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Don't Nerf Sloads - Buff Wyrd Tree

brandonv516
brandonv516
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(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Spell Damage.
(4 items) Adds 129 Magicka Recovery
(5 items) Casting a spell has a 100% chance to remove 5 negative effect, this can occur every 15 seconds.

Change to 50% chance and every 7 seconds.

Yes?
  • ezio45
    ezio45
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    (2 items) Adds 129 Magicka Recovery
    (3 items) Adds 129 Spell Damage.
    (4 items) Adds 129 Magicka Recovery
    (5 items) Casting a spell has a 100% chance to remove 5 negative effect, this can occur every 15 seconds.

    Change to 50% chance and every 7 seconds.

    Yes?

    NO NERF SLOADS

    why should ppl already being f'd over by this set have to change there build further to compensate for it

    NO
  • Spurius_Lucilius
    Spurius_Lucilius
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    Then how do stamina setups counter this set?
    PC NA Casual/PVP
  • Tommy_The_Gun
    Tommy_The_Gun
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    I remember back in 2014 (or maybe it was 2015 ? idk) one of Shadow Cloak morphs had build in negative effect removal (similar to Purge)... Good old times... :)<3
  • BigBadVolk
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    I remember back in 2014 (or maybe it was 2015 ? idk) one of Shadow Cloak morphs had build in negative effect removal (similar to Purge)... Good old times... :)<3

    Pepperidge Farm Remembers
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Betsararie
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    I've experienced more or less zero problems due to sloads. My build was summerset ready. Now I'm putting out higher damage than I did before and proc sets like sloads still have a hard time killing me.
    Edited by Betsararie on May 29, 2018 11:23PM
  • Leandor
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    .
    Edited by Leandor on May 29, 2018 11:30PM
  • ezio45
    ezio45
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    Then how do stamina setups counter this set?

    they dont, they die like everyone else, myself included, unless you plan to slot purge and spam it, praying its that negative dot it decides to remove

    also thats not me trying to be rude, im going to get *** on hard by this set too until they nerf it too
    Edited by ezio45 on May 29, 2018 11:47PM
  • Gilvoth
    Gilvoth
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    Then how do stamina setups counter this set?

    simply by casting purge.
    ever since 2013 beta we nightblades have had to adjust our builds and our skills and playstyle simply for counters to sets, and class overbalances and even bosses and things in Both PvE as well as PvP.

    But this particular set "sloads" was a real challenge to us nightblades because it removes us from stealth and Keeps us out of stealth and casting invisibility for 6 seconds and keeps on removing our ability to stealth because it is a D.O.T. (damage over time) and D.O.T.'s are not suppose to keep us from being able to cast cloak nor keep us from stealthing but some reason this set does do that, probably because it is oblivion damage and not regular damage.

    none the less, the point is that this set is a serious problem for us nightblades if we do not cast "purge" skill and have it removed from us.

    ofcourse, if you are running a Gank Build and a build that is intended to fight Multiple people or Crowds or Groups of people, in that case you would have to alter your build.
    normaly 1 cast of purge will infact remove sloads dot, but others have mentioned that if they are dealing with multiple D.O.T.'s then they are not able to remove all the dot's in just 1 cast.
    so to fix this that problem you might have to cast purge more then once.

    the problem with that though is some peoples builds are set up for 100% damage and have zero room for defense, as well as having no points into magicka, and they might also not want to place a "purge" skill on thier skill bar.
    and because of those type Gank Builds they are unable to cast purge more than once if they are fighting multiple people.

    in the end all that has to happen is that you must make room for purge to be on your skill bar and you also need to put some points into defenses and Tat is your Counter to the sloads set.

    it really is that simple, just make some slight build adjustments, cast purge.
  • ezio45
    ezio45
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    Then how do stamina setups counter this set?

    simply by casting purge.
    ever since 2013 beta we nightblades have had to adjust our builds and our skills and playstyle simply for counters to sets, and class overbalances and even bosses and things in Both PvE as well as PvP.

    But this particular set "sloads" was a real challenge to us nightblades because it removes us from stealth and Keeps us out of stealth and casting invisibility for 6 seconds and keeps on removing our ability to stealth because it is a D.O.T. (damage over time) and D.O.T.'s are not suppose to keep us from being able to cast cloak nor keep us from stealthing but some reason this set does do that, probably because it is oblivion damage and not regular damage.

    none the less, the point is that this set is a serious problem for us nightblades if we do not cast "purge" skill and have it removed from us.

    ofcourse, if you are running a Gank Build and a build that is intended to fight Multiple people or Crowds or Groups of people, in that case you would have to alter your build.
    normaly 1 cast of purge will infact remove sloads dot, but others have mentioned that if they are dealing with multiple D.O.T.'s then they are not able to remove all the dot's in just 1 cast.
    so to fix this that problem you might have to cast purge more then once.

    the problem with that though is some peoples builds are set up for 100% damage and have zero room for defense, as well as having no points into magicka, and they might also not want to place a "purge" skill on thier skill bar.
    and because of those type Gank Builds they are unable to cast purge more than once if they are fighting multiple people.

    in the end all that has to happen is that you must make room for purge to be on your skill bar and you also need to put some points into defenses and Tat is your Counter to the sloads set.

    it really is that simple, just make some slight build adjustments, cast purge.

    smh how many times do we have to say that if one set is strong enough to force ppl that otherwise are fine just to compensate for it that set is absolute in need of a nerf
  • CaptainBeerDude
    CaptainBeerDude
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    ezio45 wrote: »
    Then how do stamina setups counter this set?

    simply by casting purge.
    ever since 2013 beta we nightblades have had to adjust our builds and our skills and playstyle simply for counters to sets, and class overbalances and even bosses and things in Both PvE as well as PvP.

    But this particular set "sloads" was a real challenge to us nightblades because it removes us from stealth and Keeps us out of stealth and casting invisibility for 6 seconds and keeps on removing our ability to stealth because it is a D.O.T. (damage over time) and D.O.T.'s are not suppose to keep us from being able to cast cloak nor keep us from stealthing but some reason this set does do that, probably because it is oblivion damage and not regular damage.

    none the less, the point is that this set is a serious problem for us nightblades if we do not cast "purge" skill and have it removed from us.

    ofcourse, if you are running a Gank Build and a build that is intended to fight Multiple people or Crowds or Groups of people, in that case you would have to alter your build.
    normaly 1 cast of purge will infact remove sloads dot, but others have mentioned that if they are dealing with multiple D.O.T.'s then they are not able to remove all the dot's in just 1 cast.
    so to fix this that problem you might have to cast purge more then once.

    the problem with that though is some peoples builds are set up for 100% damage and have zero room for defense, as well as having no points into magicka, and they might also not want to place a "purge" skill on thier skill bar.
    and because of those type Gank Builds they are unable to cast purge more than once if they are fighting multiple people.

    in the end all that has to happen is that you must make room for purge to be on your skill bar and you also need to put some points into defenses and Tat is your Counter to the sloads set.

    it really is that simple, just make some slight build adjustments, cast purge.

    smh how many times do we have to say that if one set is strong enough to force ppl that otherwise are fine just to compensate for it that set is absolute in need of a nerf

    If you want to run the glass cannon, deal with the consequences.
  • brandonv516
    brandonv516
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    Then how do stamina setups counter this set?

    I don't usually grant many favors but here you go:

    (2 items) Adds 129 Magicka Recovery
    (3 items) Adds 129 Spell Damage / 129 Weapon Damage
    (4 items) Adds 129 Stamina Recovery
    (5 items) Casting an ability has a 50% chance to remove 5 negative effects, this can occur every 7 seconds.
    Edited by brandonv516 on May 30, 2018 1:21AM
  • ezio45
    ezio45
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    ezio45 wrote: »
    Then how do stamina setups counter this set?

    simply by casting purge.
    ever since 2013 beta we nightblades have had to adjust our builds and our skills and playstyle simply for counters to sets, and class overbalances and even bosses and things in Both PvE as well as PvP.

    But this particular set "sloads" was a real challenge to us nightblades because it removes us from stealth and Keeps us out of stealth and casting invisibility for 6 seconds and keeps on removing our ability to stealth because it is a D.O.T. (damage over time) and D.O.T.'s are not suppose to keep us from being able to cast cloak nor keep us from stealthing but some reason this set does do that, probably because it is oblivion damage and not regular damage.

    none the less, the point is that this set is a serious problem for us nightblades if we do not cast "purge" skill and have it removed from us.

    ofcourse, if you are running a Gank Build and a build that is intended to fight Multiple people or Crowds or Groups of people, in that case you would have to alter your build.
    normaly 1 cast of purge will infact remove sloads dot, but others have mentioned that if they are dealing with multiple D.O.T.'s then they are not able to remove all the dot's in just 1 cast.
    so to fix this that problem you might have to cast purge more then once.

    the problem with that though is some peoples builds are set up for 100% damage and have zero room for defense, as well as having no points into magicka, and they might also not want to place a "purge" skill on thier skill bar.
    and because of those type Gank Builds they are unable to cast purge more than once if they are fighting multiple people.

    in the end all that has to happen is that you must make room for purge to be on your skill bar and you also need to put some points into defenses and Tat is your Counter to the sloads set.

    it really is that simple, just make some slight build adjustments, cast purge.

    smh how many times do we have to say that if one set is strong enough to force ppl that otherwise are fine just to compensate for it that set is absolute in need of a nerf

    If you want to run the glass cannon, deal with the consequences.

    omg this kinda salt

    if we run light armor we have no resistance

    if we run light armor with health we still have no resistance and our defense against any other form of damage is lowered as well as ours own dmg since mag applies better than spell dmg

    if we run heavy armor it still doesnt help with sloads and our damage is worse

    if we run heavy and health, were a tank

    also sorcs arnt glass cannons, a destro bomber is a glass cannon despite the sorc hate and the fact we wont fall over when you try to 2 shot us we cant instantly destroy you and if a sorc can good for them, the amount of skill it takes to line up all that burst is hard
  • Betsararie
    Betsararie
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    Despite running light armor this proc bounces right off of me guess I need to L2P kiddies.
  • Lexxypwns
    Lexxypwns
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    I remember back in 2014 (or maybe it was 2015 ? idk) one of Shadow Cloak morphs had build in negative effect removal (similar to Purge)... Good old times... :)<3

    It was DoT cleanse not negative effects.

    This wouldn’t stop Sload breaking cloak because Oblivion damage lacks other damage classifications
  • IAVITNI
    IAVITNI
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    (2 items) Adds 129 Magicka Recovery
    (3 items) Adds 129 Spell Damage.
    (4 items) Adds 129 Magicka Recovery
    (5 items) Casting a spell has a 100% chance to remove 5 negative effect, this can occur every 15 seconds.

    Change to 50% chance and every 7 seconds.

    Yes?

    I'd say change the spell damage to max Health and it should be fine. I tried it out on a stam sorc. The 15 seconds is already very strong. The only problem with this set for me was that the 3 pc was a waste for stam and most mag charachters don't need a free purge.
  • Ankael07
    Ankael07
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    I remember back in 2014 (or maybe it was 2015 ? idk) one of Shadow Cloak morphs had build in negative effect removal (similar to Purge)... Good old times... :)<3

    Good riddance. That skill gave so much confidence to NBs they feel theyre entitled to the immunity from Sload while they keep their Shieldbreaker.

    Welcome down to the world of mortals
    If you want me to reply to your comment type @Ankael07 in it.
  • Brutusmax1mus
    Brutusmax1mus
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    Then how do stamina setups counter this set?

    simply by casting purge.
    ever since 2013 beta we nightblades have had to adjust our builds and our skills and playstyle simply for counters to sets, and class overbalances and even bosses and things in Both PvE as well as PvP.

    But this particular set "sloads" was a real challenge to us nightblades because it removes us from stealth and Keeps us out of stealth and casting invisibility for 6 seconds and keeps on removing our ability to stealth because it is a D.O.T. (damage over time) and D.O.T.'s are not suppose to keep us from being able to cast cloak nor keep us from stealthing but some reason this set does do that, probably because it is oblivion damage and not regular damage.

    none the less, the point is that this set is a serious problem for us nightblades if we do not cast "purge" skill and have it removed from us.

    ofcourse, if you are running a Gank Build and a build that is intended to fight Multiple people or Crowds or Groups of people, in that case you would have to alter your build.
    normaly 1 cast of purge will infact remove sloads dot, but others have mentioned that if they are dealing with multiple D.O.T.'s then they are not able to remove all the dot's in just 1 cast.
    so to fix this that problem you might have to cast purge more then once.

    the problem with that though is some peoples builds are set up for 100% damage and have zero room for defense, as well as having no points into magicka, and they might also not want to place a "purge" skill on thier skill bar.
    and because of those type Gank Builds they are unable to cast purge more than once if they are fighting multiple people.

    in the end all that has to happen is that you must make room for purge to be on your skill bar and you also need to put some points into defenses and Tat is your Counter to the sloads set.

    it really is that simple, just make some slight build adjustments, cast purge.

    Stfu purge is only the answer for medium to large scale.
  • GreenSoup2HoT
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    I remember back in 2014 (or maybe it was 2015 ? idk) one of Shadow Cloak morphs had build in negative effect removal (similar to Purge)... Good old times... :)<3

    Dark Cloak back before Imperial City. Removed 4 negative effects. After Imperial City, poison injection and dots have been a big pain in the elder scroll. Especially for medium armour.


    PS4 NA DC
  • NightbladeMechanics
    NightbladeMechanics
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    This would make the game very rock-paper-scissors-y. I'd prefer to be able to wear whatever sets I want without having to worry too much about needing to hard counter a particularly potent threat with a particular other set.
    Kena
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    Here's a great thread collecting community ideas for PvP updates.

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  • brandonv516
    brandonv516
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    This would make the game very rock-paper-scissors-y. I'd prefer to be able to wear whatever sets I want without having to worry too much about needing to hard counter a particularly potent threat with a particular other set.

    Agreed. However, in this case purging counters a whole lot more than one specific threat. Sloads is just the flavor of the week so it's getting the spotlight.
  • AuldWolf
    AuldWolf
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    Better to do it this way honestly than screw over non min-maxers (the majority) who might be using Sload's as part of their flavour build. Forcing them, once again, to have to start from scratch just to suit a tiny minority of min-maxers. That's not great for any MMO's population numbers.
  • elfantasmo
    elfantasmo
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    Ankael07 wrote: »
    I remember back in 2014 (or maybe it was 2015 ? idk) one of Shadow Cloak morphs had build in negative effect removal (similar to Purge)... Good old times... :)<3

    Good riddance. That skill gave so much confidence to NBs they feel theyre entitled to the immunity from Sload while they keep their Shieldbreaker.

    Welcome down to the world of mortals

    Exactly this! I know so many NBs on PC/EU that run SB back bar and LA me from behind a wall of players!! So here is my proposal. Oblivion damage SHOULD be there, but to help new players in the game to settle and find their feet while in PVP zones with other more experienced players. LEt's be honest if you use oblivion on PVE then you are doing it wrong. So Oblivion damage sets and enchantments should have a CP160 cap on them. After you reach this cap you cannot use these sets any more.

    Shieldbreaker - CP160 or under
    Sloads - CP160 or under
    Oblivion Enchant - CP160 or under

    Soooooo many people would be exposed but his change and it would make the health of PVP so much better.

    @ZOS_GinaBruno What do you think?
  • Qbiken
    Qbiken
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    Then how do stamina setups counter this set?

    I´ve been using Wyrd Tree whenever I play werewolf on no-CP. Increase my survivability by a lot. It does far from saving me but it helps....

    Then how do stamina setups counter this set?

    simply by casting purge.....

    Sorry if I deleted the rest of the quote, hope I don´t take your sentence out of context. I´m all for suggestion counters, but purge isn´t one of them......

    ZOS need to address defiles (and healing at the same time). Sload´s will never kill on it´s own, but add a few layers of bleed, 2x-dot poisons and defiles and suddenly you´ve a very deadly cocktail.
    elfantasmo wrote: »
    Ankael07 wrote: »
    I remember back in 2014 (or maybe it was 2015 ? idk) one of Shadow Cloak morphs had build in negative effect removal (similar to Purge)... Good old times... :)<3

    Good riddance. That skill gave so much confidence to NBs they feel theyre entitled to the immunity from Sload while they keep their Shieldbreaker.

    Welcome down to the world of mortals

    Exactly this! I know so many NBs on PC/EU that run SB back bar and LA me from behind a wall of players!! So here is my proposal. Oblivion damage SHOULD be there, but to help new players in the game to settle and find their feet while in PVP zones with other more experienced players. LEt's be honest if you use oblivion on PVE then you are doing it wrong. So Oblivion damage sets and enchantments should have a CP160 cap on them. After you reach this cap you cannot use these sets any more.

    Shieldbreaker - CP160 or under
    Sloads - CP160 or under
    Oblivion Enchant - CP160 or under

    Soooooo many people would be exposed but his change and it would make the health of PVP so much better.

    @ZOS_GinaBruno What do you think?

    My personal suggestions:

    Shieldbreaker (5-piece): Whenever you´re in Imperial City you tap into the power of Tel-var stones you´re carrying causing your light and heavy attacks against an enemy with a damage shield to deal an additionally 500 oblivion damage. While you´ve the 4x multiplier this effect is increased by 500%

    This way you get an extremely niched set that comes with a "risk vs reward" touch to it. You should also get a cool blue beam like imperial physique users get so you´re easy to spot ;)

    Oblivion-enchant: Can stay as it is, not an issue.

    Sload´s: Remove it´s ability to stack with other sources of Sload. Or make it so that the user also take the same amount of oblivion damage your enemy takes (just brainstorming here)
  • ezio45
    ezio45
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    Ankael07 wrote: »
    I remember back in 2014 (or maybe it was 2015 ? idk) one of Shadow Cloak morphs had build in negative effect removal (similar to Purge)... Good old times... :)<3

    Good riddance. That skill gave so much confidence to NBs they feel theyre entitled to the immunity from Sload while they keep their Shieldbreaker.

    Welcome down to the world of mortals

    sloads screwed over sorcs worse than shield breaker
  • ezio45
    ezio45
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    elfantasmo wrote: »
    Ankael07 wrote: »
    I remember back in 2014 (or maybe it was 2015 ? idk) one of Shadow Cloak morphs had build in negative effect removal (similar to Purge)... Good old times... :)<3

    Good riddance. That skill gave so much confidence to NBs they feel theyre entitled to the immunity from Sload while they keep their Shieldbreaker.

    Welcome down to the world of mortals

    Exactly this! I know so many NBs on PC/EU that run SB back bar and LA me from behind a wall of players!! So here is my proposal. Oblivion damage SHOULD be there, but to help new players in the game to settle and find their feet while in PVP zones with other more experienced players. LEt's be honest if you use oblivion on PVE then you are doing it wrong. So Oblivion damage sets and enchantments should have a CP160 cap on them. After you reach this cap you cannot use these sets any more.

    Shieldbreaker - CP160 or under
    Sloads - CP160 or under
    Oblivion Enchant - CP160 or under

    Soooooo many people would be exposed but his change and it would make the health of PVP so much better.

    @ZOS_GinaBruno What do you think?

    why should I, a person who has played and practiced my class for years be at a disadvantage to a new player fresh from coldharbor? they already have baby buffs for this
  • Jsmalls
    Jsmalls
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    Change the first 3 set bonuses, could use 2x Max magicka and a spell damage :)

    We have enough ways to get recovery if we want it.
  • xeNNNNN
    xeNNNNN
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    ezio45 wrote: »
    Then how do stamina setups counter this set?

    simply by casting purge.
    ever since 2013 beta we nightblades have had to adjust our builds and our skills and playstyle simply for counters to sets, and class overbalances and even bosses and things in Both PvE as well as PvP.

    But this particular set "sloads" was a real challenge to us nightblades because it removes us from stealth and Keeps us out of stealth and casting invisibility for 6 seconds and keeps on removing our ability to stealth because it is a D.O.T. (damage over time) and D.O.T.'s are not suppose to keep us from being able to cast cloak nor keep us from stealthing but some reason this set does do that, probably because it is oblivion damage and not regular damage.

    none the less, the point is that this set is a serious problem for us nightblades if we do not cast "purge" skill and have it removed from us.

    ofcourse, if you are running a Gank Build and a build that is intended to fight Multiple people or Crowds or Groups of people, in that case you would have to alter your build.
    normaly 1 cast of purge will infact remove sloads dot, but others have mentioned that if they are dealing with multiple D.O.T.'s then they are not able to remove all the dot's in just 1 cast.
    so to fix this that problem you might have to cast purge more then once.

    the problem with that though is some peoples builds are set up for 100% damage and have zero room for defense, as well as having no points into magicka, and they might also not want to place a "purge" skill on thier skill bar.
    and because of those type Gank Builds they are unable to cast purge more than once if they are fighting multiple people.

    in the end all that has to happen is that you must make room for purge to be on your skill bar and you also need to put some points into defenses and Tat is your Counter to the sloads set.

    it really is that simple, just make some slight build adjustments, cast purge.

    smh how many times do we have to say that if one set is strong enough to force ppl that otherwise are fine just to compensate for it that set is absolute in need of a nerf

    If you want to run the glass cannon, deal with the consequences.

    and so everyone should just run block builds...c'mon.

    the fact that its forcing EVERYONE to compensate for one set should be more than enough of a reason too actually nerf it. Not to mention the fact that its destroying non-glass cannons as well.
    Edited by xeNNNNN on May 30, 2018 1:43PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • ParaNostram
    ParaNostram
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    If Sload is wrecking you in PvP then sugar, you need to learn how to PvP
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • josiahva
    josiahva
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    The amount of whining about this set is just funny...its just another proc set. If I had my way, no proc sets would be allowed in PvP areas since the vast majority take no skill at all to proc, but as it is, Sloads is just another proc with a relatively mild DOT. Adapt and survive...or dont and die...welcome to PvP.
  • Extinct_Solo_Player
    Extinct_Solo_Player
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    If Sload is wrecking you in PvP then sugar, you need to learn how to PvP

    I'd like to see you survive 4 people with sloads and defile, sugar.
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