You have to remember that first this game is released on PS4 and XBone too, you can’t play mmos that have 20 skills on 2 bars on console, and second, you actually have two bars where you can have a different weapon unlike other mmos making for a potentially much more dynamic type of gameplay, in most mmos you need so many skills mostly for buffs that stay active for hours, the amount of skills that are actually being used in combat is drastically lower. On a side note, eso doesn’t have cooldowns on skills hence the need for less skills overall, typically you need more skills to make a rotation in other games because skills go on cooldown, but that’s not the case here.
You have to remember that first this game is released on PS4 and XBone too, you can’t play mmos that have 20 skills on 2 bars on console, and second, you actually have two bars where you can have a different weapon unlike other mmos making for a potentially much more dynamic type of gameplay, in most mmos you need so many skills mostly for buffs that stay active for hours, the amount of skills that are actually being used in combat is drastically lower. On a side note, eso doesn’t have cooldowns on skills hence the need for less skills overall, typically you need more skills to make a rotation in other games because skills go on cooldown, but that’s not the case here.
edmt0001_ESO wrote: »Do you really want 4 skill bars with 12 buttons each like Everquest 2 or SWTOR? Remember, there's only a couple of button push sequences that produce a near-optimal result. Keeping it limited to 2x5 is a relief.
edmt0001_ESO wrote: »Do you really want 4 skill bars with 12 buttons each like Everquest 2 or SWTOR? Remember, there's only a couple of button push sequences that produce a near-optimal result. Keeping it limited to 2x5 is a relief.
Yes !
More seriously : I find it greatly annoying that I have to KNOW the kind of fight I'm getting into and slot the appropriate skills (especially since without add ons skills switching is a PAIN in the neck since you can't save a build). It ruins the roleplay factor to me. How is my character supposed to know beforehand ? I actually really liked having that situational skill bar available. True skill meant reacting to the fight, remembering that you had x skill that could really help the situation, not finding oneself going "GDI I SHOULD HAVE SLOTTED X SKILL ARGH"
NightbladeMechanics wrote: »Limiting bar space forces you to make decisions and incur tradeoffs between different builds and increases build diversity within classes. You can't have every tool at your disposal in any given fight.
This same old line gets repeated endlessly, and it's not true. FFXIV does this. WOW has an addon that enables controller support, and it works extremely well.You have to remember that first this game is released on PS4 and XBone too, you can’t play mmos that have 20 skills on 2 bars on console...
BaneOfBattler wrote: »go play wow then