LegendaryMage wrote: »It's an old and outdated system designed to keep players 'exploring' while leveling up their characters, bumping into new quests and such, but no one really does that.
LegendaryMage wrote: »It's an old and outdated system designed to keep players 'exploring' while leveling up their characters, bumping into new quests and such, but no one really does that.
Err... I do that. And I enjoy it!
Having an excuse to go somewhere random in the game world has led me to unlocking new wayshrines, discovering new quests, and generally appreciating the scenery... but then I've always been one of those MMO players for whom it's more about the journey than the destination
LegendaryMage wrote: »It's an old and outdated system designed to keep players 'exploring' while leveling up their characters, bumping into new quests and such, but no one really does that.
Err... I do that. And I enjoy it!
Having an excuse to go somewhere random in the game world has led me to unlocking new wayshrines, discovering new quests, and generally appreciating the scenery... but then I've always been one of those MMO players for whom it's more about the journey than the destination
Colecovision wrote: »I don't compare the surveys to having the mats handed to you. At that point, why have us use our own mats at all. Just show up, craft with their mats and leave with the gold. If they go to that, I'll do it, but it seems like less of a game.
I think it's more reasonable to compare surveys to farming that amount of mats without surveys. The survey is an inside tip for a farming location. You're still the farmer and without the surveys it would take forever.
I did 15 writs a day for the anniversary event and it almost made me quit the game. If the entirety of crafting writs (including gathering mats) for 15 toons isn't fun, then stop. I'm not being "If you don't like it, quit" guy. I'm saying that personally it was ruining the game for me, I don't think it's a fun way to play and I encourage anyone who doesn't love the whole thing to change things up a bit.
Err... I do that. And I enjoy it!
Having an excuse to go somewhere random in the game world has led me to unlocking new wayshrines, discovering new quests, and generally appreciating the scenery... but then I've always been one of those MMO players for whom it's more about the journey than the destination
themaddaedra wrote: »How is it gonna hurt your style of play if they are reworked? It's a simple change. People keep saying i don't have to collect them, well if they change nothing stops you to run around for mats still if that's what you like.
I usually save all my surveys until I have 3-4 copies of each, and once in a while pick them all. It takes about 3-3.5 hours, and definitely is way too much.
I see a few possible improvements:
- make them unbound so we can sell them;
- decrease drop rate of surveys but increase what we gain from them - my favorite;
- allow us somehow choose regions where we are getting them.
themaddaedra wrote: »How is it gonna hurt your style of play if they are reworked? It's a simple change. People keep saying i don't have to collect them, well if they change nothing stops you to run around for mats still if that's what you like.
I, for one, enjoy going out into the world and gathering my surveys when I accumulated a number of them. I like maps and orienteering so even the challenging ones are fun (I'm looking at you Malabal Tor Alchemy Survey!)
I'm also really enjoying the fact that the jewelcrafting surveys are NOT maps, but rather letters. It's a nice change.
themaddaedra wrote: »They are now a huge time consuming trouble...
Prof_Bawbag wrote: »themaddaedra wrote: »How is it gonna hurt your style of play if they are reworked? It's a simple change. People keep saying i don't have to collect them, well if they change nothing stops you to run around for mats still if that's what you like.
I, for one, enjoy going out into the world and gathering my surveys when I accumulated a number of them. I like maps and orienteering so even the challenging ones are fun (I'm looking at you Malabal Tor Alchemy Survey!)
I'm also really enjoying the fact that the jewelcrafting surveys are NOT maps, but rather letters. It's a nice change.
But the letters aren't the issue. There's zero challenging about the Malabal Tor alchemy survey. It's just a waste of 5 or so minutes. A challenge insinuates there's an element of risk and reward attached to it. There's nothing of the sort. Just a brain dead trek that a lot of people have zero desire to do. Collecting TV stones and buying alchemy bags can be challenging, running past some spriggans isn't.
themaddaedra wrote: »They are now a huge time consuming trouble, especially for people who do writs on 15 characters. There are already too many daily quests in game at the moment, that there are not enough hours in a day to do all of them while sparing some time to sleep and eat. Pledges, writs, CWC, Orsinium, Vvardenfell, Summerset, guild dailies... Not even counting Cyrodiil ones. This system needs to be eased at some point.
I believe reworking surveys would be a nice step because it's really annoying to run all over Tamriel every day for something that can easily be given in a box or something. My suggestion would be removing surveys and bringing loot boxes instead, which would give you the amount of materials you will find in a survey.
BringerOfOmens wrote: »The only thing I find a bit frustrating about the current implementation is when you have multiple surveys for the same area. I tend to have to log and back in to get the next survey to reset the area. The distance you have to move away from the area seems to be inconsistent and generally a good bit away.
It would be nice if "use" of another survey actually reset the nodes rather than having to relog or run away and wait and run back.
Prof_Bawbag wrote: »But the letters aren't the issue. There's zero challenging about the Malabal Tor alchemy survey. It's just a waste of 5 or so minutes. A challenge insinuates there's an element of risk and reward attached to it. There's nothing of the sort. Just a brain dead trek that a lot of people have zero desire to do. Collecting TV stones and buying alchemy bags can be challenging, running past some spriggans isn't.
Prof_Bawbag wrote: »themaddaedra wrote: »How is it gonna hurt your style of play if they are reworked? It's a simple change. People keep saying i don't have to collect them, well if they change nothing stops you to run around for mats still if that's what you like.
I, for one, enjoy going out into the world and gathering my surveys when I accumulated a number of them. I like maps and orienteering so even the challenging ones are fun (I'm looking at you Malabal Tor Alchemy Survey!)
I'm also really enjoying the fact that the jewelcrafting surveys are NOT maps, but rather letters. It's a nice change.
But the letters aren't the issue. There's zero challenging about the Malabal Tor alchemy survey. It's just a waste of 5 or so minutes. A challenge insinuates there's an element of risk and reward attached to it. There's nothing of the sort. Just a brain dead trek that a lot of people have zero desire to do. Collecting TV stones and buying alchemy bags can be challenging, running past some spriggans isn't.