(*some tweaks were made in response to the positive comments.)
I know that the Balorgh Monster set grants weapon and spell damage equal to twice the amount of ultimate consumed, but personally, something just occurred to me.
I decided to cross-reference a few
(“mental”) notes here and there and I thought to myself upon conclusion,
wouldn’t the Balorgh monster set work to an equal latter if it just grants Major Berserk for 10 seconds upon activating an Ultimate and granting Major Berserk to Transformed Werewolves for the duration?
Here are the “mental” notes I mentioned
- Balorgh monster set only lasts 10 seconds upon activating an ultimate and grants weapon/spell damage equal to twice the amount consumed.
- Somehow problematic for “toggled” ultimates, namely Overload and Werewolf Transformation.
- Thought about the mechanics derived from the 5th piece bonus of the Salvation set.
- Looked at buffs list on UESP. Noticeably, Major Berserk has very few sources of activation, being limited to “Reapers mark”, “Summon Storm Atronach”(synergistically), hem-jas retribution and sithis touch.
- Idea pondered for new effects for the Balorgh Monster set.
Balorgh:
- 1: Adds 1-129 weapon damage.
- 1: Adds 1-129 spell damage.
- 2: activating an ultimate grants you Major Berserk for 5 seconds plus an additional 1 second for every 50 points of ultimate consumed*, Increasing your Damage Done by 25%. While in Werewolf Form, you gain Major Berserk at all times, increasing your damage done by 25%. This can only occur once every 1 minute.
(*10 seconds maximum at 500 ultimate, adding up to 15 seconds of major berserk occurring once every 1 minute.)
Alternatively.
Balorgh:
- 1: Adds 1-129 weapon damage.
- 1: Adds 1-129 spell damage.
- 2: activating an ultimate grants you Major Berserk for 5 seconds plus an additional 1 second for every 20 points of ultimate consumed*, Increasing your Damage Done by 25%. While in Werewolf Form, you gain Major Berserk at all times, increasing your damage done by 25%. This can only occur once every 1 minute.
(*25 seconds maximum at 500 ultimate, adding up to 30 seconds of major berserk occurring once every 2 minutes.)
When I thought of this, I also thought about adding an extensive cooldown so as to ensure that this set does not get abused. But to allow Major berserk at all times for transformed werewolves
(aka, the thematic “Salvation” Treatment.) could allow slightly more viability and allow greater opportunity In trials related activity.
But if you folks disagree, that is fine, I just thought I would bring this up for discussion.
The question was
(just in case): wouldn’t the Balorgh monster set work to an equal latter if it just grants Major Berserk for 5 seconds plus an additional 1 second for every X points of ultimate consumed* and granting Major Berserk to Transformed Werewolves for the duration of the transformation?
Edited by Skullstachio on August 8, 2018 2:32PM I know what you di-Iddly did... (you would be wise not to do that again during a time when Suspicion in the gaming space is at an all time high.)
by not actually revealing real drop tables in the game for all items, you only prove what has been proven with proof of concept that you can/will manipulate item drop chances based on certain elements performed by the player.