In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?
Sheezabeast wrote: »why give everyone a participation trophy?
I'm genuinely concerned by the selfishness and antisocial thinking I see on these forums.
Why is it bad that everyone has fun? Why is it bad that everyone gets a chance? What do you have against that? Why are you specifically against people enjoying themselves? Why should it be only the person who gets there first, or the person who has the best addon to plot out the best route, that gets the resources?
It absolutely would be better if the nodes were instanced to the player, instead of globally, so that everyone could have their own nodes to loot. There's no good reason to not do that. It would reduce social anxiety, which would make the game more inviting to even more people. Nodes introduce conflict. I know I don't feel comfortable being around other people when I'm gathering so I try to find the most out of the place spot for resource gathering. It nurtures a paranoia that blossoms into an actively antisocial gaming experience.
Back in Ultima Online, everyone could loot nodes. So you could go gathering with other people, imagine that. You could actually hang around with gatherers and chat it up. It was lovely. Then... I don't know if it was Everquest or FF XI that started it, but I first saw it in FF XI. My friends and I noticed everyone diving on nodes and being competitive. Suddenly, the welcoming, lovely experience of gathering became something more akin to League of Legends with people being hostile to one another, distrusting one another.
That's fine, if you're antisocial.
I'm not.
I'm asocial sometimes, which means I can be nervous around people and I can occasionally be shy and choose not to interact, but sometimes I do like to interact. ESO doesn't give me (or others) that opportunity. It creates a hostile environment of competition. That's never a good thing in PvE. Perhaps nodes in PvP should be like that, but not PvE.
In my opinion, ESO would be more welcoming to more kinds of people if gathering was fun. People who actually play crafting games would get involved, then, if they felt like they could gather in a social way.
Which is better:
a.) You can gather with other people. If you meet someone on the road you can actually hang out with them. You can invite them to come along with you, you can show them the best spots, and you can share with them your route for the best mining results. You can talk about different things, even roleplay, whilst gathering nodes. You can feel comfortable and at ease with other players around, fostering the more social experience ZOS seems to want.
b.) You can have harvesting be a paranoid, antisocial experience where you have to hide from other players because there are only so many resources to go around. This artificial scarcity creates a sort of enforced tribalism where you have players being actively hostile in order to guard what they believe is theirs, you have people trying to avoid one another and getting very anxious and aggressive when others are around as everyone struggles for the same resources.
Which sounds better to you? I pick option a.
These are very important points that I wish I had included in my post. Thanks for sharing them and it sheds more light on this proposal and issue as a whole. The current system is anti-social, single-player encouraging, and conflict promoting. Something should change.
VaranisArano wrote: »I'm very skeptical of a solution that involves fundamentally changing how nodes and farming work because someone faced a little competition for resource nodes.
VaranisArano wrote: »I'm very skeptical of a solution that involves fundamentally changing how nodes and farming work because someone faced a little competition for resource nodes.
In the entire world of Tamriel, there are plenty of nodes. The solution, just like for emptying chests, is for people not to be jerks about it.
VaranisArano wrote: »I'm very skeptical of a solution that involves fundamentally changing how nodes and farming work because someone faced a little competition for resource nodes.
In the entire world of Tamriel, there are plenty of nodes. The solution, just like for emptying chests, is for people not to be jerks about it.
I believe true competition would only be fair if open world PVP was allowed.
For example, if you were farming nodes you would have to "flag" for PVP and then you could be competed against truly. You would have to really best the other person to get the node.
VaranisArano wrote: »I'm very skeptical of a solution that involves fundamentally changing how nodes and farming work because someone faced a little competition for resource nodes.
In the entire world of Tamriel, there are plenty of nodes. The solution, just like for emptying chests, is for people not to be jerks about it.
I believe true competition would only be fair if open world PVP was allowed.
For example, if you were farming nodes you would have to "flag" for PVP and then you could be competed against truly. You would have to really best the other person to get the node.
This would only increase the bots you would see. They would just program a route and set it to go without the downtime of skipping empty nodes. And prices would nosedive
Bbsample197 wrote: »The only reason why people are against this is because it will ruin their capitalization on resources, believe me ive been in a lot of guilds who gets mad if the prices of flowers and motifs goes down because the majority of the playerbase can get it
to anyone whos against it, i cannot see any downside care to enlightened me what will be the negative effect of sharing nodes? and saying that theres already alot of nodes in the game is not a great argument some player could only play during peak times due to real life reasons, what are you gonna do about places like craglorns where its the only main place to get nirn during peak times? that place is a barren wasteland during those times
Bbsample197 wrote: »The only reason why people are against this is because it will ruin their capitalization on resources, believe me ive been in a lot of guilds who gets mad if the prices of flowers and motifs goes down because the majority of the playerbase can get it
to anyone whos against it, i cannot see any downside care to enlightened me what will be the negative effect of sharing nodes? and saying that theres already alot of nodes in the game is not a great argument some player could only play during peak times due to real life reasons, what are you gonna do about places like craglorns where its the only main place to get nirn during peak times? that place is a barren wasteland during those times
This would only increase the bots you would see. They would just program a route and set it to go without the downtime of skipping empty nodes. And prices would nosedive
Bbsample197 wrote: »The only reason why people are against this is because it will ruin their capitalization on resources, believe me ive been in a lot of guilds who gets mad if the prices of flowers and motifs goes down because the majority of the playerbase can get it
to anyone whos against it, i cannot see any downside care to enlightened me what will be the negative effect of sharing nodes? and saying that theres already alot of nodes in the game is not a great argument some player could only play during peak times due to real life reasons, what are you gonna do about places like craglorns where its the only main place to get nirn during peak times? that place is a barren wasteland during those times
I rarely sell my mats, so I’m not really concerned about the market prices. What I do enjoy is the competition. While most of my farming is done in PVE zones, I include other players as a component of the “E” in PVE. No, there’s no combat involved, but I do enjoy the race. I’m not doing it to be “rude” or ruin some else’s day. Sometimes I get there first, sometimes someone else does. There are plenty of other nodes spawning all over Tamriel. I can’t help if others find offense in my reaching the node .5 seconds before they do. I certainly don’t hold it against them for being faster than me. It’s just more motivation for me to perform better.
Also, instanced (aka, shared) nodes strike me as something that would make an MMO feel more like a single-player game.
Bbsample197 wrote: »The only reason why people are against this is because it will ruin their capitalization on resources, believe me ive been in a lot of guilds who gets mad if the prices of flowers and motifs goes down because the majority of the playerbase can get it
to anyone whos against it, i cannot see any downside care to enlightened me what will be the negative effect of sharing nodes? and saying that theres already alot of nodes in the game is not a great argument some player could only play during peak times due to real life reasons, what are you gonna do about places like craglorns where its the only main place to get nirn during peak times? that place is a barren wasteland during those times
I rarely sell my mats, so I’m not really concerned about the market prices. What I do enjoy is the competition. While most of my farming is done in PVE zones, I include other players as a component of the “E” in PVE. No, there’s no combat involved, but I do enjoy the race. I’m not doing it to be “rude” or ruin some else’s day. Sometimes I get there first, sometimes someone else does. There are plenty of other nodes spawning all over Tamriel. I can’t help if others find offense in my reaching the node .5 seconds before they do. I certainly don’t hold it against them for being faster than me. It’s just more motivation for me to perform better.
Also, instanced (aka, shared) nodes strike me as something that would make an MMO feel more like a single-player game.
In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?
Bbsample197 wrote: »Bbsample197 wrote: »The only reason why people are against this is because it will ruin their capitalization on resources, believe me ive been in a lot of guilds who gets mad if the prices of flowers and motifs goes down because the majority of the playerbase can get it
to anyone whos against it, i cannot see any downside care to enlightened me what will be the negative effect of sharing nodes? and saying that theres already alot of nodes in the game is not a great argument some player could only play during peak times due to real life reasons, what are you gonna do about places like craglorns where its the only main place to get nirn during peak times? that place is a barren wasteland during those times
I rarely sell my mats, so I’m not really concerned about the market prices. What I do enjoy is the competition. While most of my farming is done in PVE zones, I include other players as a component of the “E” in PVE. No, there’s no combat involved, but I do enjoy the race. I’m not doing it to be “rude” or ruin some else’s day. Sometimes I get there first, sometimes someone else does. There are plenty of other nodes spawning all over Tamriel. I can’t help if others find offense in my reaching the node .5 seconds before they do. I certainly don’t hold it against them for being faster than me. It’s just more motivation for me to perform better.
Also, instanced (aka, shared) nodes strike me as something that would make an MMO feel more like a single-player game.
Alot of MMO like FF14 has an instanced nodes and they feel more MMO-like than this game, also racing on picking flowers is NOT a competition its just a matter of whos the luckiest or has the lowest ping between you and someone (I live in the other side of the world where even if i get to the node 3 seconds before someone else, theyll always be the one who will get it no matter how early i got there) to get it its not about skills, you cant call something worth competing if it does not involve any skill or effort to it
Bbsample197 wrote: »Bbsample197 wrote: »The only reason why people are against this is because it will ruin their capitalization on resources, believe me ive been in a lot of guilds who gets mad if the prices of flowers and motifs goes down because the majority of the playerbase can get it
to anyone whos against it, i cannot see any downside care to enlightened me what will be the negative effect of sharing nodes? and saying that theres already alot of nodes in the game is not a great argument some player could only play during peak times due to real life reasons, what are you gonna do about places like craglorns where its the only main place to get nirn during peak times? that place is a barren wasteland during those times
I rarely sell my mats, so I’m not really concerned about the market prices. What I do enjoy is the competition. While most of my farming is done in PVE zones, I include other players as a component of the “E” in PVE. No, there’s no combat involved, but I do enjoy the race. I’m not doing it to be “rude” or ruin some else’s day. Sometimes I get there first, sometimes someone else does. There are plenty of other nodes spawning all over Tamriel. I can’t help if others find offense in my reaching the node .5 seconds before they do. I certainly don’t hold it against them for being faster than me. It’s just more motivation for me to perform better.
Also, instanced (aka, shared) nodes strike me as something that would make an MMO feel more like a single-player game.
Alot of MMO like FF14 has an instanced nodes and they feel more MMO-like than this game, also racing on picking flowers is NOT a competition its just a matter of whos the luckiest or has the lowest ping between you and someone (I live in the other side of the world where even if i get to the node 3 seconds before someone else, theyll always be the one who will get it no matter how early i got there) to get it its not about skills, you cant call something worth competing if it does not involve any skill or effort to it
Your ping should not determine how I get to play the game. I genuinely feel badly for your gaming experience, but I play the game for the competition, even if you feel it’s not a competition. I can’t help that you feel the way that you do. Maybe you can convince ZOS to change the rules for you, but given the list of bigger issues this game has, you may be waiting a while.
In the meantime, I gotta go level my Jewelry Crafting! <whoosh!>