Before sloads I had a were wolf templar HA that was a beast. After sloads he just melts.
@Ender1310 May I introduce you to your lord and saviour Pelinial + Lingering pots + Trollking
KniteShayd wrote: »All ZOS has to do, is make the sloads proc be 1 proc per affected player; i.e. they can't stack...
Then if multiple players run sloads, you're not overwhelmed with being focused.
That makes regen & hp, along with playing defensively, matter.
generalmyrick wrote: »KniteShayd wrote: »All ZOS has to do, is make the sloads proc be 1 proc per affected player; i.e. they can't stack...
Then if multiple players run sloads, you're not overwhelmed with being focused.
That makes regen & hp, along with playing defensively, matter.
do other skills work that way? where if im being targeted by it other attacks of the same kind don't register?
@generalmyrickgeneralmyrick wrote: »sure, but looking forward,
how does this change builds and such? (maybe not yours but where do you see the game going?)
Thunderknuckles wrote: »generalmyrick wrote: »I hear talks that this sloads is the meta, from the ps4 side i say = eh, don't see it in the recap much...i think our recaps are dominated by 2h and bow skills.
however, if so many people running sloads --> wouldn't it follow that all that heavy armor is unnecessary and you'd all be better putting your resources and gear and skill points into thing that matter more?
i love reading your thoughts on theory crafting! In summary, if you can't block it, then why block?
I play PC/NA and have been in Cyro Vivec for about 9 hours over the last 2 nights and after numerous zerg deaths Sload's has come up on my recap a total of, wait for it......2 times. Maybe I'm just fortunate.
Are you a nightblade, or do you spend most of your time engaging opponents who are outnumbered by you?