Whenever you are looking at item you have to look at what it replaces. Experienced MMORPGers will all tell you that real application almost always differs drastically from target dummies which seems like where ZoS is getting their primary feedback.
Why Zaan is bad:
* Too easily broken/countered (dodge roll, cleanse, distance)
* Too small percentage chance of proc
* Too short a range in order to proc
* Too long of a time to be forced to stay at a certain range of the target
* Too slow of a buildup
* Too visible in PvP so easy to counter (unless you are wearing Zaan and aren't sure whose proc it is)
* You are giving up Valky Skoria which has none of these problems and does very similar dps
* You are giving up Valky Skoria which has none of these problems and gives you more survivability
I've died to Zaan twice in PvP once because I was semi afk holding block on a flag in a BG and the other because I was wearing Zaan and thought it was mine that had procced. Zaan fails.
I've had Zaan proc 5 times in what I consider "hard" fights vet DLC dungeons and trials out of those 5 times zero of them have gotten all ticks off because of game mechanics. Conversely my Valkyn procs all the time with a satisfying BOOM and I can now forget about it.
TLDNR: Taking the Zaan monster helmet set over Valkyn Skoria is a DPS loss in every scenario except fights that are easy and the DPS gain become irrelevant. In order to be viable this set will need to be buffed considerably including its proc range and its cleansability as well as reverted to it's original state.
So why did ZoS decide to nerf Zaan over and over in spite of it being a very niche (just okay) set from the start? My observations are that ZoS relies heavily on inexperienced testers who use a set on a target dummy then declare it to be "over powered" without any further testing or real experience. This set should have been tested in most if not all difficult content such as DLC hard modes and pvp extensively before making it worse (now useless) with needless nerfs.
PvE wise this set is realy bad. PvP when used wise can be deadly as it hit like a Mac truck (15-20k death recaps on live) all you need to do is to make sure it won't get cloaked (mages light, det pot, piercing mark etc.) or broken (snares, roots, hard cc, gapclosers). If you fail, you don't deserve the kill that's all. It's high risk/high reward set. You can't expect that set that deals over 15k dmg in PvP will have no counterplay (no cleanse or cloak), short cool down and fast channel.
Zaan is mainly a DPS test set kinda similar to Ilambris. I’ve found that Skoria is better in pretty much any dungeon/pvp/bg/trial/any content you can think of scenario. Zaan is BIS at inflating dps numbers on target dummies.
Zaan is mainly a DPS test set kinda similar to Ilambris. I’ve found that Skoria is better in pretty much any dungeon/pvp/bg/trial/any content you can think of scenario. Zaan is BIS at inflating dps numbers on target dummies.
themaddaedra wrote: »Not even saying Sload, which has been f**ing cloak for 2 months (3 including PTS) now and they say it was unintended. Unintendedly killing a class for months without a fix lol.
Shadowmaster wrote: »themaddaedra wrote: »Not even saying Sload, which has been f**ing cloak for 2 months (3 including PTS) now and they say it was unintended. Unintendedly killing a class for months without a fix lol.
Maybe you just arrived, I dont know, but I'd say some aspect of cloak has been broken for roughly 60% of this games existence.
Whenever you are looking at item you have to look at what it replaces. Experienced MMORPGers will all tell you that real application almost always differs drastically from target dummies which seems like where ZoS is getting their primary feedback.
Why Zaan is bad:
* Too easily broken/countered (dodge roll, cleanse, distance)
* Too small percentage chance of proc
* Too short a range in order to proc
* Too long of a time to be forced to stay at a certain range of the target
* Too slow of a buildup
* Too visible in PvP so easy to counter (unless you are wearing Zaan and aren't sure whose proc it is)
* You are giving up Valky Skoria which has none of these problems and does very similar dps
* You are giving up Valky Skoria which has none of these problems and gives you more survivability
I've died to Zaan twice in PvP once because I was semi afk holding block on a flag in a BG and the other because I was wearing Zaan and thought it was mine that had procced. Zaan fails.
I've had Zaan proc 5 times in what I consider "hard" fights vet DLC dungeons and trials out of those 5 times zero of them have gotten all ticks off because of game mechanics. Conversely my Valkyn procs all the time with a satisfying BOOM and I can now forget about it.
TLDNR: Taking the Zaan monster helmet set over Valkyn Skoria is a DPS loss in every scenario except fights that are easy and the DPS gain become irrelevant. In order to be viable this set will need to be buffed considerably including its proc range and its cleansability as well as reverted to it's original state.
So why did ZoS decide to nerf Zaan over and over in spite of it being a very niche (just okay) set from the start? My observations are that ZoS relies heavily on inexperienced testers who use a set on a target dummy then declare it to be "over powered" without any further testing or real experience. This set should have been tested in most if not all difficult content such as DLC hard modes and pvp extensively before making it worse (now useless) with needless nerfs.
You’re Zaan’ing wrong. It is extremely strong in PvP, CC as soon as it procs, if it proc’ed on an opponent under 70% HP they die.
Bonus points on NB where you can use incap and minor berserk to increase its damage.
Zaan is absurd when used properly, it’s far more devastating than even Sload’s. If you CC someone and drop your burst during a zaan then you won that fight.
It also doesn’t always render properly which gives you more uncountered ticks. On console it’s not uncommon to get your whole zaan proc to go off without the beam showing up