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Should traitors vault wardrobes be nerfed?

  • Jaraal
    Jaraal
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    No, it should be left as is.
    DuskMarine wrote: »
    Jaraal wrote: »
    DuskMarine wrote: »
    heres the one thing that yall dont get or understand im not sure. but ill try to break it down for you guys. this place drops blueprints at a stupid rate to the point tons of players have dropped alts in this exact area on every single instance. now this can cause lag, wall disappearences(more than with the usual bug) and various other server issues as well with so many in the same pinpoint area. this is of course a major call of concern and does need fixed before further issues start to derive from here.

    There was nobody in Traitor's Vault (or even on Artaeum, that I could see) when I took the above screenie on test. What ever graphics tweaks they are testing are not working out as planned.

    just because your instance has no one doesnt mean that no ones in that area in another. its a thing where if one is getting messed with all of them can feel the effects if theres to much stress. friends of mine have been running into lag particular only to that very room they leave it and their fine. so its a problem that got attention brought to it by just sheer volume which can lead to these issues.

    Traitor's Vault is not an instanced zone. It's a public delve.
  • Mystrius_Archaion
    Mystrius_Archaion
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    No, it should be left as is.
    DuskMarine wrote: »
    heres the one thing that yall dont get or understand im not sure. but ill try to break it down for you guys. this place drops blueprints at a stupid rate to the point tons of players have dropped alts in this exact area on every single instance. now this can cause lag, wall disappearences(more than with the usual bug) and various other server issues as well with so many in the same pinpoint area. this is of course a major call of concern and does need fixed before further issues start to derive from here.

    That's what the megaserver shard architecture and multiple instances are for.
    There are more people I've seen in other delves than this one at any time also, but those don't have issues, not even the really fancy outdoor/indoor delves.
  • Mystrius_Archaion
    Mystrius_Archaion
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    No, it should be left as is.
    DuskMarine wrote: »
    Jaraal wrote: »
    DuskMarine wrote: »
    heres the one thing that yall dont get or understand im not sure. but ill try to break it down for you guys. this place drops blueprints at a stupid rate to the point tons of players have dropped alts in this exact area on every single instance. now this can cause lag, wall disappearences(more than with the usual bug) and various other server issues as well with so many in the same pinpoint area. this is of course a major call of concern and does need fixed before further issues start to derive from here.

    There was nobody in Traitor's Vault (or even on Artaeum, that I could see) when I took the above screenie on test. What ever graphics tweaks they are testing are not working out as planned.

    just because your instance has no one doesnt mean that no ones in that area in another. its a thing where if one is getting messed with all of them can feel the effects if theres to much stress. friends of mine have been running into lag particular only to that very room they leave it and their fine. so its a problem that got attention brought to it by just sheer volume which can lead to these issues.

    That's no reason to nerf the amount of lootable containers. That just means adjust the instance limit or the load spreading across server shards(like those "blade servers" I heard about years and years ago that they can slot more units into as separate functioning units).

    The only reason to nerf lootable containers and not anything else that causes more lag, or some other method of dealing with lag, is to prevent people from getting loot as fast, even if it isn't that much faster due to RNG still being crap.


    You need another scapegoat for your troubles with the game. You refuse to blame the true people responsible for poor performance, either your own aging/low-spec PC/console or the developers poor optimization and older hardware and code.
    Edited by Mystrius_Archaion on July 15, 2018 3:41AM
  • Mystrius_Archaion
    Mystrius_Archaion
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    No, it should be left as is.
    DuskMarine wrote: »
    Jaraal wrote: »
    DuskMarine wrote: »
    heres the one thing that yall dont get or understand im not sure. but ill try to break it down for you guys. this place drops blueprints at a stupid rate to the point tons of players have dropped alts in this exact area on every single instance. now this can cause lag, wall disappearences(more than with the usual bug) and various other server issues as well with so many in the same pinpoint area. this is of course a major call of concern and does need fixed before further issues start to derive from here.

    There was nobody in Traitor's Vault (or even on Artaeum, that I could see) when I took the above screenie on test. What ever graphics tweaks they are testing are not working out as planned.

    just because your instance has no one doesnt mean that no ones in that area in another. its a thing where if one is getting messed with all of them can feel the effects if theres to much stress. friends of mine have been running into lag particular only to that very room they leave it and their fine. so its a problem that got attention brought to it by just sheer volume which can lead to these issues.

    FYI, instances, even the first, are not generated until there is a client-side request to load them because a player wants to enter them and then they dynamically increase in number based on load.
    Back in the much older game City of Heroes, it was made obvious by a number following the zone name that anybody could see when trying to enter the zone as they could pick whichever they wanted and see which one friends were in on the friends list. When the game was announced to be shutting down, players packed the starting zone of the game, "Atlas Park", until it had 33 copies and they kept that last one open as long as they could. That was just on one server also while other servers had their own instances.
    Atlas Park Unity Rally

    So yes, there is hardly anybody on PTS most of the time for this DLC, and those who are were not in Artaeum or Traitor's Vault or they would have made both places look much more populated than a ghost town like they were.
    This is not a server load issue.

    Another media source: Kotaku: City of Heroes Protest
    Second Update: With the protest underway, reader LeandroTLZ reports that there are 31 instances of Atlas Park, 30 of them completely full, meaning at least 2,500 players are now participating in this demonstration.
    This was in 2012, so this game should be able to do a lot better than that.
    Edited by Mystrius_Archaion on July 15, 2018 3:45AM
  • Imryll
    Imryll
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    No, it should be left as is.
    anadandy wrote: »
    Wait, ZOS is really considering nerfing the number of wardrobes in Traitor's Delve of all things?

    Why is this even a problem? Given how ZOS can't even get daily rewards right I won't be surprised if they accidentally delete half the delve trying to "fix" this.

    Funny you should say this. I was on PTS and checked on TV. Anytime I turned to face the "wardrobe wall" it would disappear, along with the floors. I could barely navigate back out of the room.

    This happened to me yesterday on live. Of course the same thing has been happening in the Vulkhel Guard bank off and on since the release of Summerset.
  • ATomiX96
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    No, it should be left as is.
    if thats your biggest concern with the game you might as well quit now before you see more flaws
  • Mureel
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    No, it should be left as is.
    DuskMarine wrote: »
    im one of the few here but it will help the economy so yea it needs nerfed

    You mean *your* economy. THE game economy in no way centres around alinor designs.
  • gtnorrell
    gtnorrell
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    A nerf on the Traitor's Vault? Jeez. Housing is one of the only reasons half of the people I know continue to play this game after 4 years. It is definitely not the same repetitive gameplay in slightly different settings. It is because they are obsessed with housing. So ZOS's solution is to take away the chance to maybe get a recipe every couple of times through the vaults? Why? Because of the value of the recipes I assume? Well, it is a little late for that, they were balanced out long before anything else. It is stuff like this that is driving away longtime players that and discouraging new ones. Because they want to make everything as unobtainable as possible in some delusion that we will play longer if we have to try 100 times harder to obtain one stupid recipe?
    Doesn't matter though, by next patch we probably won't even be able to see the lootable containers anymore. they will be lost in the layers like everything else. NPC's still manage to get around fine and nail us with a fireball from 20 yards away though .
    "I was lurking behind a Dark Anchor chain link, preparing to terrify an approaching Soul Shriven by suddenly knocking her down and sneering, "No match at all," when I suddenly felt a strange tingling all over, from my horns down to my toes. I grew dizzy as the plane spun around me, nearly fell into a pool of blue plasm, and then suddenly felt myself hurled into an endless black void." -Excerpt from I was Summoned by a Mortal by Kynval Zzedenkathik of Clan Deathbringer
  • vometia
    vometia
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    I take it it's already nerfed? I'd heard about the wondrous things that could be obtained from The Wardrobe Room but all I get is lockpicks, basic-level gear and the occasional provisioning recipe I've had half a dozen times before.
  • DuskMarine
    DuskMarine
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    It should be slightly nerfed.
    Mureel wrote: »
    DuskMarine wrote: »
    im one of the few here but it will help the economy so yea it needs nerfed

    You mean *your* economy. THE game economy in no way centres around alinor designs.

    have you seen the pathetically low prices on some of them bruh it needs nerfed so their worth more.
  • Shazanti
    Shazanti
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    No, it should be left as is.
    vometia wrote: »
    I take it it's already nerfed? I'd heard about the wondrous things that could be obtained from The Wardrobe Room but all I get is lockpicks, basic-level gear and the occasional provisioning recipe I've had half a dozen times before.

    I couldn't tell you. That's pretty much all I've ever gotten since I went into the Vault the first week of Summerset, with the addition of the occasional old world racial motif book or pre-Summerset white/green furnishing recipe. Lockpick. Another lockpick. More lockpicks. Style stones, too. Can't forget the racial style stones. OH! A white armor/weapon, I hit the jackpot! Aw, how sweet, my fifth (for today) Recipe: Thrice-Baked Gorapple Pie! And let's wrap up this tour of the wardrobe room with ...another lockpick. Sweet.
  • SenorCrouch
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    No, it should be left as is.
    Hey ZoS, instead of working on a nerf for delve wardrobes how about you spend time on something more pressing, like adding Attack Collision to furniture building blocks like the Alinor Floor, Timeworn. Abilities like Elemental Blockade and Liquid Lightning go straight through these pieces. A huge problem for anyone attempting to build out a dueling arena.
    Edited by SenorCrouch on July 20, 2018 7:56AM
    "What's the cross roads of Alessia Castle? I am trying to get pizza delivered."
  • Linaleah
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    No, it should be left as is.
    DuskMarine wrote: »
    Mureel wrote: »
    DuskMarine wrote: »
    im one of the few here but it will help the economy so yea it needs nerfed

    You mean *your* economy. THE game economy in no way centres around alinor designs.

    have you seen the pathetically low prices on some of them bruh it needs nerfed so their worth more.

    no it doesn't. why? becasue it will take you LONGER TO GET THE RECIPES ONCE ITS NERFED. so you are still getting the same amount of gold per time spend. possibly less since at higher prices, they will be selling slower.
    vometia wrote: »
    I take it it's already nerfed? I'd heard about the wondrous things that could be obtained from The Wardrobe Room but all I get is lockpicks, basic-level gear and the occasional provisioning recipe I've had half a dozen times before.
    its not. it will take a few run throughs, on several characters before you see anything nice, but because there are so many wardrobes right now, its actualy possible to get something nice more often then once in a blue moon.

    what they are doing is reducing the number of wardrobes you can loot. which brings the droprates closer to original vvardenfel levels.. you know, before they buffed the droprates, since there were multiple recipes that people haven't seen until purple vvardenfel documents were added to the writ voucher vendor. almost a year later. or if you'd like a different comparison - to clockwork city recipe levels. where there are no good farming locations for those.

    there is NO reason for this change other then trying to push people into buying furniture from crown store.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • vometia
    vometia
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    Linaleah wrote: »
    its not. it will take a few run throughs, on several characters before you see anything nice, but because there are so many wardrobes right now, its actualy possible to get something nice more often then once in a blue moon.

    what they are doing is reducing the number of wardrobes you can loot. which brings the droprates closer to original vvardenfel levels.. you know, before they buffed the droprates, since there were multiple recipes that people haven't seen until purple vvardenfel documents were added to the writ voucher vendor. almost a year later. or if you'd like a different comparison - to clockwork city recipe levels. where there are no good farming locations for those.
    I was just wondering, but I am that person who always manages to roll a 1. I only discovered The Wardrobe Room about a week ago and all of the wardrobes were lootable then; since then some have been empty, but I just put that down to them having random reset times or something like that.
    Linaleah wrote: »
    there is NO reason for this change other then trying to push people into buying furniture from crown store.
    Well there is that. So much stuff I'm used to from SP TES games where it'd either be in game, available via the console or a mod from Nexus (or roll-yer-own if you're so inclined), and so much of it isn't there but is instead a Crown Store addition that costs actual money. :/
  • Linaleah
    Linaleah
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    No, it should be left as is.
    vometia wrote: »
    Linaleah wrote: »
    its not. it will take a few run throughs, on several characters before you see anything nice, but because there are so many wardrobes right now, its actualy possible to get something nice more often then once in a blue moon.

    what they are doing is reducing the number of wardrobes you can loot. which brings the droprates closer to original vvardenfel levels.. you know, before they buffed the droprates, since there were multiple recipes that people haven't seen until purple vvardenfel documents were added to the writ voucher vendor. almost a year later. or if you'd like a different comparison - to clockwork city recipe levels. where there are no good farming locations for those.
    I was just wondering, but I am that person who always manages to roll a 1. I only discovered The Wardrobe Room about a week ago and all of the wardrobes were lootable then; since then some have been empty, but I just put that down to them having random reset times or something like that.
    Linaleah wrote: »
    there is NO reason for this change other then trying to push people into buying furniture from crown store.
    Well there is that. So much stuff I'm used to from SP TES games where it'd either be in game, available via the console or a mod from Nexus (or roll-yer-own if you're so inclined), and so much of it isn't there but is instead a Crown Store addition that costs actual money. :/

    some usually always spawn empty, that's normal. on pts though, most of them are empty. from testing - its usually only 6 to 10 wardrobes that can be looted. right now its a LOT more then that. not sure how many, but at least comparable to number of urns in hleran or Dreloth tobs in vvardenfel (places people farmed for vvardenfel recipes - you can still farm them, but nowadays purples are easier to get via vouchers or from guild stores IMO)

    making so few wardrobes lootable - drastically increases the amount of time needed to find anything good and its just... blah.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Morbidchemical
    83% of the votes said leave it alone, and they nerf it anyways... honestly i can't say I'm surprised. This is another example of not listening to player feedback. After breaking the game each update, it's a wonder anyone comes back.
    Xbox NA GT: Morbidchemical
  • AbysmalGhul
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    No, it should be left as is.
    If people want to farm it hours on end, let them. I don't see the appeal of it.
  • Acrolas
    Acrolas
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    It should mostly be nerfed
    83% of the votes said leave it alone, and they nerf it anyways... honestly i can't say I'm surprised. This is another example of not listening to player feedback. After breaking the game each update, it's a wonder anyone comes back.


    And if 83% had agreed with ZOS fixing the issue, you'd instead be here praising the 17% who 'had some sense' or maybe you'd just outright bash the majority.

    One of several reasons why this isn't a democracy. 'Losers' hold grudges and 'winners' gloat.
    signing off
  • Saucy_Jack
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    The moral of the story: if there's a good plan-looting area, instead of posting about it all over the forums, shut your head-hole!

    (Also shoot me an ingame mail or whisper pretty please)
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
  • Morbidchemical
    Acrolas wrote: »
    83% of the votes said leave it alone, and they nerf it anyways... honestly i can't say I'm surprised. This is another example of not listening to player feedback. After breaking the game each update, it's a wonder anyone comes back.


    And if 83% had agreed with ZOS fixing the issue, you'd instead be here praising the 17% who 'had some sense' or maybe you'd just outright bash the majority.

    One of several reasons why this isn't a democracy. 'Losers' hold grudges and 'winners' gloat.

    Eh? I stated a fact based on the poll. I didn't participate in the vote, I was just searching for something else. Go ahead scroll through the pages and read before you jump to a conclusion about how someone will react to something. I'll go grab some popcorn.
    Xbox NA GT: Morbidchemical
  • LadyLethalla
    LadyLethalla
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    No, it should be left as is.
    So long Traitor's Vault; you were good to me. Four Imperial motif books, several purple recipes, lots of blues etc. Found a lot I didn't already know, and a good third to half of the new ones. Gonna take ages to clear everything out :smiley:
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Sassparella501
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    They should release a special character dance in commemoration of Mannimarco's lockpick hoarding obsession - 'the wardrobe shuffle'. If you've been in there with a few other people and watched them checking out the 'robes you'll know this dance ;)
  • D0PAMINE
    D0PAMINE
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    No, it should be left as is.
    Traitors Vault was one of those situations, where you could farm something yourself in a reasonable amount of time if you didn't want to spend stupid amounts of gold to get something you wanted. The information about Traitors wasn't a secrrt. The community just isnt quiet about this sort of thing which is beneficial to eachother. I just don't see the point in farming or buying if theyre so out of reach. There were dedicated farmers, trying to help players get the blueprints they wanted/needed because it was available( like telling them about the location). I still don't even have all the clockwork crap yet. Anyone going to Artaeum was bound to notice a bunch of lootable containers. Now you go from people selling high/medium with a reasonable amount of time to farm if they choose to people selling high cause it's rare now.
    Edited by D0PAMINE on August 28, 2018 11:16AM
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