Maintenance for the week of October 28:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – October 28, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· Xbox: NA and EU megaservers for maintenance – October 30, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
· PlayStation®: NA and EU megaservers for maintenance – October 30, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
The issue is resolved, and the North American PlayStation® megaserver is now available. Thank you for your patience!

Will it stack? No, it won’t.

  • idk
    idk
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    max_only wrote: »
    idk wrote: »
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?

    Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.

    @idk I think you misread the thread my friend.

    Read your post very clearly, as it was typed. Maybe you did not write it in a manner that could make sense.

    You clearly stated you have 3 separate stacks of three different quantities of the same potion in a total quantity that could easily be stacked into one stack.

    However, when you add the potion to the quick slot the total of all stacks shows up.

    You expressed you think when you use one of those potions it should be pulled from the smallest stack. A normal thought I would say.

    My response was both all those potions can be in the same stack, easily, and that the logic in the programing of the game has the potion removed from the first stack it sees in ones inventory.

    If I seem to have gotten the wrong idea it seems that how it was presented was flawed. Regardless, I explained to you the logic in the game that determines which stack of potions is used first when there is multiple stacks of the same potion.

    It does not seem that I would have to read your thoughts on why glyphs do not stack to be able to understand your thoughts presented on how potions are used. If there is something that was not included in the post I quoted and replied to then I suggest one not assume people will read every single post in a thread when replying to one comment. Some threads draw a little more interest than this one has. Just a suggestion.

    Glad I could help my friend. Enjoy the game.
  • max_only
    max_only
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    idk wrote: »
    max_only wrote: »
    idk wrote: »
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?

    Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.

    @idk I think you misread the thread my friend.

    Read your post very clearly, as it was typed. Maybe you did not write it in a manner that could make sense.

    You clearly stated you have 3 separate stacks of three different quantities of the same potion in a total quantity that could easily be stacked into one stack.

    However, when you add the potion to the quick slot the total of all stacks shows up.

    You expressed you think when you use one of those potions it should be pulled from the smallest stack. A normal thought I would say.

    My response was both all those potions can be in the same stack, easily, and that the logic in the programing of the game has the potion removed from the first stack it sees in ones inventory.

    If I seem to have gotten the wrong idea it seems that how it was presented was flawed. Regardless, I explained to you the logic in the game that determines which stack of potions is used first when there is multiple stacks of the same potion.

    It does not seem that I would have to read your thoughts on why glyphs do not stack to be able to understand your thoughts presented on how potions are used. If there is something that was not included in the post I quoted and replied to then I suggest one not assume people will read every single post in a thread when replying to one comment. Some threads draw a little more interest than this one has. Just a suggestion.

    Glad I could help my friend. Enjoy the game.

    [snip]
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    Let me break it down:

    “At Hulda et al: Here’s the thing though with the potions” The potions we were discussing. The potions we were discussing are crown store potions, as explained earlier. Kuzco’s potion, the potion for Kuzco.


    I can tell you misread, no shame in that, because you stated that you thought I had 9 stacks.
    idk wrote: »
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?

    Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.

    [edited for baiting]
    Edited by ZOS_Icy on June 18, 2023 5:45PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • p00tx
    p00tx
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    max_only wrote: »
    idk wrote: »
    max_only wrote: »
    idk wrote: »
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?

    Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.

    @idk I think you misread the thread my friend.

    Read your post very clearly, as it was typed. Maybe you did not write it in a manner that could make sense.

    You clearly stated you have 3 separate stacks of three different quantities of the same potion in a total quantity that could easily be stacked into one stack.

    However, when you add the potion to the quick slot the total of all stacks shows up.

    You expressed you think when you use one of those potions it should be pulled from the smallest stack. A normal thought I would say.

    My response was both all those potions can be in the same stack, easily, and that the logic in the programing of the game has the potion removed from the first stack it sees in ones inventory.

    If I seem to have gotten the wrong idea it seems that how it was presented was flawed. Regardless, I explained to you the logic in the game that determines which stack of potions is used first when there is multiple stacks of the same potion.

    It does not seem that I would have to read your thoughts on why glyphs do not stack to be able to understand your thoughts presented on how potions are used. If there is something that was not included in the post I quoted and replied to then I suggest one not assume people will read every single post in a thread when replying to one comment. Some threads draw a little more interest than this one has. Just a suggestion.

    Glad I could help my friend. Enjoy the game.

    [snip]
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    Let me break it down:

    “At Hulda et al: Here’s the thing though with the potions” The potions we were discussing. The potions we were discussing are crown store potions, as explained earlier. Kuzco’s potion, the potion for Kuzco.


    I can tell you misread, no shame in that, because you stated that you thought I had 9 stacks.
    idk wrote: »
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?

    Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.

    Not that this really helps with the stacking problem, but you can change which potions are used first in your settings (gold purchased/crafted vs crown store/rewards). It helps a tiny, miniscule bit. I too am becoming immensely annoyed at the randomly different stacks of the same exact item.

    [edited to remove quote]
    Edited by ZOS_Icy on June 18, 2023 5:46PM
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • idk
    idk
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    OMG. LOL

    Thx for pointing out that the context of my reply was completely accurate to the specific post I quoted. Glad you finally figured out what information you had missing from that post that would shed light on it.

    Considering this is your thread I am surprised it took you this long.

    BTW, I did explain to you why it takes potions from specific stacks. Glad I could help you understand the logic in the game

    Considering this thread barely hit 2 pages on it's 3rd day I shall take my leave of it. Does not seem to draw much interest.

    You are welcome for keeping this thread alive. Someone needed to since it seems to not be getting much traction. Probably due to it's delivery.
    Edited by idk on August 3, 2018 11:10PM
  • max_only
    max_only
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    Thanks for bumping my thread again! :*:*:*
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • max_only
    max_only
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    “I shall take my leave”, returns to edit the post one more time.
    daf09e80a4721667df814ba5d29f6bf4.gif
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • DanteYoda
    DanteYoda
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    Zos will not reply.. And i doubt anything will ever change.
  • max_only
    max_only
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    p00tx wrote: »
    max_only wrote: »
    idk wrote: »
    max_only wrote: »
    idk wrote: »
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?

    Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.

    @idk I think you misread the thread my friend.

    Read your post very clearly, as it was typed. Maybe you did not write it in a manner that could make sense.

    You clearly stated you have 3 separate stacks of three different quantities of the same potion in a total quantity that could easily be stacked into one stack.

    However, when you add the potion to the quick slot the total of all stacks shows up.

    You expressed you think when you use one of those potions it should be pulled from the smallest stack. A normal thought I would say.

    My response was both all those potions can be in the same stack, easily, and that the logic in the programing of the game has the potion removed from the first stack it sees in ones inventory.

    If I seem to have gotten the wrong idea it seems that how it was presented was flawed. Regardless, I explained to you the logic in the game that determines which stack of potions is used first when there is multiple stacks of the same potion.

    It does not seem that I would have to read your thoughts on why glyphs do not stack to be able to understand your thoughts presented on how potions are used. If there is something that was not included in the post I quoted and replied to then I suggest one not assume people will read every single post in a thread when replying to one comment. Some threads draw a little more interest than this one has. Just a suggestion.

    Glad I could help my friend. Enjoy the game.

    [snip]
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    Let me break it down:

    “At Hulda et al: Here’s the thing though with the potions” The potions we were discussing. The potions we were discussing are crown store potions, as explained earlier. Kuzco’s potion, the potion for Kuzco.


    I can tell you misread, no shame in that, because you stated that you thought I had 9 stacks.
    idk wrote: »
    max_only wrote: »
    @Hulda et al: Here’s the thing though with the potions.

    I have a stack of 9, a stack of 17 and a stack of 56.

    When I drag the stack of 9 to the quick slot menu guess what the quick slot menu says?


    82 potions in the first quickslot!

    And when I use the potions does it substact from the smaller stack? NO!


    Why. Why, why why. Why? why...

    My first thought is why do you have 82 of the same potion in 9 different stacks all on one character?

    Stack them. Any potion will easily stack to 82. BTW, it draws from them in order which is a logical condition set in the programing.

    Not that this really helps with the stacking problem, but you can change which potions are used first in your settings (gold purchased/crafted vs crown store/rewards). It helps a tiny, miniscule bit. I too am becoming immensely annoyed at the randomly different stacks of the same exact item.

    I’m thinking at this point destroying them would be better for my health lol

    [edited to remove quote]
    Edited by ZOS_Icy on June 18, 2023 5:46PM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • max_only
    max_only
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    Now I have 2 stacks of Crown repair kits. None of them are character bound, none of them can be traded for gems.

    Why?
    Why?
    Why?

    Why are you like this Zos?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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