You’re Zaan’ing wrong. It is extremely strong in PvP, CC as soon as it procs, if it proc’ed on an opponent under 70% HP they die.
Bonus points on NB where you can use incap and minor berserk to increase its damage.
Zaan is absurd when used properly, it’s far more devastating than even Sload’s. If you CC someone and drop your burst during a zaan then you won that fight.
It also doesn’t always render properly which gives you more uncountered ticks. On console it’s not uncommon to get your whole zaan proc to go off without the beam showing up
This is false. CC is unreliable. If you manage to CC someone long enough to get a full zaan proc off on them you could light attack them to death and don't need a monster helmet proc.
IDK about console, on PC it shows instantly and I can choose to get out of it or mitigate it.
Emmagoldman wrote: »You’re Zaan’ing wrong. It is extremely strong in PvP, CC as soon as it procs, if it proc’ed on an opponent under 70% HP they die.
Bonus points on NB where you can use incap and minor berserk to increase its damage.
Zaan is absurd when used properly, it’s far more devastating than even Sload’s. If you CC someone and drop your burst during a zaan then you won that fight.
It also doesn’t always render properly which gives you more uncountered ticks. On console it’s not uncommon to get your whole zaan proc to go off without the beam showing up
This is false. CC is unreliable. If you manage to CC someone long enough to get a full zaan proc off on them you could light attack them to death and don't need a monster helmet proc.
IDK about console, on PC it shows instantly and I can choose to get out of it or mitigate it.
Lexy is one of the more knowledable nbs, im pretty sure they can build around the set to land kills np.
In general it still seems if you build around it you can make it strong. ccs, major expedition, speed snare ect. Sets shouldnt be strong in every situation and should be designed around play styles
You guys are trying way too hard to justify this set. Counterable or not, it does too much damage for somthin so damn free. Unless you play the game with your eyes closed you know absolutely nothing is as cut and dry as "move away from them".
Stop comparing it to skoria, skoria does maybe 4k on decent players at best. and last time i checked no other 2pc forces you to outplay it. Your reaching and its very noticeable.
Most 2 pc sets used in PvP require counterplay though
Shadowmaster wrote: »
Unless you play the game with your eyes closed you know absolutely nothing is as cut and dry as "move away from them".
Streak is a 100% valid counter as long as the Zaan proc starts while your shields are up and have a decent amount of “HP” left on them and your timing is good. If you’re a bit too slow you’ll get the 5th tick and it’s GG. Particularly since you’ll be taking almost the full damage from the Zaan proc and whatever other damage you’re receiving.
All of the counters work in a vacuum some of them even work in practice against a single opponent. None of them are adequate against multiple opponents, even if only 1 is a Zaan build.
Waffennacht wrote: »The last time I got to see Zaan was when I was out numbered.
Pretty sure I died.
I think the dungeon itself is why we see so little of it
Zaan is very good only in special situations, like target dummy and uhm target dummy? Ok joking stops it is also good for immobile bosses whose special 1 hit kill attacks are lesser than 10m range (soon 8m range) or got none of those or u can easily survive them by blocking. TBH there are only few of such creatures, even World Bosses cannot be killed with zaan's help faster cause new ones are highly mobile (take Gryphon for example in Summerset). Well I will keep it locked in my stash, probably forever like most of the sets, theory speaking when zaan somehow procs on PvP use fossilize and u have small chance to keep enemy long enough but to do it u need to try very hard... Now all I wanna say is those damn youtubers making builds that are "sooooo gooood" can go bang their heads on walls. Sure ElF BANE helps sustain, sure you can be target dummy hero with ZAAN, but nothing beats Skoria in real fight... I find BSW + Skoria + Sun Set the best setup (for pve) as I deal only fire dmg. And fire sun set staves come so easy now that u can transmute them, if you know what quest I am talkin about you can get Sun Set special named staff in less than 10 minutes with bad trait, happy googling my fellow Mag DK.
Waffennacht wrote: »The last time I got to see Zaan was when I was out numbered.
Pretty sure I died.
I think the dungeon itself is why we see so little of it
It is not hard to be honest. I fall asleep doing it now.
Emmagoldman wrote: »You’re Zaan’ing wrong. It is extremely strong in PvP, CC as soon as it procs, if it proc’ed on an opponent under 70% HP they die.
Bonus points on NB where you can use incap and minor berserk to increase its damage.
Zaan is absurd when used properly, it’s far more devastating than even Sload’s. If you CC someone and drop your burst during a zaan then you won that fight.
It also doesn’t always render properly which gives you more uncountered ticks. On console it’s not uncommon to get your whole zaan proc to go off without the beam showing up
This is false. CC is unreliable. If you manage to CC someone long enough to get a full zaan proc off on them you could light attack them to death and don't need a monster helmet proc.
IDK about console, on PC it shows instantly and I can choose to get out of it or mitigate it.
Lexy is one of the more knowledable nbs, im pretty sure they can build around the set to land kills np.
In general it still seems if you build around it you can make it strong. ccs, major expedition, speed snare ect. Sets shouldnt be strong in every situation and should be designed around play styles
Aww shucks, thanks for that.
The fact that it’s one of the few sets you can base an entire build around speaks volumes. The fact that the other sets are 5pc sets whereas Zaan is a 2pc is a clear indicator it’s too strong. Keep in mind that there is other incoming damage during the proc as well, which is what pushes it over the edge. You could tank a full zaan proc on basically any class if there weren’t concurrent damage occurring. Obviously any seasoned PVPer knows the value of concurrent damage so I won’t get into all that here.
Let’s look at the math. Base tooltip is ~1700 in PvP, the second tick is ~2550, the third is ~3800, and the fourth is ~5400. I’m ignoring the last two ticks because they’re rarely not countered/the opponent is dead before they occur.
Now let’s factor mitigation/penetration, which leaves heavy armor opponents at 18% with medium and light being between 6-10% less. This gives us ticks of ~1400, ~2100, ~3100, and ~4,400. This is the minimum amount of damage you can expect on a non-tank opponent in heavy armor.
Now, Minor berserk, incap damage bonus, and minor vulnerability push those numbers to ~1,800, 2,730, 4,000, and 5,700. That’s 14.2k in 3 Global Cooldowns, or greater than half a typical opponents health pool. This means if Zaan procs on an opponent with less than 23k health remaining 4 ticks will reliably generate a kill.
Now we have to debunk the myth that countering Zaan is easy. I’ve demonstrated that you have 2 GCD to react to Zaan, since the third GCD/4th tick of Zaan is likely to either be lethal or so compromising to you health that you can’t recover. Since a Zaan proc should always be instantly accompanied by a hard CC as well as standing directly on top of your target this leaves you exactly 1 GCD in which to counter.
Dodge roll does not cover 8m and does not mitigate Zaan damage, trying to dodge roll will get you killed more often than it will break the Zaan proc because the length of a roll animation can cause you to take a 5th tick of ~8.5k.
Ritual/Cleanse is a theoretically viable counter, but in the scenario I’ve layed out you have 2 Effects from Elemental Drain, at least 1 status effect from Elemental weapon, 2 from incap, 2 from Double DoT poison, 2 from Fear, and 1 from Zaan. At most you can remove 5, leaving a very high chance that you won’t even remove Zaan and will eat a 5th tick at a lower damage point of around 7.8k(bringing total Zaan damage above 21k).
Damage shields are a viable option on builds that can produce a single cast shield of 11k or higher, but you must still leave the area or you’ll likely die anyway. That basically eliminates all Mag builds except for sorc.
Heals work, block works, but often doing enough of either of those to survive puts your resources in a bad state and only delays the kill
LjAnimalchin wrote: »Look all talk of mechanics, counters, whatever aside.. I just don't think there should be any set in the game that can hit you for as much as zaan does, standing in it, not standing in it, wether it's hard to proceed, easy to acquire, none of that matters, the only thing that matters is sets like zaan (and also skoria, sload, viper etc) are *** brain-dead and require little to no thought or skill to use, and I think this is bad for the game. I don't care about any additional factors, just that PROC SETS SHOULDNT DO SO MUCH DAMAGE. I honestly think Zos is unable to bring back proper PvP to this game so they give people these sets to pretend like we still PvP, in reality we are all just at the mercy of our rng procs.
DuskMarine wrote: »Whenever you are looking at item you have to look at what it replaces. Experienced MMORPGers will all tell you that real application almost always differs drastically from target dummies which seems like where ZoS is getting their primary feedback.
Why Zaan is bad:
* Too easily broken/countered (dodge roll, cleanse, distance)
* Too small percentage chance of proc
* Too short a range in order to proc
* Too long of a time to be forced to stay at a certain range of the target
* Too slow of a buildup
* Too visible in PvP so easy to counter (unless you are wearing Zaan and aren't sure whose proc it is)
* You are giving up Valky Skoria which has none of these problems and does very similar dps
* You are giving up Valky Skoria which has none of these problems and gives you more survivability
I've died to Zaan twice in PvP once because I was semi afk holding block on a flag in a BG and the other because I was wearing Zaan and thought it was mine that had procced. Zaan fails.
I've had Zaan proc 5 times in what I consider "hard" fights vet DLC dungeons and trials out of those 5 times zero of them have gotten all ticks off because of game mechanics. Conversely my Valkyn procs all the time with a satisfying BOOM and I can now forget about it.
TLDNR: Taking the Zaan monster helmet set over Valkyn Skoria is a DPS loss in every scenario except fights that are easy and the DPS gain become irrelevant. In order to be viable this set will need to be buffed considerably including its proc range and its cleansability as well as reverted to it's original state.
So why did ZoS decide to nerf Zaan over and over in spite of it being a very niche (just okay) set from the start? My observations are that ZoS relies heavily on inexperienced testers who use a set on a target dummy then declare it to be "over powered" without any further testing or real experience. This set should have been tested in most if not all difficult content such as DLC hard modes and pvp extensively before making it worse (now useless) with needless nerfs.
zaans very strong in pve but in pvp its practically worthless.
Zaan is very good only in special situations, like target dummy and uhm target dummy? Ok joking stops it is also good for immobile bosses whose special 1 hit kill attacks are lesser than 10m range (soon 8m range) or got none of those or u can easily survive them by blocking. TBH there are only few of such creatures, even World Bosses cannot be killed with zaan's help faster cause new ones are highly mobile (take Gryphon for example in Summerset). Well I will keep it locked in my stash, probably forever like most of the sets, theory speaking when zaan somehow procs on PvP use fossilize and u have small chance to keep enemy long enough but to do it u need to try very hard... Now all I wanna say is those damn youtubers making builds that are "sooooo gooood" can go bang their heads on walls. Sure ElF BANE helps sustain, sure you can be target dummy hero with ZAAN, but nothing beats Skoria in real fight... I find BSW + Skoria + Sun Set the best setup (for pve) as I deal only fire dmg. And fire sun set staves come so easy now that u can transmute them, if you know what quest I am talkin about you can get Sun Set special named staff in less than 10 minutes with bad trait, happy googling my fellow Mag DK.
Yep, you nailed it. This is the solid argument. For giggles I ran Zaan last night in vSO HM to see how it would far on very stationary bosses.
First boss FAIL the few times Zaan went off it got broken before 3rd tick often before 2nd. As anyone who has used the set knows, 3 ticks is garbage. Even with full tick Elf bane niche build it does just enough to beat Skoria the problem is all the conditions make this impossible.
Every boss in between FAIL, not stationary enough and constantly have to stop and do pins.
On trash, FAIL, zaan will often fire off on something besides the target you are clearly aiming your crosshairs at.
On last boss FAIL. 5 times Zaan went off and I had to dodge roll away from it and it broke, the range to keep it up is far too short. 3 times I tried to stay in at its max range and FAIL died every time to one shot mechanic.
This is why you rarely see anyone in bg's use this because against hard content it is utterly useless. Skoria goes BOOM and I can forget it resting assured that it WILL hit its target and do all the damage it is intended to do, barring any mitigation which in itself is a great tool in PvP to get a target on the defense.
It used to be funny when they took advice from people who have obvious hidden agendas or no knowledge of the set in order to decide what to nerf, now it's just getting tiresome.
Eli
webrgesner wrote: »DuskMarine wrote: »Whenever you are looking at item you have to look at what it replaces. Experienced MMORPGers will all tell you that real application almost always differs drastically from target dummies which seems like where ZoS is getting their primary feedback.
Why Zaan is bad:
* Too easily broken/countered (dodge roll, cleanse, distance)
* Too small percentage chance of proc
* Too short a range in order to proc
* Too long of a time to be forced to stay at a certain range of the target
* Too slow of a buildup
* Too visible in PvP so easy to counter (unless you are wearing Zaan and aren't sure whose proc it is)
* You are giving up Valky Skoria which has none of these problems and does very similar dps
* You are giving up Valky Skoria which has none of these problems and gives you more survivability
I've died to Zaan twice in PvP once because I was semi afk holding block on a flag in a BG and the other because I was wearing Zaan and thought it was mine that had procced. Zaan fails.
I've had Zaan proc 5 times in what I consider "hard" fights vet DLC dungeons and trials out of those 5 times zero of them have gotten all ticks off because of game mechanics. Conversely my Valkyn procs all the time with a satisfying BOOM and I can now forget about it.
TLDNR: Taking the Zaan monster helmet set over Valkyn Skoria is a DPS loss in every scenario except fights that are easy and the DPS gain become irrelevant. In order to be viable this set will need to be buffed considerably including its proc range and its cleansability as well as reverted to it's original state.
So why did ZoS decide to nerf Zaan over and over in spite of it being a very niche (just okay) set from the start? My observations are that ZoS relies heavily on inexperienced testers who use a set on a target dummy then declare it to be "over powered" without any further testing or real experience. This set should have been tested in most if not all difficult content such as DLC hard modes and pvp extensively before making it worse (now useless) with needless nerfs.
zaans very strong in pve but in pvp its practically worthless.
Useless in PvP? YOu can make some crazy dueling build with it. not only that, but in BG my deathrecap from zaan was 22k couldnt clense through it since i had other debuffs and im a stamplar. you cant even outheal it in bg. In cp campaign it hit me for 14k on my deathrecap. I dont use it but its cheese and op. So think twice when you say its useless in PvP @DuskMarine
themaddaedra wrote: »
For PvP, it's def stupid strong on magdk. Especially in BGs where fight is heavily stuck by snares, roots and huge, disabling aoe affects. Just run across a group of a magdk, a magden, 2 templar healbots. They'll just nail you where you stand and won't let go. All a magdk has to do is to spam roots and light attacks at this point. Zaan will do the rest.
callen4492 wrote: »themaddaedra wrote: »
For PvP, it's def stupid strong on magdk. Especially in BGs where fight is heavily stuck by snares, roots and huge, disabling aoe affects. Just run across a group of a magdk, a magden, 2 templar healbots. They'll just nail you where you stand and won't let go. All a magdk has to do is to spam roots and light attacks at this point. Zaan will do the rest.
Anybody who says Zaan is strong in PvP just hasn’t used it. I used it for a while just to see what all the hullaballo was about and it was very lackluster. And yes, it was on my main- a dark elf mag dk. If you have used it and still think it’s good, you really need help designing your character because there are WAY better options aka Valkyn Skoria.
anyone who cant beat zaan is a learn to play issue the set is horrible in pvp(especially against the ones its meant to kill being gankers) the set is only ever decent(not good) in some instances of pve. the damage it outputs in pve is almost required in some instances in pve but pvp it has no place and is completely useless against a skilled player. you roll dodge it renders zaan useless. anyone saying its one of the most op pvp sets is running into a learn to play wall. if you wanna say somethings broken keep poking sloads with a stick as thats still broken even in pts.
Not everyone that disagrees with you is "mad". The only reason it is relevant to you is because you're a gank nightblade and zaan [could have been] one of your only counters to you going 50 and 2. You can counter zaan easily in many ways, again Im not sure why compared to skoria or selenes or loltrollking that zaan is even relevant. You need to get up close and sacrafice range to get a kill. I may not be the top 1 percent of this game, but I have in many others. So when I see other good players complaining about a skill when on a micro level you can counter zaan I give ny head a shake.
Waffennacht wrote: »Something wrong with post.
I don't think I countered any argument tho
Also, Zaan is best on something like:
Warden "OP" Build
Shadowmaster wrote: »themaddaedra wrote: »Not even saying Sload, which has been f**ing cloak for 2 months (3 including PTS) now and they say it was unintended. Unintendedly killing a class for months without a fix lol.
Maybe you just arrived, I dont know, but I'd say some aspect of cloak has been broken for roughly 60% of this games existence.