Joy_Division wrote: »If you had to pick one Templar skill that you would like to see the Devs improve/buff/change/make-great-again, which would it be and why?
Templar
Dawn’s Wrath
Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morphs to 480% from 400%.
heck, who needs soul assault
someone on another thread brought up the idea of re-trailing some magplar jewelry to bloodthirsty...
had a chance to take some different characters through battlegrounds this weekend - radiant sure does work well there...
As is in live most players laugh at the use of RD as it’s a joke in DPS and more spammed by zeglings who feel good by getting killing blows and even there, it’s outclassed by sorcs delayed execute.
Your feelings about RD are acceptable, but there is no need to start calling people who use the skill “zerglings”. It just distracts from the whole purpose of the thread. Personally, I’m looking forward to the damage increase. 480% from 330% is a very welcoming buff.
Fair enough. Didn’t mean anything by it as much as just pointing out the perception
For reasons @Minno stated above, Radiant Aura would be the best place to start.
1. The 10% Regens should just be included in Restoring Spirit.
2. Radiant Aura should grant Minor Expedition while slotted.
3. Hasty Prayer should just be a magicka Vigor.
4. Repentance can be used once per corpse PER TEMPLAR.
5. On activation, Radiant Aura causes all enemies within X meters to miss their next attack. Also grants Major Sorcery and Brutality for Y seconds.
For reasons @Minno stated above, Radiant Aura would be the best place to start.
1. The 10% Regens should just be included in Restoring Spirit.
2. Radiant Aura should grant Minor Expedition while slotted.
3. Hasty Prayer should just be a magicka Vigor.
4. Repentance can be used once per corpse PER TEMPLAR.
5. On activation, Radiant Aura causes all enemies within X meters to miss their next attack. Also grants Major Sorcery and Brutality for Y seconds.
4. Repentance can be used once per corpse PER TEMPLAR.
But anyway if you want to see a true Templar in action you should watch the film Ironclad!
Its where ZOS got most of the inspiration for the Templar class and siege mechanics in Cyrodill
Its an awesome film too!
https://youtu.be/KnoTSlCzAuM
***Templar BizNiZ***
Amdar_Godkiller wrote: »Stamplar needs no buffs. It's quietly the strongest stam class in 1v1 and 1vX situations. I've been destroying with mine since the festival began.
I've not played much with Magplar but does sweeps not function basically the same as jabs? Jabs hardly ever misses anybody, and the splash damage that comes with it makes templar really OP in BGs. Why do magplars struggle with it so much?
4. Repentance can be used once per corpse PER TEMPLAR.
Ideas like this are going to destroy repentance... everyone can pretty much agree that repentance needs a buff, but lets not destroy the skill in the process. This suggestion would effectively cut the regen capability from upwards of 18k to a measly 3k, nearly a 600% nerf.
A better solution that has been made in the past is that other templars who have repentance slotted will also benefit from the corpse drain. This will prevent bickering about who can use it, since all templars can benefit, while simultaneously keeping the skill intact. Another solution would be to allow the ability to give half the amount of resources back to the group, so that everyone benefits at least alittle bit. Probably not as appealing as the first option, but at least diminishes the bickering, and again keeps the theme and usefulness of the skill intact.
4. Repentance can be used once per corpse PER TEMPLAR.
Ideas like this are going to destroy repentance... everyone can pretty much agree that repentance needs a buff, but lets not destroy the skill in the process. This suggestion would effectively cut the regen capability from upwards of 18k to a measly 3k, nearly a 600% nerf.
A better solution that has been made in the past is that other templars who have repentance slotted will also benefit from the corpse drain. This will prevent bickering about who can use it, since all templars can benefit, while simultaneously keeping the skill intact. Another solution would be to allow the ability to give half the amount of resources back to the group, so that everyone benefits at least alittle bit. Probably not as appealing as the first option, but at least diminishes the bickering, and again keeps the theme and usefulness of the skill intact.
Sorry not sure I follow - once per corpse per Templar would be exactly how it works now when you're solo, except that all the Templars can do it. There isn't any diminishing effect. How does that destroy anything?
I agree with ZOS taking away the group resource restore, that was way too strong. But they half-arsed the change big time.
Joy_Division wrote: »If you had to pick one Templar skill that you would like to see the Devs improve/buff/change/make-great-again, which would it be and why?
f047ys3v3n wrote: »It's embarrassing that the healer class's big skill is basically just a costly overheal that only heals one other player.
There are a lot of different options you could try:
1) Shield for the amount it overheals then you at least get the amount further from death that you paid for.
Amdar_Godkiller wrote: »I've not played much with Magplar but does sweeps not function basically the same as jabs? Jabs hardly ever misses anybody, and the splash damage that comes with it makes templar really OP in BGs. Why do magplars struggle with it so much?
These are for PvE.
I wanna see Backlash scaling properly (not only with Max Stam/Magicka) and actually explode without bugging out.
Another change I would do is making Power of the Light return the full cost if the explosion charges up fully. Since it is rally hard to fully charge the explosion in PvP but really easy in PvE, this would help with the disgustingly low stamina sustain of Stamplars while helping out Templar tanks by a ton.
DeadlyRecluse wrote: »Amdar_Godkiller wrote: »I've not played much with Magplar but does sweeps not function basically the same as jabs? Jabs hardly ever misses anybody, and the splash damage that comes with it makes templar really OP in BGs. Why do magplars struggle with it so much?
The best explanation I've heard/personally feel for why Jabs feels good on stamplar and clunky on magplar is that stamplars tend to have strong HOTs running (vigor, rally, often bloodcraze bleed) while magplar typically only has ritual heal+sweeps heal (which has been nerfed down to a pretty marginal amount, despite the recent readjustment).
So damage-built stamplars have enough incoming healing to actually channel jabs, while a damage built magplar often has to interrupt their own channel to cast a relatively expensive self-heal.
This has been mitigated a bit by the little buff sweeps got a few patches ago, and magplars can run defensive sets/roll Rapid Regen to let themselves stay locked in a channel, but even then they don't have the mobility of a stam toon to roll in, drop ult, channel a few times, and run away. Generally, if a magplar is jabbing they are committed to that fight, win or lose.