dwemer_paleologist wrote: »This set is bad design. every previous instance of oblivion damage that was introduced has had fairly specific criteria(shieldbreaker, knightslayer) or long cooldown(enchants). Sloads in the pts has only had its bugs fixed. It shouldnt have had 7 tics and it shouldnt have procced itself. Now it needs an adjustment. not stack, cooldown, or proc conditions. Pick one devs.
THIS IS 100% ACCURATE
in your opinion.
not everyone shares that opinion.
dwemer_paleologist wrote: »This set is bad design. every previous instance of oblivion damage that was introduced has had fairly specific criteria(shieldbreaker, knightslayer) or long cooldown(enchants). Sloads in the pts has only had its bugs fixed. It shouldnt have had 7 tics and it shouldnt have procced itself. Now it needs an adjustment. not stack, cooldown, or proc conditions. Pick one devs.
THIS IS 100% ACCURATE
in your opinion.
not everyone shares that opinion.
dwemer_paleologist wrote: »This set is bad design. every previous instance of oblivion damage that was introduced has had fairly specific criteria(shieldbreaker, knightslayer) or long cooldown(enchants). Sloads in the pts has only had its bugs fixed. It shouldnt have had 7 tics and it shouldnt have procced itself. Now it needs an adjustment. not stack, cooldown, or proc conditions. Pick one devs.
THIS IS 100% ACCURATE
in your opinion.
not everyone shares that opinion.
The majority tho, obviously does
dwemer_paleologist wrote: »dwemer_paleologist wrote: »This set is bad design. every previous instance of oblivion damage that was introduced has had fairly specific criteria(shieldbreaker, knightslayer) or long cooldown(enchants). Sloads in the pts has only had its bugs fixed. It shouldnt have had 7 tics and it shouldnt have procced itself. Now it needs an adjustment. not stack, cooldown, or proc conditions. Pick one devs.
THIS IS 100% ACCURATE
in your opinion.
not everyone shares that opinion.
The majority tho, obviously does
and that statement also is only your opinion.
heres the, listen all of the eso population is not here, they are not present to and cannot vote on the question of whether or not sloads set needs a nerf or not!
dwemer_paleologist wrote: »dwemer_paleologist wrote: »This set is bad design. every previous instance of oblivion damage that was introduced has had fairly specific criteria(shieldbreaker, knightslayer) or long cooldown(enchants). Sloads in the pts has only had its bugs fixed. It shouldnt have had 7 tics and it shouldnt have procced itself. Now it needs an adjustment. not stack, cooldown, or proc conditions. Pick one devs.
THIS IS 100% ACCURATE
in your opinion.
not everyone shares that opinion.
The majority tho, obviously does
and that statement also is only your opinion.
heres the, listen all of the eso population is not here, they are not present to and cannot vote on the question of whether or not sloads set needs a nerf or not!
TequilaFire wrote: »Hmm, so many people running a set make it overpowered and need nerfing.
So what happens when many people are playing a certain class like sorc?
TequilaFire wrote: »Hmm, so many people running a set make it overpowered and need nerfing.
So what happens when many people are playing a certain class like sorc?
visionality wrote: »The problem with sloads is the stacking, every halfway healthy PVP build can survive one sload effect applied. There have been several ideas how to fix it. Either prevent stacking completely by making a player immune to a new sloads tick while he's under the influence of one or replace stacking with refreshing.
The first three notes are pretty much the same exact thing - and it can still stack from multiple players.
Not much is gonna change. I bet the NBs are happy though
If they removed damage while in stealth that's just wrong this class iscurrently over performing in PVP... I play one and its by far easier then any of my other classes to play... Currently NB's and Sorcs are at the top of the food chain... But NB's are crazy good ...
dtsharples wrote: »Sloads is the definition of balanced!
It affects EVERYONE equally.
And are Sorc curses still stackable and un-blockable?
Chilly-McFreeze wrote: »dtsharples wrote: »Sloads is the definition of balanced!
It affects EVERYONE equally.
And are Sorc curses still stackable and un-blockable?
It doesn't. Or does it damage through cloak?
TequilaFire wrote: »Hmm, so many people running a set make it overpowered and need nerfing.
So what happens when many people are playing a certain class like sorc?
Sloads gave the part time pvp'r a chance against the hardcore pvp guilds. It was fun to see while it lasted.
Somber97866 wrote: »1: STOP THE NERF'S!
2: If ppl on forums are crying ( and it isnt about performance ) then its a good thing.
3: What about all the ppl who just Dawnbreaker Spin to win? Or the 68k unkillable health tanks? Triple shielded eye of the stormers?
4: Sloads gave the part time pvp'r a chance against the hardcore pvp guilds. It was fun to see while it lasted.
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
They need to make it so that it cannot stack from multiple people
So lets apply that same logic so that multiple people cant all apply other DOT abilities shall we? Lets say only ONE instance of poison injection allowed? ONE instance of Viper? ONE instance of burning Embers? Ridiculous, of COURSE everyone should be able to apply ALL their damage and not be limited because someone else happens to be running the same gear/abilities. The set was nerfed significantly...but all the same whiners continue to call for more nerfs. I didn't like nor did I ever use Sload's, but I think there is nothing that is unhealthier for the game than constant nerfs, no matter the reason. Its rare indeed something is actually overpowered and needs a nerf...and 6k damage over 5 seconds wasn't overpowered. I agree that it pulling nightblades out of stealth needed to be fixed, that wasn't intended in the original design...but just because everyone runs Sload's and it stacks(just as if everyone ran Viper, or any other set) is neither here nor there.
TequilaFire wrote: »Hmm, so many people running a set make it overpowered and need nerfing.
So what happens when many people are playing a certain class like sorc?
TequilaFire wrote: »Hmm, so many people running a set make it overpowered and need nerfing.
So what happens when many people are playing a certain class like sorc?
TequilaFire wrote: »Hmm, so many people running a set make it overpowered and need nerfing.
So what happens when many people are playing a certain class like sorc?
Easily half the players in BGs right now are running sorcs with pets and rune prison... then overload light attacks all over the place.
Half the reason a set like Sload's even exists was to counter the shielding capacity of a sorc. It's unfortunate that templars, DKs and NBs haven gotten in the crossfire.
Maybe ZoS are finally being backed into a corner whereby the precious Sorc might get nerfed... It appears to be the only class that has avoided the over Zelousmax Nerf Gun.
It's always fun to try to adapt to every change though Keeps it all fresh and ticking along.