Fixed it - jkDrowElfMorwen wrote: »MrKitsaid above: "I had a level sixteen character. he had already been called "soulless" by several NPCs even though he had not been through the original quest, so he had no idea why people kept saying he had no soul. The game does expect that you have done "Soul Shriven in Couldharbour" whether you actually have or haven't."
This is the biggest flaw of not being able to, or forced to, start in Coldharbor. I too have been called Soulless and one of the quests I did required me to not have my soul--but technically, I haven't even died yet!
Force-start everyone in Coldharbor. It IS the most logical solution because it fits the story.
Why did they remove it anyway? Seems really dumb to do so. It's the start of the game! The start of your characters story. If they wanted to keep the player making their 15th character happy by not forcing them through that content again immediately then just give us a box to tick at the start asking us where we would like to start.
Not making it a option from the start really annoyed me if I'm honest. Took me out of the game when i created later characters in a sense of less immersion and inconvenience of having to adjust your character's circumstances so he/she is now in the wailing caverns prison (played too much WoW folks)where they should be. Stupid stupid zos. So totally agree op. It peed me off as well.
MasterSpatula wrote: »Without starting in the Wailing Prison, there's no in-game reason (that I know of) for your character to be effectively immortal.
For a game whose greatest strength is storytelling, that's just sloppy.
ProfessorKittyhawk wrote: »ESO takes things to the opposite end of the spectrum by having too much to do all at once with no guide or direction.
JamieAubrey wrote: »So if I create a new character and NEVER do the Wailing Prison does that mean I still have my soul ?