I’d like Overload remade into a good lightning based damage ultimate with a physical damage morph for stamSorcs. Get rid of the 3rd bar, free up bar space by eliminating the need to double bar, improve existing skills that are toggles and have limited use and value, introduce a cheap and low damage class spammable to untie Sorcs from Staves, and overhaul the class passives.
Caleb_Kadesh wrote: »Does anyone else get stuck in Heavy Attacks. I'll be spamming light attack Overload then all of a sudden I am in heavy attack and I'm not pushing any buttons?
Time to copy past my idea another time, I would love it to work like elemental weapon.
- Power Overload
- Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would consume ultimates and deal additional damage until you run out or toggle off the ultimate, or make it deplete ultimate every 2 sec.
Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 300 magicka ( this would help with sustain a bit ) Attacks deplete Ultimate until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.- And keep the Energy Overload morph as it is, for those who want to play with a third bar and/or gank players, this would make both choise interresting.
Time to copy past my idea another time, I would love it to work like elemental weapon.
- Power Overload
- Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would consume ultimates and deal additional damage until you run out or toggle off the ultimate, or make it deplete ultimate every 2 sec.
Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 300 magicka ( this would help with sustain a bit ) Attacks deplete Ultimate until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.- And keep the Energy Overload morph as it is, for those who want to play with a third bar and/or gank players, this would make both choise interresting.
Also a solid idea. It could work just like a shock enchantment, and fits very well into the class as it currently stands as the lightning class. I'd prefer for it to be damage over time because we already have so many burst choices that an ultimate that provides sustained DPS would nice. Increase the cost to a flat 100, this would allow you to fire off 5 enchanted light attacks that each do a DOT, perhaps as strong or stronger than the Overwhelming Surge DOT, they all stack, but can be healed/shielded through, or 1 enchanted Heavy attack (because it channels lik 3-4 clicks and then the final hit) that hits really hard, this way you have a burst option that requires a cast time channel or an instant sustained DOT.
Time to copy past my idea another time, I would love it to work like elemental weapon.
- Power Overload
- Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would consume ultimates and deal additional damage until you run out or toggle off the ultimate, or make it deplete ultimate every 2 sec.
Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 300 magicka ( this would help with sustain a bit ) Attacks deplete Ultimate until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.- And keep the Energy Overload morph as it is, for those who want to play with a third bar and/or gank players, this would make both choise interresting.
Also a solid idea. It could work just like a shock enchantment, and fits very well into the class as it currently stands as the lightning class. I'd prefer for it to be damage over time because we already have so many burst choices that an ultimate that provides sustained DPS would nice. Increase the cost to a flat 100, this would allow you to fire off 5 enchanted light attacks that each do a DOT, perhaps as strong or stronger than the Overwhelming Surge DOT, they all stack, but can be healed/shielded through, or 1 enchanted Heavy attack (because it channels lik 3-4 clicks and then the final hit) that hits really hard, this way you have a burst option that requires a cast time channel or an instant sustained DOT.
You mean light attacks would become lightning bolts dealing X additional lightning damage over time ? let's not forgot overwhelming surge Dot deal 2K damage per sec, 2K damage over time + 300 magicka ( instant) for 100 ultimate is not interesting. the storm atro already work like a " Dot " I wanted this ultimate to be different.
Deplete something like 20/30 ultimate every 2 sec, It would reward skilful gameplay with increased damage if your weaving is perfect, They would need to balance it ofc, make it deal a bit more damage ( just a bit, cause it also help with sustain ) than the atronach if your weaving is perfect, if your weaving is bad ... at least the ultimate would help you with sustain a bit.
Then make it so you need to toggle the ability off after X light/heavy attack ( during X sec ) because the power of the storm becomes uncontrollable ( If you don't it would deal slightly and restore slightly more magicka but slow you down up to 80% of your base speed).
Pretty difficult to explain, I want it to be an ultimate you need to manage, something that reward skilful gameplay but also allow the player to do more damage at the expense of his movement speed.
The energy overload morph would stay a burst ultimate.
I don't know about all this. I have played my sorc more than any other char I have - even if it has it has been awhile.
I recall that overload responded a bit delayed (does not respond well to button mashing.) Still, when I logged her in today, I slotted overload and played with it a bit to refresh my memory of the skill.
The animation does have a very small a delay (as it should to some extent.) However, the relative smoothness of overload bar switching and firing is more even than half of my warden's regularly used skills.
<insert sorc world problems meme here>
Did you play in combat? Under pressure. Or say vMA
gannicus1389 wrote: »so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
gannicus1389 wrote: »so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.
I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.
gannicus1389 wrote: »so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.
I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.
Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.
gannicus1389 wrote: »so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.
I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.
Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.
gannicus1389 wrote: »so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.
I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.
Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.
Your enemy made his build on Overload. Why should rest of the players get punished because of him? Instead he should be prevented to 1-2 shot people from sneak.
gannicus1389 wrote: »so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.
I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.
Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.
If it was a gank, then it was empowered. So buffed by 40%. More or less in-line with MalagenR's numbers.
Outside of a gank, empowering it is a damage loss since it's impossible to weave with overload.
gannicus1389 wrote: »so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.
I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.
Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.
Your enemy made his build on Overload. Why should rest of the players get punished because of him? Instead he should be prevented to 1-2 shot people from sneak.
Who said anything about anyone being punished?? I was just stating a fact.gannicus1389 wrote: »so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.
I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.
Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.
If it was a gank, then it was empowered. So buffed by 40%. More or less in-line with MalagenR's numbers.
Outside of a gank, empowering it is a damage loss since it's impossible to weave with overload.
I didn't think of the empower. Tbh tho I saw him coming and assumed NB when I saw him disappear. I wasn't worried, Hurricane is a good defense against ganks ( or at least melee ganks XD) and it's pretty rare I die to ganks. In hindsight I was a bit cocky, that and I was a bit slow to break free and I paid the price. I may have died anyway but I might have had a chance had I not been so cocky.
Caleb_Kadesh wrote: »Does anyone else get stuck in Heavy Attacks. I'll be spamming light attack Overload then all of a sudden I am in heavy attack and I'm not pushing any buttons?
- Power Overload
- Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would consume ultimates and deal additional damage until you run out or toggle off the ultimate, or make it deplete ultimate every 2 sec.
Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 300 magicka ( this would help with sustain a bit ) Attacks deplete Ultimate until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.- And keep the Energy Overload morph as it is, for those who want to play with a third bar and/or gank players, this would make both choise interresting.
Caleb_Kadesh wrote: »Does anyone else get stuck in Heavy Attacks. I'll be spamming light attack Overload then all of a sudden I am in heavy attack and I'm not pushing any buttons?
not oly with OL... but almost with every LA
My arcane archer gets stuck channeling HA for several secs before I bash and recover the animation. Not to mention that I'm using elemental weapon and that bug makes me fail many attacks because it goes from light to medium, losing the elemental weapon proc
Anyway, when it works, it does nice dmg
gannicus1389 wrote: »so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.
I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.
Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.