brandonv516 wrote: »Low risk, high reward is never a good thing in PvP.
Rune Cage range needs to be lowered. 14m sounds good.
The range and or damage needs a nerf. Instant cast, 45 meter, unblockable, undodgeable stun with a burst component needs a nerf. I say nerf the damage thus allowing sorcerers who want to play range to continue without crippling their ability to cc targets from a distant (why is fossilize only 8 meters? Because dks are a thematically melee class).
We recently just received a ranged able unblockable, undodgeable stun, time stop. It does 0 damage and takes at least 4 seconds before it stuns the targets. I welcome time stop. It was needed in the game for many builds and groups that did not have access to such a CC (warden class, templar class).
But cage does not have any of the draw backs of time stop nor any other the other unblockable, undodgeable stuns in the game while having the damage and range, thus something has to give, and I recommend damage. The damage was the change ZOS was warned about during pts. They did not listen, which was expected.
That's the default definition of how others see sorcs: "Take away from them".
Has made sorcs a bland, boring and pathetic class to play over the years.
Honest question. Wish I had anything more to add to the thread, but that really is all there is to it.
Why?
What is the logic and train of thought that lead towards one of the most powerful abilities in the game for one of the most powerful classes in the game to have its effectiveness doubled, despite the fact it was already superior in any conceivable way from other stuns?
Feel free to play devil's advocate in the comments. Because I sure as hell can't think of a way to justify it.
If any developers could also explain this decision, I would appreciate it as well.
Priyasekarssk wrote: »brandonv516 wrote: »Low risk, high reward is never a good thing in PvP.
Rune Cage range needs to be lowered. 14m sounds good.
Nothing needs to be changed for run cage L2P issue. Only NB should have ranged debuff skills . Others shouldnt . Noob NBs looking for cheese kills and free meals all the time. I have no problem in killing a magic sorc on 1v1 anyday. On many 1v1 fights in open world, NB always win. Still many NBs are cyring. Lets ZOs release 1v1 fights stats in cyrodil and prove otherwise.
Rune cage is the most broken cc in the game. Anyone who disagrees is clearly a sorc fanboy who doesn’t want their precious build to be destroyed. Let’s be logical here for a second. An unblockable undodgeable cc which is able to be spammed if the enemy is using immov pots so that it’s a guarantee they’re cc’d. This ability is absolute cheese in duels since it takes no skill to spam rune cage, ice comet, then excecute. In no cp battlegrounds it’s even worse for mag since you have little stam, so it’ll take 50% of your stam. Not to mention you’ll likely be dead if you get focused since you get cc’d And it takes about 2 seconds to break free by that time you’re probsbly bursted down. I don’t care to hear any magsorc fanboys cry about how it’s not broken. Magsorc is the most powerful class this patch no argument. Constant shield stacking with broken rune cage cc and insane damage output. Those who try to justify saying how magDK’s have petrify. That ability has a small range so they must be up close to cast the ability. Rune cage has a large range making it able to be casted to anyone on a large range constantly. This ability is clearly broken and needs a nerf, along with magsorcs with the eternal shield stacking 3793482848 different shields and never die. Don’t say “l2p” because if you do any form of PvP you’ll clearly see just how broken Msorc is this patch.
Priyasekarssk wrote: »
That's the default definition of how others see sorcs: "Take away from them".
Has made sorcs a bland, boring and pathetic class to play over the years.
Complain is only from NBs . So far NBs without any skill enjoyed free skills . ZOs pushed only skilled NBs can bring out the overpoweredness from NB. They mark target 35M no problem. Debuffs a target 35 M away no problem. CC them 35 M away no problem. On 1v1 NBs can easily kill a sorc. on open world. Problem for NB is they want their cheese back. They want CCs that go through shuffle/2H FM so that sorcs left with no CC , so that they can enjoy free kills in solo play with no skills.
Its not going to change no matter NBs cry. Same way entire community cries for incap & fear nerf for several years.
Only OP from sorc is overload light attack . It should not be affected by empower. Sometimes its one shot or 2 shot kill in range. Probably ZOs might make sure not overpowered.
brandonv516 wrote: »Priyasekarssk wrote: »brandonv516 wrote: »Low risk, high reward is never a good thing in PvP.
Rune Cage range needs to be lowered. 14m sounds good.
Nothing needs to be changed for run cage L2P issue. Only NB should have ranged debuff skills . Others shouldnt . Noob NBs looking for cheese kills and free meals all the time. I have no problem in killing a magic sorc on 1v1 anyday. On many 1v1 fights in open world, NB always win. Still many NBs are cyring. Lets ZOs release 1v1 fights stats in cyrodil and prove otherwise.
Never said I had a problem killing MagSorcs 1v1. Sloads has helped a lot with that!
The range is OP on Runecage. I would say the same thing about Total Dark but at least you can move with that on. Agony was nice for Nightblades but I guess it was more important to have a heal that you can't even apply on yourself.
Maybe Sorcs need Runecage to be given the Agony treatment.