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In Before you Nerf BloodMoon and Werewolf

RouDeR
RouDeR
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About the set , if you are gonna nerf it because of PVE crazy parses when combined with broken RequeenSmting set pls adjust it to be PvP viable also.

OLD
2: Weapon Damage
3: Weapon Critical
4: Weapon Critical
5: When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 50% and attack speed by 50%. This effect can occur every 18 seconds.

NEW
2: Weapon Damage
3: Maximum Stamina
4: Weapon Critical
5: When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 7 seconds, increasing your melee Light Attack damage by 10% , attack AND Movement speed by 50%. This effect can occur every 20 seconds.


About Werewolf dps , its about the same as the last 2 years , Werewolf damage scaling is not the problem but the Item sets , and also the Direwolves are pretty deam bugged attack fast AsF so you need to take a look in to this.
  • Lord_Eomer
    Lord_Eomer
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    RouDeR wrote: »
    About the set , if you are gonna nerf it because of PVE crazy parses when combined with broken RequeenSmting set pls adjust it to be PvP viable also.

    OLD
    2: Weapon Damage
    3: Weapon Critical
    4: Weapon Critical
    5: When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 50% and attack speed by 50%. This effect can occur every 18 seconds.

    NEW
    2: Weapon Damage
    3: Maximum Stamina
    4: Weapon Critical
    5: When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 7 seconds, increasing your melee Light Attack damage by 10% , attack AND Movement speed by 50%. This effect can occur every 20 seconds.


    About Werewolf dps , its about the same as the last 2 years , Werewolf damage scaling is not the problem but the Item sets , and also the Direwolves are pretty deam bugged attack fast AsF so you need to take a look in to this.

    You are simply destroying this set with huge 20 second cooldown and light attack damage nerf!

    Major issue is relequen not this set!
    Edited by Lord_Eomer on July 11, 2018 6:36PM
  • sneakymitchell
    sneakymitchell
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    @Lord_Dexter Yep.why you need more movement speed as a werewolf? Werewolves got a charge ability if you can catch up.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • TheNightflame
    TheNightflame
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    don't forget that with two WW's in group you get the synergy to further buff light attacks*
  • RouDeR
    RouDeR
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    @Lord_Dexter Yep.why you need more movement speed as a werewolf? Werewolves got a charge ability if you can catch up.

    Yeah go catch that Stamsorc with Forward momentum :) when you are Snared from Heroic slash and 10 other [snip]

    [Edit for profanity.]
    Edited by ZOS_GregoryV on July 11, 2018 11:41PM
  • Kadoozy
    Kadoozy
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    Why movement speed? I get they probably are going to nerf the damage/attack speed/something from the set and make nobody want to use it, but your idea of a change..... nvm it makes as much sense as ZOS nerfs and buffs.
  • RouDeR
    RouDeR
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    Kadoozy wrote: »
    Why movement speed? I get they probably are going to nerf the damage/attack speed/something from the set and make nobody want to use it, but your idea of a change..... nvm it makes as much sense as ZOS nerfs and buffs.

    Having huge amount of Movement speed in pvp lets you to overcome the Snarefest that it is in 99% of the scenarios.
  • Avran_Sylt
    Avran_Sylt
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    This set does NOT need to be nerfed (at least not yet). It's quite literally a set that shines brightest in scenarios where the boss is an immobile damage sponge. A design which is steadily being moved away from.

    Even on WW it'll fall flat on its face if the boss moves or you get stunned during the uptime.
  • Skoomah
    Skoomah
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    So many haters. Can’t werewolf have 5 minutes in the sun before the noobs pile on and crap all over the werewolf playstyle? It takes 300 ultimate to get into werewolf form, and then to maximize the werewolf form, you have to have a crap humanoid setup. How is this new set good in humanoid form? It’s crap.

    Everyone take a deep breath and chill the heck out. Werewolf still gets wrecked when you lock them down, defile them, range them down.

    There are so many sets that are useless while in werewolf. Ult gen sets, etc. you either pick to be a strong wolf or a strong humanoid. Real choices with real costs and benefits. Just calm down...
    Edited by Skoomah on July 11, 2018 11:59PM
  • Thorstienn
    Thorstienn
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    This set is only great on WW on a dummy. Granted a little too strong in that 1 scenario, but too much of a change just adds it 100% to the useless pile, which is extremely high in this game.
  • Kadoozy
    Kadoozy
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    RouDeR wrote: »
    Having huge amount of Movement speed in pvp lets you to overcome the Snarefest that it is in 99% of the scenarios.

    I am willing to bet that almost nobody will use this set in pvp though. landing five lights will be a lot harder than you think without being stunned and having to heal. Not to mention landing those initial 5, and then trying to actually use the set bonus by landing more lights.
  • Kadoozy
    Kadoozy
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    Thorstienn wrote: »
    This set is only great on WW on a dummy. Granted a little too strong in that 1 scenario, but too much of a change just adds it 100% to the useless pile, which is extremely high in this game.

    This is actually a pretty valid argument. You get out of that form and your dps is gonna be garbage and it is gonna take quite a while to get back into it.

    Taking boss mechanics into account, where you cant just be smacking them in the face 24/7, people probably are overreacting to the numbers this is pulling.
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    Ffs, We just got the PTS on Monday and already there is a bunch of noobs and entitled players QQing in the forums, "Nerf this!" "Nerf that!"

    These werewolf buffs and sets were a long time coming. Let's see how they perform in live, practical applications first before calling for a bunch of nerfs. Instead of whining because they can make so-and-so on a Youtube video hit a dummy real good.

    In the words of Todd Howard: "Degenerates!"
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • sly007
    sly007
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    Skoomah wrote: »
    So many haters. Can’t werewolf have 5 minutes in the sun before the noobs pile on and crap all over the werewolf playstyle? It takes 300 ultimate to get into werewolf form, and then to maximize the werewolf form, you have to have a crap humanoid setup. How is this new set good in humanoid form? It’s crap.

    Everyone take a deep breath and chill the heck out. Werewolf still gets wrecked when you lock them down, defile them, range them down.

    There are so many sets that are useless while in werewolf. Ult gen sets, etc. you either pick to be a strong wolf or a strong humanoid. Real choices with real costs and benefits. Just calm down...

    Couldn't agree more.

    Everyone is so focus on werewolf strengths they forget its weakness (not just 25% more damage taken from poison).
  • Feanor
    Feanor
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    Light attack speed increase by 50%? Oh yeah. Just equip Shieldbreaker and melt every shield User with 0.3 second bow attacks. Or just transform.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • ccfeeling
    ccfeeling
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    Reverse all changes with the WW , let them disappear in PVE like before ?
  • rafaelcsmaia
    rafaelcsmaia
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    Feanor wrote: »
    Light attack speed increase by 50%? Oh yeah. Just equip Shieldbreaker and melt every shield User with 0.3 second bow attacks. Or just transform.

    @Feanor Its melee light attacks only, but you could melt them anyway lol
  • anadandy
    anadandy
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    Kadoozy wrote: »
    I am willing to bet that almost nobody will use this set in pvp though. landing five lights will be a lot harder than you think without being stunned and having to heal. Not to mention landing those initial 5, and then trying to actually use the set bonus by landing more lights.

    Exactly. No one in PVP is going to sit there and let you LA spam.
  • JPcrazysquirrel3
    JPcrazysquirrel3
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    Tbh, this set isn't even that good. Especially for PvP. I played around with it. Wasn't really impressed.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
    "It's just not a home until you decorate the torture chamber, am I right?"
    "If you want to lose 10lbs of ugly fat, I'd be happy to chop your head off!"
    "Degenerates!" --- Todd Howard
    "If it's not broke, don't fix it,....unless you're ZO$ and are just doing it for the money!" --- Me
    Mayrael wrote: »
    Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.

    ¯\_(ツ)_/¯

    Bio:
    I am in a Kevduit video
    PS4 (main platform)
    --- JP_Dovahkriid

    PC (just for PTS since Dragon Bones)
    --- JP_Dovahkriid

    Playing since console release in 2015

    17 characters; mainly play PvE tanks and healer, as well as PvP stamDK, magplar, and stamblade; I also have a handful of DPS toons to have variety. All AD, with one, now PvE, DC toon.

    I was on the forums before, but something happened with my account info and I had to create a new account.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    Skoomah wrote: »
    So many haters. Can’t werewolf have 5 minutes in the sun before the noobs pile on and crap all over the werewolf playstyle? It takes 300 ultimate to get into werewolf form, and then to maximize the werewolf form, you have to have a crap humanoid setup. How is this new set good in humanoid form? It’s crap.

    Everyone take a deep breath and chill the heck out. Werewolf still gets wrecked when you lock them down, defile them, range them down.

    There are so many sets that are useless while in werewolf. Ult gen sets, etc. you either pick to be a strong wolf or a strong humanoid. Real choices with real costs and benefits. Just calm down...

    @Skoomah I play werewolf in Pvp and honestly a heroic slash spamming degenerate is the least of My problems compared to a Magsorc trust me on this I've played it 4 years now the snare and defile works on noob wolves but still any Magsorc with runecage would achieve EXACTLY THE SAME IN 5 SECONDS vs the min you'll take to kill a experienced ww hitting you back with defile.... It's just saying.... It's if you want to convert a werewolf play a Magsorc with rune cage.... Way easier + waaaaaay faster and with shield stacking tanking the ww is way easier aswell...
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • scionix90
    scionix90
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    Why do ppl always have to cry lol keep the set as it is.
  • SilverWF
    SilverWF
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    Relequen is fine
    Remove Bloodmoon instead - very few would be affected, unlike of any Relequen changes.
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Inarre
    Inarre
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    I honestly dont see why this would need to be nerfed. The playstyle is strong in one area and one area only, single target melee fights in which there is no detriment to having a pet.

    If you need range, you're out. If pets cause extra mechanics or steal buffs, you're out. If you need to burst down a trash pack, good luck.

    It looks strong on a dummy but in practice it's just barely adequate (and not competitive) as dps in PVE.
  • Amdar_Godkiller
    Amdar_Godkiller
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    Skoomah wrote: »
    So many haters. Can’t werewolf have 5 minutes in the sun before the noobs pile on and crap all over the werewolf playstyle? It takes 300 ultimate to get into werewolf form, and then to maximize the werewolf form, you have to have a crap humanoid setup. How is this new set good in humanoid form? It’s crap.

    Everyone take a deep breath and chill the heck out. Werewolf still gets wrecked when you lock them down, defile them, range them down.

    There are so many sets that are useless while in werewolf. Ult gen sets, etc. you either pick to be a strong wolf or a strong humanoid. Real choices with real costs and benefits. Just calm down...

    @Skoomah I play werewolf in Pvp and honestly a heroic slash spamming degenerate is the least of My problems compared to a Magsorc trust me on this I've played it 4 years now the snare and defile works on noob wolves but still any Magsorc with runecage would achieve EXACTLY THE SAME IN 5 SECONDS vs the min you'll take to kill a experienced ww hitting you back with defile.... It's just saying.... It's if you want to convert a werewolf play a Magsorc with rune cage.... Way easier + waaaaaay faster and with shield stacking tanking the ww is way easier aswell...

    I find that wolf form is a great equalizer against mag sorcs, and unless they burst me for I get rolling, I don't have an issue with them.

    Now, 2 Mag Sorcs.... that's a differn
    SilverWF wrote: »
    Relequen is fine
    Remove Bloodmoon instead - very few would be affected, unlike of any Relequen changes.

    That makes no logical sense. Relequen is a crutch and therefore bad for build diversity. Blood Moon is only powerful in a very small niche. Which is the golden ideal for set design.

    It's arguably the most perfectly balanced set in the game.
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