Watching the Fallout 76 panel on Twitch.
I'm gonna say this because a lot of others are going to, as well: I want this in ESO.
When you attack another player you just do a little damage. If you engage, then both do full damage.
You can, eventually, whittle someone down and kill them that's unwilling. But they then become a "wanted murderer" and you can't get caps or xp during that time, and others get rewards for hunting you down and killing you. Thus griefing removes most rewards. But instead creates "interesting content"
Watching the Fallout 76 panel on Twitch.
I'm gonna say this because a lot of others are going to, as well: I want this in ESO.
When you attack another player you just do a little damage. If you engage, then both do full damage.
You can, eventually, whittle someone down and kill them that's unwilling. But they then become a "wanted murderer" and you can't get caps or xp during that time, and others get rewards for hunting you down and killing you. Thus griefing removes most rewards. But instead creates "interesting content"
Watching the Fallout 76 panel on Twitch.
I'm gonna say this because a lot of others are going to, as well: I want this in ESO.
When you attack another player you just do a little damage. If you engage, then both do full damage.
You can, eventually, whittle someone down and kill them that's unwilling. But they then become a "wanted murderer" and you can't get caps or xp during that time, and others get rewards for hunting you down and killing you. Thus griefing removes most rewards. But instead creates "interesting content"
Watching the Fallout 76 panel on Twitch.
I'm gonna say this because a lot of others are going to, as well: I want this in ESO.
When you attack another player you just do a little damage. If you engage, then both do full damage.
You can, eventually, whittle someone down and kill them that's unwilling. But they then become a "wanted murderer" and you can't get caps or xp during that time, and others get rewards for hunting you down and killing you. Thus griefing removes most rewards. But instead creates "interesting content"
RaddlemanNumber7 wrote: »So you grief some poor unwilling player to death, and then your buddy immediately kills you to get the bounty. This doesn't sound like very interesting content to me.
That sort of behaviour may be acceptable in West Virginia, but thankfully ESO is set in Tamriel.
Micah_Bayer wrote: »RaddlemanNumber7 wrote: »So you grief some poor unwilling player to death, and then your buddy immediately kills you to get the bounty. This doesn't sound like very interesting content to me.
That sort of behaviour may be acceptable in West Virginia, but thankfully ESO is set in Tamriel.
Make the rewards small then. I want it for the fun.
Micah_Bayer wrote: »RaddlemanNumber7 wrote: »So you grief some poor unwilling player to death, and then your buddy immediately kills you to get the bounty. This doesn't sound like very interesting content to me.
That sort of behaviour may be acceptable in West Virginia, but thankfully ESO is set in Tamriel.
Make the rewards small then. I want it for the fun.
I feel as if nobody read the first post.
The part that's intriguing is that the damage done is reduced if you attack an unwilling participant.
How reduced is it? If it's something big, like a 90% reduction, they'd have a hard time outdamaging the natural health regeneration. And if they do tryhard enough and kill the unwilling player, they get punished for it. I'm curious to see how well it works when FO76 comes out, because I gotta admit, it sounds clever.
I feel as if nobody read the first post.
The part that's intriguing is that the damage done is reduced if you attack an unwilling participant.
How reduced is it? If it's something big, like a 90% reduction, they'd have a hard time outdamaging the natural health regeneration. And if they do tryhard enough and kill the unwilling player, they get punished for it. I'm curious to see how well it works when FO76 comes out, because I gotta admit, it sounds clever.
I feel as if nobody read the first post.
The part that's intriguing is that the damage done is reduced if you attack an unwilling participant.
How reduced is it? If it's something big, like a 90% reduction, they'd have a hard time outdamaging the natural health regeneration. And if they do tryhard enough and kill the unwilling player, they get punished for it. I'm curious to see how well it works when FO76 comes out, because I gotta admit, it sounds clever.
I feel as if nobody read the first post.
The part that's intriguing is that the damage done is reduced if you attack an unwilling participant.
How reduced is it? If it's something big, like a 90% reduction, they'd have a hard time outdamaging the natural health regeneration. And if they do tryhard enough and kill the unwilling player, they get punished for it. I'm curious to see how well it works when FO76 comes out, because I gotta admit, it sounds clever.
If your health bar is 16k while picking flowers and turning in quests, a 90% reduction on the damage of a pvp player is still going to be terrible if they are insistent on fighting.
dwemer_paleologist wrote: »sounds Awesome let's do it.
make the game soo much more fun and realistic.
i have been asking for open world pvp since beta.
Watching the Fallout 76 panel on Twitch.
I'm gonna say this because a lot of others are going to, as well: I want this in ESO.
When you attack another player you just do a little damage. If you engage, then both do full damage.
You can, eventually, whittle someone down and kill them that's unwilling. But they then become a "wanted murderer" and you can't get caps or xp during that time, and others get rewards for hunting you down and killing you. Thus griefing removes most rewards. But instead creates "interesting content"
No, thanks, I am happy to have found a game that allows me to quest without people like you bothering me with PvP. You have Cyrodiil and consensual duels for PvP.
The autodecline duel function in ESO is awesome.
dwemer_paleologist wrote: »Watching the Fallout 76 panel on Twitch.
I'm gonna say this because a lot of others are going to, as well: I want this in ESO.
When you attack another player you just do a little damage. If you engage, then both do full damage.
You can, eventually, whittle someone down and kill them that's unwilling. But they then become a "wanted murderer" and you can't get caps or xp during that time, and others get rewards for hunting you down and killing you. Thus griefing removes most rewards. But instead creates "interesting content"
No, thanks, I am happy to have found a game that allows me to quest without people like you bothering me with PvP. You have Cyrodiil and consensual duels for PvP.
The autodecline duel function in ESO is awesome.
that same thing would happen in open world pvp, all you would have to do is turn OFF pvp.
zParallaxz wrote: »Watching the Fallout 76 panel on Twitch.
I'm gonna say this because a lot of others are going to, as well: I want this in ESO.
When you attack another player you just do a little damage. If you engage, then both do full damage.
You can, eventually, whittle someone down and kill them that's unwilling. But they then become a "wanted murderer" and you can't get caps or xp during that time, and others get rewards for hunting you down and killing you. Thus griefing removes most rewards. But instead creates "interesting content"
Bro that’s what essentially the justice system was going to be. I for one would of loved it and many would learn to love also. The reason it was scrapped was due to over whelming pve players complaining, EVEN THOUGH THE OPTION WAS GOING TO BE OFF AUTOMATICALLY IN THE MENU.