What requires more skill? Try to be objective.
To me it's not clear. Personally I've usually thought non-CP because in non-cp you don't have your CP to help support you-- Just your build and skill. And creating good builds IS a skill. So I'm leaning more toward non-cp. Also non-cp is the more fun game mode.
The problem with CP PVP is it leans too much toward the defensive side of things which might make lesser players seem more tanky than they are.
What do you think?
Same skill. It really resolves to what build you are running. Does your build have a key skill that is amplified by several cp stars? If yes then definitely go CP. If your build has no such skills then put on more sustain sets and you'll have easier times in no CP campaign.
In both campaigns you will encounter strong players that will stress your skill level.
There is no general answer.
CP can carry in CP PvP.
Procs can carry (harder) in noCP PvP.
DivineFirstYOLO wrote: »At the beginning one should define what the term "skill" means. For me it means killing and surviving in a 1vs1, 1vsX, small scale group vs larger groups, ball group vs almost entire faction. So, the more you are against, the more you kill, the longer you survive, the amount of AP you get by killing players (not PvD) falls in my equation of skill.
Next point I would focus on is how do you fight when you are outnumbered? You kite enemies into a choke point, you "lead" them to a point where you want to fight. How do you get to this point? "Simple" - running, mist form, dodge rolling, holding block, healing /getting heals by your allies until you are in a good spot. And this is exactly why CP Campaigns require less skill to be successful in PvP. You have more ressources, you can block longer, roll more often, sprint longer, have more mitigation, better regen, better burst, better healing and less break free cost.
You can be a skilled player and do great in both environments, but no CP definitely is less forgiving, one mistake and your chance is gone, one bad place to fight and you're done.
On top of that you hardly ever see people 1vXing in no CP .. most videos are made playing on Vivec.
@Maulkin with all due respect, you just need to bite the bullet and run those things. It really brings me back to the old way the game used to feel when I run Durok+Sload with cost and DoT poisons in no-CP. Days when being better than someone made you a god not put them on their back foot and let them turtle til help arrived. It’s really the most fun available imo. People try to use it as an indictment of my skill constantly but I literally couldn’t care less what anyone thinks of it because I’m simply tired of losing to people who don’t have the same goals as me(actual competitive PvP).
DivineFirstYOLO wrote: »At the beginning one should define what the term "skill" means. For me it means killing and surviving in a 1vs1, 1vsX, small scale group vs larger groups, ball group vs almost entire faction. So, the more you are against, the more you kill, the longer you survive, the amount of AP you get by killing players (not PvD) falls in my equation of skill.
Next point I would focus on is how do you fight when you are outnumbered? You kite enemies into a choke point, you "lead" them to a point where you want to fight. How do you get to this point? "Simple" - running, mist form, dodge rolling, holding block, healing /getting heals by your allies until you are in a good spot. And this is exactly why CP Campaigns require less skill to be successful in PvP. You have more ressources, you can block longer, roll more often, sprint longer, have more mitigation, better regen, better burst, better healing and less break free cost.
You can be a skilled player and do great in both environments, but no CP definitely is less forgiving, one mistake and your chance is gone, one bad place to fight and you're done.
On top of that you hardly ever see people 1vXing in no CP .. most videos are made playing on Vivec.
Imo, 1vX is much easier in no-CP for Mageblade. Creatively using shadow image lets you open up on people in such a way that they simply can’t recover. I’ll quite often kite around some LoS waiting for a spectral bow then use shade to get into position to hit a squishy, Weaving will, cripple(to try to bait a dodge roll), plus a poison proc and a sload proc then it’s fear and GG.
Neither takes more skill, it’s the same game. You just have to build differently. No CP is definitely more challenging, but outnumbered PvP is also not consistently possible in no CP and that’s the most skillful format of PvP. So in that regard I’d say cp PvP offers more challenging content. No CP is great if you wanna zerg or stomp literal noobs. Otherwise, it’s not very accommodating of skillful pvp.
I’d like to remind people that no cp is NOT the base game. It never has been. The base game was fundamentally changed time and time again to accommodate the champion system, the most prominent example being with Morrowind where tons of intrinsic power and sustain was taken away from classes and armor passives. No cp is just a gimped shell of the base game, which has at this point been designed around the champion system.
I agree with most of what Arya said here except that noCP is about noobstomping lol, that's certainly not the case. In fact, 99% of the PvP 1vX videos you see are CP-enabled max CP toons smashing waves of light attacking low-CP noobs.
But yes, neither takes more skill. NoCP is however much less forgiving and you gas out much more quickly.
I hate the neutered feeling of noCP but I will always prefer it because it's an even playing field.
SlowMetabolism wrote: »The only people I see saying CP is more skillful are the ones whose argument is that proc sets can carry players in no CP. While true, this sounds like more of a problem with the people implementing procs than the game mode itself. Same could be said for poisons. It all goes back to the devs who think pushing these things into the game is a good idea. I would love to play no CP on Xbox NA but it has 0 bars across the board at all times.
While proc sets are obviously a problem, they’re not the only issue. In general the weaker defensive mechanics reward initiative too much and just create too many situations where all you can do is hope to survive until someone comes to help you. Defiles are more impactful in no-CP because heals are already so much lower(you lose 12% crit, probably 10%+ between blessed and quick recovery, 20% max stat, elfborn/Precise strikes bonus healing) those things also make damage poisons severely overtuned. Plus there’s the cost poison issue, they are basically an auto win in no-CP. Combine those with the weaker/lower availability of defensive mechanics like shields, block, mitigation, and dodge roll and you end up with scenarios where you can apply early damage and prevent a competitive fight from ever occuring.
No-CP is wildly unbalanced compared to CP. this is not indicative of a more skill based environment. It is not necessarily less skill based, but you’ve presented absolutely no compelling argument for CP requiring less skill while also doing a very poor job of rebutting the points against no-CP.
Just to be clear, I prefer no-CP pvp. But it’s not harder or more balanced. It’s easier and less balanced, which lets me just smash things, usually unimpeded. It creates a feeling similar to older ESO PvP where solo/very small scale was much more fun, as long as you approach it properly
Yeah, it takes skill to deal with the lag, right? </end sarcasm>GreenSoup2HoT wrote: »In my opinion nobody can make an argument that no-cp takes more skill since its not pop locked on all alliances like cp is.
DivineFirstYOLO wrote: »At the beginning one should define what the term "skill" means. For me it means killing and surviving in a 1vs1, 1vsX, small scale group vs larger groups, ball group vs almost entire faction. So, the more you are against, the more you kill, the longer you survive, the amount of AP you get by killing players (not PvD) falls in my equation of skill.
Next point I would focus on is how do you fight when you are outnumbered? You kite enemies into a choke point, you "lead" them to a point where you want to fight. How do you get to this point? "Simple" - running, mist form, dodge rolling, holding block, healing /getting heals by your allies until you are in a good spot. And this is exactly why CP Campaigns require less skill to be successful in PvP. You have more ressources, you can block longer, roll more often, sprint longer, have more mitigation, better regen, better burst, better healing and less break free cost.
You can be a skilled player and do great in both environments, but no CP definitely is less forgiving, one mistake and your chance is gone, one bad place to fight and you're done.
On top of that you hardly ever see people 1vXing in no CP .. most videos are made playing on Vivec.
Imo, 1vX is much easier in no-CP for Mageblade. Creatively using shadow image lets you open up on people in such a way that they simply can’t recover. I’ll quite often kite around some LoS waiting for a spectral bow then use shade to get into position to hit a squishy, Weaving will, cripple(to try to bait a dodge roll), plus a poison proc and a sload proc then it’s fear and GG.
@Maulkin with all due respect, you just need to bite the bullet and run those things. It really brings me back to the old way the game used to feel when I run Durok+Sload with cost and DoT poisons in no-CP. Days when being better than someone made you a god not put them on their back foot and let them turtle til help arrived. It’s really the most fun available imo. People try to use it as an indictment of my skill constantly but I literally couldn’t care less what anyone thinks of it because I’m simply tired of losing to people who don’t have the same goals as me(actual competitive PvP).
Yeah, it takes skill to deal with the lag, right? </end sarcasm>GreenSoup2HoT wrote: »In my opinion nobody can make an argument that no-cp takes more skill since its not pop locked on all alliances like cp is.
On PC EU Sotha Sil is frequently pop locked on all alliances, by the way.
Yeah, it takes skill to deal with the lag, right? </end sarcasm>GreenSoup2HoT wrote: »In my opinion nobody can make an argument that no-cp takes more skill since its not pop locked on all alliances like cp is.
On PC EU Sotha Sil is frequently pop locked on all alliances, by the way.
@Maulkin with all due respect, you just need to bite the bullet and run those things. It really brings me back to the old way the game used to feel when I run Durok+Sload with cost and DoT poisons in no-CP. Days when being better than someone made you a god not put them on their back foot and let them turtle til help arrived. It’s really the most fun available imo. People try to use it as an indictment of my skill constantly but I literally couldn’t care less what anyone thinks of it because I’m simply tired of losing to people who don’t have the same goals as me(actual competitive PvP).
Buddy my StamSorc has Sload on the body, Viper on S&B with Reverb Bash, Master Axes with Blood Craze on the other bar and Skoria as monster set. My MagDK has Sload and Duroks with Skoria. My MagWarden is Winterborn and Duroks.
I'm riding the proc set meta with the best of them. I do however feel that the game would be more fun without all these.
Waffennacht wrote: »DivineFirstYOLO wrote: »At the beginning one should define what the term "skill" means. For me it means killing and surviving in a 1vs1, 1vsX, small scale group vs larger groups, ball group vs almost entire faction. So, the more you are against, the more you kill, the longer you survive, the amount of AP you get by killing players (not PvD) falls in my equation of skill.
Next point I would focus on is how do you fight when you are outnumbered? You kite enemies into a choke point, you "lead" them to a point where you want to fight. How do you get to this point? "Simple" - running, mist form, dodge rolling, holding block, healing /getting heals by your allies until you are in a good spot. And this is exactly why CP Campaigns require less skill to be successful in PvP. You have more ressources, you can block longer, roll more often, sprint longer, have more mitigation, better regen, better burst, better healing and less break free cost.
You can be a skilled player and do great in both environments, but no CP definitely is less forgiving, one mistake and your chance is gone, one bad place to fight and you're done.
On top of that you hardly ever see people 1vXing in no CP .. most videos are made playing on Vivec.
Imo, 1vX is much easier in no-CP for Mageblade. Creatively using shadow image lets you open up on people in such a way that they simply can’t recover. I’ll quite often kite around some LoS waiting for a spectral bow then use shade to get into position to hit a squishy, Weaving will, cripple(to try to bait a dodge roll), plus a poison proc and a sload proc then it’s fear and GG.
@Maulkin with all due respect, you just need to bite the bullet and run those things. It really brings me back to the old way the game used to feel when I run Durok+Sload with cost and DoT poisons in no-CP. Days when being better than someone made you a god not put them on their back foot and let them turtle til help arrived. It’s really the most fun available imo. People try to use it as an indictment of my skill constantly but I literally couldn’t care less what anyone thinks of it because I’m simply tired of losing to people who don’t have the same goals as me(actual competitive PvP).
This works especially well when an opponent spazzes out and wastes all this Stam because he becomes tunnel visioned
SlowMetabolism wrote: »SlowMetabolism wrote: »The only people I see saying CP is more skillful are the ones whose argument is that proc sets can carry players in no CP. While true, this sounds like more of a problem with the people implementing procs than the game mode itself. Same could be said for poisons. It all goes back to the devs who think pushing these things into the game is a good idea. I would love to play no CP on Xbox NA but it has 0 bars across the board at all times.
While proc sets are obviously a problem, they’re not the only issue. In general the weaker defensive mechanics reward initiative too much and just create too many situations where all you can do is hope to survive until someone comes to help you. Defiles are more impactful in no-CP because heals are already so much lower(you lose 12% crit, probably 10%+ between blessed and quick recovery, 20% max stat, elfborn/Precise strikes bonus healing) those things also make damage poisons severely overtuned. Plus there’s the cost poison issue, they are basically an auto win in no-CP. Combine those with the weaker/lower availability of defensive mechanics like shields, block, mitigation, and dodge roll and you end up with scenarios where you can apply early damage and prevent a competitive fight from ever occuring.
No-CP is wildly unbalanced compared to CP. this is not indicative of a more skill based environment. It is not necessarily less skill based, but you’ve presented absolutely no compelling argument for CP requiring less skill while also doing a very poor job of rebutting the points against no-CP.
Just to be clear, I prefer no-CP pvp. But it’s not harder or more balanced. It’s easier and less balanced, which lets me just smash things, usually unimpeded. It creates a feeling similar to older ESO PvP where solo/very small scale was much more fun, as long as you approach it properly
As I said, taking away the un-needed things that have been added, ie proc sets (damaging specifically or ones that give damage such as 7th/ravager) poisons etc and you have a morebalanced game. Sure you have less healing and max stats but with reduced max stats everyone also has reduced damage too. If your argument, or anyones, is based on it being to easy to do damage and to hard to outheal it im sorry to say that being on the offensive is generally more rewarded gameplay than attempting to bubble and be unkillable as that will not win you a fight. You can see this by just looking at the cost of defensive/healing abilities as compared to damaging spammables or skills. With that being said if you want to build glass cannon in No CP PvP you will be punished heavily more so than in CP where even glass cannons can sustain long enough to sustain. On top of that if they run into someone who can survive their damage they are very likely dead. Is this a little bit more of a rebuttal for you? My first post was more of an observaton on the responses I was seeing in this thread. I would type more of an essay than I already have but I am typing on my phone and it is a pain.
Edit: I would also add that balancing No CP would be easier than CP. As of now, things are overperforming in No CP because they have CP campaigns in mind when introducing sets and items.
THEDKEXPERIENCE wrote: »98% of my PVP play time since launch has been on the CP server. The few times I went into non-CP Cyrodiil it felt like I was playing against kindergarteners. BGs was obviously a bit more tough but I think that has more to do with pre-made groups than skill level.
In this game I always kind of thought that the best of the best should fight against each other with all of their best weapons available, regardless of how cheesy you may feel those weapons may be. Iron sharpens iron afterall.
CatchMeTrolling wrote: »Cp definitely has less skilled players, cp is a crutch most of the time. Even then it doesn’t help all the time, I don’t think I’d ever get a 3 v 17 or 2 v 8 in no cp at the rate that you can get it in cp.
Everything just hurts way more in no cp, it’s less forgiving. For that reason it can easily turn away people that don’t want to adjust.
I don’t think dying faster equates to easier because that means players have a harder time adjusting since they’re dying so quick.
Ragnarock41 wrote: »Remove procs and you have a playable game in non-cp. Since summerset came out I feel like CP is now better, cause procs literally destroy you in sotha now.
Ragnarock41 wrote: »Remove procs and you have a playable game in non-cp. Since summerset came out I feel like CP is now better, cause procs literally destroy you in sotha now.
This guy is right, CP is playing better this patch than last IMO and non cp is feeling a little dull.
Ragnarock41 wrote: »Ragnarock41 wrote: »Remove procs and you have a playable game in non-cp. Since summerset came out I feel like CP is now better, cause procs literally destroy you in sotha now.
This guy is right, CP is playing better this patch than last IMO and non cp is feeling a little dull.
has to do with the fact that the average non-cp player runs at least 2 proc sets now.