Joshlenoir wrote: »wiki already has this one covered
some creating editing was used.
Zerglings move in large groups, ranging from a dozen to a hundred. Zerglings can act as "meat shields" for more powerful organised groups, but can also overwhelm their foes through sheer weight of numbers. Individually, zerglings are of little threat. They can also work together in large groups under the command of pug whisperers.
Pretty darn accurate description. Only issue is that most high ranking high CP players don't realize they've never progressed past this category.
Joshlenoir wrote: »wiki already has this one covered
some creating editing was used.
Zerglings move in large groups, ranging from a dozen to a hundred. Zerglings can act as "meat shields" for more powerful organised groups, but can also overwhelm their foes through sheer weight of numbers. Individually, zerglings are of little threat. They can also work together in large groups under the command of pug whisperers.
Pretty darn accurate description. Only issue is that most high ranking high CP players don't realize they've never progressed past this category.
Joshlenoir wrote: »dtsharples wrote: »-Still nothing wrong with Sloads or Zaan. If you can't counter them that is your responsibility. I don't run either, and I have never died to either so far.
You probably think they're okay and never die to them because of the sheer amount of people you're surrounded with constantly in PvP (whether you're grouped or not.)dtsharples wrote: »I'm a Zergling.
I'm starting to see a connectiondtsharples wrote: »I do my 1 v 1 fights in PVE - it's called a Duel.
If you think sloads and zaans is okay and completely balanced and you've "never died to them yet" that's a dead give away that you've never actually spent more than an hour dueling people in this game that know what they're doing
Joshlenoir wrote: »wiki already has this one covered
some creating editing was used.
Zerglings move in large groups, ranging from a dozen to a hundred. Zerglings can act as "meat shields" for more powerful organised groups, but can also overwhelm their foes through sheer weight of numbers. Individually, zerglings are of little threat. They can also work together in large groups under the command of pug whisperers.
Pretty darn accurate description. Only issue is that most high ranking high CP players don't realize they've never progressed past this category.
@Joshlenoir that’s because they don’t want to learn. There’s even small scale players that fit that description and you can tell because even though their group sizes are smaller they choose to engage in easy fights and never pursue tough ones.
I think the best description of zergling after reading this thread though is: anyone in here getting butt hurt about your question.
dtsharples wrote: »The only reason 8 12 16 guilds exists, is to eat up smaller groups.
You never see a 12 v 12 group, because they aren't there to fight equally
rimmidimdim wrote: »Joshlenoir wrote: »wiki already has this one covered
some creating editing was used.
Zerglings move in large groups, ranging from a dozen to a hundred. Zerglings can act as "meat shields" for more powerful organised groups, but can also overwhelm their foes through sheer weight of numbers. Individually, zerglings are of little threat. They can also work together in large groups under the command of pug whisperers.
Pretty darn accurate description. Only issue is that most high ranking high CP players don't realize they've never progressed past this category.
It is a pretty darn good explanation. I don't get this high CP talk. Most people with high CP gained what, 90% of thier cp from pve. I'm sure that there are some pvp players that have received most CP from pvp but few and far between. I agree that seeing a high CP player does not mean he is good. But it is usually because he/she played more pve and then gets called a zergling by elite pvpers and then he quits pvp untill maybe mayham comes again. It's a vicious circle of smugness. Smug cloud is thick in this thread. I say support these crappy players with high CP by inviting them into small groups and show the fun of it so they will enjoy pvp and get better at it. Cheers.
I'm not really sure, and am worried I might fit this Zergling category. I'm quite new to pvp, I've learned a lot about the game since last year's Midyear Mayhem, and decided to really try for the title this year.
So I sort of dived headfirst into Cyrodiil with my healer build knowing that I'd be unlikely to excel at duelling or surviving long. Indeed, simply doing solo quests near Cropsford and similar stuff while riding/exploring has proven that I often get ambushed by a larger group and death is pretty much certain. That's fair, sometimes I can take one down with me, often I barely get time to counter. That's just par for the course, you know?
But I sort of know that the character's strengths are in support, so I've found it quite fun and fulfilling to help out with healing, resurrecting, and laying siege or defending when I see it happen. I'll happily follow a group riding to a keep under siege, and once there do my best to keep everyone alive. The likelihood is then that I'll stay with that group for many hours from one battle to the next.
I did manage to get the title in the end, but am wondering if itinerant support characters laying down heals, AoE's, shards, and buffs naturally qualify as a Zergling
If that's the case, would it be more legitimate to ask if I can join the group? To me, either way is the same - we share the same objective for the Faction.
At what point does a group become a zerg, is there a specific number?
Yup, nothing wrong with it at all. It's how the game was meant to be played. Ignore the leet small-scalers who will try to tell you otherwise.