Why are trials getting smaller and smaller? Is this the way people want it, or is this just ZOS getting lazy?
I love trials such as Hel Ra Citadel and Sanctum Ophidia, where you actually have to make your way through some content. Nice scenery, atmospheric dark places - filled with nice loot and so on. Loads of trash mobs, where there are always a few of them you need to pay extra attention to.
I guess we started to see it coming with Halls of Fabrication, which is still pretty fine; but I feel it's the start of a new kind of trials where it's only about a DPS race burning down bosses, and figuring out how to avoid unavoidable instant group wipes. I dislike the "insta wipe if you don't do this" kind of mechanics, I like the idea of powerful adds appearing more. Like, if you don't do this or that quickly enough some really nasty adds show up, which are likely to wipe the entire group but not guaranteed to do so. Yes they might be ridiculously powerful, but still. That gives memories, like: "Do you remember that time when xxxx's appeared, and only me, you and xxx was still alive - and we managed to resurrect xxx who got xxx and xxx up, and we were just about killed again before xxx and xxx dropped their ultis simultaneously and got the last xxx down, that was epic!". Not "Yeah, do you remember before we figured out we couldn't bar swap, and we were wiped 13 times due to this unavoidable mechanics, cool huh? It's really easy now when we know that part".
I know the top players of this community want more demanding content, and a few instances of unavoidable instant group death "if-you-don't-do-that-thing" is ok, but I feel it's tiresome when it becomes the norm.
What I want: Bring back more thrilling, thought through trial content. I want to feel like I'm intruding into a big hostile place - going raiding; not going to some gladiator arena or boxing match. There must be more people feeling this way? I mean, just the social aspect of searching for heavy sacks and chests after clearing out an area is really appealing to me. When you only have "boss drops" it's just not the same thing. I also like when you have to split up the group, and clear out an area separated. It feels more like a military operation, when you communicate with half of the group somewhere else, having no way to help them out etc.