That would be possible, but not as much fun... it might be more interesting to have them somehow different, but there is so little info, the developers could practically do whatever.Now that you mention that the Kamal may have been reptile like,
It would be interesting if the Ka' po tun and Kamal were actually another group of Khajiit and Argonians from Akavir
Agreed.You will probably never see anything outside of the basic human model. Tails or so are fine, but slugs or centaur like appearances will probably not be implemented due to armor modeling.
TheShadowScout wrote: »...would be somewhat possible; they are technically around in this era, though they seem for some reason absent from valenwood in ESO, likely hiding somewhere in a pocket dimension like that vanishing village in greenshade (possibly in Falinesti) from Molag Bal and the soulburst troubles no doubt.
Nice pic but I don't think this is the best example for Snow Elves.TheShadowScout wrote: »
TheShadowScout wrote: »
Kamal
Little is known about the "Snow Demons", except that they may have been the bulk of the recent invasion that spawned the ebonheart pact, and that they are rumored to freeze solid during winters - something that would make them a bit iffy when it comes to player characters and questing in eastmarch... however, noone can really say if that is not a mere rumor anyhow, it -might- just be indicating a cold-blooded reptilian race that are sluggish in winter and thus prefer to hide in warm caverns during that time...
...or perhaps more liklely ursine (aka, bear-like) race that hibernates...
...or anything, really, and chalk up the legends to their lands being accessible only through mountaijn passes that are simply snowed shut during winter!
Up to the developers.
The point is
The whole game, map, story, npcs
Is already separated in the 9 races
Would be hard to bring a new one
At least someone with a good reasoning here. No, we do not need more races in this TES game. Considering how middling dialogues reflect player's identity, it would be absurd to add any of those races listed in the OP.Adding races for the mere reason to add a race does not make sense because it does not add anything to the game itself. We already have a slew of choices for racial passives and really not much to add.
Further, while I certainly did not read over the entire long OP, it did start with many races that are enemies of everyone in Tamriel so it would not make sense to add them. While scrolling down I also saw images of other enemies like sloads which obviously could not be a playable race.
Unless there is a compelling reason to add another race I do not see Zos entertaining the idea.
phantasmalD wrote: »@xenowarrior92eb17_ESO
Look at Jarl Skjoralmor being completely oblivious to Domihaus, what's this if not Sneak 100?
In a more serious manner:
1. Sneak in ESO and in TES general already requires a large amount of suspension of disbelief. 2. Why is this even a criteria, certain races being better or worse in certain things is a staple element of RPGs, it's called 'racial traits'. A sneaking minotaur is not any less believable than an orc thief or a nord archmage.
3. Magic substitutes any skill that one might naturally lack. (Muffle spell, invisibilty potions, enchanted clothing)
4. You asked the wrong person cause I actually happen to love the absurdity of the 'Stealthy Colossus' trope.The point is
The whole game, map, story, npcs
Is already separated in the 9 races
Would be hard to bring a new one
There are 10 mainstream races.
And the map is not nicely and cleanly separated, pretty much every province have multiple races associated with it or is continously contested.
The Reach is supposed to be independently ruled by the Reachmen during the second era until they get conquered by Talos.
The orcs famously don't even have their own independent province most of the time. They are like the jews of Tamriel.
Nobody is inventing new races, everything listed in the OP was created by Bethesda.
phantasmalD wrote: »I mean that's straight up the canon explanation, no? That they have gone to 'visit Falinesti'
starkerealm wrote: »phantasmalD wrote: »I mean that's straight up the canon explanation, no? That they have gone to 'visit Falinesti'
Correct. The Imga went to Falinesti right before it disappeared. It's not clear if this was strictly to remove two of the most difficult to represent parts of Valenwood, (the walking city, and an entire NPC race that would require unique rigging), or if it has storyline implications.
Soret of canon at this point, there is some roundabout references to this, but... hey, it makes a great deal of sense, they were -supposed- to be in valenwood at this era, we have all those valenwood regions, and they are not here. What else is missing from valenwood? Falinesti! Logic would indicate those two dissapearances are somehow connected... (possibly because they might have been more effort to do then everything else back at that time during ESO development, as was mentioned) and it -would- make for a decent DLC, right?phantasmalD wrote: »I mean that's straight up the canon explanation, no? That they have gone to 'visit Falinesti'
I tried to avoid the ones from Skyrim, but... there is not really much in the way of decent snow elf art for elder scrolls series, for obvious reasons considering how long they have been extinct as a race...phantasmalD wrote: »Nice pic but I don't think this is the best example for Snow Elves.
Well, the akaviri are supposedly all beast races at this point, so...phantasmalD wrote: »If they aren't a beast race they could mayhaps be of daedric origin, maybe a minor realm of oblivion merged with Nirn at one point?
Exactly. The last "human" akaviri are supposedly fled to tamriel a while ago, were involved in the empires formation, and are responsible ofr all the akaviri influences in the imperial culture...phantasmalD wrote: »One thing is sure tho, I for one certainly doubt they are human as the Tsaesci are said to have "eaten" the man of Akavir, whatever that really means.
Exactly. And are not even mentioned except in the most obscure of texts, so...phantasmalD wrote: »For completeness sake I'd bring up the Bird Men and Sinistral Mer, tho both supposedly went extint long before recorded history.
True enough. Still nice to brainstorm about it, and as people -would- pay for the option... and then pay some more to refit it to their existing characters when rebuilding them as they get a better idea... well, I could see it happening. Thus the discussionphantasmalD wrote: »I'd personally def not mind if the palette of possible playable races was expanded and ESO is probably the best place for such an extention but I won't hold my breath.
One word: Imperials.The whole game, map, story, npcs
Is already separated in the 9 races
Would be hard to bring a new one
As mentioned, -just- as absurd as some already possible combinations. Play an imperial and get the trusting smile from all the questgivers... in bangkorai or reapers march where other imperials are invading? Play a DC race during the "Covenant invasion " storylines of EP and noone wonders if you might be a spy and responsible for all their suffering? Play an AD race in Shadowfen while your fellos altmer, bosmer and khajiit are busy killing hatchlings and no argonian bats an eye?logarifmik wrote: »Considering how middling dialogues reflect player's identity, it would be absurd to add any of those races listed in the OP.
We need new races as much as new crafting styles.logarifmik wrote: »Besides, why do we need new race?
...so they should never have added new classes, new crafting styles, new regions, new mounts, new enemy abilities, new anything???what i mean is
the whole game is already set...