@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?
Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.
@idk I think you misread the thread my friend.
@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?
Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.
@idk I think you misread the thread my friend.
Read your post very clearly, as it was typed. Maybe you did not write it in a manner that could make sense.
You clearly stated you have 3 separate stacks of three different quantities of the same potion in a total quantity that could easily be stacked into one stack.
However, when you add the potion to the quick slot the total of all stacks shows up.
You expressed you think when you use one of those potions it should be pulled from the smallest stack. A normal thought I would say.
My response was both all those potions can be in the same stack, easily, and that the logic in the programing of the game has the potion removed from the first stack it sees in ones inventory.
If I seem to have gotten the wrong idea it seems that how it was presented was flawed. Regardless, I explained to you the logic in the game that determines which stack of potions is used first when there is multiple stacks of the same potion.
It does not seem that I would have to read your thoughts on why glyphs do not stack to be able to understand your thoughts presented on how potions are used. If there is something that was not included in the post I quoted and replied to then I suggest one not assume people will read every single post in a thread when replying to one comment. Some threads draw a little more interest than this one has. Just a suggestion.
Glad I could help my friend. Enjoy the game.
@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?
Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.
@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?
Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.
@idk I think you misread the thread my friend.
Read your post very clearly, as it was typed. Maybe you did not write it in a manner that could make sense.
You clearly stated you have 3 separate stacks of three different quantities of the same potion in a total quantity that could easily be stacked into one stack.
However, when you add the potion to the quick slot the total of all stacks shows up.
You expressed you think when you use one of those potions it should be pulled from the smallest stack. A normal thought I would say.
My response was both all those potions can be in the same stack, easily, and that the logic in the programing of the game has the potion removed from the first stack it sees in ones inventory.
If I seem to have gotten the wrong idea it seems that how it was presented was flawed. Regardless, I explained to you the logic in the game that determines which stack of potions is used first when there is multiple stacks of the same potion.
It does not seem that I would have to read your thoughts on why glyphs do not stack to be able to understand your thoughts presented on how potions are used. If there is something that was not included in the post I quoted and replied to then I suggest one not assume people will read every single post in a thread when replying to one comment. Some threads draw a little more interest than this one has. Just a suggestion.
Glad I could help my friend. Enjoy the game.
[snip]@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
Let me break it down:
“At Hulda et al: Here’s the thing though with the potions” The potions we were discussing. The potions we were discussing are crown store potions, as explained earlier. Kuzco’s potion, the potion for Kuzco.
I can tell you misread, no shame in that, because you stated that you thought I had 9 stacks.@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?
Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.
@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?
Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.
@idk I think you misread the thread my friend.
Read your post very clearly, as it was typed. Maybe you did not write it in a manner that could make sense.
You clearly stated you have 3 separate stacks of three different quantities of the same potion in a total quantity that could easily be stacked into one stack.
However, when you add the potion to the quick slot the total of all stacks shows up.
You expressed you think when you use one of those potions it should be pulled from the smallest stack. A normal thought I would say.
My response was both all those potions can be in the same stack, easily, and that the logic in the programing of the game has the potion removed from the first stack it sees in ones inventory.
If I seem to have gotten the wrong idea it seems that how it was presented was flawed. Regardless, I explained to you the logic in the game that determines which stack of potions is used first when there is multiple stacks of the same potion.
It does not seem that I would have to read your thoughts on why glyphs do not stack to be able to understand your thoughts presented on how potions are used. If there is something that was not included in the post I quoted and replied to then I suggest one not assume people will read every single post in a thread when replying to one comment. Some threads draw a little more interest than this one has. Just a suggestion.
Glad I could help my friend. Enjoy the game.
[snip]@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
Let me break it down:
“At Hulda et al: Here’s the thing though with the potions” The potions we were discussing. The potions we were discussing are crown store potions, as explained earlier. Kuzco’s potion, the potion for Kuzco.
I can tell you misread, no shame in that, because you stated that you thought I had 9 stacks.@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?
Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.
Not that this really helps with the stacking problem, but you can change which potions are used first in your settings (gold purchased/crafted vs crown store/rewards). It helps a tiny, miniscule bit. I too am becoming immensely annoyed at the randomly different stacks of the same exact item.