the_broo11 wrote: »@Morgul667 I believe the cap is 200% of standard run speed. So I think a stam sorc orc caps with all buffs and 2 glyphs. 100+ 30 + 10 + 30(sprint)+ 10 (orc) =180% stam sorc orc without glyphs.
Respec if you’d like, but I think 180-190 is plenty speed. You will be hard enough to target and have the mobility to maneuver out of damage. As far as catching people/getting caught don’t worry about those triple swifties, streak and gapclosers are still a thing.
Sprint is 40%. Major expedition is 30%, minor is 10%.
Right, i think sprint is 40% now, used to be 30%. So to update last post: without swift glyphs or medium armor bonus on stam sorc orc you are at 190%, not 180%.
On heavy I run 1 swift, 0 swift in medium.
Thanks
My idea would be to be close to full speed without sprinting as this would help my regen and escape big time
Been trying the build
Need to get the hang of it but clearly has a nice potential.
I need to get used to carve i mainly use it to put a dot and boost ult regen. Then rending and spin to win
I run heavy and 2 swifts but not orc
Between healing bonus health regen(troll king) sprint speed and weapon damage i suddenly think orc is much better than redguard. Is it truely so or it is quite similar in the end due to less stam regen?
In no cp, I'd argue orc is the top pick. Regen is pretty cheap with the amount of sources that you can get it from (mundus, jewelry, dubious, %boost passives), but orc passives are quite unique. I'd venture to say that the damage ends up pretty close (if not more) on orc as well
For cp, I could see the argument going either way. Cp can fill in the holes for what redguard lacks, but you'll have to sacrifice somewhere for it. In general, orc is the easiest race to build for - mostly due to the amount of bonuses that you get
Eh I went redguard on my stamsorc after trying orc because honestly, I find the orc passives a bit of a niche. I'd personally take the extra 4% stam from redguard over the melee damage because of the things that aren't considered melee damage (dots, poison injection etc). That extra stamina also boosts healing by a fraction more.
Also, being a redguard means literally having the freedom to not worry about sustain. You can run all damage glyphs, use the warrior Mundus, use damage oriented sets etc.
I've also never found the sprint thing too useful for me as well especially in certain situations where I'm brawling as opposed to kiting. When I was an orc in 1vX there were situations where I wish I had that extra bit of stamina sustain to put even more pressure.
But I do admit, if you use troll king orc does stack nicely with that. I use bloodspawn usually so that's why that didn't benefit me as much.
the_broo11 wrote: »the_broo11 wrote: »@Morgul667 I believe the cap is 200% of standard run speed. So I think a stam sorc orc caps with all buffs and 2 glyphs. 100+ 30 + 10 + 30(sprint)+ 10 (orc) =180% stam sorc orc without glyphs.
Respec if you’d like, but I think 180-190 is plenty speed. You will be hard enough to target and have the mobility to maneuver out of damage. As far as catching people/getting caught don’t worry about those triple swifties, streak and gapclosers are still a thing.
Sprint is 40%. Major expedition is 30%, minor is 10%.
Right, i think sprint is 40% now, used to be 30%. So to update last post: without swift glyphs or medium armor bonus on stam sorc orc you are at 190%, not 180%.
On heavy I run 1 swift, 0 swift in medium.
Thanks
My idea would be to be close to full speed without sprinting as this would help my regen and escape big time
Been trying the build
Need to get the hang of it but clearly has a nice potential.
I need to get used to carve i mainly use it to put a dot and boost ult regen. Then rending and spin to win
I run heavy and 2 swifts but not orc
Between healing bonus health regen(troll king) sprint speed and weapon damage i suddenly think orc is much better than redguard. Is it truely so or it is quite similar in the end due to less stam regen?
In no cp, I'd argue orc is the top pick. Regen is pretty cheap with the amount of sources that you can get it from (mundus, jewelry, dubious, %boost passives), but orc passives are quite unique. I'd venture to say that the damage ends up pretty close (if not more) on orc as well
For cp, I could see the argument going either way. Cp can fill in the holes for what redguard lacks, but you'll have to sacrifice somewhere for it. In general, orc is the easiest race to build for - mostly due to the amount of bonuses that you get
Eh I went redguard on my stamsorc after trying orc because honestly, I find the orc passives a bit of a niche. I'd personally take the extra 4% stam from redguard over the melee damage because of the things that aren't considered melee damage (dots, poison injection etc). That extra stamina also boosts healing by a fraction more.
Also, being a redguard means literally having the freedom to not worry about sustain. You can run all damage glyphs, use the warrior Mundus, use damage oriented sets etc.
I've also never found the sprint thing too useful for me as well especially in certain situations where I'm brawling as opposed to kiting. When I was an orc in 1vX there were situations where I wish I had that extra bit of stamina sustain to put even more pressure.
But I do admit, if you use troll king orc does stack nicely with that. I use bloodspawn usually so that's why that didn't benefit me as much.
Good points. Since you mentioned brawling, I'm assuming you're in heavy? If so, then I could definitely see where you're coming from. My assessment was based on a medium build, but I should have said that with the original post.
I definitely understand where you're coming from with the max stam topic. In fact I'm actually an imperial for that reason. I chose imperial over redguard because it's the same max stam bonus, but with 12% more health. The health works out perfectly so that I can dump all my attributes / enchants into stam and still have a reasonable health pool (~22k in pvp if I recall) wearing 7x med.
Now the smarter move would have been to go heavy when it first got buffed ("black rose era"), but I got too addicted to the movement speed and on-demand burst of medium.
the_broo11 wrote: »the_broo11 wrote: »@Morgul667 I believe the cap is 200% of standard run speed. So I think a stam sorc orc caps with all buffs and 2 glyphs. 100+ 30 + 10 + 30(sprint)+ 10 (orc) =180% stam sorc orc without glyphs.
Respec if you’d like, but I think 180-190 is plenty speed. You will be hard enough to target and have the mobility to maneuver out of damage. As far as catching people/getting caught don’t worry about those triple swifties, streak and gapclosers are still a thing.
Sprint is 40%. Major expedition is 30%, minor is 10%.
Right, i think sprint is 40% now, used to be 30%. So to update last post: without swift glyphs or medium armor bonus on stam sorc orc you are at 190%, not 180%.
On heavy I run 1 swift, 0 swift in medium.
Thanks
My idea would be to be close to full speed without sprinting as this would help my regen and escape big time
Been trying the build
Need to get the hang of it but clearly has a nice potential.
I need to get used to carve i mainly use it to put a dot and boost ult regen. Then rending and spin to win
I run heavy and 2 swifts but not orc
Between healing bonus health regen(troll king) sprint speed and weapon damage i suddenly think orc is much better than redguard. Is it truely so or it is quite similar in the end due to less stam regen?
In no cp, I'd argue orc is the top pick. Regen is pretty cheap with the amount of sources that you can get it from (mundus, jewelry, dubious, %boost passives), but orc passives are quite unique. I'd venture to say that the damage ends up pretty close (if not more) on orc as well
For cp, I could see the argument going either way. Cp can fill in the holes for what redguard lacks, but you'll have to sacrifice somewhere for it. In general, orc is the easiest race to build for - mostly due to the amount of bonuses that you get
Eh I went redguard on my stamsorc after trying orc because honestly, I find the orc passives a bit of a niche. I'd personally take the extra 4% stam from redguard over the melee damage because of the things that aren't considered melee damage (dots, poison injection etc). That extra stamina also boosts healing by a fraction more.
Also, being a redguard means literally having the freedom to not worry about sustain. You can run all damage glyphs, use the warrior Mundus, use damage oriented sets etc.
I've also never found the sprint thing too useful for me as well especially in certain situations where I'm brawling as opposed to kiting. When I was an orc in 1vX there were situations where I wish I had that extra bit of stamina sustain to put even more pressure.
But I do admit, if you use troll king orc does stack nicely with that. I use bloodspawn usually so that's why that didn't benefit me as much.
Good points. Since you mentioned brawling, I'm assuming you're in heavy? If so, then I could definitely see where you're coming from. My assessment was based on a medium build, but I should have said that with the original post.
I definitely understand where you're coming from with the max stam topic. In fact I'm actually an imperial for that reason. I chose imperial over redguard because it's the same max stam bonus, but with 12% more health. The health works out perfectly so that I can dump all my attributes / enchants into stam and still have a reasonable health pool (~22k in pvp if I recall) wearing 7x med.
Now the smarter move would have been to go heavy when it first got buffed ("black rose era"), but I got too addicted to the movement speed and on-demand burst of medium.
Actually I'm in medium but with 26k resistances (30k with bloodspawn)
5 bone pirate body
5 armour Master backbar (jewellry +2h axe)
Master dw front bar (axe + dagger)
Bloodspawn
I apply rending bleeds go in with dawnbreaker and let spin to win do the rest.
As I said if you use troll king often, maybe orc is better. But redguards are universally good. They are good in all PVP scenarios, from open world to Bgs to dueling (orc passives a bit meh for dueling). And they transition well to Pve if you ever need it to do that.
You should check out @Moontan’s streams then. He runs prisoners on stamblade very succesfully.