Peekachu99 wrote: »Dodge roll/ Dodge and Shields will mitigate far more.
The only way to deal with Sload's is to outheal it. (Even if you're running a purge, you can't spam purge as often as Sload's is applied without losing offensive potency.) Heavy armor gives a large healing boost. Thus the Sload's meta is, if anything, a heavy armor meta. The only character I have who hasn't shifted back to heavy armor is my stamplar, who is in medium Impreg with a lot of points in Quick Recovery.
Peekachu99 wrote: »Dodge roll/ Dodge and Shields will mitigate far more.
In general, yes. But this is a thread about Sload's, which goes through both dodge and shields.
generalmyrick wrote: »sure, but looking forward,
how does this change builds and such? (maybe not yours but where do you see the game going?)
Peekachu99 wrote: »Heavy Armor is in all ways inferior unless you’re PVE tanking (even then you can get better sustain and defended through set combos). Dodge roll/ Dodge and Shields will mitigate far more. Nothing beats raw avoidance of damage and/ or effects.
They really need to making tanking and heavy armor worth something again.
Peekachu99 wrote: »Heavy Armor is in all ways inferior unless you’re PVE tanking (even then you can get better sustain and defended through set combos). Dodge roll/ Dodge and Shields will mitigate far more. Nothing beats raw avoidance of damage and/ or effects.
They really need to making tanking and heavy armor worth something again.
Peekachu99 wrote: »Heavy Armor is in all ways inferior unless you’re PVE tanking (even then you can get better sustain and defended through set combos). Dodge roll/ Dodge and Shields will mitigate far more. Nothing beats raw avoidance of damage and/ or effects.
They really need to making tanking and heavy armor worth something again.
Peekachu99 wrote: »The only way to deal with Sload's is to outheal it. (Even if you're running a purge, you can't spam purge as often as Sload's is applied without losing offensive potency.) Heavy armor gives a large healing boost. Thus the Sload's meta is, if anything, a heavy armor meta. The only character I have who hasn't shifted back to heavy armor is my stamplar, who is in medium Impreg with a lot of points in Quick Recovery.
A stam NB (or whatever) spamming 15K Vigors will ignore Sload’s completely (and dodge roll most of the stuff that’s not undodgeable). Likewise for a Templar or any magika stacked toon that has a brain. That 8% doesn’t mean much unless you’re stacking it with even more sources of +healing. But why would you do that when you can have a massive stat pool? Constitution is rubbish and doesn’t beat the added regen, reduction and perks of the other weights. I even tank DLC vets and Trials now in either Medium or Light (alteration mastery is OP). Especially since most people run vamp now and that health regen bonus is a useless stat.
Waffennacht wrote: »New food + TK = no sload
I've come to decide that anyone who defends sloads is either a troll, uses it, or doesn't even pvp. Console might not have it like pc does but it's sloads/poisons on majority of my recaps now.
Sloads meta needs to die. Everyone is going to start running either duroks/sloads or heavy armor hp regen builds. And that's lame
Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
generalmyrick wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
There has to be a reason people dont want to see your point..
Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.generalmyrick wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
There has to be a reason people dont want to see your point..
If the only thing keeping 5 bad players alive against one good player is sloads, then sloads is OP. No single set should determine the outcome of ANY fight like that.
If you were gonna lose anyway, who cares.
But sloads does singlehandedly change fight outcomes. It enables bad players. If there were other options the bad players could also use, it wouldn’t be so bad.
But there aren’t other options. There is only sloads.
And that is why it is overpowered compared to other sets.
Now if ZOS buffed all the other proc dmg sets (viper, sheer venom, way of fire lol, affliction, poisonous serpent, etc) then sure, sloads wouldn’t be overperforming.
But sloads is in a league of its own and has no viable comparison. It is singlehandedly changing the outcome of fights. That is the DEFINITION of overperforming.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.generalmyrick wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
There has to be a reason people dont want to see your point..
If the only thing keeping 5 bad players alive against one good player is sloads, then sloads is OP. No single set should determine the outcome of ANY fight like that.
If you were gonna lose anyway, who cares.
But sloads does singlehandedly change fight outcomes. It enables bad players. If there were other options the bad players could also use, it wouldn’t be so bad.
But there aren’t other options. There is only sloads.
And that is why it is overpowered compared to other sets.
Now if ZOS buffed all the other proc dmg sets (viper, sheer venom, way of fire lol, affliction, poisonous serpent, etc) then sure, sloads wouldn’t be overperforming.
But sloads is in a league of its own and has no viable comparison. It is singlehandedly changing the outcome of fights. That is the DEFINITION of overperforming.
Well it wouldn't be keeping them alive as much as you dying.
And literally meant being hit. Sload only procs on damage right? (10% chance) so for me to have 5 different procs (or even 2...) I would be taking damage from 10+ effects to proc em.
That 10+ different damage sources should kill me, the only reason it wouldn't is I'm like a healthden - which I do not run.
I dunno any players that are so bad that they can land 10+ attacks and not kill someone
Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.generalmyrick wrote: »Waffennacht wrote: »Waffennacht wrote: »New food + TK = no sload
Maybe 1 sload, but what if you have 5 of them stacked on you?
If I'm being hit by 5 players, I'm pretty confident I'm dead.
There has to be a reason people dont want to see your point..
Let’s clear up one thing real quick:
Whether or not five players should be killable by one player is a SEPARATE ISSUE from whether or not sloads is OP.
If the only thing keeping 5 bad players alive against one good player is sloads, and no other set in its place would lead to that same outcome, then sloads is OP. No single set should determine the outcome of ANY fight like that.
If you were gonna lose anyway, who cares. Doesn’t matter. Win anyway? No big deal. Same performance either way.
But sloads DOES singlehandedly change fight outcomes. It enables bad players by a significantly larger margin than any other set. If there were other options the bad players could also use, it wouldn’t be overperforming because it would be performing the same as those other sets.. that’s what that word means lol.
But there aren’t other options. There is only sloads.
And that is why it is overpowered compared to other sets.
Now if ZOS buffed all the other proc dmg sets (viper, sheer venom, way of fire lol, affliction, poisonous serpent, etc) and left sloads alone, then sure, sloads wouldn’t be overperforming.
But at present, sloads is in a league of its own and has no viable comparison. It is singlehandedly changing the outcome of fights. That is the DEFINITION of overperforming.
dwemer_paleologist wrote: »if you are trying to fight groups of people solo and by yourself and thinking you are bruce lee then you die, that has nothing to do with sloads.
it doesnt matter what thier wearing. you will die because you are fighting a group solo, your chances of death is incredibly increased.
dwemer_paleologist wrote: »if you are trying to fight groups of people solo and by yourself and thinking you are bruce lee then you die, that has nothing to do with sloads.
it doesnt matter what thier wearing. you will die because you are fighting a group solo, your chances of death is incredibly increased.
Sure. And that’s why sloads needs to be nerfed... because it’s just as strong, if not stronger, in 1v1 situations.
Peekachu99 wrote: »Heavy Armor is in all ways inferior unless you’re PVE tanking (even then you can get better sustain and defended through set combos). Dodge roll/ Dodge and Shields will mitigate far more. Nothing beats raw avoidance of damage and/ or effects.
They really need to making tanking and heavy armor worth something again.
Peekachu99 wrote: »Heavy Armor is in all ways inferior unless you’re PVE tanking (even then you can get better sustain and defended through set combos). Dodge roll/ Dodge and Shields will mitigate far more. Nothing beats raw avoidance of damage and/ or effects.
They really need to making tanking and heavy armor worth something again.
grannas211 wrote: »Peekachu99 wrote: »Heavy Armor is in all ways inferior unless you’re PVE tanking (even then you can get better sustain and defended through set combos). Dodge roll/ Dodge and Shields will mitigate far more. Nothing beats raw avoidance of damage and/ or effects.
They really need to making tanking and heavy armor worth something again.
Ok now I'm convinced the PVP section of this forum is just people trolling for the heck of it. I've read too many troll posts in the past hour that make me wish for the LOL button.
dwemer_paleologist wrote: »dwemer_paleologist wrote: »if you are trying to fight groups of people solo and by yourself and thinking you are bruce lee then you die, that has nothing to do with sloads.
it doesnt matter what thier wearing. you will die because you are fighting a group solo, your chances of death is incredibly increased.
Sure. And that’s why sloads needs to be nerfed... because it’s just as strong, if not stronger, in 1v1 situations.
ok ill bite, i dont understand what your saying because, when people try gank me with like, lets say ...
Molag Kena
(1 items) Adds 1096 Max Stamina
(2 items) When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.
they hit me alot harder than sloads set.
Way Harder with molag kena, and i come very close to death especially when they use ultimate combined with heavy hit and also another skill mixed in there im left at like 8% health and i dodge roll out and small heal and a pot and i can barely make it but i made it and survived. (just barely)
i have had that happen to me enough that i am able to survive those because i changed my build.
but sloads?
lets take a look.
sload set
Sload’s Semblance
LEVEL 50 - CP 160
Type Craftable
Set bonus
(2 items) 1096 Maximum Magicka
(3 items) 1096 Maximum Stamina
(4 items) 129 Spell Damage - 129 Weapon Damage
(5 items) Damaging an enemy has a 10% chance to put a Leeching Shadow on them, dealing 853 Oblivion Damage every 1 second for 6 seconds. This effect can occur every 6 seconds.
according to you this is hitting Harder? how?
1 guy hit me with this, i purged and escaped but was not even that hard.
the only time i have had a problem was if Several sloads was on me. then is really hard to purge them all and in addition they are attacking me also with ultimes and other skills? no, im dead
but i only died because was multip[le attacks from several people.
1 person alone hitting me with sloads is more than survivable. infact hes a dead man if i catch him.
so how is sloads set "And that’s why sloads needs to be nerfed... because it’s just as strong, if not stronger, in 1v1 situations." as you claim now, knowing this that i just explained worse?