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Would you support resource nodes being for everyone?

Knowledge
Knowledge
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In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?
  • kaiage
    kaiage
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    No. Not broken. Don't try to fix what isn't broken, you might make it better. (or something like that)
    an anonymous EP nightblade and Templar...
    also; a warden and nightblade of the aldmeri flavour.

    "there's a dragon with matches, that's loose on the town..."
    "it's no easy road, this struggle and strife... we find ourselves, in the show of life" - tab @ the tab
    If you've been fallen by my steel or blade - sorry there's no tomorrow for yeh!
    Kidding;) don't take it so bad, I've been doing this a long time
  • Waffennacht
    Waffennacht
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    No, just me, only me, I'll make a killing at the guild stores
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Osteos
    Osteos
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    There are plenty of nodes out there. Honestly sometimes I have to make a conscious decision to stop looting nodes or I will never get to where I am going!
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • srfrogg23
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    I don’t think it would make a difference. There’s tons of nodes out there and a lot of real estate to farm them in. I’ve found it’s pretty rare to lose a node to someone else.
  • DuskMarine
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    Knowledge wrote: »
    In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?

    yes please because you litterally have invisble people mining them now(ive seen pets following litterally no one node to node). so yes itd make like alot better.
  • VaranisArano
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    No. There are plenty of nodes unless you are hunting where everyone else is farming. I mean, Summerset at launch probably isn't the best place to farm, just saying.
  • VaranisArano
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    DuskMarine wrote: »
    Knowledge wrote: »
    In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?

    yes please because you litterally have invisble people mining them now(ive seen pets following litterally no one node to node). so yes itd make like alot better.

    You mean people using the Kollopi Essence disguise? Or actually not visible players?
  • Sheezabeast
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    Why would you want to tank the price of mats like Nirncrux? Farming is competitive, fun....why give everyone a participation trophy? Seriously, nodes spawn so frequently that there is no need at all for this. Someone is grabbing all the nodes in front of you? Turn the other direction and farm where they aren't.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Belegnole
    Belegnole
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    DuskMarine wrote: »
    Knowledge wrote: »
    In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?

    yes please because you litterally have invisble people mining them now(ive seen pets following litterally no one node to node). so yes itd make like alot better.

    You mean people using the Kollopi Essence disguise? Or actually not visible players?

    While I like things as they are, there are people that are cheating. Yes truly invisible not there "players". Based on what I've seen it looks like a new type of bot.
  • runagate
    runagate
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    should this really be allowed to continue?
  • efduncanub17_ESO
    efduncanub17_ESO
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    Like WoW First come first serve and resources are everywhere and pretty easy to get
  • idk
    idk
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    Knowledge wrote: »
    In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?

    It does not seem there is a reason nor need to change it.

    Heck, I would rather keep it like it is vs significantly reduce the nodes we have which would obviously be required for such a change.
  • Xerikten
    Xerikten
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    no

    nothing is more annoying to have some clown come up and harvest the same node. in an other mmo they stopped node sharing all together.


    in this game it is bad enough to have players race to you while harvesting. it isn't being competitive. it is bad manners or more bluntly dickish.
  • DuskMarine
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    DuskMarine wrote: »
    Knowledge wrote: »
    In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?

    yes please because you litterally have invisble people mining them now(ive seen pets following litterally no one node to node). so yes itd make like alot better.

    You mean people using the Kollopi Essence disguise? Or actually not visible players?

    quite litterally invisible the only thing possible to see is their pet following them from node to node
  • DamenAJ
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    Eh.... This seems kind of silly considering how many nodes exist, this seems like it would only really help resource farmers... Like, if you just play/work in the overland, you can't take a **** without getting resources up the ***.
  • DoctorESO
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    Knowledge wrote: »
    In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?

    Yes. What's the downside? Prices go down due to an increase in supply?
  • AuldWolf
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    why give everyone a participation trophy?

    I'm genuinely concerned by the selfishness and antisocial thinking I see on these forums.

    Why is it bad that everyone has fun? Why is it bad that everyone gets a chance? What do you have against that? Why are you specifically against people enjoying themselves? Why should it be only the person who gets there first, or the person who has the best addon to plot out the best route, that gets the resources?

    It absolutely would be better if the nodes were instanced to the player, instead of globally, so that everyone could have their own nodes to loot. There's no good reason to not do that. It would reduce social anxiety, which would make the game more inviting to even more people. Nodes introduce conflict. I know I don't feel comfortable being around other people when I'm gathering so I try to find the most out of the place spot for resource gathering. It nurtures a paranoia that blossoms into an actively antisocial gaming experience.

    Back in Ultima Online, everyone could loot nodes. So you could go gathering with other people, imagine that. You could actually hang around with gatherers and chat it up. It was lovely. Then... I don't know if it was Everquest or FF XI that started it, but I first saw it in FF XI. My friends and I noticed everyone diving on nodes and being competitive. Suddenly, the welcoming, lovely experience of gathering became something more akin to League of Legends with people being hostile to one another, distrusting one another.

    That's fine, if you're antisocial.

    I'm not.

    I'm asocial sometimes, which means I can be nervous around people and I can occasionally be shy and choose not to interact, but sometimes I do like to interact. ESO doesn't give me (or others) that opportunity. It creates a hostile environment of competition. That's never a good thing in PvE. Perhaps nodes in PvP should be like that, but not PvE.

    In my opinion, ESO would be more welcoming to more kinds of people if gathering was fun. People who actually play crafting games would get involved, then, if they felt like they could gather in a social way.

    Which is better:

    a.) You can gather with other people. If you meet someone on the road you can actually hang out with them. You can invite them to come along with you, you can show them the best spots, and you can share with them your route for the best mining results. You can talk about different things, even roleplay, whilst gathering nodes. You can feel comfortable and at ease with other players around, fostering the more social experience ZOS seems to want.

    b.) You can have harvesting be a paranoid, antisocial experience where you have to hide from other players because there are only so many resources to go around. This artificial scarcity creates a sort of enforced tribalism where you have players being actively hostile in order to guard what they believe is theirs, you have people trying to avoid one another and getting very anxious and aggressive when others are around as everyone struggles for the same resources.

    Which sounds better to you? I pick option a.
  • Sheezabeast
    Sheezabeast
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    AuldWolf wrote: »
    why give everyone a participation trophy?

    I'm genuinely concerned by the selfishness and antisocial thinking I see on these forums.

    Why is it bad that everyone has fun? Why is it bad that everyone gets a chance? What do you have against that? Why are you specifically against people enjoying themselves? Why should it be only the person who gets there first, or the person who has the best addon to plot out the best route, that gets the resources?

    It absolutely would be better if the nodes were instanced to the player, instead of globally, so that everyone could have their own nodes to loot. There's no good reason to not do that. It would reduce social anxiety, which would make the game more inviting to even more people. Nodes introduce conflict. I know I don't feel comfortable being around other people when I'm gathering so I try to find the most out of the place spot for resource gathering. It nurtures a paranoia that blossoms into an actively antisocial gaming experience.

    Back in Ultima Online, everyone could loot nodes. So you could go gathering with other people, imagine that. You could actually hang around with gatherers and chat it up. It was lovely. Then... I don't know if it was Everquest or FF XI that started it, but I first saw it in FF XI. My friends and I noticed everyone diving on nodes and being competitive. Suddenly, the welcoming, lovely experience of gathering became something more akin to League of Legends with people being hostile to one another, distrusting one another.

    That's fine, if you're antisocial.

    I'm not.

    I'm asocial sometimes, which means I can be nervous around people and I can occasionally be shy and choose not to interact, but sometimes I do like to interact. ESO doesn't give me (or others) that opportunity. It creates a hostile environment of competition. That's never a good thing in PvE. Perhaps nodes in PvP should be like that, but not PvE.

    In my opinion, ESO would be more welcoming to more kinds of people if gathering was fun. People who actually play crafting games would get involved, then, if they felt like they could gather in a social way.

    Which is better:

    a.) You can gather with other people. If you meet someone on the road you can actually hang out with them. You can invite them to come along with you, you can show them the best spots, and you can share with them your route for the best mining results. You can talk about different things, even roleplay, whilst gathering nodes. You can feel comfortable and at ease with other players around, fostering the more social experience ZOS seems to want.

    b.) You can have harvesting be a paranoid, antisocial experience where you have to hide from other players because there are only so many resources to go around. This artificial scarcity creates a sort of enforced tribalism where you have players being actively hostile in order to guard what they believe is theirs, you have people trying to avoid one another and getting very anxious and aggressive when others are around as everyone struggles for the same resources.

    Which sounds better to you? I pick option a.

    Farming for nodes shouldn't be paranoia inducing, jesus christ how did you type that with a straight face? Seriously though, you contradict yourself when you say that it is antisocial, because you want all the nodes to be available to everyone, thus mandating only you are involved, instead of *gasp* another player interaction at a node. Did you stop to think what it would do to the price of Aetherial Dust? Potent/Fortified Nirn? The new jewelry nodes? It would be awful, and what about the people who build speed builds for the sole purpose of farming? Lots of people do, if you take that away from them, it would screw them over. Besides scroll running, node farming are how people use Fjords and the other sets.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Eyro
    Eyro
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    Like WoW First come first serve and resources are everywhere and pretty easy to get

    Been awhile since you played WoW?

    I wouldn’t mind it. Several games I played or play have some mechanic that lets more then one person gather a node.

    But really here as many have pointed out, there are a lot more nodes then most those games.
    Edited by Eyro on May 27, 2018 5:39AM
  • Yzalirk
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    I think it is fine as is. I very rarely compete with another player while resource farming.
    Edited by Yzalirk on May 27, 2018 7:08AM
  • phermitgb
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    would I support nodes being instanced. Sure, why not.

    However, like many above have said, I don't think that there's a "NEED" to make nodes instanced. There really ARE *plenty* of nodes out there - I personally hate crafting, and only pick up nodes during my travels and adventures - I never go out "farming" nodes because, quite frankly, I find that kind of gaming behavior to be no fun. And yet I have a veritable mountain of crafting supplies that I've picked up over time, just by stopping and picking stuff up alongside the road as I'm going from quest to quest.

    Now, it's true, because of this, I don't do a LOT of top tier armor crafting and whatnot, precisely because my mountain of supplies would disappear quite quickly if I was crafting cp160 blue gear for sale or crafting piles of food to sell

    but I know that there are people that DO farm, rather intensely, I expect, and yet I'm never at a lack for crafting resources to pick up as I go along adventuring, which makes me believe that there are more than enough crafting nodes to go around, in general

    Now, I ALSO agree that making nodes instanced to each individual WOULD drive down market prices for raw mats, and possibly a drop in prices for crafted items because now it's *easier* to craft items, but *that* I don't give a damn about. I'm not gonna cry a single tear if there were an overnight plunge in prices things in the auction house. Not one. I don't make piles of money on the market, so watching the bottom drop out of the market doesn't bother me at all, and in fact is a rather nice prospect, because now I might actually bother using the market, if prices dropped into a region where I didn't consider them ridiculous

    However, I know that there are people for whom playing the "market game" is a HUGE part of their enjoyment of the game, and yes, I expect if the bottom dropped out of the market, the bottom would also drop out of the game, for those people. So I DO understand why there seems to be such an...emotional...reaction to the prospect of making nodes instanced.

    As for the "wouldn't it be better for everyone if nodes were instanced?" response - no, it wouldn't be. It would be absolutely better for people like the poster and myself, because poster just seems to want the crafting and social experience, and I don't care about the secondary effects to market prices. But that would only work for US, and for people who really enjoy the market-manipulation side of ESO, it would almost certainly have a strong, secondary effect, and quite possibly a negative one at that.

    my thoughts, anyway...
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • Beardimus
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    No, flat no. Not needed. Nodes are in abundance just put some effort in. Or make easy gold elsewhere and buy your mats, it's a better time Conversion right now.

    Any thread that starts comparing to another game losing my interest from the start. Why people want to break ESO n make it bland like all others I don't know.

    PS thought you were going to do Polls Instead of debates?
    Xbox One | EU | EP
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  • Gargath
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    Currently harvesting nodes is a healthy competition. You would kill that and the market prices very easily.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • Dojohoda
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    no
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Kamatsu
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    DoctorESO wrote: »
    Knowledge wrote: »
    In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?

    Yes. What's the downside? Prices go down due to an increase in supply?

    And that's basically the only real reason that most people are against shared nodes - because they perceive that prices for mats will go down since everyone has greater chance of actually getting the mats themselves vs having to buy it from other players.

    And obviously there's also a subset of players who love getting nodes before other players by either having better ping than others, or by grabbing nodes while ppl are fending off mobs right by nodes. So obviously to this set of players a shared node would be detriment to their 'fun' of getting nodes that they know other players are trying to get.

    Those are the 2 only 'real' reasons to be against it... oh and the rose-tinted nostalgia glasses of "Well, X. Y, and Z MMO's from the past did it without shared nodes... so lets be more like them!"

    To those saying "Be more like WoW and fight for nodes!" - I take it you haven't played WoW in 2+ years... as it now has shared nodes. So by saying we should be more like WoW, you're arguing against yourself :P
    o_O
  • Chadak
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    Knowledge wrote: »
    In other titles like Guild Wars 2 the crafting nodes are shared similarly to how we share locked chests in dungeons. Would you support the nodes being adjusted to be universal and for everyone to loot?

    Yes. I absolutely would support this.
  • MaleAmazon
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    Errr.. unless you only play peak hours in the most popular zones, is this really a thing? Even in Craglorn (for nirncrux) I havent seen it as a problem. I usually have to skip nodes or I'd be at it all day. It can also make me go out and explore, see if I can find a nice spot to hang out.. B)

    Also, why not kill 2 shalks with one venom arrow and go to less popular zones, see more of Tamriel, do some quests...
  • AefionBloodclaw
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    AuldWolf wrote: »
    why give everyone a participation trophy?

    I'm genuinely concerned by the selfishness and antisocial thinking I see on these forums.

    Why is it bad that everyone has fun? Why is it bad that everyone gets a chance? What do you have against that? Why are you specifically against people enjoying themselves? Why should it be only the person who gets there first, or the person who has the best addon to plot out the best route, that gets the resources?

    It absolutely would be better if the nodes were instanced to the player, instead of globally, so that everyone could have their own nodes to loot. There's no good reason to not do that. It would reduce social anxiety, which would make the game more inviting to even more people. Nodes introduce conflict. I know I don't feel comfortable being around other people when I'm gathering so I try to find the most out of the place spot for resource gathering. It nurtures a paranoia that blossoms into an actively antisocial gaming experience.

    Back in Ultima Online, everyone could loot nodes. So you could go gathering with other people, imagine that. You could actually hang around with gatherers and chat it up. It was lovely. Then... I don't know if it was Everquest or FF XI that started it, but I first saw it in FF XI. My friends and I noticed everyone diving on nodes and being competitive. Suddenly, the welcoming, lovely experience of gathering became something more akin to League of Legends with people being hostile to one another, distrusting one another.

    That's fine, if you're antisocial.

    I'm not.

    I'm asocial sometimes, which means I can be nervous around people and I can occasionally be shy and choose not to interact, but sometimes I do like to interact. ESO doesn't give me (or others) that opportunity. It creates a hostile environment of competition. That's never a good thing in PvE. Perhaps nodes in PvP should be like that, but not PvE.

    In my opinion, ESO would be more welcoming to more kinds of people if gathering was fun. People who actually play crafting games would get involved, then, if they felt like they could gather in a social way.

    Which is better:

    a.) You can gather with other people. If you meet someone on the road you can actually hang out with them. You can invite them to come along with you, you can show them the best spots, and you can share with them your route for the best mining results. You can talk about different things, even roleplay, whilst gathering nodes. You can feel comfortable and at ease with other players around, fostering the more social experience ZOS seems to want.

    b.) You can have harvesting be a paranoid, antisocial experience where you have to hide from other players because there are only so many resources to go around. This artificial scarcity creates a sort of enforced tribalism where you have players being actively hostile in order to guard what they believe is theirs, you have people trying to avoid one another and getting very anxious and aggressive when others are around as everyone struggles for the same resources.

    Which sounds better to you? I pick option a.

    I agree with this person. The amount of hostility against things which are generally a step forwards in terms of games design is shocking. I played GW2 and was surprised at the phased nodes, there is no reason that couldn't be done. The things I hate about MMOs is other players, and that's because of the competitive stuff, constantly fighting and bickering over things that shouldn't even be an issue. This game isn't your own personal game, it's for everyone so arguing against things like phased nodes is anti-gamer and selfish tbh.
    'For love, for friendship and for valour, I stand with the Aldmeri Dominion.'

    Zephyrle Starbreeze, Bosmer Nightblade
    Aefion Bloodclaw, Bosmer Sorcerer
  • Lake
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    Since it'll lower prices, sure.
  • Elsonso
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    There are so many resource nodes out there right now that, if they did this, they would have to remove thousands of them across the game.
    Edited by Elsonso on May 27, 2018 9:52AM
    XBox EU/NA:@ElsonsoJannus
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