tinythinker wrote: »But the ones you've mentioned are muuuuuuch more of a reach, plus, making them a prestige option makes them a reward for leveling to 50 (or even some number of CP). Carrots for progression are helpful. They could also do prestige classes or subclasses.
Lilmothiit makes me squee. We would have 40,000 Lilmothiit bowmen wearing green, and that would be just FINE with me, the more the cuter.
I like the snake people too.
You knew what would happen if you mentioned "prestige classes" where I could see it?tinythinker wrote: »They could also do prestige classes or subclasses.
True, that would make sense. And if the game had remained subscription-powered, that is how it ought to have been. Play one character to reaching some lofty goals, unlock new "prestige" race for your next playthrough...Actually, it could be a good way to introduce a new race, which is rare by lore. Only a character which have a large set of achievements (like saviour of Morrowind, hero of tamriel, so on) can receive a quest and change a race
I am on record disagreeing with the classes - for the simple reason that they cannot be "refitted" to existing characters, and thus might vex older players, both in an "Why do I now have to make yet another friggin' alt just to enjoy this new classiness" way, and even moreso in an "Why for [-censored-]'s sake was that [-censored-] class not [-censored-] available at launch, it would have made soooo much mose [-censored-] sense for that backstory of this main/alt of mine..."More classes are better more races are better...
TheShadowScout wrote: »I am on recortd disagreeing with the classes - for the simple reason that they cannot be "refitted" to existing characters, and thus might vex older players, both in an "Why do I now have to make yet another friggin' alt just to enjoy this new classiness" way, and even moreso in an "Why for [-censored-]'s sake was that [-censored-] class not [-censored-] available at launch, it would have made soooo much mose [-censored-] sense for that backstory of this main/alt of mine..."More classes are better more races are better...
And vexing people generally is not a good idea if you want them to enjoy the game and have a good time.
Thus I keep coming up with ideas that -every- character can benefit from, no matter if they are newly generated of have been played since launch... like my aforementioned take on "prestige classes" to bring new classyness to -everyone-
More races are better tho in either case, since they Do sell racechange tokens in the crown store, so...
TheShadowScout wrote: »
TheShadowScout wrote: »
I'm confused why was warden not integrated right? seems fine to me?
That's great, roleplaying a sheep worrier, sorry rustler from Chorrol, a rugged Colovian vintner who wrestles mountain lions because he can't find a wife, a Nibenese n'er do well who um never does well. Now if we just had Oblivion faces too....In my opinion, if ZOS decides for more racial options, it would me something like subraces - colovians and nibenese for imperials, Anequinians and Pelitinians for khajiit and so on...
TheShadowScout wrote: »Read my post:It is interesting, but ten playable races at maximum is all we have ever gotten in all elder scrolls games. I don't think they plan to change that.Back in the beginning, they had "eight playable races at maximum". Then they got the idea to add two more in TES-III. So... two games with eight, one with six, three games with ten. Now ESO... with nine plus one. Who is to say they cannot make it nine plus two, nine plus three, nine plus four, nine plus... you get the idea?TheShadowScout wrote: »...more races then the "classic ten" which were not quite as classic as many others assume, actually (TES:Arena and TES-II:Daggerfall only had eight, imperials and orcs became playable only from TES-III:Morrowind onward; TES:Battlespire even had only six, missing also argonians and khajiit... and TES:Redguard obviously had only one through the premade character thing, but that doesn't really count anyhow)
And thus the post above, to outline which options might be possible, and which would not be a good idea due to lore or game mechanics issues.
Only remaining question would be... would enough people -pay- for it to make it worth spending developer resources on? Because that is where they will be thinking about plans to "do or do not"...
TheShadowScout wrote: »They -could- be done as PC race, but if so, I would expect them to be as rare as apex mounts... either by hiding their racial unlock in crown crates at the same rarity, ot by charging an insanely inflated price.
You know what? -READ- the original post instead of just looking at the pictures, and you will notice I did mention which ones are possiblke, and which ones are not.most of these break tes lore and would definitely break tes lore if 100's of players ran around as these.
Actually the obvious place to add them would be... a Pyandonea expansion!Maormer would be my main bet but Summerset would be the obvious place to add them.
That ship has sailed.
True. Personally I think that grouped together with a "Solitude Bardic Guild" could make a great expansion for next year... and reachmen could easily be done, just mix up breton and nord passives a little, the rest is already in the game...Reachmen is pretty plausible in an western Skyrim expansion.
TheShadowScout wrote: »...for example, they -could- make an expansion covering the three islands between Tamrial and Akavir - - there are three of them, Esroniet, Yneslea and Cathnoquey, each reputedly somewhere between the size of a starter island and standard region, those would almost certainly have been the staging area for the invasion ten years before the events of ESO, and thus be in akaviri hands... and so might make prime expansion territory, without deadric princes for a change, just find out the story behind that invasion, and prevent the next one? While showing off the akaviri races? And... make them available in the crown store?
It certainly would make a good idea for the future, would it not?
Which would be just the same as the main races, just with cosmetic differences. No need to add a new race for that, no sense to add a new race for that.In my opinion, if ZOS decides for more racial options, it would me something like subraces - colovians and nibenese for imperials, Anequinians and Pelitinians for khajiit and so on...
True, they -would- be a rare sight... (though lore-wise less rare then... some of the more exotic mounts people ride, actually...) but there is lore supporting this.I like the pictures from the original posts, but only the goblins and perhaps the reachme will give any sense, all other options are too much unheard of.
That is the same of maormer...
TheShadowScout wrote: »It has been mentioned before, but... I thought it might be a good idea to have this foe easier reference, so...
Anyways, many people think there is ample room in ESO for more races then the "classic ten" which were not quite as classic as many others assume, actually (TES:Arena and TES-II:Daggerfall only had eight, imperials and orcs became playable only from TES-III:Morrowind onward; TES:Battlespire even had only six, missing also argonians and khajiit... and TES:Redguard obviously had only one through the premade character thing, but that doesn't really count anyhow)
...
So, let's take another look at the usual suspects, shall we?
First the ones we have already seen in the game as NPCs, even tho as antagonists (just like orcs were in the elder scrolls series, once upon a time... just like werewolves or vampires are, supposedly...):
Goblins
Despite what some people might say, they are technically possible. They are around, they are (barely) intelligent enough to talk, cast spells and craft stuff, so... they could theoretically be player characters. Thay are also a bit... unwanted... all across tamriel, due to generally being too primitive to follow the laws civilized people live by, and thus usually end up killed on sight or enslaved for "their own good", so it may be a little iffy... but then, we also can make bretons and wander through stonefalls during the DC invasion attempt without getting murdered by our pact allies, so an exceptional gobbo becoming a hero may perhaps not be too far-fetched. It would however be a reasonable idea to give them some racial drawback to represent this bad reputation... like, penalties for vendor business (get less gold when selling, spend more while buying) and bounty reactions (gain double bounty for crimes?)
Maormer
The sea elves would be entirely possible, they are around in this era, they are in the game, they have their own crafting style... all it needs is cobbling together some passives (maybe altmer/dunmer-istic but with storm damage bonus instead of fire?), and there we go. Yes, the race in general is isolationistic, and an antagonist race - and playing as maormer through the AD storyline or the Summerset expansion would be a little iffy. But no more so then playing as imperial in the bangkorai or reapers march questlines, or as DC race in bleakrock to stonefalls, or as AD race through shadowfen... (it might however be plausible to make maormer only playable for DC and EP, unless someone has an certain unlock... Though perhaps not as proifitable, so I would not count on it...)
Reachmen
They can or can not be their own race, that is up to the developers, the lore would support both them being just primitive bretons, or them being a slightly different race thanks to lots of interbreeding with other people in the distant past... but they are in the game, have their own crafting style and so... easy to do if the powers that be decide they want to. Of course, again there are many questlines in Glenumbra, Bangkorai, The Rift or Orsinium where reachmen are the enemies, but... see above, no more iffy then having an imperial character fighting imperials in other quests or such.
...
...and then some we have heard of, or read about, but not actually really seen them...
Imga
...would be somewhat possible; they are technically around in this era, though they seem for some reason absent from valenwood in ESO, likely hiding somewhere in a pocket dimension like that vanishing village in greenshade (possibly in Falinesti) from Molag Bal and the soulburst troubles no doubt. But that would not preclude some being caught up in the issues and sacrificed by Mannimarco for vestige status before the rest of them got away... and thus becoming player characters (though there might be an inflated cost considering they seem to be a rare sight...)
...
Akaviri
...are not one race but four. There is little lore if all of them were part of the akaviri invasion that took place a mere ten years before ESO - but lore does say there were survivors from that one, which eventually would make their way to Rimmen in northern elsweyr (DLC possibility?) where they join up with some human akaviri descendants from earlier visits who had once been a strong power in the empire... and make a push into cyrodil somewhen between this time and the rise of Talos in three of so centuries, though they fail to grab the ruby throne for good like everyone else in this time period... so all of them may be technically viable lore-wise... (since even iof the invasion was mostly, say, Kamal like the lore might indicate, they could plausibly have brought allies or slaves of the other races with them) though since they ought to be somewhat rare, it is a little questionable if they would be done (or at what price - adding a surcharge for extra-rarity would seem likely)
Tsaesci
These golden-skinned snakepeople may be possible, depending on how the powers that be choose to depict them in ESO... they -are- supposedly somewhere between argonians and lamias in body structure, so they -could- be done in a humanoid enough way to be viable for all equipment... (and thus as viable player race - the question if they have legs or not has yet to be entirely cleared by the lore) or there could be two kinds of them, like with the D&D Yuan-ti where one breed/caste might have a more snake-body lamia-ish body structure, the other a more humanoid one, thus keeping both options open, with the humanoid caste available as player character race (since I doubt anyone would play a race that could not use leg and foot armor slots, yes?)
Tang Mo
The monkey people of the thousand islands would seem entirely possible as palyer race. But they better also come with polearms to use staves in battle, hear!
Ka Po'Tun
Not much is known about the Ka Po'tun except they are somehow "tiger-like", which could mean anything... a feline race like the khajiit, or perhaps a rakshasa-equivalent with fur-less human bodies and tiger head? Or something half-furred in between? Or perhaps even tiger-centaurs (which would make them unsuitable as player race of course due to non-humanoid body)?
Or maybe they come in various forms like the khajiit depending on moon phases? Its really up to the developers, even though most fans envision them like the tiger-person picture I found... but there is little enough intormation that the poeple at ZOS could do as they wish with them...
Kamal
Little is known about the "Snow Demons", except that they may have been the bulk of the recent invasion that spawned the ebonheart pact, and that they are rumored to freeze solid during winters - something that would make them a bit iffy when it comes to player characters and questing in eastmarch... however, noone can really say if that is not a mere rumor anyhow, it -might- just be indicating a cold-blooded reptilian race that are sluggish in winter and thus prefer to hide in warm caverns during that time...
...or perhaps more liklely ursine (aka, bear-like) race that hibernates...
...or anything, really, and chalk up the legends to their lands being accessible only through mountaijn passes that are simply snowed shut during winter!
Up to the developers.
...
...then there are some "maaaaaybe" races like:
Kothringi
The silver-skinned tribes of black marsh all died out in the Knarhaten flu. How-ever... that only happened twenty years before ESO, so its not entirely implausible that one or two "lone survivirs" managed to hold on, doomed to extinction, and got caught up in the troubles landing them in a coldharbour prison. They -could- be done as PC race, but if so, I would expect them to be as rare as apex mounts... either by hiding their racial unlock in crown crates at the same rarity, ot by charging an insanely inflated price.
Lilmothiit
Are in the same boat as the Kothringi. (not literally, since they for one were not taken aboard the crimson ship). Very unlikely as PC race, but not entirely impossible.
...
...and then, firmly on the "nope" side we have:
Dremora (and other humanoid daedra)
Playing as daedra is way more iffy, lore-wise, then anything else. I mean, come on... why would any quest giver trust a frikkin -demon- to actually help them??? Because that's what daedra are in TES lore! Thus any daedra who shows their face without some sorceror to hold their leash would be seen as mortal enemy, not potential ally. Remember how your stories all start with some sort of rescue? Well, forget that if you were a daedra! You'd get your throat slit before you even woke up after the coldharbour escape... you'd be a dead-ra at best! ;p
Now, yes, it -would- be cool to play a dremora, dark seducer, skaafin or whatever... but it would not fit into ESO. If they ever make a TES game for it though... starting in oblivion, serving your dark masters, going to mundus for questing to avert some dire threat to oblivion itself, facing the usual mobs plus enraged mortals, with adventurer groups as "bossfights"... it could be fun! But it definitely is -not- ESO!
Dwemer
The deep elves are long gone in this era (with one exception), and they won't be coming back for as far as anyone knows - even in games set a thousand years later, noone has ever recorded seeing another living dwemer (and they would have, seeing how its one of the great mysteries of tamriel, and anyone who found out could have gotten free drinks from the fame along for life).
Only way we will see them is in some "flashback" quest, like the nedes or chimer - which is entirely possible. But never as player characters without some serious lore breakage.
Sload
...are for one not present on Tamriel at this era (Sea Sload incursions into Sumerset aside), since they generally live on isles to the southwest of the continent; for another may be structurally unsuitable as player characters - they are supposed to be sluggish fat slug people, barely able to support themselves on land, which may not be all that great for player characters (I always kinda think of jabba the hutt when I read about them...)
Snow Elves
...are long gone by the time of ESO. And the only remaining ones are in hiding until met in TESV:Skyrim-Dawnguard. Ther blind mutated descendants the Falmer may show up in some dwemer ruin beneath some skyrim reguin though...
Wild Elves / Ayleids
...have more or less been wiped out by the alessian rebellions, and the cyrodillic empire that rose in their wake; some possibly seeking sanctuary among the altmer... There are rumors occasionally, but those "hidden Ayleids" are kinda like the tamriel-tastic equivalent of elvis sightings... someone's father's brother's nephew's cousin's former roommate has seen one somewhere near someplace, they swear it was true... but whenever scholars go there to check, the reported Ayleids are nowhere to be found (or turn out to be a drunk altmer in torchlight dressing up in a costume on a dare).
And thus... ayleids not really viable as player-race, long gone and only their ruins remain... though perhaps possible as NPC... and rejoice! We meet just one such NPC in the course of the coldharbour assault questline..
Atmorans have become Nords... Youkudans have become Redguards... Nedes have become Imperials... Chimer have become Dunmer... Aldmer have become Altmer...
...making all those races part of history, and no longer around in their ancient incarnation.
As for all giants, lamia, ogres, minotaurs, or other races that have non-humanoid or oversized bodies - obviously those are all unsuitable for PC races (Can't have a player race that would clip through half the scenery after all! Or a player that needs a completely new set of animations!)
(So, I think this time I gathered all the thoughts in one place ;-) )
TheShadowScout wrote: »It has been mentioned before, but... I thought it might be a good idea to have this foe easier reference, so...
Anyways, many people think there is ample room in ESO for more races then the "classic ten" which were not quite as classic as many others assume, actually (TES:Arena and TES-II:Daggerfall only had eight, imperials and orcs became playable only from TES-III:Morrowind onward; TES:Battlespire even had only six, missing also argonians and khajiit... and TES:Redguard obviously had only one through the premade character thing, but that doesn't really count anyhow)
...
So, let's take another look at the usual suspects, shall we?
First the ones we have already seen in the game as NPCs, even tho as antagonists (just like orcs were in the elder scrolls series, once upon a time... just like werewolves or vampires are, supposedly...):
Goblins
Despite what some people might say, they are technically possible. They are around, they are (barely) intelligent enough to talk, cast spells and craft stuff, so... they could theoretically be player characters. Thay are also a bit... unwanted... all across tamriel, due to generally being too primitive to follow the laws civilized people live by, and thus usually end up killed on sight or enslaved for "their own good", so it may be a little iffy... but then, we also can make bretons and wander through stonefalls during the DC invasion attempt without getting murdered by our pact allies, so an exceptional gobbo becoming a hero may perhaps not be too far-fetched. It would however be a reasonable idea to give them some racial drawback to represent this bad reputation... like, penalties for vendor business (get less gold when selling, spend more while buying) and bounty reactions (gain double bounty for crimes?)
Maormer
The sea elves would be entirely possible, they are around in this era, they are in the game, they have their own crafting style... all it needs is cobbling together some passives (maybe altmer/dunmer-istic but with storm damage bonus instead of fire?), and there we go. Yes, the race in general is isolationistic, and an antagonist race - and playing as maormer through the AD storyline or the Summerset expansion would be a little iffy. But no more so then playing as imperial in the bangkorai or reapers march questlines, or as DC race in bleakrock to stonefalls, or as AD race through shadowfen... (it might however be plausible to make maormer only playable for DC and EP, unless someone has an certain unlock... Though perhaps not as proifitable, so I would not count on it...)
Reachmen
They can or can not be their own race, that is up to the developers, the lore would support both them being just primitive bretons, or them being a slightly different race thanks to lots of interbreeding with other people in the distant past... but they are in the game, have their own crafting style and so... easy to do if the powers that be decide they want to. Of course, again there are many questlines in Glenumbra, Bangkorai, The Rift or Orsinium where reachmen are the enemies, but... see above, no more iffy then having an imperial character fighting imperials in other quests or such.
...
...and then some we have heard of, or read about, but not actually really seen them...
Imga
...would be somewhat possible; they are technically around in this era, though they seem for some reason absent from valenwood in ESO, likely hiding somewhere in a pocket dimension like that vanishing village in greenshade (possibly in Falinesti) from Molag Bal and the soulburst troubles no doubt. But that would not preclude some being caught up in the issues and sacrificed by Mannimarco for vestige status before the rest of them got away... and thus becoming player characters (though there might be an inflated cost considering they seem to be a rare sight...)
...
Akaviri
...are not one race but four. There is little lore if all of them were part of the akaviri invasion that took place a mere ten years before ESO - but lore does say there were survivors from that one, which eventually would make their way to Rimmen in northern elsweyr (DLC possibility?) where they join up with some human akaviri descendants from earlier visits who had once been a strong power in the empire... and make a push into cyrodil somewhen between this time and the rise of Talos in three of so centuries, though they fail to grab the ruby throne for good like everyone else in this time period... so all of them may be technically viable lore-wise... (since even iof the invasion was mostly, say, Kamal like the lore might indicate, they could plausibly have brought allies or slaves of the other races with them) though since they ought to be somewhat rare, it is a little questionable if they would be done (or at what price - adding a surcharge for extra-rarity would seem likely)
Tsaesci
These golden-skinned snakepeople may be possible, depending on how the powers that be choose to depict them in ESO... they -are- supposedly somewhere between argonians and lamias in body structure, so they -could- be done in a humanoid enough way to be viable for all equipment... (and thus as viable player race - the question if they have legs or not has yet to be entirely cleared by the lore) or there could be two kinds of them, like with the D&D Yuan-ti where one breed/caste might have a more snake-body lamia-ish body structure, the other a more humanoid one, thus keeping both options open, with the humanoid caste available as player character race (since I doubt anyone would play a race that could not use leg and foot armor slots, yes?)
Tang Mo
The monkey people of the thousand islands would seem entirely possible as palyer race. But they better also come with polearms to use staves in battle, hear!
Ka Po'Tun
Not much is known about the Ka Po'tun except they are somehow "tiger-like", which could mean anything... a feline race like the khajiit, or perhaps a rakshasa-equivalent with fur-less human bodies and tiger head? Or something half-furred in between? Or perhaps even tiger-centaurs (which would make them unsuitable as player race of course due to non-humanoid body)?
Or maybe they come in various forms like the khajiit depending on moon phases? Its really up to the developers, even though most fans envision them like the tiger-person picture I found... but there is little enough intormation that the poeple at ZOS could do as they wish with them...
Kamal
Little is known about the "Snow Demons", except that they may have been the bulk of the recent invasion that spawned the ebonheart pact, and that they are rumored to freeze solid during winters - something that would make them a bit iffy when it comes to player characters and questing in eastmarch... however, noone can really say if that is not a mere rumor anyhow, it -might- just be indicating a cold-blooded reptilian race that are sluggish in winter and thus prefer to hide in warm caverns during that time...
...or perhaps more liklely ursine (aka, bear-like) race that hibernates...
...or anything, really, and chalk up the legends to their lands being accessible only through mountaijn passes that are simply snowed shut during winter!
Up to the developers.
...
...then there are some "maaaaaybe" races like:
Kothringi
The silver-skinned tribes of black marsh all died out in the Knarhaten flu. How-ever... that only happened twenty years before ESO, so its not entirely implausible that one or two "lone survivirs" managed to hold on, doomed to extinction, and got caught up in the troubles landing them in a coldharbour prison. They -could- be done as PC race, but if so, I would expect them to be as rare as apex mounts... either by hiding their racial unlock in crown crates at the same rarity, ot by charging an insanely inflated price.
Lilmothiit
Are in the same boat as the Kothringi. (not literally, since they for one were not taken aboard the crimson ship). Very unlikely as PC race, but not entirely impossible.
...
...and then, firmly on the "nope" side we have:
Dremora (and other humanoid daedra)
Playing as daedra is way more iffy, lore-wise, then anything else. I mean, come on... why would any quest giver trust a frikkin -demon- to actually help them??? Because that's what daedra are in TES lore! Thus any daedra who shows their face without some sorceror to hold their leash would be seen as mortal enemy, not potential ally. Remember how your stories all start with some sort of rescue? Well, forget that if you were a daedra! You'd get your throat slit before you even woke up after the coldharbour escape... you'd be a dead-ra at best! ;p
Now, yes, it -would- be cool to play a dremora, dark seducer, skaafin or whatever... but it would not fit into ESO. If they ever make a TES game for it though... starting in oblivion, serving your dark masters, going to mundus for questing to avert some dire threat to oblivion itself, facing the usual mobs plus enraged mortals, with adventurer groups as "bossfights"... it could be fun! But it definitely is -not- ESO!
Dwemer
The deep elves are long gone in this era (with one exception), and they won't be coming back for as far as anyone knows - even in games set a thousand years later, noone has ever recorded seeing another living dwemer (and they would have, seeing how its one of the great mysteries of tamriel, and anyone who found out could have gotten free drinks from the fame along for life).
Only way we will see them is in some "flashback" quest, like the nedes or chimer - which is entirely possible. But never as player characters without some serious lore breakage.
Sload
...are for one not present on Tamriel at this era (Sea Sload incursions into Sumerset aside), since they generally live on isles to the southwest of the continent; for another may be structurally unsuitable as player characters - they are supposed to be sluggish fat slug people, barely able to support themselves on land, which may not be all that great for player characters (I always kinda think of jabba the hutt when I read about them...)
Snow Elves
...are long gone by the time of ESO. And the only remaining ones are in hiding until met in TESV:Skyrim-Dawnguard. Ther blind mutated descendants the Falmer may show up in some dwemer ruin beneath some skyrim reguin though...
Wild Elves / Ayleids
...have more or less been wiped out by the alessian rebellions, and the cyrodillic empire that rose in their wake; some possibly seeking sanctuary among the altmer... There are rumors occasionally, but those "hidden Ayleids" are kinda like the tamriel-tastic equivalent of elvis sightings... someone's father's brother's nephew's cousin's former roommate has seen one somewhere near someplace, they swear it was true... but whenever scholars go there to check, the reported Ayleids are nowhere to be found (or turn out to be a drunk altmer in torchlight dressing up in a costume on a dare).
And thus... ayleids not really viable as player-race, long gone and only their ruins remain... though perhaps possible as NPC... and rejoice! We meet just one such NPC in the course of the coldharbour assault questline..
Atmorans have become Nords... Youkudans have become Redguards... Nedes have become Imperials... Chimer have become Dunmer... Aldmer have become Altmer...
...making all those races part of history, and no longer around in their ancient incarnation.
As for all giants, lamia, ogres, minotaurs, or other races that have non-humanoid or oversized bodies - obviously those are all unsuitable for PC races (Can't have a player race that would clip through half the scenery after all! Or a player that needs a completely new set of animations!)
(So, I think this time I gathered all the thoughts in one place ;-) )
Yes to Maomer and Dwemer because it makes sense. Scrolling further down however made me laugh and facepalm, Gorilla people!?? hahahaha
This isn't Tera.
More classes are better more races are better...
I would enjoy all of them.. damn the min maxers imo.
TheShadowScout wrote: »I am on recortd disagreeing with the classes - for the simple reason that they cannot be "refitted" to existing characters, and thus might vex older players, both in an "Why do I now have to make yet another friggin' alt just to enjoy this new classiness" way, and even moreso in an "Why for [-censored-]'s sake was that [-censored-] class not [-censored-] available at launch, it would have made soooo much mose [-censored-] sense for that backstory of this main/alt of mine..."More classes are better more races are better...
And vexing people generally is not a good idea if you want them to enjoy the game and have a good time.
Thus I keep coming up with ideas that -every- character can benefit from, no matter if they are newly generated of have been played since launch... like my aforementioned take on "prestige classes" to bring new classyness to -everyone-
More races are better tho in either case, since they Do sell racechange tokens in the crown store, so...