^this!^As a armor set sure, but dwemer knowledge is rare and should be limited
Any RPG-ish game should be consistent within its own lore. After all, that's what draws people like me - the rich and nifty lore! If you want an "anything goes" game, well, there may be such around, but they are not ESO...Dragonnord wrote: »Come on guys! Don't use lore as an excuse to limit the game.
Dragonnord wrote: »You sure there were pink shields and swords in medieval lore?
True enough. And they are making use of that... but... the question is, should they make use of that in this case too?Dragonnord wrote: »It's a game, so lore or not, I'm sure there is ALWAYS a way to implement stuff...
TheShadowScout wrote: »Any RPG-ish game should be consistent within its own lore. After all, that's what draws people like me - the rich and nifty lore! If you want an "anything goes" game, well, there may be such around, but they are not ESO...Dragonnord wrote: »Come on guys! Don't use lore as an excuse to limit the game.Dragonnord wrote: »You sure there were pink shields and swords in medieval lore?
You were saying?
Not that -medieval- lore matters when we are talking about tamriel! Where at the very least the followers of Dibella will proudly wear pink to honor that divine... and many a noble family might plausibly derive their heraldry from an distant ancestor who did as well.
So grind your teeth, all those "Pink Knights" are totally lore-conform in the land of Tamriel!True enough. And they are making use of that... but... the question is, should they make use of that in this case too?Dragonnord wrote: »It's a game, so lore or not, I'm sure there is ALWAYS a way to implement stuff...
And since ESO is set in the "past" compared to other TES games, they have to consider the implications... how could one justify hordes of dwemer artificers popping up in the second era, yet still have the dwemer keep their ill-understood status that builds the mystique around them for the third and fourth eras?
It would be lore-iffy, thus the best way for them would be to keep the mystique alive and lore untainted... by not giving out too much dwemer stuff.
Dragonnord wrote: »TheShadowScout wrote: »Any RPG-ish game should be consistent within its own lore. After all, that's what draws people like me - the rich and nifty lore! If you want an "anything goes" game, well, there may be such around, but they are not ESO...Dragonnord wrote: »Come on guys! Don't use lore as an excuse to limit the game.Dragonnord wrote: »You sure there were pink shields and swords in medieval lore?
You were saying?
Not that -medieval- lore matters when we are talking about tamriel! Where at the very least the followers of Dibella will proudly wear pink to honor that divine... and many a noble family might plausibly derive their heraldry from an distant ancestor who did as well.
So grind your teeth, all those "Pink Knights" are totally lore-conform in the land of Tamriel!True enough. And they are making use of that... but... the question is, should they make use of that in this case too?Dragonnord wrote: »It's a game, so lore or not, I'm sure there is ALWAYS a way to implement stuff...
And since ESO is set in the "past" compared to other TES games, they have to consider the implications... how could one justify hordes of dwemer artificers popping up in the second era, yet still have the dwemer keep their ill-understood status that builds the mystique around them for the third and fourth eras?
It would be lore-iffy, thus the best way for them would be to keep the mystique alive and lore untainted... by not giving out too much dwemer stuff.
@TheShadowScout That's not pink, that's a pale red because of use and time.You know what I meant.
Pink shields...
Also, and sorry for stating the same; it's a game, so there is always a workaround if you want to do something, always. In a vast infinite ocean and universe of coding, programming and unlimited ideas, you can always find the right "excuse" or reason to do it.
"...how could one justify hordes of dwemer artificers popping up in the second era"...
Another quick basic example; someone found a way to open a magic portal leading to Dwemers and brought them back to second era.
I love portals!
PS: Again, I know ZOS can find a great, perfect and solid reason to do it.
Shezzarrine wrote: »Dragonnord wrote: »TheShadowScout wrote: »Any RPG-ish game should be consistent within its own lore. After all, that's what draws people like me - the rich and nifty lore! If you want an "anything goes" game, well, there may be such around, but they are not ESO...Dragonnord wrote: »Come on guys! Don't use lore as an excuse to limit the game.Dragonnord wrote: »You sure there were pink shields and swords in medieval lore?
You were saying?
Not that -medieval- lore matters when we are talking about tamriel! Where at the very least the followers of Dibella will proudly wear pink to honor that divine... and many a noble family might plausibly derive their heraldry from an distant ancestor who did as well.
So grind your teeth, all those "Pink Knights" are totally lore-conform in the land of Tamriel!True enough. And they are making use of that... but... the question is, should they make use of that in this case too?Dragonnord wrote: »It's a game, so lore or not, I'm sure there is ALWAYS a way to implement stuff...
And since ESO is set in the "past" compared to other TES games, they have to consider the implications... how could one justify hordes of dwemer artificers popping up in the second era, yet still have the dwemer keep their ill-understood status that builds the mystique around them for the third and fourth eras?
It would be lore-iffy, thus the best way for them would be to keep the mystique alive and lore untainted... by not giving out too much dwemer stuff.
@TheShadowScout That's not pink, that's a pale red because of use and time.You know what I meant.
Pink shields...
Also, and sorry for stating the same; it's a game, so there is always a workaround if you want to do something, always. In a vast infinite ocean and universe of coding, programming and unlimited ideas, you can always find the right "excuse" or reason to do it.
"...how could one justify hordes of dwemer artificers popping up in the second era"...
Another quick basic example; someone found a way to open a magic portal leading to Dwemers and brought them back to second era.
I love portals!
PS: Again, I know ZOS can find a great, perfect and solid reason to do it.
Anyway, many of us play elder scrolls tittles because we find the lore interesting, that is one thing the series has going for it vs other games in the fantasy genre. It's not about doing whatever you want and making a workaround, it's about staying true to the painstakingly built world that had been created.
Dragonnord wrote: »Shezzarrine wrote: »Dragonnord wrote: »TheShadowScout wrote: »Any RPG-ish game should be consistent within its own lore. After all, that's what draws people like me - the rich and nifty lore! If you want an "anything goes" game, well, there may be such around, but they are not ESO...Dragonnord wrote: »Come on guys! Don't use lore as an excuse to limit the game.Dragonnord wrote: »You sure there were pink shields and swords in medieval lore?
You were saying?
Not that -medieval- lore matters when we are talking about tamriel! Where at the very least the followers of Dibella will proudly wear pink to honor that divine... and many a noble family might plausibly derive their heraldry from an distant ancestor who did as well.
So grind your teeth, all those "Pink Knights" are totally lore-conform in the land of Tamriel!True enough. And they are making use of that... but... the question is, should they make use of that in this case too?Dragonnord wrote: »It's a game, so lore or not, I'm sure there is ALWAYS a way to implement stuff...
And since ESO is set in the "past" compared to other TES games, they have to consider the implications... how could one justify hordes of dwemer artificers popping up in the second era, yet still have the dwemer keep their ill-understood status that builds the mystique around them for the third and fourth eras?
It would be lore-iffy, thus the best way for them would be to keep the mystique alive and lore untainted... by not giving out too much dwemer stuff.
@TheShadowScout That's not pink, that's a pale red because of use and time.You know what I meant.
Pink shields...
Also, and sorry for stating the same; it's a game, so there is always a workaround if you want to do something, always. In a vast infinite ocean and universe of coding, programming and unlimited ideas, you can always find the right "excuse" or reason to do it.
"...how could one justify hordes of dwemer artificers popping up in the second era"...
Another quick basic example; someone found a way to open a magic portal leading to Dwemers and brought them back to second era.
I love portals!
PS: Again, I know ZOS can find a great, perfect and solid reason to do it.
Anyway, many of us play elder scrolls tittles because we find the lore interesting, that is one thing the series has going for it vs other games in the fantasy genre. It's not about doing whatever you want and making a workaround, it's about staying true to the painstakingly built world that had been created.
Again? Do you want me to list a thousand things that currently DO NOT respect lore in TESO? And are you playing TESO despite all those things breaking lore and immersion? Yes you are playing, so don't come saying one more thing can't break lore, EVEN when I said that you can DO things in a way that they DO NOT break lore (like an imaginary quest, yes; IMAGINARY, where you come back to Dwemer civilization. Again, IMAGINARY. Haven't you done any of those quests in TESO where you travel to past, or those quests where you enter another person memory or so? Probably yes, so stop saying it's not possible just because...