I wonder when the whole NB vs Sorc thing started. Of all of the time I have spent on this forum, easily the dumbest thing I’ve read were the NB vs Sorc discussions (which is a loooooot of posts). Some people really see this game like that and it’s so sad tbh.
You know things are bad when we literally got to the point of discussing how we all have to wear specific sets to counter other specific sets.
ssewallb14_ESO wrote: »Having to build to counter an individual set is bad design. It encourages the build v build gameplay that this game already has a problem with. Counterplay should be based around gameplay actions, not build tuning.
Imagine if every set in the game required build tuning to counter. It would reduce the entire game to whoever gets lucky enough to encounter builds that their build happens to counter.
Chilly-McFreeze wrote: »VexingArcanist wrote: »Yes please everyone play a meta build specifically to counter an overtuned set. Yes you either play the meta or you play against it.
So slot skills just to counter this ONE set.
GOGO.
lol, its just another DoT, and not a particularly strong one, big deal if it goes through shields, who cares? Is it so hard not to rely on your shield crutch to survive? I see this as no worse than Viper myself, or any number of other DoT proc sets...it is only more effective than those against shield spammers...against everyone else its the same.
1) Which other reliable ways of defense do magsorcs have? Streak isn't as good as some people make it out to be. Surge is mainly RNG. Dark Deal is a channel. Pets are suboptimal in open world.
2) I'd say NBs suffer more from this set than "shield spammers". But what do I know.
Tan9oSuccka wrote: »Isn’t that the definition of balance? You have to make choices.
JackDaniell wrote: »Sloads is not the first set of its kind[...]
JackDaniell wrote: »ssewallb14_ESO wrote: »Having to build to counter an individual set is bad design. It encourages the build v build gameplay that this game already has a problem with. Counterplay should be based around gameplay actions, not build tuning.
Imagine if every set in the game required build tuning to counter. It would reduce the entire game to whoever gets lucky enough to encounter builds that their build happens to counter.
My response was more directed at the discussion happening in the thread, not specifically at your list of skill and sets that counter sloads or Dots in general. Though you do make the claim that Sloads is fine later and enter the discussion on nerfs, so this statement isn't entirely accurate.If you re-read the first statement i made, this is a guide on how to counter a DOT/condition build not just one set (if you only read the title i understand your context).
You're conflating Sloads with dot builds in general. I don't have any problem with dot builds, I'm actually glad they're more viable now. Dots are strong against blocking and shields, but can be countered by damage avoidance, hots, mitigation, purges, and active damage reduction. There's a range of play and counterplay here, this is balance. The problem with sloads is it bypasses every defensive mechanic in the game other than hots and purges, such that a class or build without these two mechanics must alter their build, rather than their playstyle, in response to a single set. This creates build vs build gameplay, rather than player vs player.Sloads is not the first set of its kind, and this build archtype has been around since release. Infact the general piont i was making is that this style of play has been here since release and now that its becoming more prevelent people are just learning to counter it.
It's not counter"play" though, its counterbuild. The "play" aspect amounts to going into your inventory or skill window and equiping a set or skill. It's settled before a fight even happens.These people fall in the same catagory as "defile is op" camp. The problem is that thier is counterplay that they are refusing to use,
...this just seems dishonest. There's no way a player of your caliber believes a class' defensive kit amounts to a single tactic against everything. Every class has a range of defensive mechanics, and you play your class differently depending on what you run into, you know this.instead they wanting thier singular defence tactic to be effective against all. Maybe im biased as a solo player who has always felt the need to run a very rounded defence kit in order to find good success in pvp. Maybe its wrong to think that just spammig a shield or holding block is far to easy defensive play and the requirement to manage conditions actualy adds some thought to the defensive proccess.
...k. I just don't agree that "rounded" entails "must be running 1 of 2 very specific defensive mechanics to counter 1 set." We can disagree though.I think ESO is a better game for adding these layers to pvp of play/counterplay. The most fun i have had on a build is one that has a rounded deffensive and offensive kit, and never relies on a singular defence for survival.
One defensive set to keep bad players from dying, one offensive set to proc damage for the bad players. I'm convinced that's what they want.
NTclaymore wrote: »Sload to me just seems like the counter to shieldspam that Shieldbreaker should have been. Shieldbreaker has 2-4 bonuses that focus on stamina making it hard to justify using it on a mag PvP build. Sload as stated above allready doesnt scale with anything like mag or stam so both types can use and us with tanks that still want to go thru the BG daily now have a set that allows us to actully do something in deathmatches. not much but something.
Is it a problem? I dont think so. Sets that boosts damage in general will hit harder. but that statboost doesnt show up on the death recap, you can only see the sets effect by the higher numbers on each skill making it harder to work out whats going on. Sload however appears in your death recap so its easier to blame it. that doesnt mean that its the problem.
Sload is allso easily available since its craftable while other sets that show up on your death recap like Caluurion and Zaan are not just locked behind DLC (you can ask someone to craft you sload, you cant ask someone to trade you Caluurion if you cant go to fang lair) they are allso not the easiest of dungeons and takes time to get.
No counterplay? It is "Just" 5k damage over actully quite a long time. the problem for shieldspammers is that it is the counter for what had no true counter before other than the too specialized Shieldbreaker. you can purge it and the whole "It will just be reapplied" that can be said about every dot in the game ever so that either makes purge useless or the arguement invalid. My nightblade after being hit by a coldfire would say purge seems usefull.
Does sload then needs fixing? YES. what you guys really should complain about is the fact that it ingores the suppression made by cloak and therefore pulls NBs out of stealth. That needs to addressed. that cant be intented. otherwise it seems fine to me. If you think the damage it does is behond anything else. take it to a training dummy and see the results in terms of actual DPS. its a shield counter thats not completely useless against non-sheld enemies. Its good but its not broken.
JackDaniell wrote: »Just gonna drop a bit of info regarding counters to sloads but more specificly counters to a DOT/condition build.
Efficient purge removes 2 negative effects AND halves the duration of negative effects for 4 secconds. This means that even if your purge removes no DOTs, it still cuts a massive amout of damage away (up to 50% if you purge right away). Allot of people do not take this seccondary and arguably better effect into account when evaluating this skill for anti DOT gameplay. This is by far the most availible purge to everyone and only requires you to slot it and not have abysmal mag sustain as YOU DONT NEED TO SPAM IT!
Mutagen removes one negative effect and heals you when you drop below 20% hp. This is a cheap condition removal skill that can help out if your running resto.
Wyrd tree set removes 5 negative effects every 15 secconds when you cast a magicka skill. You can run this set on a backbar to preserve a damage front bar, and jewlery crafting means you can use this with ideal jewlery traits now. This is a seriously good set for adding counter DOT play to a mag build (even stam build as they can utilize the mag recovery it gives).
Meridias blessed armor 5 peice will cause you opponent to miss all attacks for 5 secconds when you block an attack. This includes DOTs! This is a particularly good set as it also offers a huge defensive bonus against non DOT gameplay and is the best choice for a stamina anti DOT set (but can yet again work for mag to thanks to jewlery crafting).
Templar gets the best purge as a class skill, if you really cant deal with sloads try out templar in pvp. They literaly just shrug dots off and you will find sets like sloads a non issue.
Warden gets 1 negative effect removal from betty netch, this is the only "free" purge skill in the game (you actualy gain magicka when you cast it) but it is not very strong.
I hope this helps some people out. Regarding sloads as a set i think its fine (comparable to sheer venom or vipers sting). If I run counter play to it i have no issues fighting it. If the set is bugged and does not function as the tooltip states it should be fixed to function as such.
So should sloads be nerfed? No i dont think so. Conditions/DOTs have always been a part of PvP and people for the most part dont normaly run counter play to it (cant beat rock with scissors). If anything i would love to see ZOS add some more sources of purge/condition counterplay to the game. We have some good options but i dont think its nearly enough!
Tan9oSuccka wrote: »You know things are bad when we literally got to the point of discussing how we all have to wear specific sets to counter other specific sets.
Isn’t that the definition of balance? You have to make choices.
Like running shield breaker to combat a couple good shield stacking Sorcerers. You will do well against shields, but miserable against high resistance targets.
Choices. I like Sloads. Makes the yolo swag glass cannons think about their build, well in practice. They mostly come here to complain.
JackDaniell wrote: »Chilly-McFreeze wrote: »VexingArcanist wrote: »Yes please everyone play a meta build specifically to counter an overtuned set. Yes you either play the meta or you play against it.
So slot skills just to counter this ONE set.
GOGO.
lol, its just another DoT, and not a particularly strong one, big deal if it goes through shields, who cares? Is it so hard not to rely on your shield crutch to survive? I see this as no worse than Viper myself, or any number of other DoT proc sets...it is only more effective than those against shield spammers...against everyone else its the same.
1) Which other reliable ways of defense do magsorcs have? Streak isn't as good as some people make it out to be. Surge is mainly RNG. Dark Deal is a channel. Pets are suboptimal in open world.
2) I'd say NBs suffer more from this set than "shield spammers". But what do I know.
Mag sorcs will need a purge in pvp to counter a strong DOT build that is heavy on oblivion damage (eiher slot a skill or run a set). Even when fighting sloads you should still keep your damage shields up as a majority of damage is coming from other sources. If they only have sloads as thier singular DOT and are otherwise playing a burst spec you need no purge at all and should have no problems even on a sorc. Surge would easily outheal sloads alone.
As for nbs i think its a bug that sloads is breaking cloak. No other single target dot in the game acts like this and when they have in the past zenimax has normalized them to be supressed by cloak.
It’s called adapting. Just like people have always had to do for specific metas. I made a set of sloads last night...not impressed given all these tears. I’m guessing these people on the receiving end were probably viper Selene *** not used to this but I don’t think this is half as bad as that 1GCD massacre. (Which people had to...ready for this...use different sets to counter!!)You know things are bad when we literally got to the point of discussing how we all have to wear specific sets to counter other specific sets.
The_Brosteen wrote: »Sloads should be taken out of the game entirely, I saw it on my death recap 3 deaths in a row. Clearly its OP because me dying obviously has nothing to do with my lack of ability. Sloads needs to go.
Also, nerf sorcs. This is now a nerf sorcs thread.
The_Brosteen wrote: »Sloads should be taken out of the game entirely, I saw it on my death recap 3 deaths in a row. Clearly its OP because me dying obviously has nothing to do with my lack of ability. Sloads needs to go.
Also, nerf sorcs. This is now a nerf sorcs thread.
yeah, also nerf templars and wardens. and nightblade sucker-punchers
nerf high elves and orcs, nerf redguards as well.
we need one race and one class for all the players. It is gonna be a real ballance.
NTclaymore wrote: »personally I been testing sload on my Mag DK. I dropped my sun set for it and I can tell you that its a massive sacrefice. Skoria hits for less. Burning embers hit for less n so that means less healing for me. So from what I can tell is Sload is good to deal with those that relies too much on their shields to counter me. Something I couldnt do much against before. It does however severely hurt my ability to fight other DKs. my NB doesnt run sload since im a ganker. I need burst sets. not tick damage. n a quick note. Yes. Skoria can proc on sload. so thats nice for mag DKs. the sun set gives an overall DPS increase and with the nature of DK skills an overall healing increase. I can see why sorcerers hate it but once it gets fixed that it breaks cloak no one else would really mind it too much.