dialogs must be shorten! I don't remember such big wall of text on each screen even in old games like Fallout 1-2. Text should be precise, smart and intrigue without all that pointless water in it. Brevity is the soul of wit.
Uh i disagree.. I find the Lore of Elder scrolls kinda .. crap.. sorry.
Dungeons & Dragons, Warhammer, Lord of the rings all had epic lore compared to here its their games are all garbage fires..
The real reason ESO is so hard to defend and get others to play is the costs and upkeep.. You must buy ESO, then the chapters then the ESO+ and then the crown store is nasty icing on the cake....
I can't justify explaining that to friends and have them give me the look.. You know that look.
Azuramoonstar wrote: »Uh i disagree.. I find the Lore of Elder scrolls kinda .. crap.. sorry.
Dungeons & Dragons, Warhammer, Lord of the rings all had epic lore compared to here its their games are all garbage fires..
The real reason ESO is so hard to defend and get others to play is the costs and upkeep.. You must buy ESO, then the chapters then the ESO+ and then the crown store is nasty icing on the cake....
I can't justify explaining that to friends and have them give me the look.. You know that look.
only people giving you look are people who never played mmo, or games that had expansion packs.
MMo having sub costs, and expansions that also cost money is normal. The games need money to run. it only look abnormal due to the rise of "free" to play games that korea gave us, so people demanded MMO be free. (riot happen in dcuo to make it free to play and the game died cuz of it)
Azuramoonstar wrote: »Uh i disagree.. I find the Lore of Elder scrolls kinda .. crap.. sorry.
Dungeons & Dragons, Warhammer, Lord of the rings all had epic lore compared to here its their games are all garbage fires..
The real reason ESO is so hard to defend and get others to play is the costs and upkeep.. You must buy ESO, then the chapters then the ESO+ and then the crown store is nasty icing on the cake....
I can't justify explaining that to friends and have them give me the look.. You know that look.
only people giving you look are people who never played mmo, or games that had expansion packs.
MMo having sub costs, and expansions that also cost money is normal. The games need money to run. it only look abnormal due to the rise of "free" to play games that korea gave us, so people demanded MMO be free. (riot happen in dcuo to make it free to play and the game died cuz of it)
Yeah, and free 2 play is the most expensive form of MMO on top of it - but most do not grasp that until they are caught and invested so much time, that they do not want to stop playing and then they are drained of their money for relatively normal things already - take for example archeAge - you have to buy labor potions to be able to play a decent amount of the game, otherwise you will not even be able to open your loot and rather silly stuff like this - it is awful, free2play is horrible.
And where is ESO expensive?- the collectors edition including base game, gold edition, morrowind and summerset is 40€ currently. Then you get your ESO+ twice a year and you get with it enough crowns to spend on the crown store to get those items, which you deem necessary. There is not much more to spend, to play the full game - you can, if you want to, but you do not have to. This is all you need for the full game - 40€ one time - ESO+ subscription long term, then it is relatively cheap.
Edit: and ESO+ costs you less than a cocktail per month - as well no biggy.
Azuramoonstar wrote: »And where is ESO expensive?- the collectors edition including base game, gold edition, morrowind and summerset is 40€ currently. Then you get your ESO+ twice a year and you get with it enough crowns to spend on the crown store to get those items, which you deem necessary. There is not much more to spend, to play the full game - you can, if you want to, but you do not have to. This is all you need for the full game - 40€ one time - ESO+ subscription long term, then it is relatively cheap.
Edit: and ESO+ costs you less than a cocktail per month - as well no biggy.
heck ps4 had a sale that had eso and morrowind digital for $15-$25 which i bought because my room set up makes disk switching hard to do, and i can't change my room around.
and with eso+ you get crowns based in the value. just pay the sub and save crowns you can buy the dlc so when you can't afford the sub you still have dlc.
Azuramoonstar wrote: »And where is ESO expensive?- the collectors edition including base game, gold edition, morrowind and summerset is 40€ currently. Then you get your ESO+ twice a year and you get with it enough crowns to spend on the crown store to get those items, which you deem necessary. There is not much more to spend, to play the full game - you can, if you want to, but you do not have to. This is all you need for the full game - 40€ one time - ESO+ subscription long term, then it is relatively cheap.
Edit: and ESO+ costs you less than a cocktail per month - as well no biggy.
heck ps4 had a sale that had eso and morrowind digital for $15-$25 which i bought because my room set up makes disk switching hard to do, and i can't change my room around.
and with eso+ you get crowns based in the value. just pay the sub and save crowns you can buy the dlc so when you can't afford the sub you still have dlc.
Well, the collectors edition contains those 4 DLCs - Orsinium, Imperial City, Thief guild and Dark Brotherhood - already plus those 2 chapters. It is a really good offer currently.
I think as well that the idea of not being able to afford the subscription, is a vain one - if you really couldn't, you shouldn't play games in the first place but get your life back to normal - so you will most likely always be able to afford it, because why would you want to let your life slip into poverty just to play a game?- This is not likely to happen.
Azuramoonstar wrote: »Azuramoonstar wrote: »And where is ESO expensive?- the collectors edition including base game, gold edition, morrowind and summerset is 40€ currently. Then you get your ESO+ twice a year and you get with it enough crowns to spend on the crown store to get those items, which you deem necessary. There is not much more to spend, to play the full game - you can, if you want to, but you do not have to. This is all you need for the full game - 40€ one time - ESO+ subscription long term, then it is relatively cheap.
Edit: and ESO+ costs you less than a cocktail per month - as well no biggy.
heck ps4 had a sale that had eso and morrowind digital for $15-$25 which i bought because my room set up makes disk switching hard to do, and i can't change my room around.
and with eso+ you get crowns based in the value. just pay the sub and save crowns you can buy the dlc so when you can't afford the sub you still have dlc.
Well, the collectors edition contains those 4 DLCs - Orsinium, Imperial City, Thief guild and Dark Brotherhood - already plus those 2 chapters. It is a really good offer currently.
I think as well that the idea of not being able to afford the subscription, is a vain one - if you really couldn't, you shouldn't play games in the first place but get your life back to normal - so you will most likely always be able to afford it, because why would you want to let your life slip into poverty just to play a game?- This is not likely to happen.
stuff happens, like hospital trips and sudden deaths. I've been playing MMO most my adult life, and life can just happen. For a long time, my family had 1 death a year, and with funeral costs my family barely could afford them. I've seen it with other people, a spouse or child dies suddenly or a friend who your the one she/he name to take care of it. Or a sudden illness or injury.
Not everyone is rich, or are able to get large paying jobs. Most ppl just play mmo as they are cheaper then buying a new game, and can last you years.
that is what i was talking about.
lordrichter wrote: »My main thought is that I played WoW for years, read the story, stopped long enough to read the quest dialog, and I have no memory of those "iconic" characters in the OP. Outside of Wrynn, I actually cannot think of the name of a WoW good guy NPC.
To be fair, even when I played WoW, I considered the story to be very shallow and not well developed. It was there, but it was like they didn't take it seriously. Too many contemporary culture jokes. Oddly enough, that is what stands out to me the most.
Meanwhile, Razum Dar keeps popping up, as does Darien, and a couple of others, in ESO. I feel that the ESO stories follow well with the single player games where story importance, depth, and seriousness are concerned. I want ZOS to keep going on the present path. It is a good one.
Eagleheart wrote: »Hello. I've been thinking a lot about why I'm having a hard time convincing some of my friends to play ESO with me. Friends that I played WOW with A LOT in highschool and had a grand time, but can't seem to stick with ESO.
I'm going to rant a lot about one of the main reasons, hoping to offer the developers some feedback (requests) as well as discussing these aspects with other players, see if others feel the same. While there is A LOT I could write about ESO, I'll try to stick to the lore/story part only, since I think this is one of the main problems with this otherwise amazing game.
Elder Scrolls has an amazing lore, but you do a terrible job taking advantage of it in your story.
Having played WOW and ESO, I have to say ESO is a lot less memorable when it comes to story, characters, and lore. I'm a big elder scrolls fan so I hate to say this, but ESO is a really forgetable story experience.
For those who played wow, I'm sure as soon as you hear the name you can imagine some iconic characters. Illidan and his green blades, Arthas with Frostmourne, Kael'thas and his green orbs, Sylvanass and her tragic backstory.
Unfortunately, when it comes to ESO, nothing like that comes to mind. Yes, such characters exist, but they just aren't presented in a way that has so much impact to the character. And true, the ludicrous 20x character scale makes them easier to notice, and I respect ESO's commitment to realism. But there's a lot beyond that.
When I play WOW, I don't have to read any of the quests to notice a permanent undead presence and "feel" the threat of the scourage throught the lands. I can be a very casual player that skips every cinematic, every quest description, and I will STILL notice "ok, this world has an undead problem". And then as I slowly grow up I face the leader of the undead in the ultimate challenge, and that makes perfect sense to me.
I have nothing like this in ESO. Well, I have SOMETHING like this, but poorly implemented (getting to that soon). In ESO I don't feel any looming threat. There are small isolated threats all over the place, but none of them really FEELS like a big problem. And a question I see asked A LOT about ESO, is "what do you do for the end game?" - this is a big warning to the designers that they lack a glorious final challenge the players aspire for, and that's a big gap that needs to be filled.
When they ask this, players really mean "what's my purpose in this game?" - and the many replies to such threads are never satisfying (level another character, grind for housing, raise fishing, get achievements, get into pvp, max all skills) these are NOT an answer. These are just busy work, people need a GOAL, a PURPOSE, and that is something ESO lacks. I really wish you would address this.
Now here is what we do have, and it started as a promising attempt to fill this gap but failed terribly.
The main story with Molag Bal.
It was a good story, with a good setting. It was a good attempt at what I was describing, a looming permanent threat. You see his dolmens everywhere, anchors opening up and daedra pouring down. But here comes the first issue: those anchors. They are TOO EASY. With a bit of effort, you can solo clear them. They're little more than the randomly spawning daedra (another nice touch, wish they were stronger as well. I would LOVE it if I had to avoid them on lower characters, and I'd actually feel the daedra as an inconvenience in my daily life. Instead they're just cannon fodder). Second... the anchors drop, some daedra spawn, and that's it? They don't seem to be bothering anyone, they aren't doing anything bad... it would be AMAZING if they expanded, and spawn more and more daedra and interfere with your other quests unless taken care of. Then they would really feel like a threat. But maybe this would be too much.
Getting back on track, the main story sets Molag Bal up to be the ultimate villain. On my first playthough, I was CERTAIN Molag Bal would be the final challenge the game had to offer, the ultimate super-difficult raid we'd have to grind to prepare for and wipe countless times. Instead, I was immensely disappointed when I defeated him solo like a ***. HUGE letdown. That's the point where I stopped knowing what I (my character) was playing for. What was the end game going to be? The biggest threat I was aware of was defeated. I consider this to be a terrible design choice on you guys. Only the Mass Effect 3 ending compares to this disappointment.
I understand the strong focus on the solo part of the game and I enjoy that. But as a mainly multiplayer game, I really think it's ok to leave the best part for multiplayer. Again. HUGE missed opportunity here.
So with that gone, what IS the end game content?
In WOW that is obvious. The question there is "why bother with the leveling? It's just a boring time-wasting grind". But the end-game is very well-defined, that's where the cool part start. But ESO? What does ESO reward with when you reach the end game? Sure, better (and stable) gear, bigger numbers, but in terms of content?
Well you haave some trials that address issues you don't care about - fighting some snake in Craglorn that I couldn't convince myself to care why is evil? Don't even know what I fought in Maw of Lorkaj, and same goes for other trials. In WOW there are tons of little quests that prepare you for the final challenge, but here, unless you take the time to actually get into all the quests, these raids seem to come up sort of from nowhere.
This is why I and many other people google "what is ESO end-game". Because there really isn't one. It's basically the same content with bigger stats, and a few out of the blue trials that you have to make some effort to understand and care about.
Molag Bal was a huge missed opportunity to fill this gap. But you have plenty more other princes. You do an awesome job with Shaegorath, and now in Summerset Nocturne starts to fill important too (although, off-topic, I hate it's voice acting - emphasis on IT because I ahve no idea what gender that is). Yes, other princes appear through quests as well, but they're so forgetable. If you made it this far, I'm flattered and thank you for reading .
I WANT to care about ESO characters. I really do. But as a casual player, I usually don't take the time to listen to all the quests. And so, the few characters that stuck with me are Molag Bal, Shaegorath, Raz and Naryu - you did a good job on those - but that's about it. And with Molag Bal defeated, ESO kinda lacks an antagonist. And... more memorable characters.
TLDR:
- ESO needs more iconic characters
- ESO needs a global threat (ex Molag Bal anchors taking over) that culminates in a series of end-game dungeons/raids, to give players purpose.
Eagleheart wrote: »Hello. I've been thinking a lot about why I'm having a hard time convincing some of my friends to play ESO with me. Friends that I played WOW with A LOT in highschool and had a grand time, but can't seem to stick with ESO.
I'm going to rant a lot about one of the main reasons, hoping to offer the developers some feedback (requests) as well as discussing these aspects with other players, see if others feel the same. While there is A LOT I could write about ESO, I'll try to stick to the lore/story part only, since I think this is one of the main problems with this otherwise amazing game.
Elder Scrolls has an amazing lore, but you do a terrible job taking advantage of it in your story.
Having played WOW and ESO, I have to say ESO is a lot less memorable when it comes to story, characters, and lore. I'm a big elder scrolls fan so I hate to say this, but ESO is a really forgetable story experience.
For those who played wow, I'm sure as soon as you hear the name you can imagine some iconic characters. Illidan and his green blades, Arthas with Frostmourne, Kael'thas and his green orbs, Sylvanass and her tragic backstory.
Unfortunately, when it comes to ESO, nothing like that comes to mind. Yes, such characters exist, but they just aren't presented in a way that has so much impact to the character. And true, the ludicrous 20x character scale makes them easier to notice, and I respect ESO's commitment to realism. But there's a lot beyond that.
When I play WOW, I don't have to read any of the quests to notice a permanent undead presence and "feel" the threat of the scourage throught the lands. I can be a very casual player that skips every cinematic, every quest description, and I will STILL notice "ok, this world has an undead problem". And then as I slowly grow up I face the leader of the undead in the ultimate challenge, and that makes perfect sense to me.
I have nothing like this in ESO. Well, I have SOMETHING like this, but poorly implemented (getting to that soon). In ESO I don't feel any looming threat. There are small isolated threats all over the place, but none of them really FEELS like a big problem. And a question I see asked A LOT about ESO, is "what do you do for the end game?" - this is a big warning to the designers that they lack a glorious final challenge the players aspire for, and that's a big gap that needs to be filled.
When they ask this, players really mean "what's my purpose in this game?" - and the many replies to such threads are never satisfying (level another character, grind for housing, raise fishing, get achievements, get into pvp, max all skills) these are NOT an answer. These are just busy work, people need a GOAL, a PURPOSE, and that is something ESO lacks. I really wish you would address this.
Now here is what we do have, and it started as a promising attempt to fill this gap but failed terribly.
The main story with Molag Bal.
It was a good story, with a good setting. It was a good attempt at what I was describing, a looming permanent threat. You see his dolmens everywhere, anchors opening up and daedra pouring down. But here comes the first issue: those anchors. They are TOO EASY. With a bit of effort, you can solo clear them. They're little more than the randomly spawning daedra (another nice touch, wish they were stronger as well. I would LOVE it if I had to avoid them on lower characters, and I'd actually feel the daedra as an inconvenience in my daily life. Instead they're just cannon fodder). Second... the anchors drop, some daedra spawn, and that's it? They don't seem to be bothering anyone, they aren't doing anything bad... it would be AMAZING if they expanded, and spawn more and more daedra and interfere with your other quests unless taken care of. Then they would really feel like a threat. But maybe this would be too much.
Getting back on track, the main story sets Molag Bal up to be the ultimate villain. On my first playthough, I was CERTAIN Molag Bal would be the final challenge the game had to offer, the ultimate super-difficult raid we'd have to grind to prepare for and wipe countless times. Instead, I was immensely disappointed when I defeated him solo like a ***. HUGE letdown. That's the point where I stopped knowing what I (my character) was playing for. What was the end game going to be? The biggest threat I was aware of was defeated. I consider this to be a terrible design choice on you guys. Only the Mass Effect 3 ending compares to this disappointment.
I understand the strong focus on the solo part of the game and I enjoy that. But as a mainly multiplayer game, I really think it's ok to leave the best part for multiplayer. Again. HUGE missed opportunity here.
So with that gone, what IS the end game content?
In WOW that is obvious. The question there is "why bother with the leveling? It's just a boring time-wasting grind". But the end-game is very well-defined, that's where the cool part start. But ESO? What does ESO reward with when you reach the end game? Sure, better (and stable) gear, bigger numbers, but in terms of content?
Well you haave some trials that address issues you don't care about - fighting some snake in Craglorn that I couldn't convince myself to care why is evil? Don't even know what I fought in Maw of Lorkaj, and same goes for other trials. In WOW there are tons of little quests that prepare you for the final challenge, but here, unless you take the time to actually get into all the quests, these raids seem to come up sort of from nowhere.
This is why I and many other people google "what is ESO end-game". Because there really isn't one. It's basically the same content with bigger stats, and a few out of the blue trials that you have to make some effort to understand and care about.
Molag Bal was a huge missed opportunity to fill this gap. But you have plenty more other princes. You do an awesome job with Shaegorath, and now in Summerset Nocturne starts to fill important too (although, off-topic, I hate it's voice acting - emphasis on IT because I ahve no idea what gender that is). Yes, other princes appear through quests as well, but they're so forgetable. If you made it this far, I'm flattered and thank you for reading .
I WANT to care about ESO characters. I really do. But as a casual player, I usually don't take the time to listen to all the quests. And so, the few characters that stuck with me are Molag Bal, Shaegorath, Raz and Naryu - you did a good job on those - but that's about it. And with Molag Bal defeated, ESO kinda lacks an antagonist. And... more memorable characters.
TLDR:
- ESO needs more iconic characters
- ESO needs a global threat (ex Molag Bal anchors taking over) that culminates in a series of end-game dungeons/raids, to give players purpose.
So true..so very true. There are zero to none characters which I admire..They mean almost nothing to me in compare to swtor or wow heroes and villains. One could say eso is closer to reality and in reality there are no true heroes, but hey, its a fiction, make someone who matters. Sylvanas, Thrall, Arcan, Valkorion, Illidan etc etc..In eso the only npc I trully respect is Raz. Its a pitty, because with voice acting you can create so much more. Not even talking about casual armor which all the heroes wear in eso..I remember those "wow" moments when you first encounter faction leaders in other mmorpgs..
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
thats why dialogs in, let's say, Witcher 3 is waaay more interesting. They short and intrigue, rather than big and clumsy. When i'm reading ESO dialogue, sometimes i forget where did it all start. This have a heavy impact on lore perception.Lightspeedflashb14_ESO wrote: »<some idiotic gif>
Azuramoonstar wrote: »Azuramoonstar wrote: »And where is ESO expensive?- the collectors edition including base game, gold edition, morrowind and summerset is 40€ currently. Then you get your ESO+ twice a year and you get with it enough crowns to spend on the crown store to get those items, which you deem necessary. There is not much more to spend, to play the full game - you can, if you want to, but you do not have to. This is all you need for the full game - 40€ one time - ESO+ subscription long term, then it is relatively cheap.
Edit: and ESO+ costs you less than a cocktail per month - as well no biggy.
heck ps4 had a sale that had eso and morrowind digital for $15-$25 which i bought because my room set up makes disk switching hard to do, and i can't change my room around.
and with eso+ you get crowns based in the value. just pay the sub and save crowns you can buy the dlc so when you can't afford the sub you still have dlc.
Well, the collectors edition contains those 4 DLCs - Orsinium, Imperial City, Thief guild and Dark Brotherhood - already plus those 2 chapters. It is a really good offer currently.
I think as well that the idea of not being able to afford the subscription, is a vain one - if you really couldn't, you shouldn't play games in the first place but get your life back to normal - so you will most likely always be able to afford it, because why would you want to let your life slip into poverty just to play a game?- This is not likely to happen.
stuff happens, like hospital trips and sudden deaths. I've been playing MMO most my adult life, and life can just happen. For a long time, my family had 1 death a year, and with funeral costs my family barely could afford them. I've seen it with other people, a spouse or child dies suddenly or a friend who your the one she/he name to take care of it. Or a sudden illness or injury.
Not everyone is rich, or are able to get large paying jobs. Most ppl just play mmo as they are cheaper then buying a new game, and can last you years.
that is what i was talking about.
Ok, that makes sense - I am from a very healthy family and my partner is too, so we rarely think about illness or death. I doubt I have been ill in this decade so far, well, beside a few issues when eating native foodstuffs in foreign countries for the first time, but that is more my stomage being upset than being sick. What doesn't kill me makes me stronger!
Edit: as far as lasting years go, I would assign this as well to open world single player games - those do not have to be MMOs.