dwemer_paleologist wrote: »grannas211 wrote: »Peekachu99 wrote: »Heavy Armor is in all ways inferior unless you’re PVE tanking (even then you can get better sustain and defended through set combos). Dodge roll/ Dodge and Shields will mitigate far more. Nothing beats raw avoidance of damage and/ or effects.
They really need to making tanking and heavy armor worth something again.
Ok now I'm convinced the PVP section of this forum is just people trolling for the heck of it. I've read too many troll posts in the past hour that make me wish for the LOL button.
what?
if people disagree with you does not mean they are troll nor trolling, their trying to tell you ways they survived. and trying to explain thier beliefs does not mean they troll.
its just our opinion, our beliefs, our testimony. not meant to troll nor sound troll like.
just honest opinions.
exeeter702 wrote: »dwemer_paleologist wrote: »dwemer_paleologist wrote: »if you are trying to fight groups of people solo and by yourself and thinking you are bruce lee then you die, that has nothing to do with sloads.
it doesnt matter what thier wearing. you will die because you are fighting a group solo, your chances of death is incredibly increased.
Sure. And that’s why sloads needs to be nerfed... because it’s just as strong, if not stronger, in 1v1 situations.
ok ill bite, i dont understand what your saying because, when people try gank me with like, lets say ...
Molag Kena
(1 items) Adds 1096 Max Stamina
(2 items) When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.
they hit me alot harder than sloads set.
Way Harder with molag kena, and i come very close to death especially when they use ultimate combined with heavy hit and also another skill mixed in there im left at like 8% health and i dodge roll out and small heal and a pot and i can barely make it but i made it and survived. (just barely)
i have had that happen to me enough that i am able to survive those because i changed my build.
but sloads?
lets take a look.
sload set
Sload’s Semblance
LEVEL 50 - CP 160
Type Craftable
Set bonus
(2 items) 1096 Maximum Magicka
(3 items) 1096 Maximum Stamina
(4 items) 129 Spell Damage - 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
according to you this is hitting Harder? how?
1 guy hit me with this, i purged and escaped but was not even that hard.
the only time i have had a problem was if Several sloads was on me. then is really hard to purge them all and in addition they are attacking me also with ultimes and other skills? no, im dead
but i only died because was multip[le attacks from several people.
1 person alone hitting me with sloads is more than survivable. infact hes a dead man if i catch him.
so how is sloads set "And that’s why sloads needs to be nerfed... because it’s just as strong, if not stronger, in 1v1 situations." as you claim now, knowing this that i just explained worse?
That is Selenes, not molag kena.
Buf the point is the way sloads is applied and of what type of damage it is. Selenes, like any other raw proc burst damage is not the same issue as with sloads. Aside from the fact it is (now) telegraphed and melee range, it is mitigated by all forms of defense both passive and active that effects its damage type including actively blocking.
Sloads applies itself almost for free from the user,applied from any range and again as has been mentioned countless times, its damage is uneffected by any form of mitigation baring healing or amplified health regen. Its more oppresive because of this, especially when you have minor and major defile everywhere in unison.
[/quote]generalmyrick wrote: »@Thogard
Whether or not five players should be killable by one player is a SEPARATE ISSUE from whether or not sloads is OP.
NOT A SEPERATE ISSUE = the point is made that facing 5 people should result in your death.
If the only thing keeping 5 bad players alive against one good player is sloads, and no other set in its place would lead to that same outcome, then sloads is OP. No single set should determine the outcome of ANY fight like that.
im having trouble understanding this, if 5 people wear sloads and that keeps them alive then sloads is op? confused...what if i wore dog *** and streaked away? what if 5 players just walked around with permablock builds? what if 5 NBs just *** perma stunned you and cloaked in front of you? I COULD GO ON FOREVER in this game --- are those skills/classes/builds op?
If you were gonna lose anyway, who cares. Doesn’t matter. Win anyway? No big deal. Same performance either way. sure.
But sloads DOES singlehandedly change fight outcomes. It enables bad players by a significantly larger margin than any other set. If there were other options the bad players could also use, it wouldn’t be overperforming because it would be performing the same as those other sets.. that’s what that word means lol. (be nice.)
how do bad players pick out an effective set?--doesn't make sense...bad players make bad decisions. i like the way you id that its really the only option for "bad players." can you define a bad player? for instance...im curious--if a good player puts this set on...do they become a bad player? is it possible good players are using this effectively? or is it that ALL GOOD PLAYERS PLAY EXACTLY THE SAME and there is no way they'd use sloads. further, do all bad players use sloads...or only some? help me here.
But there aren’t other options. There is only sloads.
see above--again this seems rather hyperbolic...im sure you'll educate me respectfully without insulting me.
And that is why it is overpowered compared to other sets.
Now if ZOS buffed all the other proc dmg sets (viper, sheer venom, way of fire lol, affliction, poisonous serpent, etc) and left sloads alone, then sure, sloads wouldn’t be overperforming.
that's just the thing...why is this set here? why after the endless complaining did they not nerf it? you have some insight they don't?
But at present, sloads is in a league of its own and has no viable comparison. It is singlehandedly changing the outcome of fights. That is the DEFINITION of overperforming.
more confusing = good players have tried it and said it sucks...so...eh...
Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
Yeah, and the new players think same and ZOS wants lots and lots of new players in the game - that's why this set is there.
An organized 5 player group will never have 5 sload sets on them
Only a pug of 5 new players will have 5 sloads equiped and this would secure them kills and bring excitement.
That's the ZOS only intention with the sets like this.
If there is no sload in the game that group of 5 new players is doomed to death - they have no counters against a good NB nor Sorc - the 5 players will have 0 enjoyment and will leave the game.
As of experienced NBs and Sorcs - they will figure a way out, and they still will stay in the game one way or another.
Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
Brutusmax1mus wrote: »The issue is oblivion damage. Stupid, unbalanced, oblivion damage. I'd imagine permafrost is a good counter for shield users.
Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
I get that, I'm not saying people need to be super man. This can happen in group play also. I have has recaps playing with my guild where I get singled for a few seconds, I make it to a los or behind my group and still melt down because my purge synnergy is on cd and I have 4 sload procs on me.
Edit. I'll put it this way, if it was only able to put 1 proc on you I wouldn't care about the at at all. The fact that it stacks is where is have problems with it. mow that im at home on my PC ill link this https://media.discordapp.net/attachments/336880746713317386/457503172231954432/Screenshot_20180613_190818.png?width=886&height=499
that is what i have a problem with
generalmyrick wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
I get that, I'm not saying people need to be super man. This can happen in group play also. I have has recaps playing with my guild where I get singled for a few seconds, I make it to a los or behind my group and still melt down because my purge synnergy is on cd and I have 4 sload procs on me.
Edit. I'll put it this way, if it was only able to put 1 proc on you I wouldn't care about the at at all. The fact that it stacks is where is have problems with it. mow that im at home on my PC ill link this https://media.discordapp.net/attachments/336880746713317386/457503172231954432/Screenshot_20180613_190818.png?width=886&height=499
that is what i have a problem with
hey! i have a question. i was fighint 2 guys and on my death recap it just had 1 line of sloads....not the usual 5. is there something going on there?
it looks like a few guys hit you with sloads and that was all? that doesn't sound right...it doesn't make sense like my 1 liner death recap when i was fighting 2 people!
generalmyrick wrote: »I hear talks that this sloads is the meta, from the ps4 side i say = eh, don't see it in the recap much...i think our recaps are dominated by 2h and bow skills.
however, if so many people running sloads --> wouldn't it follow that all that heavy armor is unnecessary and you'd all be better putting your resources and gear and skill points into thing that matter more?
i love reading your thoughts on theory crafting! In summary, if you can't block it, then why block?
generalmyrick wrote: »I hear talks that this sloads is the meta, from the ps4 side i say = eh, don't see it in the recap much...i think our recaps are dominated by 2h and bow skills.
however, if so many people running sloads --> wouldn't it follow that all that heavy armor is unnecessary and you'd all be better putting your resources and gear and skill points into thing that matter more?
i love reading your thoughts on theory crafting! In summary, if you can't block it, then why block?
Thunderknuckles wrote: »generalmyrick wrote: »I hear talks that this sloads is the meta, from the ps4 side i say = eh, don't see it in the recap much...i think our recaps are dominated by 2h and bow skills.
however, if so many people running sloads --> wouldn't it follow that all that heavy armor is unnecessary and you'd all be better putting your resources and gear and skill points into thing that matter more?
i love reading your thoughts on theory crafting! In summary, if you can't block it, then why block?
I play PC/NA and have been in Cyro Vivec for about 9 hours over the last 2 nights and after numerous zerg deaths Sload's has come up on my recap a total of, wait for it......2 times. Maybe I'm just fortunate.
TheDoomsdayMonster wrote: »My god...
Some people act like Sloads is some ultra powerful unstoppable, all-mighty, set that instantly allows the user to crush any opponent that stands infront of him...
I've seen seen Sloads on my Death Recap a grand total of 1 time...once!!
The people that I have fought that have used Sloads on me 1v1 have died...
The DoT is weak, can be Cleansed, and simply doesn't do much damage; its very easy to deal with and out healing the DoT is trivial...
I fear Zaan far, far, more than I do Sloads...
Heck, there are several proc sets that I fear more than Sloads...
But whatever...
I am convinced that people are crying about it because it prevents people from successfully 1vX'ing with that Cloak/Major Expedition and Shield Stacking/Streak cheese...
TheDoomsdayMonster wrote: »My god...
Some people act like Sloads is some ultra powerful unstoppable, all-mighty, set that instantly allows the user to crush any opponent that stands infront of him...
I've seen seen Sloads on my Death Recap a grand total of 1 time...once!!
The people that I have fought that have used Sloads on me 1v1 have died...
The DoT is weak, can be Cleansed, and simply doesn't do much damage; its very easy to deal with and out healing the DoT is trivial...
I fear Zaan far, far, more than I do Sloads...
Heck, there are several proc sets that I fear more than Sloads...
But whatever...
I am convinced that people are crying about it because it prevents people from successfully 1vX'ing with that Cloak/Major Expedition and Shield Stacking/Streak cheese...
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.generalmyrick wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
There has to be a reason people dont want to see your point..
If the only thing keeping 5 bad players alive against one good player is sloads, then sloads is OP. No single set should determine the outcome of ANY fight like that.
If you were gonna lose anyway, who cares.
But sloads does singlehandedly change fight outcomes. It enables bad players. If there were other options the bad players could also use, it wouldn’t be so bad.
But there aren’t other options. There is only sloads.
And that is why it is overpowered compared to other sets.
Now if ZOS buffed all the other proc dmg sets (viper, sheer venom, way of fire lol, affliction, poisonous serpent, etc) then sure, sloads wouldn’t be overperforming.
But sloads is in a league of its own and has no viable comparison. It is singlehandedly changing the outcome of fights. That is the DEFINITION of overperforming.
Well it wouldn't be keeping them alive as much as you dying.
And literally meant being hit. Sload only procs on damage right? (10% chance) so for me to have 5 different procs (or even 2...) I would be taking damage from 10+ effects to proc em.
That 10+ different damage sources should kill me, the only reason it wouldn't is I'm like a healthden - which I do not run.
I dunno any players that are so bad that they can land 10+ attacks and not kill someone
I love you man but sometimes I wonder if we’re playing the same game.
On my DK. Let’s say I have already used volatile armor and venomous claw against an opponent. Then I use rending slashes. Let’s count the hits inside of one second:
1. Volatile armor dot
2. Volatile armor dmg return
3. Venomous claw
4. DW light attack
5. Wep enchant proc 1
6. Rending slashes main hit
7. Rending slashes offhand hit
8. Wep enchant proc 2
9. Rending slashes dot first tic
Throw on a few more dots, may r a burning or poisoned status effect, or actual poisons, or bleeds, and you literally have 100% uptime on sloads
Waffennacht wrote: ».Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.generalmyrick wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
There has to be a reason people dont want to see your point..
If the only thing keeping 5 bad players alive against one good player is sloads, then sloads is OP. No single set should determine the outcome of ANY fight like that.
If you were gonna lose anyway, who cares.
But sloads does singlehandedly change fight outcomes. It enables bad players. If there were other options the bad players could also use, it wouldn’t be so bad.
But there aren’t other options. There is only sloads.
And that is why it is overpowered compared to other sets.
Now if ZOS buffed all the other proc dmg sets (viper, sheer venom, way of fire lol, affliction, poisonous serpent, etc) then sure, sloads wouldn’t be overperforming.
But sloads is in a league of its own and has no viable comparison. It is singlehandedly changing the outcome of fights. That is the DEFINITION of overperforming.
Well it wouldn't be keeping them alive as much as you dying.
And literally meant being hit. Sload only procs on damage right? (10% chance) so for me to have 5 different procs (or even 2...) I would be taking damage from 10+ effects to proc em.
That 10+ different damage sources should kill me, the only reason it wouldn't is I'm like a healthden - which I do not run.
I dunno any players that are so bad that they can land 10+ attacks and not kill someone
I love you man but sometimes I wonder if we’re playing the same game.
On my DK. Let’s say I have already used volatile armor and venomous claw against an opponent. Then I use rending slashes. Let’s count the hits inside of one second:
1. Volatile armor dot
2. Volatile armor dmg return
3. Venomous claw
4. DW light attack
5. Wep enchant proc 1
6. Rending slashes main hit
7. Rending slashes offhand hit
8. Wep enchant proc 2
9. Rending slashes dot first tic
Throw on a few more dots, may r a burning or poisoned status effect, or actual poisons, or bleeds, and you literally have 100% uptime on sloads
@thogard my point is, if you get all of that on my character, along with even a few more players doing something similarly. I.e. I'm taking 27 ticks of damage from 3 players...
I'm dead. And that's what it takes to proc 3+ different sload sets.
The only builds I see that could even theoretically survive 27+ ticks of damage per sec is Maybe a healthden.
Original comment was to the "well how does Health Regen counter 5 sloads?" - essentially my response was "nothing counters 5 sloads notlr what leads up to 5 sloads"
Before sloads I had a were wolf templar HA that was a beast. After sloads he just melts.