Raid notifier is not necessary to complete Cloudrest HM but it helps a lot of course. Especially when you get easily overwhelmed by how many mechanics are happening at the same time.
No, that addon doesn't need to be implemented into the base game, because the mechanics are always pretty clear and the addon doesn't actually give any information an observant player doesn't already have (unlike a similar pvp addon that was banned a while ago).
Immersion is still a big part of the game to a considerable amount of players and large messages popping up like "cleanse now" are immersion breaking. That being said, if it was optional and could be turned off, then sure, more power to the players.
You have to remember that this game is being developed for PC first and then gets translated into console, so I am going to assume that the buff tracker being a mess is due to "translation issues". You just have to deal with that and hope there is room for improvement and it gets priority on ZOS to-do list soon. Hang in there.
xAk_MoRRoWiNdx wrote: »Raid notifier is not necessary to complete Cloudrest HM but it helps a lot of course. Especially when you get easily overwhelmed by how many mechanics are happening at the same time.
No, that addon doesn't need to be implemented into the base game, because the mechanics are always pretty clear and the addon doesn't actually give any information an observant player doesn't already have (unlike a similar pvp addon that was banned a while ago).
Immersion is still a big part of the game to a considerable amount of players and large messages popping up like "cleanse now" are immersion breaking. That being said, if it was optional and could be turned off, then sure, more power to the players.
You have to remember that this game is being developed for PC first and then gets translated into console, so I am going to assume that the buff tracker being a mess is due to "translation issues". You just have to deal with that and hope there is room for improvement and it gets priority on ZOS to-do list soon. Hang in there.
That "muh emerzhun" excuse is such a scapegoat. You can turn things on and off. Default buff trackers are in the game and they can be turned on and off.
We need addons because the base game is deficient.
Let's look at some examples.
- In vCR, the base game's Active Combat Tip will warn you that you are about to get the lightning curse 3 seconds before you actually get it. The intent is for the player to get onto a bar that they want to "sacrifice", get the curse on that sacrificial bar, and then swap to the bar that they want to use for the duration of the curse. So what's the problem? Active Combat Tips are notoriously unreliable. They share the same UI space as synergy prompts. If there's a synergy prompt up when you're supposed to see the tip, the tip will never appear. If the tip shows and before you have a chance to read it, a synergy appears, the tip disappears and does not reappear.
ZOS intends for the player to get a 3s pre-notification of the mechanic and to make use of that. Except it doesn't actually work. So we need an external addon to make the game behave as intended.- In March of Sacrifices HM, the base game's Active Combat Tip is supposed to let you know when the boss will shoot his fireball at you. This is particularly important because during the hunt phase of this fight, you can't actually see the boss most of the time. And you are supposed to dodge the fireball--failing to do so will punish you with a substantial DoT and also disqualify you from an achievement that requires all group members to dodge all the fireballs. So... you're supposed to dodge a projectile during a phase when you can't see that projectile being cast and when the Active Combat Tip for that projectile is virtually never seen (because it gets overridden by another Active Combat Tip that tells you that you are in the hunt phase--yes, because this eerie fog that obscures my vision isn't a giant clue).
If MoS in its current state on the PTS launches on console, I'm certain nobody will be able to get that dodge-all-the-fireballs achievement. Yes, I've made note of this on the PTS. No, I have no realistic expectation that they'll fix this before launch since the unreliability of the game's Active Combat Tips is an age-old problem. But whatever. I have my addon on PC for this and I'm not on console, so...- In vAS HM, timing is very important. Mini-bosses enrage in 3 minutes and stay down for 45 seconds. Except there are no cues for any of this. Sure, you can see that the miniboss has enraged or has woken up, but it's pretty darn useful to know when it's about to enrage or about to wake up.
This is just bad content design. To have a fight that is so dependent on players knowing timings and then giving no in-game tools to help players manage. What players did originally was to literally keep time manually. Get a stopwatch. Or several stopwatches. From what people who migrated from console to PC tell me, using physical stopwatches is still how it's done on console. The horror.
It'd be great if we didn't need any addons. If in-game cues were clear and reliable. If trial designers didn't take the clockwork theme so literally. But that's not the case, and addons exist as a way for the community to essentially fix the game.
It'd be nice if addons worked on console. But they don't and likely won't, which is why there is such a large number of ex-console players joining trials guilds on PC. Come join the PC masterrace. The game actually works on this platform, thanks to addons.
I'm a console player in a raid team struggling to complete Cloudrest HM. The groups that have done it on PC using raidnotify add-on. What's your thoughts?
Should add-ons that call out every mechanic before they happen be banned, be implemented into the base game for all platforms, or kept as pc 3rd party add-ons?
I never knew active combat tips shared the same ui space as synergy's, it explains everything ! I rarely see a combat tip. My raid team is running VCR & VAS hard-modes as we've already completed everything else but we're having to time things like the enrage counter from mini bosses in vas because it does not pop up. Please zos change this.