[removed quote]
better get nerf and adjustments before this crap goes live , or you prefer to enjoy this for a month and than it get "hammered" by zos with at least 2 times harder nerfs cuz everyone will Cry how 40k health werewolves are healing for 30k in PvP and are destroying people.
Clever alchemist was a result of something that got changed on pc because players kept complaining yet it wasn't even an issue on ps4 or xbox the same for ww this update is suppose to be an update to improve things for people who play ww stop trying to get them to nerf things everyone hasn't even had a chance to try out
better get nerf and adjustments before this crap goes live , or you prefer to enjoy this for a month and than it get "hammered" by zos with at least 2 times harder nerfs cuz everyone will Cry how 40k health werewolves are healing for 30k in PvP and are destroying people.
Is this another nerf post if so stfuplease
better get nerf and adjustments before this crap goes live , or you prefer to enjoy this for a month and than it get "hammered" by zos with at least 2 times harder nerfs cuz everyone will Cry how 40k health werewolves are healing for 30k in PvP and are destroying people.
lmao you better believe that ZOS are not changing anything unless there is a huge huge uproar and guess what?
Only a few PC players are on the PTS so there wont be any uproar at all.
You also better believe that when the patch does drop, I WILL be running the most aids werewolf set up possible. Why? Because ZOS allow for it to happen in the first place.
Im actually not sure what part of this all is the most ridiculous. Surely the heal lmfao, a 30k heal in PVP but simply pressing one button. Fantastic work from the combat team who btw still have no idea how to balance warden after a whole year.
Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalance
Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalance
So you created a tank wolf, good job!
Looks like you're taking my advice from the other conversation. As discussed there though your offensive stats are really poor by wolf standards so you won't be killing much in PvP.
3600 WD with CA versus 6300 in DPS offensive build, 26K stam versus 41K 1K regen versus 2K regen.
But this is like it's supposed to be right?
Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
Peekachu99 wrote: »Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
This is exactly why I said the WW changes were fine while everyone was QQing about losing their dear Pelinal’s (garbage set in the first place).
I’m pretty sure I mentioned this exact combo in the PTS thread or on Reddit. Lots of new options for WW. Also the damage isn’t that bad, compared to the inflation on other class configurations. MagikaNB still trump all.
Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalance
So you created a tank wolf, good job!
Looks like you're taking my advice from the other conversation. As discussed there though your offensive stats are really poor by wolf standards so you won't be killing much in PvP.
3600 WD with CA versus 6300 in DPS offensive build, 26K stam versus 41K 1K regen versus 2K regen.
But this is like it's supposed to be right?
You sir clearly have no clue how powerfull WW is even without stacking damage . I play tank wolves since 2 years with less than 3k wpd and less than 30k stamina and have no problem at all to kill ANY player in 1v1 scenario . Why would i need 2 k stamina regen when i DONT sprint and my primary damage is my light attacks that are gitting NPCs for 6-7k ?
Peekachu99 wrote: »Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
This is exactly why I said the WW changes were fine while everyone was QQing about losing their dear Pelinal’s (garbage set in the first place).
I’m pretty sure I mentioned this exact combo in the PTS thread or on Reddit. Lots of new options for WW. Also the damage isn’t that bad, compared to the inflation on other class configurations. MagikaNB still trump all.
The thing is I am getting 80%+ on my tooltip near keeps , if I use the Ritual instead of the stead and switch to Powered weapon I will get around 92% healing from my max Health just with one freaking button . Not to mention the Healing Received from heavy armor and CP , I tested the build in Duels yesterday I was still healing for 18k non crits while tearing my opponents apart.
The thing is that the Scaling of the heal is just too much ,it MAY be okeysh for NO CP , but in CP with all the amplifiers it is just too much.
They need to rework it to scale either with all of your Resources 15% Stamina / magicka / Health or just reverse the changes at all and let the Hybrid playstyle be..
Peekachu99 wrote: »Peekachu99 wrote: »Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
This is exactly why I said the WW changes were fine while everyone was QQing about losing their dear Pelinal’s (garbage set in the first place).
I’m pretty sure I mentioned this exact combo in the PTS thread or on Reddit. Lots of new options for WW. Also the damage isn’t that bad, compared to the inflation on other class configurations. MagikaNB still trump all.
The thing is I am getting 80%+ on my tooltip near keeps , if I use the Ritual instead of the stead and switch to Powered weapon I will get around 92% healing from my max Health just with one freaking button . Not to mention the Healing Received from heavy armor and CP , I tested the build in Duels yesterday I was still healing for 18k non crits while tearing my opponents apart.
The thing is that the Scaling of the heal is just too much ,it MAY be okeysh for NO CP , but in CP with all the amplifiers it is just too much.
They need to rework it to scale either with all of your Resources 15% Stamina / magicka / Health or just reverse the changes at all and let the Hybrid playstyle be..
It will be fine since most will take the 40% version for weapon damage, and most will continue to play dps-wolfs. That’s why there’s all the QQ: people are highly resistant to changing out of their Pelinal’s, which didn’t force them to choose between sustain/ healing and dps.
It’s certainly OP af if you spec for it and choose the 60%. It’s like a Wolf GDB.
Oh and factor in defiles and such too.
Peekachu99 wrote: »Peekachu99 wrote: »Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
This is exactly why I said the WW changes were fine while everyone was QQing about losing their dear Pelinal’s (garbage set in the first place).
I’m pretty sure I mentioned this exact combo in the PTS thread or on Reddit. Lots of new options for WW. Also the damage isn’t that bad, compared to the inflation on other class configurations. MagikaNB still trump all.
The thing is I am getting 80%+ on my tooltip near keeps , if I use the Ritual instead of the stead and switch to Powered weapon I will get around 92% healing from my max Health just with one freaking button . Not to mention the Healing Received from heavy armor and CP , I tested the build in Duels yesterday I was still healing for 18k non crits while tearing my opponents apart.
The thing is that the Scaling of the heal is just too much ,it MAY be okeysh for NO CP , but in CP with all the amplifiers it is just too much.
They need to rework it to scale either with all of your Resources 15% Stamina / magicka / Health or just reverse the changes at all and let the Hybrid playstyle be..
It will be fine since most will take the 40% version for weapon damage, and most will continue to play dps-wolfs. That’s why there’s all the QQ: people are highly resistant to changing out of their Pelinal’s, which didn’t force them to choose between sustain/ healing and dps.
It’s certainly OP af if you spec for it and choose the 60%. It’s like a Wolf GDB.
Oh and factor in defiles and such too.
Hey mate , there is a new potion Recipe that is pretty easy to make
1: Major Expedition
2:Major Brutality
3: restore Stamina
So any semi - decent werewolf will choose to use that new Potion and use the 60% Heal version.
Peekachu99 wrote: »Peekachu99 wrote: »Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
This is exactly why I said the WW changes were fine while everyone was QQing about losing their dear Pelinal’s (garbage set in the first place).
I’m pretty sure I mentioned this exact combo in the PTS thread or on Reddit. Lots of new options for WW. Also the damage isn’t that bad, compared to the inflation on other class configurations. MagikaNB still trump all.
The thing is I am getting 80%+ on my tooltip near keeps , if I use the Ritual instead of the stead and switch to Powered weapon I will get around 92% healing from my max Health just with one freaking button . Not to mention the Healing Received from heavy armor and CP , I tested the build in Duels yesterday I was still healing for 18k non crits while tearing my opponents apart.
The thing is that the Scaling of the heal is just too much ,it MAY be okeysh for NO CP , but in CP with all the amplifiers it is just too much.
They need to rework it to scale either with all of your Resources 15% Stamina / magicka / Health or just reverse the changes at all and let the Hybrid playstyle be..
It will be fine since most will take the 40% version for weapon damage, and most will continue to play dps-wolfs. That’s why there’s all the QQ: people are highly resistant to changing out of their Pelinal’s, which didn’t force them to choose between sustain/ healing and dps.
It’s certainly OP af if you spec for it and choose the 60%. It’s like a Wolf GDB.
Oh and factor in defiles and such too.
Hey mate , there is a new potion Recipe that is pretty easy to make
1: Major Expedition
2:Major Brutality
3: restore Stamina
So any semi - decent werewolf will choose to use that new Potion and use the 60% Heal version.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
This is exactly why I said the WW changes were fine while everyone was QQing about losing their dear Pelinal’s (garbage set in the first place).
I’m pretty sure I mentioned this exact combo in the PTS thread or on Reddit. Lots of new options for WW. Also the damage isn’t that bad, compared to the inflation on other class configurations. MagikaNB still trump all.
The thing is I am getting 80%+ on my tooltip near keeps , if I use the Ritual instead of the stead and switch to Powered weapon I will get around 92% healing from my max Health just with one freaking button . Not to mention the Healing Received from heavy armor and CP , I tested the build in Duels yesterday I was still healing for 18k non crits while tearing my opponents apart.
The thing is that the Scaling of the heal is just too much ,it MAY be okeysh for NO CP , but in CP with all the amplifiers it is just too much.
They need to rework it to scale either with all of your Resources 15% Stamina / magicka / Health or just reverse the changes at all and let the Hybrid playstyle be..
It will be fine since most will take the 40% version for weapon damage, and most will continue to play dps-wolfs. That’s why there’s all the QQ: people are highly resistant to changing out of their Pelinal’s, which didn’t force them to choose between sustain/ healing and dps.
It’s certainly OP af if you spec for it and choose the 60%. It’s like a Wolf GDB.
Oh and factor in defiles and such too.
Hey mate , there is a new potion Recipe that is pretty easy to make
1: Major Expedition
2:Major Brutality
3: restore Stamina
So any semi - decent werewolf will choose to use that new Potion and use the 60% Heal version.
Respectfully, no. Vitality, lingering health and speed is better and will autoproc Troll King.
That’s the new config with the pearl ingredient.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
This is exactly why I said the WW changes were fine while everyone was QQing about losing their dear Pelinal’s (garbage set in the first place).
I’m pretty sure I mentioned this exact combo in the PTS thread or on Reddit. Lots of new options for WW. Also the damage isn’t that bad, compared to the inflation on other class configurations. MagikaNB still trump all.
The thing is I am getting 80%+ on my tooltip near keeps , if I use the Ritual instead of the stead and switch to Powered weapon I will get around 92% healing from my max Health just with one freaking button . Not to mention the Healing Received from heavy armor and CP , I tested the build in Duels yesterday I was still healing for 18k non crits while tearing my opponents apart.
The thing is that the Scaling of the heal is just too much ,it MAY be okeysh for NO CP , but in CP with all the amplifiers it is just too much.
They need to rework it to scale either with all of your Resources 15% Stamina / magicka / Health or just reverse the changes at all and let the Hybrid playstyle be..
It will be fine since most will take the 40% version for weapon damage, and most will continue to play dps-wolfs. That’s why there’s all the QQ: people are highly resistant to changing out of their Pelinal’s, which didn’t force them to choose between sustain/ healing and dps.
It’s certainly OP af if you spec for it and choose the 60%. It’s like a Wolf GDB.
Oh and factor in defiles and such too.
Hey mate , there is a new potion Recipe that is pretty easy to make
1: Major Expedition
2:Major Brutality
3: restore Stamina
So any semi - decent werewolf will choose to use that new Potion and use the 60% Heal version.
Respectfully, no. Vitality, lingering health and speed is better and will autoproc Troll King.
That’s the new config with the pearl ingredient.
Troll king is outoprocing from your Ressilient passive in the Red CP : )
Still no snare immunity, the method to beating WW stays the same, snare, defile, load up with DoTs, kite and spank. Now you just need a magika cost poison added in
Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
Still no snare immunity, the method to beating WW stays the same, snare, defile, load up with DoTs, kite and spank. Now you just need a magika cost poison added in
Peekachu99 wrote: »Peekachu99 wrote: »Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalancehttps://www.youtube.com/watch?v=pc3STswg1I0&feature=youtu.be
This is exactly why I said the WW changes were fine while everyone was QQing about losing their dear Pelinal’s (garbage set in the first place).
I’m pretty sure I mentioned this exact combo in the PTS thread or on Reddit. Lots of new options for WW. Also the damage isn’t that bad, compared to the inflation on other class configurations. MagikaNB still trump all.
The thing is I am getting 80%+ on my tooltip near keeps , if I use the Ritual instead of the stead and switch to Powered weapon I will get around 92% healing from my max Health just with one freaking button . Not to mention the Healing Received from heavy armor and CP , I tested the build in Duels yesterday I was still healing for 18k non crits while tearing my opponents apart.
The thing is that the Scaling of the heal is just too much ,it MAY be okeysh for NO CP , but in CP with all the amplifiers it is just too much.
They need to rework it to scale either with all of your Resources 15% Stamina / magicka / Health or just reverse the changes at all and let the Hybrid playstyle be..
It will be fine since most will take the 40% version for weapon damage, and most will continue to play dps-wolfs. That’s why there’s all the QQ: people are highly resistant to changing out of their Pelinal’s, which didn’t force them to choose between sustain/ healing and dps.
It’s certainly OP af if you spec for it and choose the 60%. It’s like a Wolf GDB.
Oh and factor in defiles and such too.
Hey mate , there is a new potion Recipe that is pretty easy to make
1: Major Expedition
2:Major Brutality
3: restore Stamina
So any semi - decent werewolf will choose to use that new Potion and use the 60% Heal version.
Shacklebreaker + Greenpact + troll king on a Nord Warden
3x Swift Jewery with steed mundus and speed pot this Werewolf is at speed cap without sprinting
26k Stamina / 803 stam recovery ( 1k with Continous attack )
45k Health / 1450 health recovery ( 4000+ with Troll King ) ( 5k with Continous attack )
15k Magicka / 1450 magicka Recovery ( 1800 with Continous attack )
27500 Resistances ( 6 heavy 1 light )
Weapon damage 3300 ( with weapon enchant proc , 3600 with Continous attack )
My heals hit for 20k non crit and 30+ k crit , Light attack damage is pretty decent for a "tank" Wolf. #WhenZosBalance
So you created a tank wolf, good job!
Looks like you're taking my advice from the other conversation. As discussed there though your offensive stats are really poor by wolf standards so you won't be killing much in PvP.
3600 WD with CA versus 6300 in DPS offensive build, 26K stam versus 41K 1K regen versus 2K regen.
But this is like it's supposed to be right?
You sir clearly have no clue how powerfull WW is even without stacking damage . I play tank wolves since 2 years with less than 3k wpd and less than 30k stamina and have no problem at all to kill ANY player in 1v1 scenario . Why would i need 2 k stamina regen when i DONT sprint and my primary damage is my light attacks that are gitting NPCs for 6-7k ?