I have a better idea, remove implosion from sorcs.
If they get an execute, then it should be an ability and no tied to a passive. Auto-executes are mindless, and bad for PvP.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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Carbonised wrote: »Take one of the useless DK passives, like Elder Dragon, and have it be a passive execute that increases the damage of your DK DoTs proportionally to the target's missing health.
Execute, tied to class skill DoTs, done.
If they get an execute, then it should be an ability and no tied to a passive. Auto-executes are mindless, and bad for PvP.
Like I said, is not the purpose of this post. I hate Implosion, and Im all IN for any type of execute for DK. If you dont like as a passive then make Stonefist the execute, would be reflectable like the magblades.
No thanks.
Implosion is aids, and IMO executes themselves are overperforming. It takes a lot of brain power out of finishing when you can just spam LA+reverse slice as your friend beats them low then instagibbing them. Executes being limited to only when the opponent hits the threshold or having a cooldown (bad idea unless implemented creatively) of some sort. If you take multiple tries, you are probably a *** executioner.
Besides, power lash if it hits is quite comparable to execute damage, allowing it to actually land again would be lovely.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Nah honestly as a hardcore DK and solo DK main, we don't need to copy and paste ideas from other classes onto this class. I want a unique thing that only my class can do.
DK already has execute...
Skoria+leap
Carbonised wrote: »Take one of the useless DK passives, like Elder Dragon, and have it be a passive execute that increases the damage of your DK DoTs proportionally to the target's missing health.
Execute, tied to class skill DoTs, done.
I like it. Potential to be OP (assuming Breath gets fixed) but I like it.
Nah honestly as a hardcore DK and solo DK main, we don't need to copy and paste ideas from other classes onto this class. I want a unique thing that only my class can do but unfortunately ZOS has this mindset that everything a DK can do another class should be able to do it if not slightly better.
What I'd really love to see is a fury stance or limit break skill in ESO (PSO2 abilities although fury stance is now a passive).
I've been having this idea that class skills should be strong e.g buffs,etc but weapon skill buffs should have certain down-falls so you don't just stack everything without having a thought.
If you wanna see what fury stance or limit break does let me know via tag n I'll show you.
Carbonised wrote: »Take one of the useless DK passives, like Elder Dragon, and have it be a passive execute that increases the damage of your DK DoTs proportionally to the target's missing health.
Execute, tied to class skill DoTs, done.
I like it. Potential to be OP (assuming Breath gets fixed) but I like it.
I have been discussing the same idea with a friend of mine.
We realised tho, that in order to balance this you will have to tune down A LOT the initial direct hit of every DoT skill.
Won't affect PvE too much either because the loss from the initial hit will be highly compensanted by 20k ticks during execution
I have a better idea, remove implosion from sorcs.
Savos_Saren wrote: »