DuskMarine wrote: »DuskMarine wrote: »heres the one thing that yall dont get or understand im not sure. but ill try to break it down for you guys. this place drops blueprints at a stupid rate to the point tons of players have dropped alts in this exact area on every single instance. now this can cause lag, wall disappearences(more than with the usual bug) and various other server issues as well with so many in the same pinpoint area. this is of course a major call of concern and does need fixed before further issues start to derive from here.
There was nobody in Traitor's Vault (or even on Artaeum, that I could see) when I took the above screenie on test. What ever graphics tweaks they are testing are not working out as planned.
just because your instance has no one doesnt mean that no ones in that area in another. its a thing where if one is getting messed with all of them can feel the effects if theres to much stress. friends of mine have been running into lag particular only to that very room they leave it and their fine. so its a problem that got attention brought to it by just sheer volume which can lead to these issues.
DuskMarine wrote: »heres the one thing that yall dont get or understand im not sure. but ill try to break it down for you guys. this place drops blueprints at a stupid rate to the point tons of players have dropped alts in this exact area on every single instance. now this can cause lag, wall disappearences(more than with the usual bug) and various other server issues as well with so many in the same pinpoint area. this is of course a major call of concern and does need fixed before further issues start to derive from here.
DuskMarine wrote: »DuskMarine wrote: »heres the one thing that yall dont get or understand im not sure. but ill try to break it down for you guys. this place drops blueprints at a stupid rate to the point tons of players have dropped alts in this exact area on every single instance. now this can cause lag, wall disappearences(more than with the usual bug) and various other server issues as well with so many in the same pinpoint area. this is of course a major call of concern and does need fixed before further issues start to derive from here.
There was nobody in Traitor's Vault (or even on Artaeum, that I could see) when I took the above screenie on test. What ever graphics tweaks they are testing are not working out as planned.
just because your instance has no one doesnt mean that no ones in that area in another. its a thing where if one is getting messed with all of them can feel the effects if theres to much stress. friends of mine have been running into lag particular only to that very room they leave it and their fine. so its a problem that got attention brought to it by just sheer volume which can lead to these issues.
DuskMarine wrote: »DuskMarine wrote: »heres the one thing that yall dont get or understand im not sure. but ill try to break it down for you guys. this place drops blueprints at a stupid rate to the point tons of players have dropped alts in this exact area on every single instance. now this can cause lag, wall disappearences(more than with the usual bug) and various other server issues as well with so many in the same pinpoint area. this is of course a major call of concern and does need fixed before further issues start to derive from here.
There was nobody in Traitor's Vault (or even on Artaeum, that I could see) when I took the above screenie on test. What ever graphics tweaks they are testing are not working out as planned.
just because your instance has no one doesnt mean that no ones in that area in another. its a thing where if one is getting messed with all of them can feel the effects if theres to much stress. friends of mine have been running into lag particular only to that very room they leave it and their fine. so its a problem that got attention brought to it by just sheer volume which can lead to these issues.
This was in 2012, so this game should be able to do a lot better than that.Second Update: With the protest underway, reader LeandroTLZ reports that there are 31 instances of Atlas Park, 30 of them completely full, meaning at least 2,500 players are now participating in this demonstration.
Contraptions wrote: »Wait, ZOS is really considering nerfing the number of wardrobes in Traitor's Delve of all things?
Why is this even a problem? Given how ZOS can't even get daily rewards right I won't be surprised if they accidentally delete half the delve trying to "fix" this.
Funny you should say this. I was on PTS and checked on TV. Anytime I turned to face the "wardrobe wall" it would disappear, along with the floors. I could barely navigate back out of the room.
DuskMarine wrote: »im one of the few here but it will help the economy so yea it needs nerfed
DuskMarine wrote: »im one of the few here but it will help the economy so yea it needs nerfed
You mean *your* economy. THE game economy in no way centres around alinor designs.
I take it it's already nerfed? I'd heard about the wondrous things that could be obtained from The Wardrobe Room but all I get is lockpicks, basic-level gear and the occasional provisioning recipe I've had half a dozen times before.
DuskMarine wrote: »DuskMarine wrote: »im one of the few here but it will help the economy so yea it needs nerfed
You mean *your* economy. THE game economy in no way centres around alinor designs.
have you seen the pathetically low prices on some of them bruh it needs nerfed so their worth more.
its not. it will take a few run throughs, on several characters before you see anything nice, but because there are so many wardrobes right now, its actualy possible to get something nice more often then once in a blue moon.I take it it's already nerfed? I'd heard about the wondrous things that could be obtained from The Wardrobe Room but all I get is lockpicks, basic-level gear and the occasional provisioning recipe I've had half a dozen times before.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I was just wondering, but I am that person who always manages to roll a 1. I only discovered The Wardrobe Room about a week ago and all of the wardrobes were lootable then; since then some have been empty, but I just put that down to them having random reset times or something like that.its not. it will take a few run throughs, on several characters before you see anything nice, but because there are so many wardrobes right now, its actualy possible to get something nice more often then once in a blue moon.
what they are doing is reducing the number of wardrobes you can loot. which brings the droprates closer to original vvardenfel levels.. you know, before they buffed the droprates, since there were multiple recipes that people haven't seen until purple vvardenfel documents were added to the writ voucher vendor. almost a year later. or if you'd like a different comparison - to clockwork city recipe levels. where there are no good farming locations for those.
Well there is that. So much stuff I'm used to from SP TES games where it'd either be in game, available via the console or a mod from Nexus (or roll-yer-own if you're so inclined), and so much of it isn't there but is instead a Crown Store addition that costs actual money.there is NO reason for this change other then trying to push people into buying furniture from crown store.
I was just wondering, but I am that person who always manages to roll a 1. I only discovered The Wardrobe Room about a week ago and all of the wardrobes were lootable then; since then some have been empty, but I just put that down to them having random reset times or something like that.its not. it will take a few run throughs, on several characters before you see anything nice, but because there are so many wardrobes right now, its actualy possible to get something nice more often then once in a blue moon.
what they are doing is reducing the number of wardrobes you can loot. which brings the droprates closer to original vvardenfel levels.. you know, before they buffed the droprates, since there were multiple recipes that people haven't seen until purple vvardenfel documents were added to the writ voucher vendor. almost a year later. or if you'd like a different comparison - to clockwork city recipe levels. where there are no good farming locations for those.Well there is that. So much stuff I'm used to from SP TES games where it'd either be in game, available via the console or a mod from Nexus (or roll-yer-own if you're so inclined), and so much of it isn't there but is instead a Crown Store addition that costs actual money.there is NO reason for this change other then trying to push people into buying furniture from crown store.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Morbidchemical wrote: »83% of the votes said leave it alone, and they nerf it anyways... honestly i can't say I'm surprised. This is another example of not listening to player feedback. After breaking the game each update, it's a wonder anyone comes back.
Morbidchemical wrote: »83% of the votes said leave it alone, and they nerf it anyways... honestly i can't say I'm surprised. This is another example of not listening to player feedback. After breaking the game each update, it's a wonder anyone comes back.
And if 83% had agreed with ZOS fixing the issue, you'd instead be here praising the 17% who 'had some sense' or maybe you'd just outright bash the majority.
One of several reasons why this isn't a democracy. 'Losers' hold grudges and 'winners' gloat.