Non stacking glyphs dated back to launch, long before eos+Caligamy_ESO wrote: »To make life as unbearable as possible for non-eso+ members, the same reason behind every inventory decision they make.
Game items which have a unique ID, such as glyhps, weapons, and armor, do not stack because stats/perks are only applied when the item is bound.Why don’t glyphs stack?
Why don’t crown potions stack?
Why don’t crown fortifying meals stack?
Non stacking glyphs dated back to launch, long before eos+Caligamy_ESO wrote: »To make life as unbearable as possible for non-eso+ members, the same reason behind every inventory decision they make.
And no idea why they don't stack.
Solution is not to keep many around, you only need them for enchanting weapons and armor, its not like you change enchantments often.
Deconstruct or sell the rest, same as its no reason to keep BoE overland sets around in case you might use them.
You can always buy them back, with glyphs you can also easy make new ones on any crafting station.
I still don't get it, though: it's an extremely trivial programming matter, considering the stacks are all just a bunch of arbitrary objects given that they already encompass a broad variety of different types. Such objects could contain unique IDs that don't act as an obstacle to them stacking, or simply have a flag that gets set once they're used. It's not really a reason to not do it, so I agree with other people who are curious about why it doesn't happen. I guess the same is true of crafted armour being bound, but while it's not bound it should be identical and only change when something is applied to it to make it not identical. If I craft 20 identical greatswords to sell to the handy vendor it makes no sense for them to occupy 20 inventory slots.Game items which have a unique ID, such as glyhps, weapons, and armor, do not stack because stats/perks are only applied when the item is bound.Why don’t glyphs stack?
Why don’t crown potions stack?
Why don’t crown fortifying meals stack?
For example: if you make 7 identical stam glyphs, each is unique with its own ID because the second you place them on armor, the stats will change.
It's been this way since ESO was introduced, and it's unlikely to be fixed in this version of the game.
DeadlyRecluse wrote: »Sloads stacks though, amirite?
kathandira wrote: »Items in my inventory is one thing...
But Christ All Mighty, please allow the Guild Bank to auto stack when depositing items...Or at least give us the option to trigger a stack from within the Guild Bank menu. It is not fun spending 20-30 minutes withdrawing, stacking, then depositing.
Sieges has health, think camps has to so they can not stack.
@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?
Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.
kathandira wrote: »Items in my inventory is one thing...
But Christ All Mighty, please allow the Guild Bank to auto stack when depositing items...Or at least give us the option to trigger a stack from within the Guild Bank menu. It is not fun spending 20-30 minutes withdrawing, stacking, then depositing.
@Hulda et al: Here’s the thing though with the potions.
I have a stack of 9, a stack of 17 and a stack of 56.
When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?
82 potions in the first quickslot!
And when I use the potions does it substact from the smaller stack? NO!
Why. Why, why why. Why? why...
My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?
Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.