lordrichter wrote: »
lordrichter wrote: »MLGProPlayer wrote: »lordrichter wrote: »We know that the river has finally brought us home!
It's a Q4 DLC akin to Clockwork, hopefully a bit bigger.
They started Murkmire years ago, then shelved it. Now they are reheating it. Hopefully, it is at least Craglorn in size, since it hails from an earlier era when zones were still good sized without having to be Chapters.
Craglorn came in two parts though. Murkmire would be the same size as upper OR lower Craglorn in that case. That would make it slightly larger than other DLC zones but not the size of a full zone.
I think Craglorn was in two parts because they broke it in half to fit into the development cycle. This is not the case, here.
WhiteCoatSyndrome wrote: »You should lower your expectations to avoid disappointment!
I think it will be a smaller zone like Hews Bane, Gold Coast, CWC etc. They would have reworked the map just like they reworked the whole group adventure zone thing, to fit in with their new cycle of content releases and gameplay styles. It was a few years ago after all.
In the interest of lowering expectations: they might have built the zone to be Craglorn-sized initially, then split it in half with the intention of releasing each half as a separate DLC.
lordrichter wrote: »
Black Marsh proper is not just another giant Swamp. Hasn't anyone seen the concept art? The place has rolling hills and grasslands, as well as tropical rainforests and craggy mountains.
You want a sneak peak? Go into Ruins of Mazzatun and look at the backdrop. You won't see any swamp there.
Black Marsh proper is not just another giant Swamp. Hasn't anyone seen the concept art? The place has rolling hills and grasslands, as well as tropical rainforests and craggy mountains.
You want a sneak peak? Go into Ruins of Mazzatun and look at the backdrop. You won't see any swamp there.
lordrichter wrote: »Interesting thought. They split Clockwork City into parts and gave us part of the center section, and a quarter (?) of the "radius" section. Do you think there is any intention on their part to release the rest of Clockwork City?
lordrichter wrote: »Sort of an odd place to be named "Black Marsh", then. Right?
Tell that to the Imperials. It's not clear what the Argonians truly call their homeland, other than Argonia or the Kingdom of Argonia (Oblivion time period), but the elves refer to the land as Argonia. It's kind of funny how many ES players used to dismiss that as a hilarious name that was "never" used. Most people just don't pay too much attention to the lore but then think they have it all figured out by what is flashed in front of them. The obvious lore bits are typically delivered from the human point of view as it's more relatable, but Imperial view points are often wrong. Like how people actually thought the towers in Summerset were more glass like due to an "insect wing" description. In short, Summerset wasn't as mystical as exaggerated, but still very pleasant and beautiful, and clearly Murkmire shows that there's much more beauty hidden beneath the Shadowfen surface that most races (as well as ESO players) have been exposed to.lordrichter wrote: »Black Marsh proper is not just another giant Swamp. Hasn't anyone seen the concept art? The place has rolling hills and grasslands, as well as tropical rainforests and craggy mountains.
You want a sneak peak? Go into Ruins of Mazzatun and look at the backdrop. You won't see any swamp there.
Sort of an odd place to be named "Black Marsh", then. Right?
Yes, I assume it also used Murkmire content because of the houseslordrichter wrote: »
Black Marsh proper is not just another giant Swamp. Hasn't anyone seen the concept art? The place has rolling hills and grasslands, as well as tropical rainforests and craggy mountains.
You want a sneak peak? Go into Ruins of Mazzatun and look at the backdrop. You won't see any swamp there.
You explicitly go to the Black Marsh via that NPC with the cool hair and nose-to-earring by the Stablemaster in that Dark Brotherhood quest.