Bored witless waiting for maintenance to end. So my mind is drifting.
People always seem to be searching for or playing the next or latest meta. Are there any classes or builds that would be completely pointless and (LOL) has anyone ever tried or accidentally made such a character? I have - my Nord Stamplar with his attributes divided between all 3. Eventually, I remade him as an Orc Stamplar, all stamina and he's now my main crafter.
But has anyone ever made Healthblade, for example? Actually. while I'm thinking - why does health seem to be completely neglected? OK, I mean I know some tanks only use health. But most builds I see are either magicka or stamina only.
OK someone else continue please because I've forgotten what my point was lol.
Bored witless waiting for maintenance to end. So my mind is drifting.
People always seem to be searching for or playing the next or latest meta. Are there any classes or builds that would be completely pointless and (LOL) has anyone ever tried or accidentally made such a character? I have - my Nord Stamplar with his attributes divided between all 3. Eventually, I remade him as an Orc Stamplar, all stamina and he's now my main crafter.
But has anyone ever made Healthblade, for example? Actually. while I'm thinking - why does health seem to be completely neglected? OK, I mean I know some tanks only use health. But most builds I see are either magicka or stamina only.
OK someone else continue please because I've forgotten what my point was lol.
Even on tanks you NEVER put points into health, only stamina and magicka. I am able to hit 50k health easily with just gear and enchants...why in the world would I ever use an attribute point for that nearly worthless stat? The advantage of never putting points in health is that with a simple gear and skill change I go from tank to wannabe-DPS(useful for fights where a tank is worthless) you cant do this if you have points in health...or not as effectively. The ONLY time a health build is useful is if you focus on skills that scale off of health...and those are few and far between...what? Igneous Shield, Bone Shield, and that Ice warden skill that does damage? Not enough to even consider a health based build...the days of blazing shield health templar are long gone...
Even on tanks you NEVER put points into health, only stamina and magicka. I am able to hit 50k health easily with just gear and enchants...why in the world would I ever use an attribute point for that nearly worthless stat? The advantage of never putting points in health is that with a simple gear and skill change I go from tank to wannabe-DPS(useful for fights where a tank is worthless) you cant do this if you have points in health...or not as effectively.
Bored witless waiting for maintenance to end. So my mind is drifting.
People always seem to be searching for or playing the next or latest meta. Are there any classes or builds that would be completely pointless and (LOL) has anyone ever tried or accidentally made such a character? I have - my Nord Stamplar with his attributes divided between all 3. Eventually, I remade him as an Orc Stamplar, all stamina and he's now my main crafter.
But has anyone ever made Healthblade, for example? Actually. while I'm thinking - why does health seem to be completely neglected? OK, I mean I know some tanks only use health. But most builds I see are either magicka or stamina only.
OK someone else continue please because I've forgotten what my point was lol.
Even on tanks you NEVER put points into health, only stamina and magicka. I am able to hit 50k health easily with just gear and enchants...why in the world would I ever use an attribute point for that nearly worthless stat? The advantage of never putting points in health is that with a simple gear and skill change I go from tank to wannabe-DPS(useful for fights where a tank is worthless) you cant do this if you have points in health...or not as effectively. The ONLY time a health build is useful is if you focus on skills that scale off of health...and those are few and far between...what? Igneous Shield, Bone Shield, and that Ice warden skill that does damage? Not enough to even consider a health based build...the days of blazing shield health templar are long gone...
Bored witless waiting for maintenance to end. So my mind is drifting.
People always seem to be searching for or playing the next or latest meta. Are there any classes or builds that would be completely pointless and (LOL) has anyone ever tried or accidentally made such a character? I have - my Nord Stamplar with his attributes divided between all 3. Eventually, I remade him as an Orc Stamplar, all stamina and he's now my main crafter.
But has anyone ever made Healthblade, for example? Actually. while I'm thinking - why does health seem to be completely neglected? OK, I mean I know some tanks only use health. But most builds I see are either magicka or stamina only.
OK someone else continue please because I've forgotten what my point was lol.
Even on tanks you NEVER put points into health, only stamina and magicka. I am able to hit 50k health easily with just gear and enchants...why in the world would I ever use an attribute point for that nearly worthless stat? The advantage of never putting points in health is that with a simple gear and skill change I go from tank to wannabe-DPS(useful for fights where a tank is worthless) you cant do this if you have points in health...or not as effectively.
@josiahva One would assume from that statement that "you NEVER" have tanked a vet trial.
When I started tanking, it was for dungeons, and on a DPS character who would, with a swap of gear, be a tank. Doesn't matter what you do when you PUG a dungeon, as long as you taunt and don't die.
That kind of tank would be wholly inadequate in a vet trial. First, because you are limited in your gear selection. Your group expects the tank to wear certain sets that buff the group or debuff the enemy. You don't get much health if you're expected to wear Torug+Alkosh (Ebon+Alkosh is slightly better but still not that much health).
Second, because you do need a lot of health in many vet trials. If you're a tank in vAS HM, you want around 40K if you are an experienced tank running with an experienced group. If you or your group is inexperienced, you'd want even more. The only way to get 40K while still wearing the kinds of non-selfish sets expected of a good tank is to have all 64 points in health.
Third, for tanks with good resource management, large magicka and stamina pools are useless. If you use more resources than you get back, then a larger pool merely delays the inevitable moment when you run dry. And if you have good resource management and get back more resources than you use, then the size of the resource pool is largely irrelevant. Health is far more useful, as it means your shields and self-heals are more effective.
Even on tanks you NEVER put points into health, only stamina and magicka. I am able to hit 50k health easily with just gear and enchants...why in the world would I ever use an attribute point for that nearly worthless stat? The advantage of never putting points in health is that with a simple gear and skill change I go from tank to wannabe-DPS(useful for fights where a tank is worthless) you cant do this if you have points in health...or not as effectively.
@josiahva One would assume from that statement that "you NEVER" have tanked a vet trial.
When I started tanking, it was for dungeons, and on a DPS character who would, with a swap of gear, be a tank. Doesn't matter what you do when you PUG a dungeon, as long as you taunt and don't die.
That kind of tank would be wholly inadequate in a vet trial. First, because you are limited in your gear selection. Your group expects the tank to wear certain sets that buff the group or debuff the enemy. You don't get much health if you're expected to wear Torug+Alkosh (Ebon+Alkosh is slightly better but still not that much health).
Second, because you do need a lot of health in many vet trials. If you're a tank in vAS HM, you want around 40K if you are an experienced tank running with an experienced group. If you or your group is inexperienced, you'd want even more. The only way to get 40K while still wearing the kinds of non-selfish sets expected of a good tank is to have all 64 points in health.
Third, for tanks with good resource management, large magicka and stamina pools are useless. If you use more resources than you get back, then a larger pool merely delays the inevitable moment when you run dry. And if you have good resource management and get back more resources than you use, then the size of the resource pool is largely irrelevant. Health is far more useful, as it means your shields and self-heals are more effective.
I am very much aware of this. With 0 points in health, using purple gear I end up with 50.5k Health, 22k Stam, and 12k Magicka(focusing on stamina and magicka regen over large pools). Now, that 50.5K health is using Plague Doctor+Imperium...replace that with Alkosh+Torug's and you are at 40936 health using the same setup. It is true I play an Imperial and mostly health enchants, so that helps a bit...but still...if I can hit 40k health without ever putting a point in health stat...why would I? I also use the health Mundus though. My point is you are wrong...you dont need a single point in health to hit 40k. If you are still short of 40k you could always use Thorvukun for an extra 1206 health(though it might not be the best choice...its still a tempting choice with the minor maim(and less useful minor defile). Now going into a trial I change up the enchants for a bit more stam and a bit less health so I usually end up about 39k health, 24k stam, and 11k Magicka if using Alkosh and Torug's. (or 38k health if Alkosh+Powerful Asssault). The only time you need to put points in health is if you need more than 40k while wearing those sets...or more than 50k wearing plague doctor.
Once. Got killed because I couldn't take the boss down fast enough. When it came to health vs. health... 300k > 30k.But has anyone ever made Healthblade, for example?
I have a hybrid who splits mag and stamina 50/50.Actually. while I'm thinking - why does health seem to be completely neglected?
I found your point, and it sold for a nice 10k gold.OK someone else continue please because I've forgotten what my point was lol.
Even on tanks you NEVER put points into health, only stamina and magicka. I am able to hit 50k health easily with just gear and enchants...why in the world would I ever use an attribute point for that nearly worthless stat? The advantage of never putting points in health is that with a simple gear and skill change I go from tank to wannabe-DPS(useful for fights where a tank is worthless) you cant do this if you have points in health...or not as effectively.
@josiahva One would assume from that statement that "you NEVER" have tanked a vet trial.
When I started tanking, it was for dungeons, and on a DPS character who would, with a swap of gear, be a tank. Doesn't matter what you do when you PUG a dungeon, as long as you taunt and don't die.
That kind of tank would be wholly inadequate in a vet trial. First, because you are limited in your gear selection. Your group expects the tank to wear certain sets that buff the group or debuff the enemy. You don't get much health if you're expected to wear Torug+Alkosh (Ebon+Alkosh is slightly better but still not that much health).
Second, because you do need a lot of health in many vet trials. If you're a tank in vAS HM, you want around 40K if you are an experienced tank running with an experienced group. If you or your group is inexperienced, you'd want even more. The only way to get 40K while still wearing the kinds of non-selfish sets expected of a good tank is to have all 64 points in health.
Third, for tanks with good resource management, large magicka and stamina pools are useless. If you use more resources than you get back, then a larger pool merely delays the inevitable moment when you run dry. And if you have good resource management and get back more resources than you use, then the size of the resource pool is largely irrelevant. Health is far more useful, as it means your shields and self-heals are more effective.
I am very much aware of this. With 0 points in health, using purple gear I end up with 50.5k Health, 22k Stam, and 12k Magicka(focusing on stamina and magicka regen over large pools). Now, that 50.5K health is using Plague Doctor+Imperium...replace that with Alkosh+Torug's and you are at 40936 health using the same setup. It is true I play an Imperial and mostly health enchants, so that helps a bit...but still...if I can hit 40k health without ever putting a point in health stat...why would I? I also use the health Mundus though. My point is you are wrong...you dont need a single point in health to hit 40k. If you are still short of 40k you could always use Thorvukun for an extra 1206 health(though it might not be the best choice...its still a tempting choice with the minor maim(and less useful minor defile). Now going into a trial I change up the enchants for a bit more stam and a bit less health so I usually end up about 39k health, 24k stam, and 11k Magicka if using Alkosh and Torug's. (or 38k health if Alkosh+Powerful Asssault). The only time you need to put points in health is if you need more than 40k while wearing those sets...or more than 50k wearing plague doctor.
I don’t doubt that you can make your build work, but you do get more resources spending attribute points in health and other glyphs and food to accommodate. Values are from gold glyphs applied to gold, infused large pieces (if you include shield as well). Feel free to check the math as I did it mostly in my head haha
Health Glyphs: 3432 (1144)
Mag/Stam Attributes: 7104
Total: 10,536 (11,680)
Prismatic Glyphs: 4836 (1612)
Health Attribute: 7808
Total: 12,644 (14,256)
Of course it doesn’t boil down to strictly which is the bigger number in practice, but certainly there’s value in using health attribute points. Especially since sets like plague doctor really aren’t all that useful for the vast majority of end game content. And they’re definitely not necessary for any of it.
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But has anyone ever made Healthblade, for example? Actually. while I'm thinking - why does health seem to be completely neglected? OK, I mean I know some tanks only use health. But most builds I see are either magicka or stamina only.
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LeagueTroll wrote: »Why would a dk tank not go full health? Dragon blood and igneous shield scale to health. Why would a nb or sorc tank not go health? New clock and pet heal scale to health too.

https://youtu.be/yuCeum-vQQk LeagueTroll wrote: »Why would a dk tank not go full health? Dragon blood and igneous shield scale to health. Why would a nb or sorc tank not go health? New clock and pet heal scale to health too.
A nightblade tank does not need to go full health because ALL of their siphoning abilities heal them. As long as they are around 30K health, they're fine. Case in point. My magblade tank (37M, 27H, 0S)
inthecoconut wrote: »LeagueTroll wrote: »Why would a dk tank not go full health? Dragon blood and igneous shield scale to health. Why would a nb or sorc tank not go health? New clock and pet heal scale to health too.
A nightblade tank does not need to go full health because ALL of their siphoning abilities heal them. As long as they are around 30K health, they're fine. Case in point. My magblade tank (37M, 27H, 0S)
I know it is totally off topic, but can you offer any tips, insight, ect. into nightblade tank? It has been my favorite class to play as a tank, but I've been told it isn't the best option for end-game PvE. Has that been your experience?
IronCrystal wrote: »I put a couple points into hp as a healer. I don't need even stronger heals my heals are strong enough and I have over 40k magicka with like 2700 regen.
It's important for a healer to survive and sometimes that extra few hundred hp helps.
Would I miss it if I put the last few points into magicka? Probably not. Would I get much better heals if I put them into magicka into hp? Not really.
DuskMarine wrote: »IronCrystal wrote: »I put a couple points into hp as a healer. I don't need even stronger heals my heals are strong enough and I have over 40k magicka with like 2700 regen.
It's important for a healer to survive and sometimes that extra few hundred hp helps.
Would I miss it if I put the last few points into magicka? Probably not. Would I get much better heals if I put them into magicka into hp? Not really.
honestly you never need more than 16k health(which is easily broken with just passives and food and ebon) so dumping everything into magicka or stamina really is the best option in everything which is sad as theyve basically turned the health attribute into a why is this even here.