Ydrisselle wrote: »Sevalaricgirl wrote: »I agree with the people who say WOW quests are not memorable because they are not memorable. The only one I liked was the Lich King.
That's also a personal opinion. I know that I will remember for a very long time the Stalvan Mistmantle questline in Duskwood from vanilla WoW, the sleeping druid in Darkshore, the prisoner questchain in Blackfathom Depths (and the epic Onyxia fight in Stormwind after that), the Teron Gorefiend questchain in Shadowmoon Valley, Thrall's arrival in Nagrand, the Wrathgate-questchain, the finding of Muradin Bronzebeard, Ysondre's redemption in Feralas, the Watchers' story in Storm Peaks,the kidnapping of Thassarian in Western Plaguelands, the entire Mists of Pandaria with the Sha and the Celestials, and so on... Of course I was always reading the texts of the quests and listening to the NPCs' conversations during the events.
Sevalaricgirl wrote: »Ydrisselle wrote: »Sevalaricgirl wrote: »I agree with the people who say WOW quests are not memorable because they are not memorable. The only one I liked was the Lich King.
That's also a personal opinion. I know that I will remember for a very long time the Stalvan Mistmantle questline in Duskwood from vanilla WoW, the sleeping druid in Darkshore, the prisoner questchain in Blackfathom Depths (and the epic Onyxia fight in Stormwind after that), the Teron Gorefiend questchain in Shadowmoon Valley, Thrall's arrival in Nagrand, the Wrathgate-questchain, the finding of Muradin Bronzebeard, Ysondre's redemption in Feralas, the Watchers' story in Storm Peaks,the kidnapping of Thassarian in Western Plaguelands, the entire Mists of Pandaria with the Sha and the Celestials, and so on... Of course I was always reading the texts of the quests and listening to the NPCs' conversations during the events.
And I will remember in ESO, the first time I met Raz, the first time I ran a dungeon and everyone went down and I kited the boss with my Bosmer archer. I will remember when I first encountered the Duke of Camlorn and damn it, when I actually killed him, and that was with a werewolf character. It was accidental of course. Then there was Darien and of course Sheogorath. Get my meaning. To say that WOW lore is so much better than ESO lore is ridiculous.
Balticthunder wrote: »Sure there was stupid fetch quests in WOW, but later many were remade and new interesting ones added. I still remember the one in Durotar, when I rode with kodo caravan, shooting off orcs, who tried to stop us, resupplied at small stations and finally arrived at Crossroads - it was quite the fun! I remember how I prepared for my jorney on my rogue into Blackrock Depths, in hopes to catch that small wolf pet, it took hours and was really an adventure! There is nothing like that in ESO: when you enter delve, you see 3 or 4 players already there, all mobs dead, you rush to pick up skyshard, kill boss and leave, that's it, never to return or think about it again.
Most of ESO quests (like 90%) are like this: hey, you, come over here, we need your help - go there, do everything for us, while we hung here for a while and watch your back. Like really! No Fighter or Mage guild are capable of anything, everyone in Tamriel waits on some lone passing by adventurer to do their job. At least in WOW there was fights where NPCs fought alongside with you, you felt like a part of something!
Also the zones, they are small and in many cases it breaks all imersion: when Iam told about big battle ahead, where local army again needs me to do their job, while the main big city is just a few steps ahead and there no one cares about ""big battle"" outside.
Same for main key characters, camparing to WOW , ESO ones are bland generic randomly made NPCs with same faces and outfits (ok except just few) as all other NPC around you, how I can take them seriously for epic heroes they should be!?
It is nice that dialogues are voice acted, but in many cases they are long and winding text walls, which no one wants to hear, just go to the point! And they almost always end with : ""ok, now ask your questions". Oh my! Add to this how easy all the content is now, it all makes it even more boring and silly, when you listen to long dialogue about dangerous task ahead and then go 1shot all mobs and be done with whole quest chain in 5 minutes!
I really had no will to do quests here anymore, if I ever do, I just rush, skip all talking to get zone achievements and be done for good. I only play this game for dungeons, becasue in ESO they are really good!
Balticthunder wrote: »Sure there was stupid fetch quests in WOW, but later many were remade and new interesting ones added. I still remember the one in Durotar, when I rode with kodo caravan, shooting off orcs, who tried to stop us, resupplied at small stations and finally arrived at Crossroads - it was quite the fun! I remember how I prepared for my jorney on my rogue into Blackrock Depths, in hopes to catch that small wolf pet, it took hours and was really an adventure! There is nothing like that in ESO: when you enter delve, you see 3 or 4 players already there, all mobs dead, you rush to pick up skyshard, kill boss and leave, that's it, never to return or think about it again.
Most of ESO quests (like 90%) are like this: hey, you, come over here, we need your help - go there, do everything for us, while we hung here for a while and watch your back. Like really! No Fighter or Mage guild are capable of anything, everyone in Tamriel waits on some lone passing by adventurer to do their job. At least in WOW there was fights where NPCs fought alongside with you, you felt like a part of something!
Also the zones, they are small and in many cases it breaks all imersion: when Iam told about big battle ahead, where local army again needs me to do their job, while the main big city is just a few steps ahead and there no one cares about ""big battle"" outside.
Same for main key characters, camparing to WOW , ESO ones are bland generic randomly made NPCs with same faces and outfits (ok except just few) as all other NPC around you, how I can take them seriously for epic heroes they should be!?
It is nice that dialogues are voice acted, but in many cases they are long and winding text walls, which no one wants to hear, just go to the point! And they almost always end with : ""ok, now ask your questions". Oh my! Add to this how easy all the content is now, it all makes it even more boring and silly, when you listen to long dialogue about dangerous task ahead and then go 1shot all mobs and be done with whole quest chain in 5 minutes!
I really had no will to do quests here anymore, if I ever do, I just rush, skip all talking to get zone achievements and be done for good. I only play this game for dungeons, becasue in ESO they are really good!
atleast the main characters in eso are not written with such immense plot armor where each and every one of them is blessed by some god and is on some ridiculous powerscale. Wow's lore has become so convonluted since wod and with legion I cant really take it seriously since they gave everyone artifacts, made you the most important person of your class who sends the important npcs of your class to do fetch quests, and how forced the faction war is. OH the horde and the alliance are fighting again after they just made up last expansion? what a suprise
Azuramoonstar wrote: »Uh i disagree.. I find the Lore of Elder scrolls kinda .. crap.. sorry.
Dungeons & Dragons, Warhammer, Lord of the rings all had epic lore compared to here its their games are all garbage fires..
The real reason ESO is so hard to defend and get others to play is the costs and upkeep.. You must buy ESO, then the chapters then the ESO+ and then the crown store is nasty icing on the cake....
I can't justify explaining that to friends and have them give me the look.. You know that look.
only people giving you look are people who never played mmo, or games that had expansion packs.
MMo having sub costs, and expansions that also cost money is normal. The games need money to run. it only look abnormal due to the rise of "free" to play games that korea gave us, so people demanded MMO be free. (riot happen in dcuo to make it free to play and the game died cuz of it)
Azuramoonstar wrote: »Uh i disagree.. I find the Lore of Elder scrolls kinda .. crap.. sorry.
Dungeons & Dragons, Warhammer, Lord of the rings all had epic lore compared to here its their games are all garbage fires..
The real reason ESO is so hard to defend and get others to play is the costs and upkeep.. You must buy ESO, then the chapters then the ESO+ and then the crown store is nasty icing on the cake....
I can't justify explaining that to friends and have them give me the look.. You know that look.
only people giving you look are people who never played mmo, or games that had expansion packs.
MMo having sub costs, and expansions that also cost money is normal. The games need money to run. it only look abnormal due to the rise of "free" to play games that korea gave us, so people demanded MMO be free. (riot happen in dcuo to make it free to play and the game died cuz of it)
Yeah, and free 2 play is the most expensive form of MMO on top of it - but most do not grasp that until they are caught and invested so much time, that they do not want to stop playing and then they are drained of their money for relatively normal things already - take for example archeAge - you have to buy labor potions to be able to play a decent amount of the game, otherwise you will not even be able to open your loot and rather silly stuff like this - it is awful, free2play is horrible.
psychotrip wrote: »Isn't it ironic that WoW (a cartoony, silly world that's not meant to be taken too seriously) has more of a memorable story than most Elder Scrolls narratives?
I say this as a die-hard fan of both worlds. We can argue all day about how "stupid" WoW is, but a story can be hokey and charming while still providing a cohesive, enthralling experience. It can also utilize its worldbuilding and characters in a better way.
Whether you like the cartoony silliness or not, WoW's world is dripping with atmosphere. It's also not afraid to be different or strange or...dare I say...fantastical. WoW is a world of martian Orcs, space-demons and talking cows. This throws a wrench in the theory that "casual fans are afraid of weirdness" and that "people want realism".
Meanwhile, ESO seems afraid to embrace the most unique aspects of its worldbuilding. Sure, there's a ton of stuff in the background, and they're definitely willing to ride on the coat-tails of previous games (see Morrowind), but when they're given a choice between a fantastical interpretation or a generic one, they always seem to go for the latter.
Matt Firor's claim that Tamriel is fundamentally a "mundane" world and that if magic disappeared most people wouldn't notice is very telling. They almost seem scared or ashamed of their own IP. It's like they think they won't be taken seriously unless they tone things down and make everything more grounded.
It's a shame too. I really thought they were going the right direction with Orsinium and Clockwork City. They even had some incredible ideas for the Altmer that got datamined a while back. But of course they threw it all in the garbage. Because that's what they do.
psychotrip wrote: »Isn't it ironic that WoW (a cartoony, silly world that's not meant to be taken too seriously) has more of a memorable story than most Elder Scrolls narratives?
I say this as a die-hard fan of both worlds. We can argue all day about how "stupid" WoW is, but a story can be hokey and charming while still providing a cohesive, enthralling experience. It can also utilize its worldbuilding and characters in a better way.
Whether you like the cartoony silliness or not, WoW's world is dripping with atmosphere. It's also not afraid to be different or strange or...dare I say...fantastical. WoW is a world of martian Orcs, space-demons and talking cows. This throws a wrench in the theory that "casual fans are afraid of weirdness" and that "people want realism".
Meanwhile, ESO seems afraid to embrace the most unique aspects of its worldbuilding. Sure, there's a ton of stuff in the background, and they're definitely willing to ride on the coat-tails of previous games (see Morrowind), but when they're given a choice between a fantastical interpretation or a generic one, they always seem to go for the latter.
Matt Firor's claim that Tamriel is fundamentally a "mundane" world and that if magic disappeared most people wouldn't notice is very telling. They almost seem scared or ashamed of their own IP. It's like they think they won't be taken seriously unless they tone things down and make everything more grounded.
It's a shame too. I really thought they were going the right direction with Orsinium and Clockwork City. They even had some incredible ideas for the Altmer that got datamined a while back. But of course they threw it all in the garbage. Because that's what they do.
Because WoW copied Warhammer and it had a massive lore background.
psychotrip wrote: »Isn't it ironic that WoW (a cartoony, silly world that's not meant to be taken too seriously) has more of a memorable story than most Elder Scrolls narratives?
I say this as a die-hard fan of both worlds. We can argue all day about how "stupid" WoW is, but a story can be hokey and charming while still providing a cohesive, enthralling experience. It can also utilize its worldbuilding and characters in a better way.
Whether you like the cartoony silliness or not, WoW's world is dripping with atmosphere. It's also not afraid to be different or strange or...dare I say...fantastical. WoW is a world of martian Orcs, space-demons and talking cows. This throws a wrench in the theory that "casual fans are afraid of weirdness" and that "people want realism".
Meanwhile, ESO seems afraid to embrace the most unique aspects of its worldbuilding. Sure, there's a ton of stuff in the background, and they're definitely willing to ride on the coat-tails of previous games (see Morrowind), but when they're given a choice between a fantastical interpretation or a generic one, they always seem to go for the latter.
Matt Firor's claim that Tamriel is fundamentally a "mundane" world and that if magic disappeared most people wouldn't notice is very telling. They almost seem scared or ashamed of their own IP. It's like they think they won't be taken seriously unless they tone things down and make everything more grounded.
It's a shame too. I really thought they were going the right direction with Orsinium and Clockwork City. They even had some incredible ideas for the Altmer that got datamined a while back. But of course they threw it all in the garbage. Because that's what they do.
Because WoW copied Warhammer and it had a massive lore background.
Rain_Greyraven wrote: »The only issue I have with the story is the ridiculous insistence to view it through a progressive political lense lately. In Summerset we had to be bashed up side the head with the shillelagh of virtue signaling.
Honestly whoever was responsible for that cringy train wreck should be shown the door, no one wants the "Important message" or to be preached to on how we should feel about real world issues.
Save that BS for civics and Poly-Sci classes thank you very much.
@Eagleheart well said! I totally agree.
What we have:
We have many well written small stories, even an overall plot for every region, but it still feels as if one is taking care of a 'region' and the only world-threatening aspect is the deadric invasion. And frankly speaking, this is reduced nowadays to Molag-Bal just dropping his minions into a Thermomix.
What we need:
1) A continuation of the main story line. More epicness, more (or deeper) stories of lost civilizations, wars, invastions, drama! Something to remember and to be excited about in the next chapter. In my opinion the word 'chapter' should be reserved entirely for a continuation of the main story line. For the sake of the lore writers we also need a mechanism to avoid that people play such things in the wrong order.
2) An improvement of certain aspects of the old stories. In particular a stop in the power creep and careful adjustment of the main antagonists of quests and certain overland content. There is no feel of accomplishment if everything can be light attacked to death.
3) Fraction pride, for example with a timer to avoid fraction hopping in Cyrodiil. And maybe additional contested PvE/PvP territory in a future DLC. Who remembers the days when Outland in WoW was new and everyone was going there, doing quests while fighting people of the other alliance? And the story was exciting and spanning over all regions.
4) Class diversity, let it start with class specific themes, mounts, costumes, furnishment. Create paths which we can choose from the beginning but have to stick to it.
5) As in the OP was stated, a more dynamic world would be awesome, where NPCs slowly take over parts of regions and where choices of quests matter. Or where certain parts of the world are opened and made available in-game 'in real time'.
Offtopic here, but for completeness:
6) Appreciation of veteran players, like specific titles for old players.
7) PvP performance...
@ZOS: Do this and your playerbase will be 10x than what we have now.