each with 2-3 specializations, there's no reason ZoS can't manage with one more.
EDIT: Skill lines are cool too, though. As long as they're not an absolute atrocity to level-up. *Cough* psijic *Cough*
ProbablePaul wrote: »CyberSkooma wrote: »I don't see why not. This game will never be balanced anyway. The more options the better.
If games like WoW can have like twelve classes, each with 2-3 specializations, there's no reason ZoS can't manage with one more.
EDIT: Skill lines are cool too, though. As long as they're not an absolute atrocity to level-up. *Cough* psijic *Cough*
Most games will limit a class to one or two weapon types and restrict them to either being a tank, mage or dps. If we used those restrictions to define the number of job/classes possible in ESO, that would amount to (Base classes * Weapon Type * Armor Type) or 5 * 6 * 3, which is almost 100 different jobs/classes.
ProbablePaul wrote: »CyberSkooma wrote: »I don't see why not. This game will never be balanced anyway. The more options the better.
If games like WoW can have like twelve classes, each with 2-3 specializations, there's no reason ZoS can't manage with one more.
EDIT: Skill lines are cool too, though. As long as they're not an absolute atrocity to level-up. *Cough* psijic *Cough*
Most games will limit a class to one or two weapon types and restrict them to either being a tank, mage or dps. If we used those restrictions to define the number of job/classes possible in ESO, that would amount to (Base classes * Weapon Type * Armor Type) or 5 * 6 * 3, which is almost 100 different jobs/classes.
You're including things like Medium + Resto, Medium + Destro, and Light + Two-Handed.
Which...suffice to say...even hurt to type.
ProbablePaul wrote: »ProbablePaul wrote: »CyberSkooma wrote: »I don't see why not. This game will never be balanced anyway. The more options the better.
If games like WoW can have like twelve classes, each with 2-3 specializations, there's no reason ZoS can't manage with one more.
EDIT: Skill lines are cool too, though. As long as they're not an absolute atrocity to level-up. *Cough* psijic *Cough*
Most games will limit a class to one or two weapon types and restrict them to either being a tank, mage or dps. If we used those restrictions to define the number of job/classes possible in ESO, that would amount to (Base classes * Weapon Type * Armor Type) or 5 * 6 * 3, which is almost 100 different jobs/classes.
You're including things like Medium + Resto, Medium + Destro, and Light + Two-Handed.
Which...suffice to say...even hurt to type.
/slow clap
I doubt you know the skill lines as well as you think you do, considering that you think Light + Two-Hand is a bad combo. But anyways, are you trying to miss the point? For the sake of time I wasn't going to try and break down in detail all permutations and/or combinations of skills and abilities(how many people here understand combinatorics?), but even when you confine your consideration to combinations that make sense, there are still a staggering number of possibilities you can work with, that far outweigh most games.
DuskMarine wrote: »joaaocaampos wrote: »joaaocaampos wrote: »This is ESO, not WoW or FFXIV. The right question would be:
"Are people ready for a new skill line yet?"
That is, no more classes, but SKILL LINES!
No more races, but SKINS!
This ain’t Skyrim either. You just got psijic and well.. none of my toons use it because it’s worst than magden lol and really really really situational.
Yeah, this ain't Skyrim, WoW or FFXIV. This is ESO. Warden was the last class, which was to come in 2014.
Is not it worth using Psijic? Buff it! No matter how powerful it will be, skill lines will never be P2W.
Also, give us Spellcrafting.
you realize how many classes elder scrolls lore actually has?? so were gonna get a few more classes before long. its inevitable and i cant wait for necromancer to pop