hmsdragonfly wrote: »You cant say that she was done without efforts. In TES she looks like woman in specific dress. And we got this dress in crown store, so obviously she was done as generic woman with this dress.
It is game engine that not allow to make it look as attractive as you want.
For example compare how things looks on game engine and art:
AlmalexiaHow she in ESO:
And compare to Legends art:
Or Golden Saint:How it look in ESO (not completely her, but npc look similar to ordinary race, only gear is different):
And compare to Legends art:
Difference is drastical and its not developers to blame about it.
Mephala looks good:
Why can't Nocturnal? Of course it's not the engine's fault here, we all know that, there's no point blaming the engine here when as a matter of fact you can make custom character with this engine.
It's not about making her look as good as in the concept art, with the decision of taking the default Redguard model and slapping a crownstore costume on her, she looks bland and boring in the concept herself. Your argument of Golden Saints and Almalexia makes no sense. Golden Saints are Daedra creatures, they are like those "Bears" or "Pact Soldiers" you find all over the game. Almalexia is a Dark Elf so ofcourse she looks like a Dark Elf, but she still looks unique and has a unique costume, so does Vivec, so does Sotha Sil.
Mephala looks good if you like that type of female body. Gray skinned, with red eyes and 8 extra legs.
Almalexia looks just fine. She is yet to reach super crazy stage, so the way devs made her in ESO is suitable.
Nocturnal looks just like any female with nocturnal limited time cs dress would look. If zos gave it better one, ppl would flip for buying that abomination before.
It is interesting how noone comment the plain looks of Meridia. She looks like someone who spends mornings milking 3-5 cows, afternoons toiling in fields and evenings scrubbing dishes and crying herself to sleep. I have not seen ppl making threads about that.
hmsdragonfly wrote: »You cant say that she was done without efforts. In TES she looks like woman in specific dress. And we got this dress in crown store, so obviously she was done as generic woman with this dress.
It is game engine that not allow to make it look as attractive as you want.
For example compare how things looks on game engine and art:
AlmalexiaHow she in ESO:
And compare to Legends art:
Or Golden Saint:How it look in ESO (not completely her, but npc look similar to ordinary race, only gear is different):
And compare to Legends art:
Difference is drastical and its not developers to blame about it.
Mephala looks good:
hmsdragonfly wrote: »You cant say that she was done without efforts. In TES she looks like woman in specific dress. And we got this dress in crown store, so obviously she was done as generic woman with this dress.
It is game engine that not allow to make it look as attractive as you want.
For example compare how things looks on game engine and art:
AlmalexiaHow she in ESO:
And compare to Legends art:
Or Golden Saint:How it look in ESO (not completely her, but npc look similar to ordinary race, only gear is different):
And compare to Legends art:
Difference is drastical and its not developers to blame about it.
Mephala looks good:
Lore-wise, is that really Mephala in Arteum? I thought they only use vessels when outside their own realm? Are they vulnerable if they appear in their true form when outside their realm?
Nightfall12 wrote: »Hmmm i wonder if that 4000 crown shiney bathrobe will come back around so you too can look like a budget cosplayer!!!
imagine it now the entire Alikr dolmen grinding crew could be "Dressed" as Nocturnal!
@Aliyavana
so much complaining... I read many of your posts and while sometimes I agree with you, I tend to see more complaining and nitpicking than pointing out real issues in the game.
I don't know if you remember the days when the villains in the ES games had fewer pixels than replies in this thread The story and what you could do within the story made the game great, not the pixels.
In my opinion the main quest from Summerset is great. I really enjoyed seeing the Daedra princes again, in their ESO / Summerset variant. OK, Nocturnal looked amazing in Skyrim, and this is a bit of a let down.. I agree. I really liked Nocturnal in Skyrim, I joined the Nightingales...
Also Summerset looks amazing. For some people it might be to idyllic, but then you have Morrowind or whatever.. For what it is and should be, it is great. If you like it or not is a matter of taste.
But how it looks in this game is not that bad... Clavicus Vile isn't also impressive.. But maybe he shouldn't... Great power doesn't come from huge shoulder pads or reddish auras.
My point is.. there will never be a perfect game, and some details will always be overlooked. Maybe it is how the devs wanted Nocturnal to be... I doubt they were totally blind to how she ended up looking. Anyway.. how often do you interact with Nocturnal? Does her looks impact so much on your immersion in the quest line?
adriant1978 wrote: »
Incognitius wrote: »PelinalWhitestrake wrote: »She looks like crap in Skyrim too though...
I would've taken her Nazgûl cosplay in the cinematic trailer over what we got in both games.
True, also in Skyrim she comes no where near the splendor of Lady Mephala. But both her pose and her frock look a lot more elegant there than... whatever this is:
hmsdragonfly wrote: »You cant say that she was done without efforts. In TES she looks like woman in specific dress. And we got this dress in crown store, so obviously she was done as generic woman with this dress.
It is game engine that not allow to make it look as attractive as you want.
For example compare how things looks on game engine and art:
AlmalexiaHow she in ESO:
And compare to Legends art:
Or Golden Saint:How it look in ESO (not completely her, but npc look similar to ordinary race, only gear is different):
And compare to Legends art:
Difference is drastical and its not developers to blame about it.
Mephala looks good:
Why can't Nocturnal? Of course it's not the engine's fault here, we all know that, there's no point blaming the engine here when as a matter of fact you can make custom character with this engine.
It's not about making her look as good as in the concept art, with the decision of taking the default Redguard model and slapping a crownstore costume on her, she looks bland and boring in the concept herself. Your argument of Golden Saints and Almalexia makes no sense. Golden Saints are Daedra creatures, they are like those "Bears" or "Pact Soldiers" you find all over the game. Almalexia is a Dark Elf so ofcourse she looks like a Dark Elf, but she still looks unique and has a unique costume, so does Vivec, so does Sotha Sil.
Mephala looks good if you like that type of female body. Gray skinned, with red eyes and 8 extra legs.
Almalexia looks just fine. She is yet to reach super crazy stage, so the way devs made her in ESO is suitable.
Nocturnal looks just like any female with nocturnal limited time cs dress would look. If zos gave it better one, ppl would flip for buying that abomination before.
It is interesting how noone comment the plain looks of Meridia. She looks like someone who spends mornings milking 3-5 cows, afternoons toiling in fields and evenings scrubbing dishes and crying herself to sleep. I have not seen ppl making threads about that.
@Aliyavana
so much complaining... I read many of your posts and while sometimes I agree with you, I tend to see more complaining and nitpicking than pointing out real issues in the game.
I don't know if you remember the days when the villains in the ES games had fewer pixels than replies in this thread The story and what you could do within the story made the game great, not the pixels.
In my opinion the main quest from Summerset is great. I really enjoyed seeing the Daedra princes again, in their ESO / Summerset variant. OK, Nocturnal looked amazing in Skyrim, and this is a bit of a let down.. I agree. I really liked Nocturnal in Skyrim, I joined the Nightingales...
Also Summerset looks amazing. For some people it might be to idyllic, but then you have Morrowind or whatever.. For what it is and should be, it is great. If you like it or not is a matter of taste.
But how it looks in this game is not that bad... Clavicus Vile isn't also impressive.. But maybe he shouldn't... Great power doesn't come from huge shoulder pads or reddish auras.
My point is.. there will never be a perfect game, and some details will always be overlooked. Maybe it is how the devs wanted Nocturnal to be... I doubt they were totally blind to how she ended up looking. Anyway.. how often do you interact with Nocturnal? Does her looks impact so much on your immersion in the quest line?
MLGProPlayer wrote: »@Aliyavana
so much complaining... I read many of your posts and while sometimes I agree with you, I tend to see more complaining and nitpicking than pointing out real issues in the game.
I don't know if you remember the days when the villains in the ES games had fewer pixels than replies in this thread The story and what you could do within the story made the game great, not the pixels.
In my opinion the main quest from Summerset is great. I really enjoyed seeing the Daedra princes again, in their ESO / Summerset variant. OK, Nocturnal looked amazing in Skyrim, and this is a bit of a let down.. I agree. I really liked Nocturnal in Skyrim, I joined the Nightingales...
Also Summerset looks amazing. For some people it might be to idyllic, but then you have Morrowind or whatever.. For what it is and should be, it is great. If you like it or not is a matter of taste.
But how it looks in this game is not that bad... Clavicus Vile isn't also impressive.. But maybe he shouldn't... Great power doesn't come from huge shoulder pads or reddish auras.
My point is.. there will never be a perfect game, and some details will always be overlooked. Maybe it is how the devs wanted Nocturnal to be... I doubt they were totally blind to how she ended up looking. Anyway.. how often do you interact with Nocturnal? Does her looks impact so much on your immersion in the quest line?
Hate to break it to ya, but it's 2018. Visuals are a core part of video game immersion.