HEBREWHAMMERRR wrote: »It’s called adapting. Just like people have always had to do for specific metas. I made a set of sloads last night...not impressed given all these tears. I’m guessing these people on the receiving end were probably viper Selene *** not used to this but I don’t think this is half as bad as that 1GCD massacre. (Which people had to...ready for this...use different sets to counter!!)You know things are bad when we literally got to the point of discussing how we all have to wear specific sets to counter other specific sets.
Tommy_The_Gun wrote: »
I had "similar" situation...
On death recap:
Assasin's Will - 4.8K dmg
Sload - 5.7K dmg (7 ticks - which means sload proced immediately after 6 sec. )
Looking at those sload's 7 ticks I think the most broken thing about sload is how it's cooldown is calculated. Sload deals dmg every 1 second for 6 seconds. That is 6 ticks of dmg. On both screenshots we see that there are 7 ticks. That means once the first 6 seconds passed - there was no 6 seconds cooldown and sload proced immidietly again. So the cooldown is calculated when the effect starts (when the first tick occurs) and not when it ends. So... basically speaking... sload if not purged... has no cooldown...
dtsharples wrote: »Why are you still crying about Sloads?
Seriously!
It quickly got old, and now it's just boring.
Everyone else has already got over it, adapted, and moved on.
If you can't play with the set in game, maybe try Mario Cart for a while, or Tetris.
JackDaniell wrote: »Just gonna drop a bit of info regarding counters to sloads but more specificly counters to a DOT/condition build.
Efficient purge removes 2 negative effects AND halves the duration of negative effects for 4 secconds. This means that even if your purge removes no DOTs, it still cuts a massive amout of damage away (up to 50% if you purge right away). Allot of people do not take this seccondary and arguably better effect into account when evaluating this skill for anti DOT gameplay. This is by far the most availible purge to everyone and only requires you to slot it and not have abysmal mag sustain as YOU DONT NEED TO SPAM IT!
Mutagen removes one negative effect and heals you when you drop below 20% hp. This is a cheap condition removal skill that can help out if your running resto.
Wyrd tree set removes 5 negative effects every 15 secconds when you cast a magicka skill. You can run this set on a backbar to preserve a damage front bar, and jewlery crafting means you can use this with ideal jewlery traits now. This is a seriously good set for adding counter DOT play to a mag build (even stam build as they can utilize the mag recovery it gives).
Meridias blessed armor 5 peice will cause you opponent to miss all attacks for 5 secconds when you block an attack. This includes DOTs! This is a particularly good set as it also offers a huge defensive bonus against non DOT gameplay and is the best choice for a stamina anti DOT set (but can yet again work for mag to thanks to jewlery crafting).
Templar gets the best purge as a class skill, if you really cant deal with sloads try out templar in pvp. They literaly just shrug dots off and you will find sets like sloads a non issue.
Warden gets 1 negative effect removal from betty netch, this is the only "free" purge skill in the game (you actualy gain magicka when you cast it) but it is not very strong.
I hope this helps some people out. Regarding sloads as a set i think its fine (comparable to sheer venom or vipers sting). If I run counter play to it i have no issues fighting it. If the set is bugged and does not function as the tooltip states it should be fixed to function as such.
So should sloads be nerfed? No i dont think so. Conditions/DOTs have always been a part of PvP and people for the most part dont normaly run counter play to it (cant beat rock with scissors). If anything i would love to see ZOS add some more sources of purge/condition counterplay to the game. We have some good options but i dont think its nearly enough!
Lord_Dexter wrote: »JackDaniell wrote: »Just gonna drop a bit of info regarding counters to sloads but more specificly counters to a DOT/condition build.
Efficient purge removes 2 negative effects AND halves the duration of negative effects for 4 secconds. This means that even if your purge removes no DOTs, it still cuts a massive amout of damage away (up to 50% if you purge right away). Allot of people do not take this seccondary and arguably better effect into account when evaluating this skill for anti DOT gameplay. This is by far the most availible purge to everyone and only requires you to slot it and not have abysmal mag sustain as YOU DONT NEED TO SPAM IT!
Mutagen removes one negative effect and heals you when you drop below 20% hp. This is a cheap condition removal skill that can help out if your running resto.
Wyrd tree set removes 5 negative effects every 15 secconds when you cast a magicka skill. You can run this set on a backbar to preserve a damage front bar, and jewlery crafting means you can use this with ideal jewlery traits now. This is a seriously good set for adding counter DOT play to a mag build (even stam build as they can utilize the mag recovery it gives).
Meridias blessed armor 5 peice will cause you opponent to miss all attacks for 5 secconds when you block an attack. This includes DOTs! This is a particularly good set as it also offers a huge defensive bonus against non DOT gameplay and is the best choice for a stamina anti DOT set (but can yet again work for mag to thanks to jewlery crafting).
Templar gets the best purge as a class skill, if you really cant deal with sloads try out templar in pvp. They literaly just shrug dots off and you will find sets like sloads a non issue.
Warden gets 1 negative effect removal from betty netch, this is the only "free" purge skill in the game (you actualy gain magicka when you cast it) but it is not very strong.
I hope this helps some people out. Regarding sloads as a set i think its fine (comparable to sheer venom or vipers sting). If I run counter play to it i have no issues fighting it. If the set is bugged and does not function as the tooltip states it should be fixed to function as such.
So should sloads be nerfed? No i dont think so. Conditions/DOTs have always been a part of PvP and people for the most part dont normaly run counter play to it (cant beat rock with scissors). If anything i would love to see ZOS add some more sources of purge/condition counterplay to the game. We have some good options but i dont think its nearly enough!
This set becomes serious issue when 2-3 players running this set and attacking you.
Silver_Strider wrote: »Kill the person using Sloads?
They're sacrificing sustain/resistance/damage to wear Sloads so they're easy to kill. I've killed several Sload players on my Magblade with very little issue whatsoever.
Chilly-McFreeze wrote: »The_Brosteen wrote: »Sloads should be taken out of the game entirely, I saw it on my death recap 3 deaths in a row. Clearly its OP because me dying obviously has nothing to do with my lack of ability. Sloads needs to go.
Also, nerf sorcs. This is now a nerf sorcs thread.
yeah, also nerf templars and wardens. and nightblade sucker-punchers
nerf high elves and orcs, nerf redguards as well.
we need one race and one class for all the players. It is gonna be a real ballance.
How about... nerf yourself?