Hey all so I've been running my medium armor stam DK through battlegrounds and I think its going well for the most part.
I'm having trouble when I run into some other specs so I'm seeking any advice. The one that has really been giving me a headache are those stamblades that either burst you down hit and run style while you are fighting other players, or if you happen to catch them alone - they run like hell and cloak whenever you have the upper hand then just gank you when you focus on other players or the objectives.
I've tried using volatile armor spikes and evil hunter to counter these players but my slow stamDK feels so helpless pinning them down. I feel like I can hold my own if they fight me one on one but I'm having trouble securing the kill because anytime I get the upper hand they disappear, and I mean these guys are fast. For example in the deeping drome map with the tunnels, I was fighting the stamblade by the green spawn, as soon as I was about to start going for the kill he had already ran to the tunnels and disappeared. Then I start engaging the rest of his team and boom, incap > relentless or whatever their gank combo is.
What else as a stamDK can I do to fight these guys? Mostly my trouble again comes from securing the kill on these fleeing opponents.
Second are the super tanky templars/wardens that sit in their trees/runes and eat all the damage and burst I can throw at them. They can't kill me, but I usually can't kill them (unless I catch them already weakened or have help gunning them down) but usually they are able to camp an objective while I'm wailing on them, just long enough for the rest of their sloads wearing, rune cage spamming teammates to come roll me over.
In deathmatch sure I can ignore the tanky players but in the objective modes I am forced to interact with them? I run with a complete PUG and I find myself A LOT fighting 2 or 3 of the enemy team on a flag and getting rolled its so frustrating.
Shield spamming sorcs are a bit annoying but usually not too bad. Sometimes have a hard time securing a kill on them as well.
But I really want to nail these damn Stamblades that run whenever they are losing a 1v1 then come back to full ulti burst gank you when you are fighting their team.
And the tankplars/wardens that camp on objectives with their heals/defenses. Guess you can only do so much when pugging.
Thanks for any advice.
Hey all so I've been running my medium armor stam DK through battlegrounds and I think its going well for the most part.
I'm having trouble when I run into some other specs so I'm seeking any advice. The one that has really been giving me a headache are those stamblades that either burst you down hit and run style while you are fighting other players, or if you happen to catch them alone - they run like hell and cloak whenever you have the upper hand then just gank you when you focus on other players or the objectives.
I've tried using volatile armor spikes and evil hunter to counter these players but my slow stamDK feels so helpless pinning them down. I feel like I can hold my own if they fight me one on one but I'm having trouble securing the kill because anytime I get the upper hand they disappear, and I mean these guys are fast. For example in the deeping drome map with the tunnels, I was fighting the stamblade by the green spawn, as soon as I was about to start going for the kill he had already ran to the tunnels and disappeared. Then I start engaging the rest of his team and boom, incap > relentless or whatever their gank combo is.
What else as a stamDK can I do to fight these guys? Mostly my trouble again comes from securing the kill on these fleeing opponents.
Second are the super tanky templars/wardens that sit in their trees/runes and eat all the damage and burst I can throw at them. They can't kill me, but I usually can't kill them (unless I catch them already weakened or have help gunning them down) but usually they are able to camp an objective while I'm wailing on them, just long enough for the rest of their sloads wearing, rune cage spamming teammates to come roll me over.
In deathmatch sure I can ignore the tanky players but in the objective modes I am forced to interact with them? I run with a complete PUG and I find myself A LOT fighting 2 or 3 of the enemy team on a flag and getting rolled its so frustrating.
Shield spamming sorcs are a bit annoying but usually not too bad. Sometimes have a hard time securing a kill on them as well.
But I really want to nail these damn Stamblades that run whenever they are losing a 1v1 then come back to full ulti burst gank you when you are fighting their team.
And the tankplars/wardens that camp on objectives with their heals/defenses. Guess you can only do so much when pugging.
Thanks for any advice.
Hey all so I've been running my medium armor stam DK through battlegrounds and I think its going well for the most part.
I'm having trouble when I run into some other specs so I'm seeking any advice. The one that has really been giving me a headache are those stamblades that either burst you down hit and run style while you are fighting other players, or if you happen to catch them alone - they run like hell and cloak whenever you have the upper hand then just gank you when you focus on other players or the objectives.
I've tried using volatile armor spikes and evil hunter to counter these players but my slow stamDK feels so helpless pinning them down. I feel like I can hold my own if they fight me one on one but I'm having trouble securing the kill because anytime I get the upper hand they disappear, and I mean these guys are fast. For example in the deeping drome map with the tunnels, I was fighting the stamblade by the green spawn, as soon as I was about to start going for the kill he had already ran to the tunnels and disappeared. Then I start engaging the rest of his team and boom, incap > relentless or whatever their gank combo is.
What else as a stamDK can I do to fight these guys? Mostly my trouble again comes from securing the kill on these fleeing opponents.
Second are the super tanky templars/wardens that sit in their trees/runes and eat all the damage and burst I can throw at them. They can't kill me, but I usually can't kill them (unless I catch them already weakened or have help gunning them down) but usually they are able to camp an objective while I'm wailing on them, just long enough for the rest of their sloads wearing, rune cage spamming teammates to come roll me over.
In deathmatch sure I can ignore the tanky players but in the objective modes I am forced to interact with them? I run with a complete PUG and I find myself A LOT fighting 2 or 3 of the enemy team on a flag and getting rolled its so frustrating.
Shield spamming sorcs are a bit annoying but usually not too bad. Sometimes have a hard time securing a kill on them as well.
But I really want to nail these damn Stamblades that run whenever they are losing a 1v1 then come back to full ulti burst gank you when you are fighting their team.
And the tankplars/wardens that camp on objectives with their heals/defenses. Guess you can only do so much when pugging.
Thanks for any advice.
dont play stamdk they are in a bad spot this patch
Mister_DMC wrote: »Stam DK is fine, run fossilize. Helps secure lots of kills. Currently running mine in 2 trollking, 5 fortified Brass medium, 3 agility, master dw and asylum 2h.
Use speed pots. I use the immovable Version but the lingering ones would work too. Typical combo is a stampede into noxious breath then fossilize. Bar Swap rending slashes then venomous claw. At this point you'll know whether or not the enemy is ready for the kill. Lots of movement is key and brass saves you from alot of burst.
Hey all so I've been running my medium armor stam DK through battlegrounds and I think its going well for the most part.
I'm having trouble when I run into some other specs so I'm seeking any advice. The one that has really been giving me a headache are those stamblades that either burst you down hit and run style while you are fighting other players, or if you happen to catch them alone - they run like hell and cloak whenever you have the upper hand then just gank you when you focus on other players or the objectives.
I've tried using volatile armor spikes and evil hunter to counter these players but my slow stamDK feels so helpless pinning them down. I feel like I can hold my own if they fight me one on one but I'm having trouble securing the kill because anytime I get the upper hand they disappear, and I mean these guys are fast. For example in the deeping drome map with the tunnels, I was fighting the stamblade by the green spawn, as soon as I was about to start going for the kill he had already ran to the tunnels and disappeared. Then I start engaging the rest of his team and boom, incap > relentless or whatever their gank combo is.
What else as a stamDK can I do to fight these guys? Mostly my trouble again comes from securing the kill on these fleeing opponents.
Second are the super tanky templars/wardens that sit in their trees/runes and eat all the damage and burst I can throw at them. They can't kill me, but I usually can't kill them (unless I catch them already weakened or have help gunning them down) but usually they are able to camp an objective while I'm wailing on them, just long enough for the rest of their sloads wearing, rune cage spamming teammates to come roll me over.
In deathmatch sure I can ignore the tanky players but in the objective modes I am forced to interact with them? I run with a complete PUG and I find myself A LOT fighting 2 or 3 of the enemy team on a flag and getting rolled its so frustrating.
Shield spamming sorcs are a bit annoying but usually not too bad. Sometimes have a hard time securing a kill on them as well.
But I really want to nail these damn Stamblades that run whenever they are losing a 1v1 then come back to full ulti burst gank you when you are fighting their team.
And the tankplars/wardens that camp on objectives with their heals/defenses. Guess you can only do so much when pugging.
Thanks for any advice.
dont play stamdk they are in a bad spot this patch
Fake news
Heavy armor is mandatory. So is wings. So is troll king.Thestephenmcraeub17_ESO wrote: »You just have to survive the initial attack. 9 times out of 10 when I can survive the gank with healing, shields, and pots, all that's left is to stun them (I use fossilize) then double whip and they should be pretty close to death. Stamblades are typically pretty squishy, as the idea is to spec everything into burst damage.
For a stam dk, I might even suggest wearing heavy armor... You won't deal as much damage, for sure, but there are some sets that will let you have pretty decent damage output, and in heavy armor, it'll be hard for gankers to take you out quickly. Then once their initial attack fails, CC them, put the dots down, and wail until they're dead, which shouldn't take long.
Mister_DMC wrote: »Stam DK is fine, run fossilize. Helps secure lots of kills. Currently running mine in 2 trollking, 5 fortified Brass medium, 3 agility, master dw and asylum 2h.
Use speed pots. I use the immovable Version but the lingering ones would work too. Typical combo is a stampede into noxious breath then fossilize. Bar Swap rending slashes then venomous claw. At this point you'll know whether or not the enemy is ready for the kill. Lots of movement is key and brass saves you from alot of burst.
curious your bars on dw/2h. i'm using the following and don't have room for gap closer stampede
2H; noxious / wings / forward momentum / fragmented / volatile
DW: venom claw / spin 2 win / fossilize / rending slash / vigor
Heavy armor is mandatory. So is wings. So is troll king.Thestephenmcraeub17_ESO wrote: »You just have to survive the initial attack. 9 times out of 10 when I can survive the gank with healing, shields, and pots, all that's left is to stun them (I use fossilize) then double whip and they should be pretty close to death. Stamblades are typically pretty squishy, as the idea is to spec everything into burst damage.
For a stam dk, I might even suggest wearing heavy armor... You won't deal as much damage, for sure, but there are some sets that will let you have pretty decent damage output, and in heavy armor, it'll be hard for gankers to take you out quickly. Then once their initial attack fails, CC them, put the dots down, and wail until they're dead, which shouldn't take long.
Heavy armor is mandatory. So is wings. So is troll king.Thestephenmcraeub17_ESO wrote: »You just have to survive the initial attack. 9 times out of 10 when I can survive the gank with healing, shields, and pots, all that's left is to stun them (I use fossilize) then double whip and they should be pretty close to death. Stamblades are typically pretty squishy, as the idea is to spec everything into burst damage.
For a stam dk, I might even suggest wearing heavy armor... You won't deal as much damage, for sure, but there are some sets that will let you have pretty decent damage output, and in heavy armor, it'll be hard for gankers to take you out quickly. Then once their initial attack fails, CC them, put the dots down, and wail until they're dead, which shouldn't take long.
Hey all so I've been running my medium armor stam DK through battlegrounds and I think its going well for the most part.
I'm having trouble when I run into some other specs so I'm seeking any advice. The one that has really been giving me a headache are those stamblades that either burst you down hit and run style while you are fighting other players, or if you happen to catch them alone - they run like hell and cloak whenever you have the upper hand then just gank you when you focus on other players or the objectives.
I've tried using volatile armor spikes and evil hunter to counter these players but my slow stamDK feels so helpless pinning them down. I feel like I can hold my own if they fight me one on one but I'm having trouble securing the kill because anytime I get the upper hand they disappear, and I mean these guys are fast. For example in the deeping drome map with the tunnels, I was fighting the stamblade by the green spawn, as soon as I was about to start going for the kill he had already ran to the tunnels and disappeared. Then I start engaging the rest of his team and boom, incap > relentless or whatever their gank combo is.
What else as a stamDK can I do to fight these guys? Mostly my trouble again comes from securing the kill on these fleeing opponents.
Second are the super tanky templars/wardens that sit in their trees/runes and eat all the damage and burst I can throw at them. They can't kill me, but I usually can't kill them (unless I catch them already weakened or have help gunning them down) but usually they are able to camp an objective while I'm wailing on them, just long enough for the rest of their sloads wearing, rune cage spamming teammates to come roll me over.
In deathmatch sure I can ignore the tanky players but in the objective modes I am forced to interact with them? I run with a complete PUG and I find myself A LOT fighting 2 or 3 of the enemy team on a flag and getting rolled its so frustrating.
Shield spamming sorcs are a bit annoying but usually not too bad. Sometimes have a hard time securing a kill on them as well.
But I really want to nail these damn Stamblades that run whenever they are losing a 1v1 then come back to full ulti burst gank you when you are fighting their team.
And the tankplars/wardens that camp on objectives with their heals/defenses. Guess you can only do so much when pugging.
Thanks for any advice.
dont play stamdk they are in a bad spot this patch
Fake news
Heavy armor is mandatory. So is wings. So is troll king.Thestephenmcraeub17_ESO wrote: »You just have to survive the initial attack. 9 times out of 10 when I can survive the gank with healing, shields, and pots, all that's left is to stun them (I use fossilize) then double whip and they should be pretty close to death. Stamblades are typically pretty squishy, as the idea is to spec everything into burst damage.
For a stam dk, I might even suggest wearing heavy armor... You won't deal as much damage, for sure, but there are some sets that will let you have pretty decent damage output, and in heavy armor, it'll be hard for gankers to take you out quickly. Then once their initial attack fails, CC them, put the dots down, and wail until they're dead, which shouldn't take long.
i don't think heavy is mandatory - surprised u think so.
I was so close to killing this cheesey magblade when he feared me literally as a damage Sigil spawned and grabbed it. He then Ulti / executed me and proceeded to tbag me for 15 seconds because I guess damage Sigil kills are impressive?
Either that or I must be doing something right.
What about detect pots?
Speed pots + lingering health. Get troll king monster set. Play a nord.
Transmute your jewerly to swift trait to get +30% speed, with stam regen enchants.
Take the steed as mundus.
Enjoy +70% speed and a huge HP regen : LoS when you start to feel you're in a bad spot.
This is the most important part to survive as a stam class in the battlegrounds.
With swift jewelry trait in game there’s no reason not to be in heavy. DK is a healing-received class and heavy armor synergizes so well with that. You also need the extra mag regen from constitution to sustain the mag-heavy buff rotation.
Try using a vMA 1h to sustain mag if you have one lying around. It’s acrually really really strong, especially in no cp.
And how does it do that? To me, it's more of a "I won't tolerate you trying to cheat death by cloaking when you're one hit away from dying." The short duration means it's not something I'd use preemptively, but rather as an on-demand counter for NBs that try to slip away when they're about to lose.