The first three notes are pretty much the same exact thing - and it can still stack from multiple players.
Not much is gonna change. I bet the NBs are happy though
The first three notes are pretty much the same exact thing - and it can still stack from multiple players.
Not much is gonna change. I bet the NBs are happy though
If they removed damage while in stealth that's just wrong this class iscurrently over performing in PVP... I play one and its by far easier then any of my other classes to play... Currently NB's and Sorcs are at the top of the food chain... But NB's are crazy good ...
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
They need to make it so that it cannot stack from multiple people
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
They need to make it so that it cannot stack from multiple people
So lets apply that same logic so that multiple people cant all apply other DOT abilities shall we? Lets say only ONE instance of poison injection allowed? ONE instance of Viper? ONE instance of burning Embers? Ridiculous, of COURSE everyone should be able to apply ALL their damage and not be limited because someone else happens to be running the same gear/abilities.
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
They need to make it so that it cannot stack from multiple people
So lets apply that same logic so that multiple people cant all apply other DOT abilities shall we? Lets say only ONE instance of poison injection allowed? ONE instance of Viper? ONE instance of burning Embers? Ridiculous, of COURSE everyone should be able to apply ALL their damage and not be limited because someone else happens to be running the same gear/abilities.
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
They need to make it so that it cannot stack from multiple people
So lets apply that same logic so that multiple people cant all apply other DOT abilities shall we? Lets say only ONE instance of poison injection allowed? ONE instance of Viper? ONE instance of burning Embers? Ridiculous, of COURSE everyone should be able to apply ALL their damage and not be limited because someone else happens to be running the same gear/abilities.
Sloads semblance is UNIMITAGATABLE free damage and is a death sentence
They need to make it so that it cannot stack from multiple people. unmitigatable damage is a pain to deal with
The first three notes are pretty much the same exact thing - and it can still stack from multiple players.
Not much is gonna change. I bet the NBs are happy though
If they removed damage while in stealth that's just wrong this class iscurrently over performing in PVP... I play one and its by far easier then any of my other classes to play... Currently NB's and Sorcs are at the top of the food chain... But NB's are crazy good ...
The first three notes are pretty much the same exact thing - and it can still stack from multiple players.
Not much is gonna change. I bet the NBs are happy though
If they removed damage while in stealth that's just wrong this class iscurrently over performing in PVP... I play one and its by far easier then any of my other classes to play... Currently NB's and Sorcs are at the top of the food chain... But NB's are crazy good ...
Nightblades are crazy good, but incap took a hit right along with Sloads.
Incap will no longer stun unless the nightblade using it has lower health than the target. No more stun from cloak...
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
They need to make it so that it cannot stack from multiple people
So lets apply that same logic so that multiple people cant all apply other DOT abilities shall we? Lets say only ONE instance of poison injection allowed? ONE instance of Viper? ONE instance of burning Embers? Ridiculous, of COURSE everyone should be able to apply ALL their damage and not be limited because someone else happens to be running the same gear/abilities.
Sloads semblance is UNIMITAGATABLE free damage and is a death sentence
What about implosion? thats 5k FREE burst damage....kills me far more often than sloads...isnt that a death sentence? I have no problem outhealing Sloads...I cast rapid regen...or on a stam build, rally, and voila! mitigated.
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
They need to make it so that it cannot stack from multiple people
So lets apply that same logic so that multiple people cant all apply other DOT abilities shall we? Lets say only ONE instance of poison injection allowed? ONE instance of Viper? ONE instance of burning Embers? Ridiculous, of COURSE everyone should be able to apply ALL their damage and not be limited because someone else happens to be running the same gear/abilities.
Sloads semblance is UNIMITAGATABLE free damage and is a death sentence
What about implosion? thats 5k FREE burst damage....kills me far more often than sloads...isnt that a death sentence? I have no problem outhealing Sloads...I cast rapid regen...or on a stam build, rally, and voila! mitigated.
I agree with implosion. Its bs. It’s the same as having viscous deaths 5th bonus
Sload’s Semblance:
Removed the first damage over time tick.
The damage over time effect now begins dealing damage 1 second after it has been applied.
Decreased the total damage by approximately 15% due to the removed tick.
Fixed an issue where the damage over time from this item set was removing invisibility.
Fixed an issue where the damage over time could proc itself.
They need to make it so that it cannot stack from multiple people
So lets apply that same logic so that multiple people cant all apply other DOT abilities shall we? Lets say only ONE instance of poison injection allowed? ONE instance of Viper? ONE instance of burning Embers? Ridiculous, of COURSE everyone should be able to apply ALL their damage and not be limited because someone else happens to be running the same gear/abilities.
Sloads semblance is UNIMITAGATABLE free damage and is a death sentence
Judas Helviaryn wrote: »Congratulations people, you got your nerf. I hope it was worth it.
WreckfulAbandon wrote: »The invisibility breaking part was why I used it on my magic templar. While the 15% nerf feels like baby steps the cloak breaking part was def contributing to its OPness. Hopefully this will bring it down to a reasonable level.
To put things into perspective, it's worth noting Durok's Bane got a 60% nerf to duration LOL. Loads of people who use Duroks cry about Sloads... Take that. Your cheese is just as cheesy as my cheese.
i´ll just stand over here screaming in to a wall.... why... oblivion damage on dots...why does it stack....
make it fire, ice, lightning, magic damage i dont care, you can even buff it x3-4 but by the love of god why oblivion damage.
(awaits the sloads users defence rage.)