Thank you! We will be waiting for news from you. I froze this morning at least 3 or 4 times in Vivec. Xbox One X NA.ZOS_GinaBruno wrote: »Quick update: One of the potential solutions mentioned yesterday is still in testing, and likely won't be rolled out until tomorrow. The other fixes are still on track to be added to an upcoming incremental, which is still being scheduled. We'll post up a more detailed explanation about all this (as a new, stickied thread) either this afternoon or tomorrow.
ZOS_GinaBruno wrote: »Quick update: One of the potential solutions mentioned yesterday is still in testing, and likely won't be rolled out until tomorrow. The other fixes are still on track to be added to an upcoming incremental, which is still being scheduled. We'll post up a more detailed explanation about all this (as a new, stickied thread) either this afternoon or tomorrow.
Apache_Kid wrote: »FireCowCommando wrote: »Only advise i can give you console guys is to expect this performance as par for the course, Worse case scenario its not fixed until the next major update. but realistically its ZoS...
This pretty much. performance has been absolute booty for me since I have started playing this game. It has never been worse than it currently is except for those 3 and a half weeks we had infinite loadscreens after the clockwork city update.
Apache_Kid wrote: »FireCowCommando wrote: »Only advise i can give you console guys is to expect this performance as par for the course, Worse case scenario its not fixed until the next major update. but realistically its ZoS...
This pretty much. performance has been absolute booty for me since I have started playing this game. It has never been worse than it currently is except for those 3 and a half weeks we had infinite loadscreens after the clockwork city update.
Some of us are still having infinite load screen issues. Using wayshrines, opening doors, swapping characters, and teleporting anywhere are now things to be avoided if there are other ways around them.
That being said, to me...
Cyrodil is the place all bugs go to breed. Its like they all get together and form ULTRABUG!
ZOS_GinaBruno wrote: »Quick update: One of the potential solutions mentioned yesterday is still in testing, and likely won't be rolled out until tomorrow. The other fixes are still on track to be added to an upcoming incremental, which is still being scheduled. We'll post up a more detailed explanation about all this (as a new, stickied thread) either this afternoon or tomorrow.
ZOS_GinaBruno wrote: »Quick update: One of the potential solutions mentioned yesterday is still in testing, and likely won't be rolled out until tomorrow. The other fixes are still on track to be added to an upcoming incremental, which is still being scheduled. We'll post up a more detailed explanation about all this (as a new, stickied thread) either this afternoon or tomorrow.
It is 5pm in Baltimore. I guess we will have to wait for an explanation until tomorrow.
ZOS_GinaBruno wrote: »Quick update: One of the potential solutions mentioned yesterday is still in testing, and likely won't be rolled out until tomorrow. The other fixes are still on track to be added to an upcoming incremental, which is still being scheduled. We'll post up a more detailed explanation about all this (as a new, stickied thread) either this afternoon or tomorrow.
It is 5pm in Baltimore. I guess we will have to wait for an explanation until tomorrow.
Perhaps they need more time to think of one?
davidj8291 wrote: »ZOS_GinaBruno wrote: »Quick update: One of the potential solutions mentioned yesterday is still in testing, and likely won't be rolled out until tomorrow. The other fixes are still on track to be added to an upcoming incremental, which is still being scheduled. We'll post up a more detailed explanation about all this (as a new, stickied thread) either this afternoon or tomorrow.
It is 5pm in Baltimore. I guess we will have to wait for an explanation until tomorrow.
Perhaps they need more time to think of one?
That’s what it seems to be. Smokescreen to delay telling us that it’s going to be another month without good PvP.
I don’t think they realize they are killing their game. Word of mouth is the best advertising, and it won’t get good word of mouth from all of us when we quit entirely because they won’t fix.
ZOS_GinaBruno wrote: »We'll have some news for you later this week; we're currently testing some solutions that could potentially make PvP performance a little better, and without needing to bring consoles offline for a patch.
ZOS_GinaBruno wrote: »Quick update: One of the potential solutions mentioned yesterday is still in testing, and likely won't be rolled out until tomorrow. The other fixes are still on track to be added to an upcoming incremental, which is still being scheduled. We'll post up a more detailed explanation about all this (as a new, stickied thread) either this afternoon or tomorrow.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »We'll have some news for you later this week; we're currently testing some solutions that could potentially make PvP performance a little better, and without needing to bring consoles offline for a patch.
First thing I notice, Stall tactic 101 "later this week" and secondly "potentially make PvP performance a little better" doesn't fill me with confidence that this will actually fix the PvP issues we are having.
To be completely honest, it might not fix it. But it's something we'd at least like to try, especially since it doesn't require any downtime or patch to go through first party certification first. "Later this week" is accurate since we're still in testing and don't know which day we'll be doing this yet. We do have some actual fixes that we're working on getting out to everyone as soon as possible, but again, we need to go through the proper process which takes time for console.
We'll have more information about all this in the next day or two. We know everyone's frustrated and just want things to work - we do too! - and we're working as hard and quickly as we can to get performance in a better place.
so, best guesses to date???
my favorite - it's the new scoring system in cyrodiil that's freezing us up on consoles...
second fave - blame it on time stop...
any guesses anyone?
Apache_Kid wrote: »FireCowCommando wrote: »Only advise i can give you console guys is to expect this performance as par for the course, Worse case scenario its not fixed until the next major update. but realistically its ZoS...
This pretty much. performance has been absolute booty for me since I have started playing this game. It has never been worse than it currently is except for those 3 and a half weeks we had infinite loadscreens after the clockwork city update.
Some of us are still having infinite load screen issues. Using wayshrines, opening doors, swapping characters, and teleporting anywhere are now things to be avoided if there are other ways around them.
That being said, to me...
Cyrodil is the place all bugs go to breed. Its like they all get together and form ULTRABUG!
Are your load screens happening on console? If so, I go to manage game and then delete saved data. I also go to network settings and then advanced and then clear my alternate Mac addesss. That helps me a ton with the load screen problems.
ZOS_GinaBruno wrote: »Quick update: One of the potential solutions mentioned yesterday is still in testing, and likely won't be rolled out until tomorrow. The other fixes are still on track to be added to an upcoming incremental, which is still being scheduled. We'll post up a more detailed explanation about all this (as a new, stickied thread) either this afternoon or tomorrow.