Cloak doesn't save you from running out of magicka and might have been broken by fury or other random stuff ...
Cloak doesn't save you from running out of magicka and might have been broken by fury or other random stuff ...
Cloak in that specific occasion would have force missed all of the light attacks, and made me untargettable to send out the the frags and will that eventually killed me there. I would have also suppressed any dots too. I press it at the 4s mark, so cloak would have lasted until 6.5s I got hit by the will/frag at the 7s mark, being sent at the 6s mark, so I would have been safer.
You got hit by Fury at that moment, and Fury application can break Cloak.
Savos_Saren wrote: »But, hey, with the changes to Sloads- you'll be able to dodge roll constantly to ignore yet another exception to the "unreflectable abilities" rule.
I don’t see any reason to nerf wings.
It’s down in two woven attacks. Reach/light/dodge/reach/light. You take no reflected damage and wings are down.
https://www.youtube.com/watch?v=y3zEQg5K60Q
4 light attacks and none of the projectiles needed. If that was cloak I would have survived.
Meanwhile: The NB and sorc discords had called for even less projectiles to be reflected.
Toc de Malsvi wrote: »Another option, which was suggested years ago when balance was different, is to change Wings to a long duration percentage chance to reflect. Say 30% chance to reflect for 30 seconds, this would add to both stam and mag DK tool kit. Would balance the advantage of reflected damage and add surprise as an attacker wouldn't automatically dodge and wouldn't know when to dodge or not. It would also scale up well with increasing projectiles incoming. It wouldn't likely save you though the same way cloak would in the situation in the video.
Toc de Malsvi wrote: »Another option, which was suggested years ago when balance was different, is to change Wings to a long duration percentage chance to reflect. Say 30% chance to reflect for 30 seconds, this would add to both stam and mag DK tool kit. Would balance the advantage of reflected damage and add surprise as an attacker wouldn't automatically dodge and wouldn't know when to dodge or not. It would also scale up well with increasing projectiles incoming. It wouldn't likely save you though the same way cloak would in the situation in the video.
Toc de Malsvi wrote: »Another option, which was suggested years ago when balance was different, is to change Wings to a long duration percentage chance to reflect. Say 30% chance to reflect for 30 seconds, this would add to both stam and mag DK tool kit. Would balance the advantage of reflected damage and add surprise as an attacker wouldn't automatically dodge and wouldn't know when to dodge or not. It would also scale up well with increasing projectiles incoming. It wouldn't likely save you though the same way cloak would in the situation in the video.
That change would kill Wings as a responsive defensive skill. At that point I have a 30% chance to not eat that 20k overload or 12k Will, which means a 30% chance to be 100% useless.
It would be a lot like when heavy permablock mDKs used Shuffle, except you'd be giving medium stam DKs evasion chance AND reflect chance.
I'd like to see wings scale better. Projectiles per attacker, perhaps. They are too expensive to sustain if heavily outnumbered, so that would only scale so far and wouldn't be OP.
Toc de Malsvi wrote: »Another option, which was suggested years ago when balance was different, is to change Wings to a long duration percentage chance to reflect. Say 30% chance to reflect for 30 seconds, this would add to both stam and mag DK tool kit. Would balance the advantage of reflected damage and add surprise as an attacker wouldn't automatically dodge and wouldn't know when to dodge or not. It would also scale up well with increasing projectiles incoming. It wouldn't likely save you though the same way cloak would in the situation in the video.
I disagree with this change because I believe that something such as wings is effective due to it being predictable. If it became a proc chance then that would make it unreliable and thus pointless.
I also think it utterly insane that skills are allowed to be unavoidable. Wings should reflect everything ranged. Dodge should dodge everything.
Removal of soft caps has led to 3 years(?) of crap 'sticking plaster' changes.
If they want us to be able to kill people who can avoid things, make avoiding more expensive and don't simply make skills unavoidable.
The whole mindset of making a skill unavoidable is just lazy and cheap design. It runs rife through this game's combat design. It is such a shame because the game really is good in general.
I can't even take this seriously because hAck3rz
Toc de Malsvi wrote: »Also further giving wings projectile immunity wouldn't help DK. Players would gravitate away from projectiles and DKs would end up dropping wings. The situation you have now would still exist, you wouldn't have it when you need it or it would be a worthless slot 90% of the time.
https://www.youtube.com/watch?v=y3zEQg5K60Q
4 light attacks and none of the projectiles needed. If that was cloak I would have survived.
Meanwhile: The NB and sorc discords had called for even less projectiles to be reflected.
https://www.youtube.com/watch?v=y3zEQg5K60Q
4 light attacks and none of the projectiles needed. If that was cloak I would have survived.
Meanwhile: The NB and sorc discords had called for even less projectiles to be reflected.
I can't even take this seriously because hAck3rz
Its not 1337speak. Its alternating case, which is more used as a mockery (or a /s) of a quote.Toc de Malsvi wrote: »Also further giving wings projectile immunity wouldn't help DK. Players would gravitate away from projectiles and DKs would end up dropping wings. The situation you have now would still exist, you wouldn't have it when you need it or it would be a worthless slot 90% of the time.
I kind of agree with you. Reflect is a difficult to balance concept, since it is too strong in a 1v1 depending on the build, but useless against certain builds and in outnumbered situations.
The 4s long 3 reflect per person idea that I and a few others have been talking about fixes this, since it has a lower uptime and reflect, but works better against higher numbers, and if it is broken quickly by one enemy, you have to choose whether to refresh it again to have it counter the enemy who broke it, or let it run for full duration against the other enemies who haven't and save resources.
The RNG chance on it wouldn't be good since unlike shuffle, it is only projectiles, not all non dodgable ST skills. DK isn't a mobile class that can avoid damage, DK is a class with all damage inc so needs some sort of way to reliably avoid the harder burst.
Cloak doesn't save you from running out of magicka and might have been broken by fury or other random stuff ...
I can't even take this seriously because hAck3rz
Its not 1337speak. Its alternating case, which is more used as a mockery (or a /s) of a quote.Toc de Malsvi wrote: »Also further giving wings projectile immunity wouldn't help DK. Players would gravitate away from projectiles and DKs would end up dropping wings. The situation you have now would still exist, you wouldn't have it when you need it or it would be a worthless slot 90% of the time.
I kind of agree with you. Reflect is a difficult to balance concept, since it is too strong in a 1v1 depending on the build, but useless against certain builds and in outnumbered situations.
The 4s long 3 reflect per person idea that I and a few others have been talking about fixes this, since it has a lower uptime and reflect, but works better against higher numbers, and if it is broken quickly by one enemy, you have to choose whether to refresh it again to have it counter the enemy who broke it, or let it run for full duration against the other enemies who haven't and save resources.
The RNG chance on it wouldn't be good since unlike shuffle, it is only projectiles, not all non dodgable ST skills. DK isn't a mobile class that can avoid damage, DK is a class with all damage inc so needs some sort of way to reliably avoid the harder burst.
DKs have an undodgeable and unblockable gap closer that snares and gives major expedition, has the chance to apply a status effect and empowers two light attacks by 40%. You have a reflect that purges all snares, makes you immune against high damage ranged projectiles and gives you immunity to roots and snares on top of that.
Why are you not a mobile class? Because you fight in melee range? Or do you mean you are not able to (try to) escape a fight at will like a sorc/NB while also being in full control of every melee fight with unavoidable stuns, melee damage reflect, big heals from your main spammable and your main dot, access to healing ward, high resistances, on demand stamina return, a damage type that deals +20% against vampires, low cost offensive spells, access to major mending and an ult that makes you immortal for several seconds?
Cage_Lizardman wrote: »I pvp with a bow and I'm not worried about wings. Just spam light attacks and the DK runs out of resources before I do. So yeah that could probably use some adjustments.
I can't even take this seriously because hAck3rz
Its not 1337speak. Its alternating case, which is more used as a mockery (or a /s) of a quote.Toc de Malsvi wrote: »Also further giving wings projectile immunity wouldn't help DK. Players would gravitate away from projectiles and DKs would end up dropping wings. The situation you have now would still exist, you wouldn't have it when you need it or it would be a worthless slot 90% of the time.
I kind of agree with you. Reflect is a difficult to balance concept, since it is too strong in a 1v1 depending on the build, but useless against certain builds and in outnumbered situations.
The 4s long 3 reflect per person idea that I and a few others have been talking about fixes this, since it has a lower uptime and reflect, but works better against higher numbers, and if it is broken quickly by one enemy, you have to choose whether to refresh it again to have it counter the enemy who broke it, or let it run for full duration against the other enemies who haven't and save resources.
The RNG chance on it wouldn't be good since unlike shuffle, it is only projectiles, not all non dodgable ST skills. DK isn't a mobile class that can avoid damage, DK is a class with all damage inc so needs some sort of way to reliably avoid the harder burst.
DKs have an undodgeable and unblockable gap closer that snares and gives major expedition, has the chance to apply a status effect and empowers two light attacks by 40%. You have a reflect that purges all snares, makes you immune against high damage ranged projectiles and gives you immunity to roots and snares on top of that.
Why are you not a mobile class? Because you fight in melee range? Or do you mean you are not able to (try to) escape a fight at will like a sorc/NB while also being in full control of every melee fight with unavoidable stuns, melee damage reflect, big heals from your main spammable and your main dot, access to healing ward, high resistances, on demand stamina return, a damage type that deals +20% against vampires, low cost offensive spells, access to major mending and an ult that makes you immortal for several seconds?
https://www.youtube.com/watch?v=y3zEQg5K60Q
4 light attacks and none of the projectiles needed. If that was cloak I would have survived.
Meanwhile: The NB and sorc discords had called for even less projectiles to be reflected.
You didn't die because of wings, you died because you was OOM and because you didn't made a dodgeroll.