Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Fix Overload

MalagenR
MalagenR
✭✭✭✭✭
Most other ultimates are not nearly as clunky. Projectile speed is incredibly slow, and should be considering the damage it does. No change necessary there, but coming in and out of the Overloard bar should be seamless, but because of the way the animation has been designed you make it almost impossible to use. Activation of Overload should have a strong tell to enemy players, definitely, but we shouldn't have to sit through 2-3 Global Cooldowns because skills refuse to fire due to bugs your animation code is causing. Please fix!
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Agreed.

    The speed etc does give balance to its power I'm with you there, but the bugs have been around for years. Speed getting in / out of the graphics don't change and you get stuck in OL but staff in your hand

    Etc etc. The bugs need fixing
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Kikke
    Kikke
    ✭✭✭✭✭
    ✭✭
    Agreed.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    I’d like Overload remade into a good lightning based damage ultimate with a physical damage morph for stamSorcs. Get rid of the 3rd bar, free up bar space by eliminating the need to double bar, improve existing skills that are toggles and have limited use and value, introduce a cheap and low damage class spammable to untie Sorcs from Staves, and overhaul the class passives.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    Feanor wrote: »
    I’d like Overload remade into a good lightning based damage ultimate with a physical damage morph for stamSorcs. Get rid of the 3rd bar, free up bar space by eliminating the need to double bar, improve existing skills that are toggles and have limited use and value, introduce a cheap and low damage class spammable to untie Sorcs from Staves, and overhaul the class passives.

    I'd love to see Overload remade, perhaps into a very powerful single target damage over time skill. Or, if they can fix the animation, you get the 3rd bar, reduce the damage, and turn the heavy attack into a single target channel and the light attack into a single target DOT when it lands.

    Lots of things could be done really - as it is right now it's not fair we keep getting nerfed but so much of our *** is broken.
  • Caleb_Kadesh
    Caleb_Kadesh
    ✭✭✭
    Does anyone else get stuck in Heavy Attacks. I'll be spamming light attack Overload then all of a sudden I am in heavy attack and I'm not pushing any buttons?
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Does anyone else get stuck in Heavy Attacks. I'll be spamming light attack Overload then all of a sudden I am in heavy attack and I'm not pushing any buttons?

    It has been like that since ages.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    - Power Overload
    • Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would consume ultimates and deal additional damage until you run out or toggle off the ultimate, or make it deplete ultimate every 2 sec.
      Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 300 magicka ( this would help with sustain a bit ) Attacks deplete Ultimate until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.
    • And keep the Energy Overload morph as it is, for those who want to play with a third bar and/or gank players, this would make both choise interresting.
    Edited by Apherius on August 9, 2018 4:22PM
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    Apherius wrote: »
    Time to copy past my idea another time, I would love it to work like elemental weapon.

    - Power Overload
    • Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would consume ultimates and deal additional damage until you run out or toggle off the ultimate, or make it deplete ultimate every 2 sec.
      Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 300 magicka ( this would help with sustain a bit ) Attacks deplete Ultimate until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.
    • And keep the Energy Overload morph as it is, for those who want to play with a third bar and/or gank players, this would make both choise interresting.

    Also a solid idea. It could work just like a shock enchantment, and fits very well into the class as it currently stands as the lightning class. I'd prefer for it to be damage over time because we already have so many burst choices that an ultimate that provides sustained DPS would nice. Increase the cost to a flat 100, this would allow you to fire off 5 enchanted light attacks that each do a DOT, perhaps as strong or stronger than the Overwhelming Surge DOT, they all stack, but can be healed/shielded through, or 1 enchanted Heavy attack (because it channels lik 3-4 clicks and then the final hit) that hits really hard, this way you have a burst option that requires a cast time channel or an instant sustained DOT.
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    MalagenR wrote: »
    Apherius wrote: »
    Time to copy past my idea another time, I would love it to work like elemental weapon.

    - Power Overload
    • Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would consume ultimates and deal additional damage until you run out or toggle off the ultimate, or make it deplete ultimate every 2 sec.
      Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 300 magicka ( this would help with sustain a bit ) Attacks deplete Ultimate until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.
    • And keep the Energy Overload morph as it is, for those who want to play with a third bar and/or gank players, this would make both choise interresting.

    Also a solid idea. It could work just like a shock enchantment, and fits very well into the class as it currently stands as the lightning class. I'd prefer for it to be damage over time because we already have so many burst choices that an ultimate that provides sustained DPS would nice. Increase the cost to a flat 100, this would allow you to fire off 5 enchanted light attacks that each do a DOT, perhaps as strong or stronger than the Overwhelming Surge DOT, they all stack, but can be healed/shielded through, or 1 enchanted Heavy attack (because it channels lik 3-4 clicks and then the final hit) that hits really hard, this way you have a burst option that requires a cast time channel or an instant sustained DOT.

    You mean light attacks would become lightning bolts dealing X additional lightning damage over time ? let's not forgot overwhelming surge Dot deal 2K damage per sec, 2K damage over time + 300 magicka ( instant) for 100 ultimate is not interesting. the storm atro already work like a " Dot " I wanted this ultimate to be different.

    Deplete something like 20/30 ultimate every 2 sec, It would reward skilful gameplay with increased damage if your weaving is perfect, They would need to balance it ofc, make it deal a bit more damage ( just a bit, cause it also help with sustain ) than the atronach if your weaving is perfect, if your weaving is bad ... at least the ultimate would help you with sustain a bit.

    Then make it so you need to toggle the ability off after X light/heavy attack ( during X sec ) because the power of the storm becomes uncontrollable ( If you don't it would deal slightly and restore slightly more magicka but slow you down up to 80% of your base speed).

    Pretty difficult to explain, I want it to be an ultimate you need to manage, something that reward skilful gameplay but also allow the player to do more damage at the expense of his movement speed.

    The energy overload morph would stay a burst ultimate.
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    Apherius wrote: »
    MalagenR wrote: »
    Apherius wrote: »
    Time to copy past my idea another time, I would love it to work like elemental weapon.

    - Power Overload
    • Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would consume ultimates and deal additional damage until you run out or toggle off the ultimate, or make it deplete ultimate every 2 sec.
      Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 300 magicka ( this would help with sustain a bit ) Attacks deplete Ultimate until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.
    • And keep the Energy Overload morph as it is, for those who want to play with a third bar and/or gank players, this would make both choise interresting.

    Also a solid idea. It could work just like a shock enchantment, and fits very well into the class as it currently stands as the lightning class. I'd prefer for it to be damage over time because we already have so many burst choices that an ultimate that provides sustained DPS would nice. Increase the cost to a flat 100, this would allow you to fire off 5 enchanted light attacks that each do a DOT, perhaps as strong or stronger than the Overwhelming Surge DOT, they all stack, but can be healed/shielded through, or 1 enchanted Heavy attack (because it channels lik 3-4 clicks and then the final hit) that hits really hard, this way you have a burst option that requires a cast time channel or an instant sustained DOT.

    You mean light attacks would become lightning bolts dealing X additional lightning damage over time ? let's not forgot overwhelming surge Dot deal 2K damage per sec, 2K damage over time + 300 magicka ( instant) for 100 ultimate is not interesting. the storm atro already work like a " Dot " I wanted this ultimate to be different.

    Deplete something like 20/30 ultimate every 2 sec, It would reward skilful gameplay with increased damage if your weaving is perfect, They would need to balance it ofc, make it deal a bit more damage ( just a bit, cause it also help with sustain ) than the atronach if your weaving is perfect, if your weaving is bad ... at least the ultimate would help you with sustain a bit.

    Then make it so you need to toggle the ability off after X light/heavy attack ( during X sec ) because the power of the storm becomes uncontrollable ( If you don't it would deal slightly and restore slightly more magicka but slow you down up to 80% of your base speed).

    Pretty difficult to explain, I want it to be an ultimate you need to manage, something that reward skilful gameplay but also allow the player to do more damage at the expense of his movement speed.

    The energy overload morph would stay a burst ultimate.

    Makes sense, I don't necessarily agree with all of it but I like the idea in general in regards to how you would change it. You're right that the Atronach already provides a lightning DOT, I didn't consider that.
  • Itoq
    Itoq
    ✭✭✭✭
    I don't know about all this. I have played my sorc more than any other char I have - even if it has it has been awhile.

    I recall that overload responded a bit delayed (does not respond well to button mashing.) Still, when I logged her in today, I slotted overload and played with it a bit to refresh my memory of the skill.

    The animation does have a very small a delay (as it should to some extent.) However, the relative smoothness of overload bar switching and firing is more even than half of my warden's regularly used skills.

    <insert sorc world problems meme here>
    Edited by Itoq on August 10, 2018 5:52AM
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Itoq wrote: »
    I don't know about all this. I have played my sorc more than any other char I have - even if it has it has been awhile.

    I recall that overload responded a bit delayed (does not respond well to button mashing.) Still, when I logged her in today, I slotted overload and played with it a bit to refresh my memory of the skill.

    The animation does have a very small a delay (as it should to some extent.) However, the relative smoothness of overload bar switching and firing is more even than half of my warden's regularly used skills.

    <insert sorc world problems meme here>

    Did you play in combat? Under pressure. Or say vMA

    It's pretty consistent that something will happen, get stuck in heavy attack hands or look out of it I.e. Holding a staff but still on OL bar.

    People say its OP and It's not for many of these reasons plus that its hugely tekegraphed, easily countered, and ur on a bar with no decent heal. It is however a potato cannon

    Personally I love OL. The fact its different, the animation, the bar space option. Id dislike it changing to a classic ultimate. Things like DBoS are powerful & effective use but the use is totally unenjoyable play wise,
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    watching people turn into puffs of fried ash when you OL crit them is satisfying because it takes some skill to actually win with it
  • gannicus1389
    gannicus1389
    ✭✭✭
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.
  • Itoq
    Itoq
    ✭✭✭✭
    Beardimus wrote: »
    Did you play in combat? Under pressure. Or say vMA

    Yeah, I know how it is in combat. For whatever reason, I can clearly recall, from years ago, using it for open field fights (where the the mashing buttons note partially came from) and using it on dungeon bosses (when four mans were new to me and hectic feeling) There was no VMA when I played sorc though.

    If overload was faster or easier to button mash it would need a more sizable increase in cost and reduction in damage. But, perhaps there are more important issues, which ZoS already won't get to for years, than buffing sorcs?
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.

    If you're getting hit for 17k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.

    I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.
    Edited by MalagenR on August 13, 2018 8:37PM
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    MalagenR wrote: »
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.

    If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.

    I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.

    Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.
    BawKinTackWarDs PS4/NA

  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    Danksta wrote: »
    MalagenR wrote: »
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.

    If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.

    I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.

    Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.

    Your enemy made his build on Overload. Why should rest of the players get punished because of him? Instead he should be prevented to 1-2 shot people from sneak.
    If you want me to reply to your comment type @Ankael07 in it.
  • Biro123
    Biro123
    ✭✭✭✭✭
    ✭✭✭✭
    Danksta wrote: »
    MalagenR wrote: »
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.

    If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.

    I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.

    Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.

    If it was a gank, then it was empowered. So buffed by 40%. More or less in-line with MalagenR's numbers.
    Outside of a gank, empowering it is a damage loss since it's impossible to weave with overload.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    It should be a simple coding fix to make sure that animations don't get stuck on GCD's. It's a little annoying that a class ultimate has been broken in this game for years and they haven't fixed it yet. It's a class defining ultimate.
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Ankael07 wrote: »
    Danksta wrote: »
    MalagenR wrote: »
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.

    If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.

    I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.

    Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.

    Your enemy made his build on Overload. Why should rest of the players get punished because of him? Instead he should be prevented to 1-2 shot people from sneak.

    Who said anything about anyone being punished?? I was just stating a fact.
    Biro123 wrote: »
    Danksta wrote: »
    MalagenR wrote: »
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.

    If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.

    I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.

    Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.

    If it was a gank, then it was empowered. So buffed by 40%. More or less in-line with MalagenR's numbers.
    Outside of a gank, empowering it is a damage loss since it's impossible to weave with overload.

    I didn't think of the empower. Tbh tho I saw him coming and assumed NB when I saw him disappear. I wasn't worried, Hurricane is a good defense against ganks ( or at least melee ganks XD) and it's pretty rare I die to ganks. In hindsight I was a bit cocky, that and I was a bit slow to break free and I paid the price. I may have died anyway but I might have had a chance had I not been so cocky.
    BawKinTackWarDs PS4/NA

  • MalagenR
    MalagenR
    ✭✭✭✭✭
    Danksta wrote: »
    Ankael07 wrote: »
    Danksta wrote: »
    MalagenR wrote: »
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.

    If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.

    I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.

    Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.

    Your enemy made his build on Overload. Why should rest of the players get punished because of him? Instead he should be prevented to 1-2 shot people from sneak.

    Who said anything about anyone being punished?? I was just stating a fact.
    Biro123 wrote: »
    Danksta wrote: »
    MalagenR wrote: »
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.

    If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.

    I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.

    Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.

    If it was a gank, then it was empowered. So buffed by 40%. More or less in-line with MalagenR's numbers.
    Outside of a gank, empowering it is a damage loss since it's impossible to weave with overload.

    I didn't think of the empower. Tbh tho I saw him coming and assumed NB when I saw him disappear. I wasn't worried, Hurricane is a good defense against ganks ( or at least melee ganks XD) and it's pretty rare I die to ganks. In hindsight I was a bit cocky, that and I was a bit slow to break free and I paid the price. I may have died anyway but I might have had a chance had I not been so cocky.

    Yeah I switched my build to the blast gank last night and it's *** fun as hell to play. Throw in some invisible pots for when you get caught in the open field and you can have quite the heyday.
  • MalagenR
    MalagenR
    ✭✭✭✭✭
    @ZOS_GinaBruno can we get a dev comment on this, is there any plan to fix the buggy animation?
  • MirkoZ
    MirkoZ
    ✭✭✭✭
    If you try to swap weapon while in overload bar you will get a spam of the message "you cant swap or similar... Ecc." Of course I know I can't swap , it is just annoying.
  • Lord_Etrigan
    Lord_Etrigan
    ✭✭✭✭
    Please change it so it work as a duel wield whip.

    same as the animation in the summerset trailer and or like with whiplash in Iron man 2.

    At the moment heavy attack looks like you are the dark lord from star wars lol
    Edited by Lord_Etrigan on August 28, 2018 1:07PM
    PS4 EU
    Lord Etrigan (Former Emperor): PVE High Elf Sorcerer
    Nyssa al Ghul: PVP Nightblade Wood Elf (Ganker)
    Lady-Death : PVP High Elf Sorcerer (8 x Campaigns Former Empress and Grand Warlord) Retired:(
    Achmed-Silence I keel you: PVP Dark Elf Nightblade (Suicide Bomber)
    I'm with stupid: PVP Argonian Magic Temp (Group support and healer).

    Guild:
    The Order of Stolas (Founder and Guild Master)

    Faction: Aldmeri Dominion

    Her Royal Highness Queen Ayrenn Arana wants You for Dominion.
    LONG LIVE THE QUEEN!!
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Does anyone else get stuck in Heavy Attacks. I'll be spamming light attack Overload then all of a sudden I am in heavy attack and I'm not pushing any buttons?

    not oly with OL... but almost with every LA

    My arcane archer gets stuck channeling HA for several secs before I bash and recover the animation. Not to mention that I'm using elemental weapon and that bug makes me fail many attacks because it goes from light to medium, losing the elemental weapon proc

    Anyway, when it works, it does nice dmg
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Apherius wrote: »
    - Power Overload
    • Change it, so you could still do your rotation and swap bar, and each light attack with a weapon would consume ultimates and deal additional damage until you run out or toggle off the ultimate, or make it deplete ultimate every 2 sec.
      Charge your fists weapons with the power of the storm, Light attacks become Lightning bolts dealing X additional damage, and your heavy attacks blast enemies in target area near the target for X additional damage. Both attacks restores 300 magicka ( this would help with sustain a bit ) Attacks deplete Ultimate until you run out or the ability is toggled off. you can not gain ultimate while using this ultimate.
    • And keep the Energy Overload morph as it is, for those who want to play with a third bar and/or gank players, this would make both choise interresting.

    You know, that's actually how I thought it worked some years ago...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Xvorg wrote: »
    Does anyone else get stuck in Heavy Attacks. I'll be spamming light attack Overload then all of a sudden I am in heavy attack and I'm not pushing any buttons?

    not oly with OL... but almost with every LA

    My arcane archer gets stuck channeling HA for several secs before I bash and recover the animation. Not to mention that I'm using elemental weapon and that bug makes me fail many attacks because it goes from light to medium, losing the elemental weapon proc

    Anyway, when it works, it does nice dmg

    Yeah it's true you can still use the skill on the OL bar, the animation is different. But Elemental weapon should not work with it, they fixed that during summerset PTS.
    Edited by Apherius on August 28, 2018 1:13PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Danksta wrote: »
    MalagenR wrote: »
    so you want to have no global cooldown on a skill that can hit a heavy armored stam dk for 17k. legit.

    If you're getting hit for 7k you must be running nothing defensive and the guy who crit you is running full offense. I crit for like 9k against good players.

    I don't want to remove the GCD, I want the GCD to not get stuck, let me know if that makes sense.

    Embarrassingly, I was ganked by a sorc this weekend with a 13.5k overload light attack on my recap. Wearing Fortified Brass with Hurricane up my resists are about 26k without a Bloodspawn proc (pretty sure it didn't proc) and about 2700 crit resists. So not super tanky but not super squishy either.

    elegance + Netch/Necro, I suppose
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Feanor
    Feanor
    ✭✭✭✭✭
    ✭✭✭✭✭
    According to @NightbladeMechanics Wrobel is looking at a rework for Overload. I just hope it turns out to be good.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
Sign In or Register to comment.