The important thing about Malicious Strike is that it applies a DoT called Dark Drain. Since you need to destroy the orbs and there really isn't a way to avoid Malicious Strike and the subsequent Dark Drain, this simply represents a source of ambient damage that must be healed through.
The important thing about Malicious Strike is that it applies a DoT called Dark Drain. Since you need to destroy the orbs and there really isn't a way to avoid Malicious Strike and the subsequent Dark Drain, this simply represents a source of ambient damage that must be healed through.
That's interesting... just wondering Code, do you know if the Dark Drain is supposed to be unavoidable? I definitely don't doubt that you are more knowledgeable about this fight than me, but I was just curious if you've tested this much? I haven't tested this in awhile, but when messing around a few weeks ago, I was able to reliably avoid the DoT, and tank vet ZMaja on a Mag Warden dps with 27k health, with no outside assistance. As with quite a few things on that fight though, I have a hard time telling whats a bug and whats not.
in my experience from my testing a few weeks back, dark drain is avoidable under the right repeatable circumstances. Code is one of the best tanks I've ever grouped with though and far more experienced than me, so I could be wrong or ran into a bug. I spent a decent chunk of time testing various aspects of the fight and not always in an ideal environment. I haven't tanked it at all in a few months, I only heal or dps it now.
I should say then, "AFAIK, it's not avoidable." If there is a way to avoid it, I'm not aware of it, but I do not claim that my knowledge is complete. It is random, and the number of targets affected increases with the fight configuration, which is why we didn't really notice Dark Drain when we first did +0, and why it was showing up on a lot of recaps in +3.
CivilDisobedienceVII wrote: »So we were wondering if there was a ninja buff to dark drain or if it was bugged because we've not had this problem before. I think it also seemed like we were having them spawn much closer to us or right in the group - near the portal as someone mentioned seems like on of the spawning closer versions but also right in the middle of the group on boss' tail or just to the side of her (which may count as the edge because she is on the perimeter of the arena.