Doctordarkspawn wrote: »Where did this knowledge come from? Anyone actually check that RedShell.dll is being loaded and called when launching the ESO executable?
No but it would be easy to disable it. Isnt this kinda dangerous since it logs peoples finger prints? A finger print is usually enough to access most peoples personal things in todays world.
...In no way would a program like this log finger prints. It has no ability to.
However, I dislike being spied on. If you wanna know what I buy and why, ZOS, just ask.
PouletRico wrote: »karthrag_inak wrote: »PouletRico wrote: »karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
I'm pretty sure decompiling and sharing code it's something illegal. Or, at least, would infringe any User Aggrements... Just telling tho.
It's a 3rd party program that I did not expressly allow on my machine, and as such, until demonstrated otherwise, I consider it malware. As such, decompiling/analyzing it for its impact and purpose is, as per DCMA 1205(I), considered fair use.
More information can be found here :
http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1087&context=iplr/
I was more concerned about sharing it.
One solution, I think, would be to block the api.readshell.io DNS on outgoing requests (in the windows firewall or a other software). Not sure the game would launch, could give a try tonight.A couple of questions:
- Are they gathering machine information only? Like what CPU, how much mem, graphics, etc? That would help them figure out what their player base is. That seems totally fine.
- Or are they also gathering your browsing information that has nothing to do with the game? So if you looked up kitten mittens, ZoS would sell that information to marketers?
I think that the purpose of RedShell is to match game user with internet user. Match a player profile with their Facebook profile (for example). So I think that the game is gathering data related to your PC/Game, and then, they use data from Facebook to enrich them and make a whole new profile, having data from your game + from your Facebook profile.
PouletRico wrote: »karthrag_inak wrote: »PouletRico wrote: »karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
I'm pretty sure decompiling and sharing code it's something illegal. Or, at least, would infringe any User Aggrements... Just telling tho.
It's a 3rd party program that I did not expressly allow on my machine, and as such, until demonstrated otherwise, I consider it malware. As such, decompiling/analyzing it for its impact and purpose is, as per DCMA 1205(I), considered fair use.
More information can be found here :
http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1087&context=iplr/
I was more concerned about sharing it.
One solution, I think, would be to block the api.readshell.io DNS on outgoing requests (in the windows firewall or a other software). Not sure the game would launch, could give a try tonight.A couple of questions:
- Are they gathering machine information only? Like what CPU, how much mem, graphics, etc? That would help them figure out what their player base is. That seems totally fine.
- Or are they also gathering your browsing information that has nothing to do with the game? So if you looked up kitten mittens, ZoS would sell that information to marketers?
I think that the purpose of RedShell is to match game user with internet user. Match a player profile with their Facebook profile (for example). So I think that the game is gathering data related to your PC/Game, and then, they use data from Facebook to enrich them and make a whole new profile, having data from your game + from your Facebook profile.
Then I have little to worry about. I don't use Facebook or Google or Twitter. I have no accounts on them that could be linked.
PouletRico wrote: »karthrag_inak wrote: »PouletRico wrote: »karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
I'm pretty sure decompiling and sharing code it's something illegal. Or, at least, would infringe any User Aggrements... Just telling tho.
It's a 3rd party program that I did not expressly allow on my machine, and as such, until demonstrated otherwise, I consider it malware. As such, decompiling/analyzing it for its impact and purpose is, as per DCMA 1205(I), considered fair use.
More information can be found here :
http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1087&context=iplr/
I was more concerned about sharing it.
One solution, I think, would be to block the api.readshell.io DNS on outgoing requests (in the windows firewall or a other software). Not sure the game would launch, could give a try tonight.A couple of questions:
- Are they gathering machine information only? Like what CPU, how much mem, graphics, etc? That would help them figure out what their player base is. That seems totally fine.
- Or are they also gathering your browsing information that has nothing to do with the game? So if you looked up kitten mittens, ZoS would sell that information to marketers?
I think that the purpose of RedShell is to match game user with internet user. Match a player profile with their Facebook profile (for example). So I think that the game is gathering data related to your PC/Game, and then, they use data from Facebook to enrich them and make a whole new profile, having data from your game + from your Facebook profile.
Then I have little to worry about. I don't use Facebook or Google or Twitter. I have no accounts on them that could be linked.
I have little to worry about. I don't use Facebook or Google or Twitter. I have no accounts on them that could be linked.
PouletRico wrote: »karthrag_inak wrote: »PouletRico wrote: »karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
I'm pretty sure decompiling and sharing code it's something illegal. Or, at least, would infringe any User Aggrements... Just telling tho.
It's a 3rd party program that I did not expressly allow on my machine, and as such, until demonstrated otherwise, I consider it malware. As such, decompiling/analyzing it for its impact and purpose is, as per DCMA 1205(I), considered fair use.
More information can be found here :
http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1087&context=iplr/
I was more concerned about sharing it.
One solution, I think, would be to block the api.readshell.io DNS on outgoing requests (in the windows firewall or a other software). Not sure the game would launch, could give a try tonight.A couple of questions:
- Are they gathering machine information only? Like what CPU, how much mem, graphics, etc? That would help them figure out what their player base is. That seems totally fine.
- Or are they also gathering your browsing information that has nothing to do with the game? So if you looked up kitten mittens, ZoS would sell that information to marketers?
I think that the purpose of RedShell is to match game user with internet user. Match a player profile with their Facebook profile (for example). So I think that the game is gathering data related to your PC/Game, and then, they use data from Facebook to enrich them and make a whole new profile, having data from your game + from your Facebook profile.
karthrag_inak wrote: »@ZOS_GinaBruno Can we please have an official response on the purpose and capabilities of redshell as it is used by ESO?
PouletRico wrote: »karthrag_inak wrote: »PouletRico wrote: »karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
I'm pretty sure decompiling and sharing code it's something illegal. Or, at least, would infringe any User Aggrements... Just telling tho.
It's a 3rd party program that I did not expressly allow on my machine, and as such, until demonstrated otherwise, I consider it malware. As such, decompiling/analyzing it for its impact and purpose is, as per DCMA 1205(I), considered fair use.
More information can be found here :
http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1087&context=iplr/
I was more concerned about sharing it.
One solution, I think, would be to block the api.readshell.io DNS on outgoing requests (in the windows firewall or a other software). Not sure the game would launch, could give a try tonight.A couple of questions:
- Are they gathering machine information only? Like what CPU, how much mem, graphics, etc? That would help them figure out what their player base is. That seems totally fine.
- Or are they also gathering your browsing information that has nothing to do with the game? So if you looked up kitten mittens, ZoS would sell that information to marketers?
I think that the purpose of RedShell is to match game user with internet user. Match a player profile with their Facebook profile (for example). So I think that the game is gathering data related to your PC/Game, and then, they use data from Facebook to enrich them and make a whole new profile, having data from your game + from your Facebook profile.
Dont think that second part is whats going on. If you read redshells policy, its essentialy helping them target specific platforms not tracking you the individual user in order to advertise to you.
In fact i dont see anywhere that it talks about marketing, but more about OS, hardware, and browsers.
That matters when you are budgeting dev teams for PC and MAC for example. If you know that your playerbase is only roughly 10% using a MAC (lol) then you can save a lot by shifting resoures away from it.
Same goes for different CPU, if 80% use intel it would be a smart business decision to focus resources on optimizing it on intel so the majority of your playerbase can enjoy good performance (theoretically)
Dont think that second part is whats going on. If you read redshells policy, its essentialy helping them target specific platforms not tracking you the individual user in order to advertise to you.
In fact i dont see anywhere that it talks about marketing, but more about OS, hardware, and browsers.
That matters when you are budgeting dev teams for PC and MAC for example. If you know that your playerbase is only roughly 10% using a MAC (lol) then you can save a lot by shifting resoures away from it.
Same goes for different CPU, if 80% use intel it would be a smart business decision to focus resources on optimizing it on intel so the majority of your playerbase can enjoy good performance (theoretically)
The data collected by the SDK includes information such as IP address, SDK version, anonymized User ID, timestamp, Developer API Key, OS version, screen resolution, timezone, system language, installed fonts, installed web browsers, and in-game events. Player’s data collected by the Red Shell platform is presented to our Customers to analyze the performance of their marketing and the performance of their game.
PouletRico wrote: »karthrag_inak wrote: »PouletRico wrote: »karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
I'm pretty sure decompiling and sharing code it's something illegal. Or, at least, would infringe any User Aggrements... Just telling tho.
It's a 3rd party program that I did not expressly allow on my machine, and as such, until demonstrated otherwise, I consider it malware. As such, decompiling/analyzing it for its impact and purpose is, as per DCMA 1205(I), considered fair use.
More information can be found here :
http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1087&context=iplr/
I was more concerned about sharing it.
One solution, I think, would be to block the api.readshell.io DNS on outgoing requests (in the windows firewall or a other software). Not sure the game would launch, could give a try tonight.A couple of questions:
- Are they gathering machine information only? Like what CPU, how much mem, graphics, etc? That would help them figure out what their player base is. That seems totally fine.
- Or are they also gathering your browsing information that has nothing to do with the game? So if you looked up kitten mittens, ZoS would sell that information to marketers?
I think that the purpose of RedShell is to match game user with internet user. Match a player profile with their Facebook profile (for example). So I think that the game is gathering data related to your PC/Game, and then, they use data from Facebook to enrich them and make a whole new profile, having data from your game + from your Facebook profile.
Dont think that second part is whats going on. If you read redshells policy, its essentialy helping them target specific platforms not tracking you the individual user in order to advertise to you.
In fact i dont see anywhere that it talks about marketing, but more about OS, hardware, and browsers.
That matters when you are budgeting dev teams for PC and MAC for example. If you know that your playerbase is only roughly 10% using a MAC (lol) then you can save a lot by shifting resoures away from it.
Same goes for different CPU, if 80% use intel it would be a smart business decision to focus resources on optimizing it on intel so the majority of your playerbase can enjoy good performance (theoretically)
Might want to read the front page of the webpage again..
https://redshell.io/home
PouletRico wrote: »karthrag_inak wrote: »PouletRico wrote: »karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
I'm pretty sure decompiling and sharing code it's something illegal. Or, at least, would infringe any User Aggrements... Just telling tho.
It's a 3rd party program that I did not expressly allow on my machine, and as such, until demonstrated otherwise, I consider it malware. As such, decompiling/analyzing it for its impact and purpose is, as per DCMA 1205(I), considered fair use.
More information can be found here :
http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1087&context=iplr/
I was more concerned about sharing it.
One solution, I think, would be to block the api.readshell.io DNS on outgoing requests (in the windows firewall or a other software). Not sure the game would launch, could give a try tonight.A couple of questions:
- Are they gathering machine information only? Like what CPU, how much mem, graphics, etc? That would help them figure out what their player base is. That seems totally fine.
- Or are they also gathering your browsing information that has nothing to do with the game? So if you looked up kitten mittens, ZoS would sell that information to marketers?
I think that the purpose of RedShell is to match game user with internet user. Match a player profile with their Facebook profile (for example). So I think that the game is gathering data related to your PC/Game, and then, they use data from Facebook to enrich them and make a whole new profile, having data from your game + from your Facebook profile.
Dont think that second part is whats going on. If you read redshells policy, its essentialy helping them target specific platforms not tracking you the individual user in order to advertise to you.
In fact i dont see anywhere that it talks about marketing, but more about OS, hardware, and browsers.
That matters when you are budgeting dev teams for PC and MAC for example. If you know that your playerbase is only roughly 10% using a MAC (lol) then you can save a lot by shifting resoures away from it.
Same goes for different CPU, if 80% use intel it would be a smart business decision to focus resources on optimizing it on intel so the majority of your playerbase can enjoy good performance (theoretically)
Might want to read the front page of the webpage again..
https://redshell.io/home
Fair point, i mis-spoke. I meant i didnt see anywhere that it will be used for marketing.
Its used to measure the performance of THIER marketing, not used FOR marketing purposes.
Two very different things.
PouletRico wrote: »karthrag_inak wrote: »PouletRico wrote: »karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
I'm pretty sure decompiling and sharing code it's something illegal. Or, at least, would infringe any User Aggrements... Just telling tho.
It's a 3rd party program that I did not expressly allow on my machine, and as such, until demonstrated otherwise, I consider it malware. As such, decompiling/analyzing it for its impact and purpose is, as per DCMA 1205(I), considered fair use.
More information can be found here :
http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1087&context=iplr/
I was more concerned about sharing it.
One solution, I think, would be to block the api.readshell.io DNS on outgoing requests (in the windows firewall or a other software). Not sure the game would launch, could give a try tonight.A couple of questions:
- Are they gathering machine information only? Like what CPU, how much mem, graphics, etc? That would help them figure out what their player base is. That seems totally fine.
- Or are they also gathering your browsing information that has nothing to do with the game? So if you looked up kitten mittens, ZoS would sell that information to marketers?
I think that the purpose of RedShell is to match game user with internet user. Match a player profile with their Facebook profile (for example). So I think that the game is gathering data related to your PC/Game, and then, they use data from Facebook to enrich them and make a whole new profile, having data from your game + from your Facebook profile.
Dont think that second part is whats going on. If you read redshells policy, its essentialy helping them target specific platforms not tracking you the individual user in order to advertise to you.
In fact i dont see anywhere that it talks about marketing, but more about OS, hardware, and browsers.
That matters when you are budgeting dev teams for PC and MAC for example. If you know that your playerbase is only roughly 10% using a MAC (lol) then you can save a lot by shifting resoures away from it.
Same goes for different CPU, if 80% use intel it would be a smart business decision to focus resources on optimizing it on intel so the majority of your playerbase can enjoy good performance (theoretically)
Might want to read the front page of the webpage again..
https://redshell.io/home
Fair point, i mis-spoke. I meant i didnt see anywhere that it will be used for marketing.
Its used to measure the performance of THIER marketing, not used FOR marketing purposes.
Two very different things.
PouletRico wrote: »karthrag_inak wrote: »PouletRico wrote: »karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
I'm pretty sure decompiling and sharing code it's something illegal. Or, at least, would infringe any User Aggrements... Just telling tho.
It's a 3rd party program that I did not expressly allow on my machine, and as such, until demonstrated otherwise, I consider it malware. As such, decompiling/analyzing it for its impact and purpose is, as per DCMA 1205(I), considered fair use.
More information can be found here :
http://scholarship.law.marquette.edu/cgi/viewcontent.cgi?article=1087&context=iplr/
I was more concerned about sharing it.
One solution, I think, would be to block the api.readshell.io DNS on outgoing requests (in the windows firewall or a other software). Not sure the game would launch, could give a try tonight.A couple of questions:
- Are they gathering machine information only? Like what CPU, how much mem, graphics, etc? That would help them figure out what their player base is. That seems totally fine.
- Or are they also gathering your browsing information that has nothing to do with the game? So if you looked up kitten mittens, ZoS would sell that information to marketers?
I think that the purpose of RedShell is to match game user with internet user. Match a player profile with their Facebook profile (for example). So I think that the game is gathering data related to your PC/Game, and then, they use data from Facebook to enrich them and make a whole new profile, having data from your game + from your Facebook profile.
Dont think that second part is whats going on. If you read redshells policy, its essentialy helping them target specific platforms not tracking you the individual user in order to advertise to you.
In fact i dont see anywhere that it talks about marketing, but more about OS, hardware, and browsers.
That matters when you are budgeting dev teams for PC and MAC for example. If you know that your playerbase is only roughly 10% using a MAC (lol) then you can save a lot by shifting resoures away from it.
Same goes for different CPU, if 80% use intel it would be a smart business decision to focus resources on optimizing it on intel so the majority of your playerbase can enjoy good performance (theoretically)
Might want to read the front page of the webpage again..
https://redshell.io/home
Fair point, i mis-spoke. I meant i didnt see anywhere that it will be used for marketing.
Its used to measure the performance of THIER marketing, not used FOR marketing purposes.
Two very different things.
edit your host file on windows
Press the Windows key.
Type Notepad in the search field.
In the search results, right-click Notepad and select Run as administrator.
From Notepad, open the following file: c:\Windows\System32\Drivers\etc\hosts.
Make the necessary changes to the file.
Click File > Save to save your changes.
add
0.0.0.0 api.redshell.io
at the bottom
This will block traffic from your computer to that server. You can block it from reporting through your modem or your router as well.
This is one of the main reasons that I'm gone too.
edit your host file on windows
Press the Windows key.
Type Notepad in the search field.
In the search results, right-click Notepad and select Run as administrator.
From Notepad, open the following file: c:\Windows\System32\Drivers\etc\hosts.
Make the necessary changes to the file.
Click File > Save to save your changes.
add
0.0.0.0 api.redshell.io
at the bottom
This will block traffic from your computer to that server. You can block it from reporting through your modem or your router as well.
This is one of the main reasons that I'm gone too.
karthrag_inak wrote: »@ZOS_GinaBruno Can we please have an official response on the purpose and capabilities of redshell as it is used by ESO?
No, we want an opt out.
"you can establish a unique fingerprint of a user purely from their browser configuration and installed fonts. that is what redshell is doing"
In that privacy policy it says: installed browsers.
Not browser configurations. Just what browsers you have installed.
They arent trying to target and track specific users to try and sell you stuff, thats my only point.
karthrag_inak wrote: »@ZOS_GinaBruno Can we please have an official response on the purpose and capabilities of redshell as it is used by ESO?
No, we want an opt out.
https://redshell.io/optout
I haven’t tried it but there it is.
karthrag_inak wrote: »"you can establish a unique fingerprint of a user purely from their browser configuration and installed fonts. that is what redshell is doing"
In that privacy policy it says: installed browsers.
Not browser configurations. Just what browsers you have installed.
They arent trying to target and track specific users to try and sell you stuff, thats my only point.
did you ignore everything else i posted? installed browsers infers browser configuration. this isn't some big secret maneuver - it's been around for a while, as was listed in the link I posted; and they aren't operating in a vacuum, they are scraping info to sell, because this information is valuable to many people. Ever wonder how google and facebook can not only operate, but seemingly make billions of dollars, when they don't seem to sell anything? They are the two biggest names in a vast ocean of companies that make millions of dollars selling information about individuals' online behavior. I used to work for one as a data scientist.
Bucky Balls wrote: »
It does not launch if you run eso64.exe directly. I suspect - but do not know - that this library exists simply to generate machine specific debug data for game crashes and report it.
Incidentally, I bought my game via steam but never use either steam nor the eso launcher (except for patching) to launch the game.
I know all about facebook and google, and yahoo, and microsoft, and apple, and verizon, att, etc etc etc.
I just love the irony of everyone getting crazy about aggregate anonymous information gathering, while using Windows OS which gather far more personal info on a much larger scale.
I assume everyone here complaining clears their cookies and cache whenever they end a browser session?
Just stop trying to attach some nefarious intentions behind this.
karthrag_inak wrote: »if anyone is interested, the decompiled cpp file for redshell.dll (not the one in /debug/) is available here :
https://nofile.io/f/38euVu05rMw/redshell.cpp
it's not for the faint of heart, particularly since it has embedded library functionality and arcane structuring, but maybe some folks might enjoy attempting to rebuild/reinterpret it.
Hold up there. You forgot the most important thing: Give us their stuff.For those who keep claiming, like they have so many times before, that they are leaving the game because of (insert here whatever it is this time)... PLEASE leave the game completely, including the forums; I, like so many others, grow tired of all the negative nancies bemoaning every little thing that ZOS does.