Murkmire; What do we know?

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  • ArchMikem
    ArchMikem
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    I'm not really all that impressed by Shadowfen as a swamp. I see Murkmire as a means to do better.

    Black Marsh proper is not just another giant Swamp. Hasn't anyone seen the concept art? The place has rolling hills and grasslands, as well as tropical rainforests and craggy mountains.

    You want a sneak peak? Go into Ruins of Mazzatun and look at the backdrop. You won't see any swamp there.
    Edited by ArchMikem on July 2, 2018 12:18AM
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  • MLGProPlayer
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    I think Craglorn was in two parts because they broke it in half to fit into the development cycle. This is not the case, here.

    If Murkmire was developed back then, it would have presumably followed the same development cycle.
    Edited by MLGProPlayer on July 2, 2018 12:23AM
  • Elsonso
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    In the interest of lowering expectations: they might have built the zone to be Craglorn-sized initially, then split it in half with the intention of releasing each half as a separate DLC.

    Interesting thought. They split Clockwork City into parts and gave us part of the center section, and a quarter (?) of the "radius" section. Do you think there is any intention on their part to release the rest of Clockwork City?
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  • runagate
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    ArchMikem wrote: »

    Black Marsh proper is not just another giant Swamp. Hasn't anyone seen the concept art? The place has rolling hills and grasslands, as well as tropical rainforests and craggy mountains.

    You want a sneak peak? Go into Ruins of Mazzatun and look at the backdrop. You won't see any swamp there.

    You explicitly go to the Black Marsh via that NPC with the cool hair and nose-to-earring by the Stablemaster in that Dark Brotherhood quest.
  • madchuska83
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    We know it will be unplayable for at least a month after release.
  • Elsonso
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    ArchMikem wrote: »
    Black Marsh proper is not just another giant Swamp. Hasn't anyone seen the concept art? The place has rolling hills and grasslands, as well as tropical rainforests and craggy mountains.

    You want a sneak peak? Go into Ruins of Mazzatun and look at the backdrop. You won't see any swamp there.

    Sort of an odd place to be named "Black Marsh", then. Right?
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  • WhiteCoatSyndrome
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    Interesting thought. They split Clockwork City into parts and gave us part of the center section, and a quarter (?) of the "radius" section. Do you think there is any intention on their part to release the rest of Clockwork City?

    *shrug* This is pure speculation of course, but given that there is no longer any novelty value in going back and there aren't obvious empty spaces on the main map if they leave it as-is, I would say not, or at least not any time soon. We might get a dungeon there or something if they want to bring another of Sotha Sil's experiments into the plot, but I don't see them adding more to the CWC zone map.

    I only suspect it of Murkmire, because:
    • We know they were working on it back when they were doing bigger zones
    • They'll want to fill in the map of Tamriel eventually regardless
    • Splitting an existing map would probably be cheaper in dev time than making two individual maps.
    Sort of an odd place to be named "Black Marsh", then. Right?

    To be fair, most of the lore about the place has been about how impenetrable it is and how no one's really explored more than the outside rim. So if there is a patch of desert right in the middle with a giant mall and half-a-dozen Starbucks inside it, no one bothered to come back and report it.
    Edited by WhiteCoatSyndrome on July 2, 2018 12:51AM
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  • Sicardus
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    Sort of an odd place to be named "Black Marsh", then. Right?
    Tell that to the Imperials. It's not clear what the Argonians truly call their homeland, other than Argonia or the Kingdom of Argonia (Oblivion time period), but the elves refer to the land as Argonia. It's kind of funny how many ES players used to dismiss that as a hilarious name that was "never" used. Most people just don't pay too much attention to the lore but then think they have it all figured out by what is flashed in front of them. The obvious lore bits are typically delivered from the human point of view as it's more relatable, but Imperial view points are often wrong. Like how people actually thought the towers in Summerset were more glass like due to an "insect wing" description. In short, Summerset wasn't as mystical as exaggerated, but still very pleasant and beautiful, and clearly Murkmire shows that there's much more beauty hidden beneath the Shadowfen surface that most races (as well as ESO players) have been exposed to.
  • zaria
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    runagate wrote: »

    You explicitly go to the Black Marsh via that NPC with the cool hair and nose-to-earring by the Stablemaster in that Dark Brotherhood quest.
    Yes, I assume it also used Murkmire content because of the houses
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  • neverwalk
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    game is too broken to add new content
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