DuskMarine wrote: »Emma_Overload wrote: »DuskMarine wrote: »ZOS_GregoryV wrote: »Greetings all,
After removing a handful of posts, we must ask that posts from here be kept civil and constructive.
Thank you for your understanding,
-Greg-
@ZOS_GregoryV could we get a statement on what zos actually thinks about this though? macros kindve ruin the whole skill factor of the game tbh.
ZOS has already commented on this a couple times over the years. The jist is that if you use a 3rd party software to automate multiple actions, you are cheating. So macros and bots are forbidden.
yea but heres the grey area macros are not always "3rd party software" there are official companies who make gaming mice with macros on them on the side. thus why we need a real answer on this grey area cause in reality they cannot legally ban someone for something that is sold by recognized companies that they know for a fact exists to be bought.
Fur_like_snow wrote: »I played WoW for a year before making the switch to ESO. In WoW some classes needed macros because of how many skills that needed to be slotted.
Fur_like_snow wrote: »OP, if you’re getting rekt in pvp the safe bet is that it was probably not because of macros.
SlippyCheeze wrote: »Fur_like_snow wrote: »I played WoW for a year before making the switch to ESO. In WoW some classes needed macros because of how many skills that needed to be slotted.
No, they don't, and you were cheating when you used them. You probably shouldn't talk too loudly about it, in public, if you also cheat in ESO.Fur_like_snow wrote: »OP, if you’re getting rekt in pvp the safe bet is that it was probably not because of macros.
This, though, this is true.
I know people with disabilities who use them. What savages.
No, they don't, and you were cheating when you used them.
You probably shouldn't talk too loudly about it, in public, if you also cheat in ESO.
This is a subject that has always perplexed me. I've practiced animation cancelling and I've never been able to pull off 3 Hvy attacks with a couple skills and light attacks that all hit at the same time. When it happens to you all you see is one attack and the next thing you know your layed out pushing up Daisies.
People talk about the global cool down and while that sounds good, it sounds like there's a mechanism in place to stop or limit macros from being effective I'm just not convinced. Some say "oh it's lag" but then you run into the same player that does the same thing to you. If they keep repeating it at various times under various circumstances I'm supposed to believe the lag hit me each time just as the player started their rotation...every time?
Some say macros aren't viable because they have to be flexible and able to alter their strategy or tactics on the fly. Once again this sounds good and reasonable but if you think about it all we are talking about is making a bunch of attacks hit very quickly. That is pretty easy to insert into virtually any melee, especially if it results in the death of the other player.
And if it is "animation cancelling" explain to me how that can't also be macro'd and enhanced? I suspect there's more to this than some of the "naysayers" are letting on.
It would seem to me ZoS could evaluate timestamps on attack and sequences to determine whether or not it's legit.
I know people with disabilities who use them. What savages.
There's a very big reason right there why outright bans of macro use is a Very Bad Idea. In the modern world, you do NOT exclude accessibility-focused controllers and macros. And that's as simple as inhibiting normal keyboard auto-repeat and then banning a person with severe arthritis who programs a macro to repeat presses of the basic attack keybind. It could easily result in a lawsuit and very bad publicity, and justifiably so.
Macros are great against games that follow regular timing patterns. Modern games have progressed beyond that. Modern enemy AI's don't follow clockwork-precision attack patterns. They deliberately vary the timing because humans are darn good at recognizing and countering against precise patterns. Variation, even by a few milliseconds, trips up pattern recognition, makes enemies seem more lifelike, and along the way makes complex sequenced macros useless. They'll fall off of timing and be useless quickly.
The only really useful macros are ones that overcome bad UI or adapt conventional UI to someone who needs assistive adaptations. Bad UI could be something like requiring several awkward keystrokes to execute an attack or game function -- that's a prime candidate for a macro because its basically a quality-of-life problem for players. Game publishers which punish their users for working around QOL problems get bad publicity rather quickly. Players get upset about user-hostile moves, and it's understandable.
Garden-variety keyboard or button macros aren't the problem. Bots are. Bots are sophisticated programs that, at the very least, perform if-this-then-that processing and affect gameplay by outputting automated key/button sequences based on input triggers. A bot could be started and stopped by a single keypress, much like a macro. But the outcome is very different.
Bots are what ZOS is and should be concerned about. A simple keyboard macro isn't game-changing enough to be an issue, not the way ESO's PVE AI behaves or against the randomness of human opponents in PVE.
Heck, the lag has alternately killed or saved be in PVP. Let's ban the lag!
I know people with disabilities who use them. What savages.
There's a very big reason right there why outright bans of macro use is a Very Bad Idea. In the modern world, you do NOT exclude accessibility-focused controllers and macros. And that's as simple as inhibiting normal keyboard auto-repeat and then banning a person with severe arthritis who programs a macro to repeat presses of the basic attack keybind. It could easily result in a lawsuit and very bad publicity, and justifiably so.
Macros are great against games that follow regular timing patterns. Modern games have progressed beyond that. Modern enemy AI's don't follow clockwork-precision attack patterns. They deliberately vary the timing because humans are darn good at recognizing and countering against precise patterns. Variation, even by a few milliseconds, trips up pattern recognition, makes enemies seem more lifelike, and along the way makes complex sequenced macros useless. They'll fall off of timing and be useless quickly.
The only really useful macros are ones that overcome bad UI or adapt conventional UI to someone who needs assistive adaptations. Bad UI could be something like requiring several awkward keystrokes to execute an attack or game function -- that's a prime candidate for a macro because its basically a quality-of-life problem for players. Game publishers which punish their users for working around QOL problems get bad publicity rather quickly. Players get upset about user-hostile moves, and it's understandable.
Garden-variety keyboard or button macros aren't the problem. Bots are. Bots are sophisticated programs that, at the very least, perform if-this-then-that processing and affect gameplay by outputting automated key/button sequences based on input triggers. A bot could be started and stopped by a single keypress, much like a macro. But the outcome is very different.
Bots are what ZOS is and should be concerned about. A simple keyboard macro isn't game-changing enough to be an issue, not the way ESO's PVE AI behaves or against the randomness of human opponents in PVE.
Heck, the lag has alternately killed or saved be in PVP. Let's ban the lag!
Exactly. In the U.S we have the Americans with Disabilities Act, and in my like of work, I understand how tedous working on a computer/gaming can be, so I understand some people might need an easier method for a function. Which is fine, as there is a GCD.
Of course I understand OP is reffering to cheaters, however I also feel that the points we brought up are part of why ZoS allows such things to exist so easily. I mean, if someone in PVP thinks they can kill me easily and 100% of the time with an automated combo, well, im gonna likely eff them up, and im not even that good.
I know people with disabilities who use them. What savages.
There's a very big reason right there why outright bans of macro use is a Very Bad Idea. In the modern world, you do NOT exclude accessibility-focused controllers and macros. And that's as simple as inhibiting normal keyboard auto-repeat and then banning a person with severe arthritis who programs a macro to repeat presses of the basic attack keybind. It could easily result in a lawsuit and very bad publicity, and justifiably so.
Macros are great against games that follow regular timing patterns. Modern games have progressed beyond that. Modern enemy AI's don't follow clockwork-precision attack patterns. They deliberately vary the timing because humans are darn good at recognizing and countering against precise patterns. Variation, even by a few milliseconds, trips up pattern recognition, makes enemies seem more lifelike, and along the way makes complex sequenced macros useless. They'll fall off of timing and be useless quickly.
The only really useful macros are ones that overcome bad UI or adapt conventional UI to someone who needs assistive adaptations. Bad UI could be something like requiring several awkward keystrokes to execute an attack or game function -- that's a prime candidate for a macro because its basically a quality-of-life problem for players. Game publishers which punish their users for working around QOL problems get bad publicity rather quickly. Players get upset about user-hostile moves, and it's understandable.
Garden-variety keyboard or button macros aren't the problem. Bots are. Bots are sophisticated programs that, at the very least, perform if-this-then-that processing and affect gameplay by outputting automated key/button sequences based on input triggers. A bot could be started and stopped by a single keypress, much like a macro. But the outcome is very different.
Bots are what ZOS is and should be concerned about. A simple keyboard macro isn't game-changing enough to be an issue, not the way ESO's PVE AI behaves or against the randomness of human opponents in PVE.
Heck, the lag has alternately killed or saved be in PVP. Let's ban the lag!
Exactly. In the U.S we have the Americans with Disabilities Act, and in my like of work, I understand how tedous working on a computer/gaming can be, so I understand some people might need an easier method for a function. Which is fine, as there is a GCD.
Of course I understand OP is reffering to cheaters, however I also feel that the points we brought up are part of why ZoS allows such things to exist so easily. I mean, if someone in PVP thinks they can kill me easily and 100% of the time with an automated combo, well, im gonna likely eff them up, and im not even that good.
Are you guys seriously arguing that the ADA should allow handicapped people to cheat in videogames?
Because it doesn’t.
DuskMarine wrote: »yea but heres the grey area macros are not always "3rd party software" there are official companies who make gaming mice with macros on them on the side. thus why we need a real answer on this grey area cause in reality they cannot legally ban someone for something that is sold by recognized companies that they know for a fact exists to be bought.
DeadlyRecluse wrote: »DuskMarine wrote: »yea but heres the grey area macros are not always "3rd party software" there are official companies who make gaming mice with macros on them on the side. thus why we need a real answer on this grey area cause in reality they cannot legally ban someone for something that is sold by recognized companies that they know for a fact exists to be bought.
I'm going to blow your mind right now...
Official companies who make gaming mice are providing "3rd party software." No clarification is needed, macroing using your mouse's software is using 3rd party software. No grey area at all.
This is a subject that has always perplexed me. I've practiced animation cancelling and I've never been able to pull off 3 Hvy attacks with a couple skills and light attacks that all hit at the same time. When it happens to you all you see is one attack and the next thing you know your layed out pushing up Daisies.
People talk about the global cool down and while that sounds good, it sounds like there's a mechanism in place to stop or limit macros from being effective I'm just not convinced. Some say "oh it's lag" but then you run into the same player that does the same thing to you. If they keep repeating it at various times under various circumstances I'm supposed to believe the lag hit me each time just as the player started their rotation...every time?
Some say macros aren't viable because they have to be flexible and able to alter their strategy or tactics on the fly. Once again this sounds good and reasonable but if you think about it all we are talking about is making a bunch of attacks hit very quickly. That is pretty easy to insert into virtually any melee, especially if it results in the death of the other player.
And if it is "animation cancelling" explain to me how that can't also be macro'd and enhanced? I suspect there's more to this than some of the "naysayers" are letting on.
It would seem to me ZoS could evaluate timestamps on attack and sequences to determine whether or not it's legit.
I think you’re confusing HP and/or projectile desymchronizations with macros.
There are a few things you can do in this game that the client won’t register but the server will, and when everything is said and done you explode when the server tells your client all these things happened to you at the same time.
It isn’t related to macros though.
LegendaryMage wrote: »Macros in PVP (not to mention when latency goes up) is something you absolutely do not want. Their use is niche and very rare, and since ESO has a 1 second global cooldown, there is really no point.
Think of it this way, why do you think a player who doesn't know how to properly animation cancel or judge what combos to use at what time (speaking of PVP now) would be better off with a macro that he'd have to often manually manage and execute as well?
He'd have to create and execute quickly very different sequences of 'macro'd' skills and while doing so, would have been better off just playing the game normally without complicating it.
Since it's really not complicated to learn a few different ways of animation canceling, light attacking between skills, and then just practice it until it becomes the primary way of playing it.
This is NOT a complicated game, it's actually very easy to learn and practice.
It makes no sense, such players (the ones who are bad) will still be bad even with a macro. Sure, they will automate a thing or two under ideal conditions (and probably execute it clumsily) but they won't really improve much.
There are also many playstyles and builds that absolutely do not benefit from using a macro and if someone is, they're really gimping themselves.
Here's an example. I could macro my sorc to do hardened ward - light attack - harness magicka into a weapon swap to put me on the dps bar and then execute some basic dps rotation, and then what? I have to wait a few good seconds for all of that to happen, and I'm 100% untrained to play the game like that, it would drive me crazy to watch my character load up on sequences that I'm not even 100% sure he should be doing. You got me now?
A macro cannot adjust your tactics and human decisions are key for successful gameplay. At least in PVP.
I'm sure there are a few gankers here and there that have macro'd a couple of sequences, but you can't do anything about those and they are very rare anyway.
"Many" of the top players in PVP definitely use Macros for specific items such as a Streak/Dodgeroll where you don't even see the dodgeroll and of course Light Attack weaving with skills and some bar swapping. I don't personally as I cannot be bothered.
That said, many misinterpret what LAG in PVP can do and cause several attacks to hit at once Jibbing your character dead instantly. That's what I hate.
DuskMarine wrote: »ZOS_GregoryV wrote: »Greetings all,
After removing a handful of posts, we must ask that posts from here be kept civil and constructive.
Thank you for your understanding,
-Greg-
@ZOS_GregoryV could we get a statement on what zos actually thinks about this though? macros kindve ruin the whole skill factor of the game tbh.
People talk about the global cool down and while that sounds good, it sounds like there's a mechanism in place to stop or limit macros from being effective I'm just not convinced. Some say "oh it's lag" but then you run into the same player that does the same thing to you. If they keep repeating it at various times under various circumstances I'm supposed to believe the lag hit me each time just as the player started their rotation...every time?
Some say macros aren't viable because they have to be flexible and able to alter their strategy or tactics on the fly. Once again this sounds good and reasonable but if you think about it all we are talking about is making a bunch of attacks hit very quickly. That is pretty easy to insert into virtually any melee, especially if it results in the death of the other player.
This is a subject that has always perplexed me. I've practiced animation cancelling and I've never been able to pull off 3 Hvy attacks with a couple skills and light attacks that all hit at the same time. When it happens to you all you see is one attack and the next thing you know your layed out pushing up Daisies.
People talk about the global cool down and while that sounds good, it sounds like there's a mechanism in place to stop or limit macros from being effective I'm just not convinced. Some say "oh it's lag" but then you run into the same player that does the same thing to you. If they keep repeating it at various times under various circumstances I'm supposed to believe the lag hit me each time just as the player started their rotation...every time?
Some say macros aren't viable because they have to be flexible and able to alter their strategy or tactics on the fly. Once again this sounds good and reasonable but if you think about it all we are talking about is making a bunch of attacks hit very quickly. That is pretty easy to insert into virtually any melee, especially if it results in the death of the other player.
And if it is "animation cancelling" explain to me how that can't also be macro'd and enhanced? I suspect there's more to this than some of the "naysayers" are letting on.
It would seem to me ZoS could evaluate timestamps on attack and sequences to determine whether or not it's legit.