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Give DK, any type of execute

Hixtory
Hixtory
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So, maybe this has been asked before, but DK definitely need a execute that comes from the class line. I dont think we can get an active on demand execute skill, for what is called a design intent, but we can surely have a passive like Implosion. Just make it 8 TO 5% CHANCE to proc on flame/poison damage, and we are good.
Edited by Hixtory on July 26, 2018 1:56PM
  • brandonv516
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    lol...
  • Strider__Roshin
    Strider__Roshin
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    I have a better idea, remove implosion from sorcs.
  • Hixtory
    Hixtory
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    Daus wrote: »
    I have a better idea, remove implosion from sorcs.

    I don´t like it either, but is not the purpose of this post, to nerf this and buff that. Is just what DK needs.
  • Strider__Roshin
    Strider__Roshin
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    Hixtory wrote: »
    Daus wrote: »
    I have a better idea, remove implosion from sorcs.

    I don´t like it either, but is not the purpose of this post, to nerf this and buff that. Is just what DK needs.

    If they get an execute, then it should be an ability and no tied to a passive. Auto-executes are mindless, and bad for PvP.
  • Feanor
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    Daus wrote: »
    I have a better idea, remove implosion from sorcs.

    You know, I’d actually agree with that. If they gave a good sustain passive instead for example.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Hixtory
    Hixtory
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    Daus wrote: »
    Hixtory wrote: »
    Daus wrote: »
    I have a better idea, remove implosion from sorcs.

    I don´t like it either, but is not the purpose of this post, to nerf this and buff that. Is just what DK needs.

    If they get an execute, then it should be an ability and no tied to a passive. Auto-executes are mindless, and bad for PvP.

    Like I said, is not the purpose of this post. I hate Implosion, and Im all IN for any type of execute for DK. If you dont like as a passive then make Stonefist the execute, would be reflectable like the magblades.
  • MisterBigglesworth
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    Well, you could have Lava Whip also cause your Flame/Poison DOTs on the target apply a portion of their remaining damage up front on enemies below 30% health. But it would also reduce those DOT durations by that same amount.

    This would require you to set it up with Searing Strike and Fiery Breath (perhaps some other DOTs) and use Whip as soon as possible in order to fully capitalize on it.
    Edited by MisterBigglesworth on July 24, 2018 9:07PM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Carbonised
    Carbonised
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    Take one of the useless DK passives, like Elder Dragon, and have it be a passive execute that increases the damage of your DK DoTs proportionally to the target's missing health.

    Execute, tied to class skill DoTs, done.
  • kaithuzar
    kaithuzar
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    DK already has execute...

    Skoria+leap
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  • Twohothardware
    Twohothardware
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    DK used to have an execute bonus. You got increased damage to low health targets using Molten Armaments. ZOS took it away.
  • BohnT
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    Feanor wrote: »
    Daus wrote: »
    I have a better idea, remove implosion from sorcs.

    You know, I’d actually agree with that. If they gave a good sustain passive instead for example.

    Must be hard with cost reduction and extra regen, yeah sorc really needs a decent sustain passive...
  • Starlight_Knight
    Starlight_Knight
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    Sorc will always be master class, we can only dream of having a 10k passive tooltip for doing nothing,
    Edited by Starlight_Knight on July 24, 2018 10:07PM
  • Travestynox
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    Call the execute cinderize, better yet cinderella. The death animation for it is already in game.

    Also, buff the ashen grip set.

    Burn baby, burn.
  • MaxwellC
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    Nah honestly as a hardcore DK and solo DK main, we don't need to copy and paste ideas from other classes onto this class. I want a unique thing that only my class can do but unfortunately ZOS has this mindset that everything a DK can do another class should be able to do it if not slightly better.

    What I'd really love to see is a fury stance or limit break skill in ESO (PSO2 abilities although fury stance is now a passive).

    I've been having this idea that class skills should be strong e.g buffs,etc but weapon skill buffs should have certain down-falls so you don't just stack everything without having a thought.

    If you wanna see what fury stance or limit break does let me know via tag n I'll show you.
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  • IAVITNI
    IAVITNI
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    Feanor wrote: »
    Daus wrote: »
    I have a better idea, remove implosion from sorcs.

    You know, I’d actually agree with that. If they gave a good sustain passive instead for example.

    I always thought that Implosion could "combust" 100 magicka from your opponent, deal 100 magic damage and restore 100 magicka to the sorc once every 6 seconds. The execute would than be locked to PvE (not unprecedented--see Ambush) and would really help stam sorcs. It be a little boon to mag, but they won't benefit that much from it.
    Carbonised wrote: »
    Take one of the useless DK passives, like Elder Dragon, and have it be a passive execute that increases the damage of your DK DoTs proportionally to the target's missing health.

    Execute, tied to class skill DoTs, done.

    I like it. Potential to be OP (assuming Breath gets fixed) but I like it.
    Hixtory wrote: »
    Daus wrote: »
    Hixtory wrote: »
    Daus wrote: »
    I have a better idea, remove implosion from sorcs.

    I don´t like it either, but is not the purpose of this post, to nerf this and buff that. Is just what DK needs.



    If they get an execute, then it should be an ability and no tied to a passive. Auto-executes are mindless, and bad for PvP.

    Like I said, is not the purpose of this post. I hate Implosion, and Im all IN for any type of execute for DK. If you dont like as a passive then make Stonefist the execute, would be reflectable like the magblades.

    Well Stonefist doesn't have to remain ranged. It could become a targetable melee range ability. If the target is in execute range, the damage is increased, damage is dealt in a small AoE and stuns. It would work similarly to Steel tornado but range would be smaller but it stun. It works well with a sDK kit because they usually are surrounded by enemies.
  • Ragnarock41
    Ragnarock41
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    Would serve more purpose on Dks than it does on sorcs for sure.
  • ak_pvp
    ak_pvp
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    No thanks.

    Implosion is aids, and IMO executes themselves are overperforming. It takes a lot of brain power out of finishing when you can just spam LA+reverse slice as your friend beats them low then instagibbing them. Executes being limited to only when the opponent hits the threshold or having a cooldown (bad idea unless implemented creatively) of some sort. If you take multiple tries, you are probably a *** executioner.

    Besides, power lash if it hits is quite comparable to execute damage, allowing it to actually land again would be lovely.
    MagDK main. PC/EU @AK-ESO
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  • IAVITNI
    IAVITNI
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    ak_pvp wrote: »
    No thanks.

    Implosion is aids, and IMO executes themselves are overperforming. It takes a lot of brain power out of finishing when you can just spam LA+reverse slice as your friend beats them low then instagibbing them. Executes being limited to only when the opponent hits the threshold or having a cooldown (bad idea unless implemented creatively) of some sort. If you take multiple tries, you are probably a *** executioner.

    Besides, power lash if it hits is quite comparable to execute damage, allowing it to actually land again would be lovely.

    Well why not just have the whip be undodgable while under 15% health? Personally I think that's a fair compromise although I feel it would reflect a little too much of the current mag sorc unblockable/undodgeable cc and damage.

    Or giving DKs Major Expedition and/or snare removal when dealing direct damage to an executable enemy. An actual execute isn't necessary, I'd say half of the classes don't even run one on meta builds, but besides DK they all have something that helps secure the kill by making them more dangerous while enemies are in execute or making it harder for enemies to recover:
    • Sorcs have implosion/instaburst
    • Templars have PotL/purifying light + Burning Light
    • Nightblades have Incap Defile/Merciless
    • Stamdens crazy burst potential removes the need for execute support. Oddly, there is no Magicka equivalent for this class...
    DKs don't get any form of support to keep their opponents low or increase threat to enemies in execute. No delayed burst and no passive like Burning Light to passively apply damage pressure.

    Changing say, Elder Dragon to grant Major Expedition and CC immunity for 1.5 seconds and Snare Removal when dealing damage to enemies under 20% health would allow them to stay on their opponents. Obviously the CC immunity aspect would have a cooldown but the mobility would not.

    "When a Dragon smells blood in the water, they become nigh unstoppable...or is that sharks?"
  • Kilandros
    Kilandros
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    Only thing DK needs is a passive to amp up DoT damage to targets under 50% health.
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  • Adenoma
    Adenoma
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    Really don’t want an implosion proc. I would love for elder dragon to be swapped to something like the former wrath passive on heavy armor - give magicka and stamina DKs an option to tank and increase their damage by 200 spell/weapon damage. It fits with the stand your ground philosophy, gets rid of a dead passive, and lore-wise seems apt that a dragon gets really pissed off and you’ve awoken a sleeping giant.
    Adenoma-Badenoma-Sadenoma
  • DeadlyRecluse
    DeadlyRecluse
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    MaxwellC wrote: »
    Nah honestly as a hardcore DK and solo DK main, we don't need to copy and paste ideas from other classes onto this class. I want a unique thing that only my class can do.

    This is the attitude more people need, imo rather than the "why don't templars and DKs have mobility/give DKs an execute/give stamsorcs a in-class spammable" kind of approach.

    If I were a DK main, I'd ask for a slight buff to the ult-related mechanics. Battle roar is the coolest sustain passive in the game, even if it's not the best--if they could find a sweet spot for that passive where it was effective for normal builds without being kinda OP on ult-gen builds, that would be a ton of fun.

    One more ult-gen source in-class would probably do it.
    Thrice Empress, Forever Scrub
  • Savos_Saren
    Savos_Saren
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    kaithuzar wrote: »
    DK already has execute...

    Skoria+leap

    Because Skoria is exclusive to DKs, right?


    I like the idea of Elder Dragon buffing fire DoTs on targets with less than 30% health. Or perhaps making Stone Fist (and it's morphs) do 250% more damage to targets with less than 30% health.
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  • IZZEFlameLash
    IZZEFlameLash
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    I would want DoT execute ticks like Poison Arrow. Gives NBs free pass with Cloak but that is what devs already love to do. So why not? But then DKs need more than just execute. Passive overhaul to let us keep our identity. Slightly faster ultgen, slightly better sustain either from guaranteed resource return proc or minor cost reduction passives. Damage tbh, doesn't seem to be an issue too much anymore. But I'd still use an execute if they gave us one.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Feanor
    Feanor
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    BohnT wrote: »
    Feanor wrote: »
    Daus wrote: »
    I have a better idea, remove implosion from sorcs.

    You know, I’d actually agree with that. If they gave a good sustain passive instead for example.

    Must be hard with cost reduction and extra regen, yeah sorc really needs a decent sustain passive...

    Unholy Knowledge and Capacitor are strong passives, I never denied that. Sorc skills also aren’t cheap though. A sustain passive as replacement was just a suggestion though because another damage passive would have the forum explode again.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Weps
    Weps
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    IAVITNI wrote: »
    Carbonised wrote: »
    Take one of the useless DK passives, like Elder Dragon, and have it be a passive execute that increases the damage of your DK DoTs proportionally to the target's missing health.

    Execute, tied to class skill DoTs, done.

    I like it. Potential to be OP (assuming Breath gets fixed) but I like it.

    I have been discussing the same idea with a friend of mine.
    We realised tho, that in order to balance this you will have to tune down A LOT the initial direct hit of every DoT skill.
    Won't affect PvE too much either because the loss from the initial hit will be highly compensanted by 20k ticks during execution
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  • Xvorg
    Xvorg
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    MaxwellC wrote: »
    Nah honestly as a hardcore DK and solo DK main, we don't need to copy and paste ideas from other classes onto this class. I want a unique thing that only my class can do but unfortunately ZOS has this mindset that everything a DK can do another class should be able to do it if not slightly better.

    What I'd really love to see is a fury stance or limit break skill in ESO (PSO2 abilities although fury stance is now a passive).

    I've been having this idea that class skills should be strong e.g buffs,etc but weapon skill buffs should have certain down-falls so you don't just stack everything without having a thought.

    If you wanna see what fury stance or limit break does let me know via tag n I'll show you.

    an execute on poison or burning status, but some people thinks it's to OP.

    Or a poison whip that executes off balance enemies, like flame lash, but without the healing.
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  • Runefang
    Runefang
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    Honestly with the meta being bloodthirsty jewels for fast executes it'd be nice to have a class that was just good at maintaining consistent dps throughout the fight. That's enough uniqueness.
  • IAVITNI
    IAVITNI
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    Weps wrote: »
    IAVITNI wrote: »
    Carbonised wrote: »
    Take one of the useless DK passives, like Elder Dragon, and have it be a passive execute that increases the damage of your DK DoTs proportionally to the target's missing health.

    Execute, tied to class skill DoTs, done.

    I like it. Potential to be OP (assuming Breath gets fixed) but I like it.

    I have been discussing the same idea with a friend of mine.
    We realised tho, that in order to balance this you will have to tune down A LOT the initial direct hit of every DoT skill.
    Won't affect PvE too much either because the loss from the initial hit will be highly compensanted by 20k ticks during execution

    You could tie the execute to direct damage. So something like "dealing direct damage increases DoT effects to enemies under x health for 1 second". Obviously a light attack would be enough to proc it. However adding a conditional effect means you don't have to tone down as much of the initial direct damage because there isn't 100% uptime.
  • idk
    idk
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    Daus wrote: »
    I have a better idea, remove implosion from sorcs.

    Seems someone is challenged with sorcs.

    As for OP, Zos could change combustion to become that passive, It is the passive that makes the most sense. However, It be better as it is and especially with the sustain it provides.
    Edited by idk on July 26, 2018 4:11AM
  • Hixtory
    Hixtory
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    kaithuzar wrote: »
    DK already has execute...

    Skoria+leap

    Because Skoria is exclusive to DKs, right?


    I like the idea of Elder Dragon buffing fire DoTs on targets with less than 30% health. Or perhaps making Stone Fist (and it's morphs) do 250% more damage to targets with less than 30% health.

    There, we can all agree that stonefist sucks as it is right now, barely any DKplayers use it. And I like where this is going:

    Options:

    1. Make DOT skills hit harder if target is below 30/50%. (Still can be purged)
    2. Make stonefist the execute, this skill is not being used (could be said by only like 1%) so should be reworked. Damage increase could be from 300% down to 200% (its something). And this would still be reflectable, not dodgeable.
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