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Endless Fury/ Mage's Wrath still applies the execute debuff through dodgeroll

BohnT
BohnT
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If you dodge or attack someone with Fury who is dodging they won't take damage from the initial damage they will however get the debuff on them which will execute them once they reach =<20% health.

This doesn't make sense as with all other abilities you dodge you also avoid their debuffs.
  • zParallaxz
    zParallaxz
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    You can’t dodge roll endless fury because it counts as a dot but is still also a excute aka Zos logic
  • NordSwordnBoard
    NordSwordnBoard
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    tenor.gif?itemid=4066254
    Fear is the Mindkiller
  • Own
    Own
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    It breaks cloak if they cast mages wrath (as/just after) you cloak.
  • Shadowshire
    Shadowshire
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    @BohnT
    zParallaxz wrote: »
    You can’t dodge roll endless fury because it counts as a dot but is still also a excute aka Zos logic
    Following is a list of the types of abilities (spells) which my characters have used or encountered in combat:
    • Instant-cast Direct Damage attacks which require choosing a single target might also affect multiple enemies near the target.*
    • Instant-cast Damage-over-Time attacks which require choosing a single target might also affect multiple enemies near the target.*
    • Instant-cast Damage-over-Time within an Area of Effect attacks either (a) have one enemy chosen as the target, or (b) have a caster-selected location point as the target.*
    • Direct Damage after Casting attacks which require choosing a single target might also affect multiple enemies near the target.*
    • Damage-over-Time after Casting attacks which require choosing a single target might also affect multiple enemies near the target.*
    • Damage-over-Time within an Area of Effect after Casting attacks either (a) have one enemy chosen as the target, or (b) have a caster-selected location point as the target.*
    • Damage-over-Time during Channeling abilities ordinarily have a single target, but might also affect multiple nearby enemies.*
    __________________________
    * Notes:
    When an ability (spell) has, or can have, multiple targets, either they must be within a specified radius from a targeted character, or they must be within a specified radius from a caster-selected center-point.
    1. For abilities that do not have an enduring Area of Effect, their effect is applied only once to the targeted character and, for some such abilities, only once to each other enemy within the specified radius from the target.
    2. For abilities that have an enduring Area of Effect, their effect is applied repeatedly to each and every enemy present within the area at the specified time interval until the DoT/AoE expires.
    3. An AoE continues to exist until it expires regardless of whether any enemy remains within the circular area. For a player-selected center-point, the ability (spell) takes effect regardless of whether any enemy is within its AoE when it is cast, and regardless of whether any enemy is present at any time while its AoE endures.
    4. Abilities that do not have an enduring Area of Effect require a living enemy as the target of the attack, even if adjacent enemies within a specifc radius from the location of the target can also be affected by the abilty.
    5. Many abilities that do have an enduring Area of Effect do not require a living enemy as the target. Instead, the caster may choose a specific location which serves as the center of the circular area in which enemies are, or will be, affected by the ability.
    6. A player character who casts an ability which does Damage-over-Time to only a single target usually can cast the same spell upon one or more other targets without affecting the previous cast(s) of that ability.
    7. If a player character who casts an ability which has an Area of Effect casts it again before its DoT expires, then the previous spell is cancelled when the most recent cast takes effect.
    Observations & Experience:
    • If a DoT ability has an AoE, then a player character can doge-roll out of the AoE to avoid the damage afflicted while the AoE endures. But the character ordinarily suffers some initial damage, i.e., when the character is within the circle of the AoE at the time that the DoT ability is cast.
    • It might be possible for a player to anticipate that an enemy will cast a DoT ability which has an AoE, and also might be able to anticipate the location of its center-point. Thus the character can Dodge-Roll away from that center-point, perhaps far away enough to avoid any initial damage from the DoT ability.
    • Regardless, using a Dodge-Roll does not (in and of itself) either avoid or negate a DoT attack which does not have an AoE --i.e., the ability applies a debuff on a specific single target. If the character cannot avoid the cast per se, then the debuff can only be removed by another player.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Azramel
    Azramel
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    I believe you can't dodge mages wrath because it's not a missile. This is like how you can't dodge Power of the Light or Mark Target just to name a couple similar debuff casts.
  • Vaoh
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    That’s actually intended. The initial hit damage will miss you, but the main effect (get low health -> explosion) will stick to you for 4sec even if dodged. The effect and the explosion when procced are both undodgeable.
  • BohnT
    BohnT
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    Vaoh wrote: »
    That’s actually intended. The initial hit damage will miss you, but the main effect (get low health -> explosion) will stick to you for 4sec even if dodged. The effect and the explosion when procced are both undodgeable.

    you thought wrong
  • zParallaxz
    zParallaxz
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    Lol
  • Apherius
    Apherius
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    Please, this thread is dead, no need to bring it to life, there is enough nerf sorc thread going at the same time.
  • BohnT
    BohnT
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    Apherius wrote: »
    Please, this thread is dead, no need to bring it to life, there is enough nerf sorc thread going at the same time.

    This isn't a nerf sorc thread it's about fixing a bug.
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